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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-01-10 22:02:33 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-01-10 22:02:33 +0000 |
commit | 234ababd8c1a9df4391c6c54f9167f625e432dc2 (patch) | |
tree | 6e7e67c85594893c8aab0730789f36e5c5d4f2ef /src/map/pc.c | |
parent | f9e689d36895ff10c03fc3c488da28693636d454 (diff) | |
download | hercules-234ababd8c1a9df4391c6c54f9167f625e432dc2.tar.gz hercules-234ababd8c1a9df4391c6c54f9167f625e432dc2.tar.bz2 hercules-234ababd8c1a9df4391c6c54f9167f625e432dc2.tar.xz hercules-234ababd8c1a9df4391c6c54f9167f625e432dc2.zip |
- Fixed getmonsterinfo to return "null" when returning the name of a non-existing mob instead of -1.
- Extended the status_percent_damage define to include a bolean to specify whether or not the target can be killed from it.
- Corrected CR_CULTIVATION to fail when the target cell has some BL_CHAR on it already.
- Changed the meaning of 'flag' in status_percent_change, to enable differentiation between damage that can kill the object and damage that cannot.
- Script command percentheal will no longer kill the player if the specified amount is negative (and not -100).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12051 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/pc.c')
-rw-r--r-- | src/map/pc.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/map/pc.c b/src/map/pc.c index d524a5766..d3281985a 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -5494,22 +5494,22 @@ int pc_percentheal(struct map_session_data *sd,int hp,int sp) if(hp >= 0 && sp >= 0) //Heal return status_percent_heal(&sd->bl, hp, sp); - if(hp <= 0 && sp <= 0) //Damage (negative rates indicate % of max rather than current) - return status_percent_damage(NULL, &sd->bl, hp, sp); + if(hp <= 0 && sp <= 0) //Damage (negative rates indicate % of max rather than current), and only kill target IF the specified amount is 100% + return status_percent_damage(NULL, &sd->bl, hp, sp, hp==-100); //Crossed signs if(hp) { if(hp > 0) status_percent_heal(&sd->bl, hp, 0); else - status_percent_damage(NULL, &sd->bl, hp, 0); + status_percent_damage(NULL, &sd->bl, hp, 0, hp==-100); } if(sp) { if(sp > 0) status_percent_heal(&sd->bl, 0, sp); else - status_percent_damage(NULL, &sd->bl, 0, sp); + status_percent_damage(NULL, &sd->bl, 0, sp, false); } return 0; } |