diff options
author | shennetsind <ind@henn.et> | 2013-06-23 16:35:42 -0300 |
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committer | shennetsind <ind@henn.et> | 2013-06-23 16:35:42 -0300 |
commit | fcba8a2161a392369db99ab9a516a24470c54796 (patch) | |
tree | dc223cbd60e53b57eee6ff5e03a3a6bfea76e516 /src/map/pc.c | |
parent | a48f523555f02b4245cfc0313cb35f8a332cac50 (diff) | |
download | hercules-fcba8a2161a392369db99ab9a516a24470c54796.tar.gz hercules-fcba8a2161a392369db99ab9a516a24470c54796.tar.bz2 hercules-fcba8a2161a392369db99ab9a516a24470c54796.tar.xz hercules-fcba8a2161a392369db99ab9a516a24470c54796.zip |
Official Item Group/Package/Chain
http://hercules.ws/board/topic/1244-official-item-grouppackagechain/
Also
Further implemented itemdb.c/storage.c interfaces, and a minor update to db2sql plugin.
Signed-off-by: shennetsind <ind@henn.et>
Diffstat (limited to 'src/map/pc.c')
-rw-r--r-- | src/map/pc.c | 1345 |
1 files changed, 672 insertions, 673 deletions
diff --git a/src/map/pc.c b/src/map/pc.c index d8e2a0537..ec1036749 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -619,7 +619,7 @@ int pc_setinventorydata(struct map_session_data *sd) for(i=0;i<MAX_INVENTORY;i++) { id = sd->status.inventory[i].nameid; - sd->inventory_data[i] = id?itemdb_search(id):NULL; + sd->inventory_data[i] = id?itemdb->search(id):NULL; } return 0; } @@ -720,7 +720,7 @@ int pc_setequipindex(struct map_session_data *sd) // if( item->card[MAX_SLOTS - 1] && s < MAX_SLOTS - 1 ) // s = MAX_SLOTS - 1; // -// ARR_FIND( 0, s, i, item->card[i] && (data = itemdb_exists(item->card[i])) != NULL && data->flag.no_equip&flag ); +// ARR_FIND( 0, s, i, item->card[i] && (data = itemdb->exists(item->card[i])) != NULL && data->flag.no_equip&flag ); // return( i < s ) ? 0 : 1; //} @@ -1809,9 +1809,9 @@ static int pc_bonus_addeff_onskill(struct s_addeffectonskill* effect, int max, e return 1; } -static int pc_bonus_item_drop(struct s_add_drop *drop, const short max, short id, short group, int race, int rate) -{ +static int pc_bonus_item_drop(struct s_add_drop *drop, const short max, short id, short group, int race, int rate) { int i; + ShowDebug("Adding %s (%d) with rate %d\n",id?itemdb_name(id):"NONE",id,rate); //Apply config rate adjustment settings. if (rate >= 0) { //Absolute drop. if (battle_config.item_rate_adddrop != 100) @@ -1851,6 +1851,8 @@ static int pc_bonus_item_drop(struct s_add_drop *drop, const short max, short id ShowWarning("pc_bonus: Reached max (%d) number of added drops per character!\n", max); return 0; } + if( id ) + ShowDebug("Adding %s (%d) with rate %d\n",itemdb_name(id),id,rate); drop[i].id = id; drop[i].group = group; drop[i].race |= race; @@ -2638,6 +2640,10 @@ int pc_bonus(struct map_session_data *sd,int type,int val) break; #endif + case SP_ADD_MONSTER_DROP_CHAINITEM: + if (sd->state.lr_flag != 2) + pc_bonus_item_drop(sd->add_drop, ARRAYLENGTH(sd->add_drop), 0, val, (1<<RC_BOSS)|(1<<RC_NONBOSS), 10000); + break; default: ShowWarning("pc_bonus: unknown type %d %d !\n",type,val); break; @@ -2655,593 +2661,589 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val) nullpo_ret(sd); switch(type){ - case SP_ADDELE: - if(type2 >= ELE_MAX) { - ShowError("pc_bonus2: SP_ADDELE: Invalid element %d\n", type2); + case SP_ADDELE: + if(type2 >= ELE_MAX) { + ShowError("pc_bonus2: SP_ADDELE: Invalid element %d\n", type2); + break; + } + if(!sd->state.lr_flag) + sd->right_weapon.addele[type2]+=val; + else if(sd->state.lr_flag == 1) + sd->left_weapon.addele[type2]+=val; + else if(sd->state.lr_flag == 2) + sd->arrow_addele[type2]+=val; break; - } - if(!sd->state.lr_flag) - sd->right_weapon.addele[type2]+=val; - else if(sd->state.lr_flag == 1) - sd->left_weapon.addele[type2]+=val; - else if(sd->state.lr_flag == 2) - sd->arrow_addele[type2]+=val; - break; - case SP_ADDRACE: - if(!sd->state.lr_flag) - sd->right_weapon.addrace[type2]+=val; - else if(sd->state.lr_flag == 1) - sd->left_weapon.addrace[type2]+=val; - else if(sd->state.lr_flag == 2) - sd->arrow_addrace[type2]+=val; - break; - case SP_ADDSIZE: - if(!sd->state.lr_flag) - sd->right_weapon.addsize[type2]+=val; - else if(sd->state.lr_flag == 1) - sd->left_weapon.addsize[type2]+=val; - else if(sd->state.lr_flag == 2) - sd->arrow_addsize[type2]+=val; - break; - case SP_SUBELE: - if(type2 >= ELE_MAX) { - ShowError("pc_bonus2: SP_SUBELE: Invalid element %d\n", type2); + case SP_ADDRACE: + if(!sd->state.lr_flag) + sd->right_weapon.addrace[type2]+=val; + else if(sd->state.lr_flag == 1) + sd->left_weapon.addrace[type2]+=val; + else if(sd->state.lr_flag == 2) + sd->arrow_addrace[type2]+=val; break; - } - if(sd->state.lr_flag != 2) - sd->subele[type2]+=val; - break; - case SP_SUBRACE: - if(sd->state.lr_flag != 2) - sd->subrace[type2]+=val; - break; - case SP_ADDEFF: - if (type2 > SC_MAX) { - ShowWarning("pc_bonus2 (Add Effect): %d is not supported.\n", type2); + case SP_ADDSIZE: + if(!sd->state.lr_flag) + sd->right_weapon.addsize[type2]+=val; + else if(sd->state.lr_flag == 1) + sd->left_weapon.addsize[type2]+=val; + else if(sd->state.lr_flag == 2) + sd->arrow_addsize[type2]+=val; break; - } - pc_bonus_addeff(sd->addeff, ARRAYLENGTH(sd->addeff), (sc_type)type2, - sd->state.lr_flag!=2?val:0, sd->state.lr_flag==2?val:0, 0); - break; - case SP_ADDEFF2: - if (type2 > SC_MAX) { - ShowWarning("pc_bonus2 (Add Effect2): %d is not supported.\n", type2); + case SP_SUBELE: + if(type2 >= ELE_MAX) { + ShowError("pc_bonus2: SP_SUBELE: Invalid element %d\n", type2); + break; + } + if(sd->state.lr_flag != 2) + sd->subele[type2]+=val; break; - } - pc_bonus_addeff(sd->addeff, ARRAYLENGTH(sd->addeff), (sc_type)type2, - sd->state.lr_flag!=2?val:0, sd->state.lr_flag==2?val:0, ATF_SELF); - break; - case SP_RESEFF: - if (type2 < SC_COMMON_MIN || type2 > SC_COMMON_MAX) { - ShowWarning("pc_bonus2 (Resist Effect): %d is not supported.\n", type2); + case SP_SUBRACE: + if(sd->state.lr_flag != 2) + sd->subrace[type2]+=val; break; - } - if(sd->state.lr_flag == 2) + case SP_ADDEFF: + if (type2 > SC_MAX) { + ShowWarning("pc_bonus2 (Add Effect): %d is not supported.\n", type2); + break; + } + pc_bonus_addeff(sd->addeff, ARRAYLENGTH(sd->addeff), (sc_type)type2, + sd->state.lr_flag!=2?val:0, sd->state.lr_flag==2?val:0, 0); break; - i = sd->reseff[type2-SC_COMMON_MIN]+val; - sd->reseff[type2-SC_COMMON_MIN]= cap_value(i, 0, 10000); - break; - case SP_MAGIC_ADDELE: - if(type2 >= ELE_MAX) { - ShowError("pc_bonus2: SP_MAGIC_ADDELE: Invalid element %d\n", type2); + case SP_ADDEFF2: + if (type2 > SC_MAX) { + ShowWarning("pc_bonus2 (Add Effect2): %d is not supported.\n", type2); + break; + } + pc_bonus_addeff(sd->addeff, ARRAYLENGTH(sd->addeff), (sc_type)type2, + sd->state.lr_flag!=2?val:0, sd->state.lr_flag==2?val:0, ATF_SELF); break; - } - if(sd->state.lr_flag != 2) - sd->magic_addele[type2]+=val; - break; - case SP_MAGIC_ADDRACE: - if(sd->state.lr_flag != 2) - sd->magic_addrace[type2]+=val; - break; - case SP_MAGIC_ADDSIZE: - if(sd->state.lr_flag != 2) - sd->magic_addsize[type2]+=val; - break; - case SP_MAGIC_ATK_ELE: - if(sd->state.lr_flag != 2) - sd->magic_atk_ele[type2]+=val; - break; - case SP_ADD_DAMAGE_CLASS: - switch (sd->state.lr_flag) { - case 0: //Right hand - ARR_FIND(0, ARRAYLENGTH(sd->right_weapon.add_dmg), i, sd->right_weapon.add_dmg[i].rate == 0 || sd->right_weapon.add_dmg[i].class_ == type2); - if (i == ARRAYLENGTH(sd->right_weapon.add_dmg)) - { - ShowWarning("pc_bonus2: Reached max (%d) number of add Class dmg bonuses per character!\n", ARRAYLENGTH(sd->right_weapon.add_dmg)); + case SP_RESEFF: + if (type2 < SC_COMMON_MIN || type2 > SC_COMMON_MAX) { + ShowWarning("pc_bonus2 (Resist Effect): %d is not supported.\n", type2); + break; + } + if(sd->state.lr_flag == 2) + break; + i = sd->reseff[type2-SC_COMMON_MIN]+val; + sd->reseff[type2-SC_COMMON_MIN]= cap_value(i, 0, 10000); + break; + case SP_MAGIC_ADDELE: + if(type2 >= ELE_MAX) { + ShowError("pc_bonus2: SP_MAGIC_ADDELE: Invalid element %d\n", type2); + break; + } + if(sd->state.lr_flag != 2) + sd->magic_addele[type2]+=val; + break; + case SP_MAGIC_ADDRACE: + if(sd->state.lr_flag != 2) + sd->magic_addrace[type2]+=val; + break; + case SP_MAGIC_ADDSIZE: + if(sd->state.lr_flag != 2) + sd->magic_addsize[type2]+=val; + break; + case SP_MAGIC_ATK_ELE: + if(sd->state.lr_flag != 2) + sd->magic_atk_ele[type2]+=val; + break; + case SP_ADD_DAMAGE_CLASS: + switch (sd->state.lr_flag) { + case 0: //Right hand + ARR_FIND(0, ARRAYLENGTH(sd->right_weapon.add_dmg), i, sd->right_weapon.add_dmg[i].rate == 0 || sd->right_weapon.add_dmg[i].class_ == type2); + if (i == ARRAYLENGTH(sd->right_weapon.add_dmg)) + { + ShowWarning("pc_bonus2: Reached max (%d) number of add Class dmg bonuses per character!\n", ARRAYLENGTH(sd->right_weapon.add_dmg)); + break; + } + sd->right_weapon.add_dmg[i].class_ = type2; + sd->right_weapon.add_dmg[i].rate += val; + if (!sd->right_weapon.add_dmg[i].rate) //Shift the rest of elements up. + memmove(&sd->right_weapon.add_dmg[i], &sd->right_weapon.add_dmg[i+1], sizeof(sd->right_weapon.add_dmg) - (i+1)*sizeof(sd->right_weapon.add_dmg[0])); + break; + case 1: //Left hand + ARR_FIND(0, ARRAYLENGTH(sd->left_weapon.add_dmg), i, sd->left_weapon.add_dmg[i].rate == 0 || sd->left_weapon.add_dmg[i].class_ == type2); + if (i == ARRAYLENGTH(sd->left_weapon.add_dmg)) + { + ShowWarning("pc_bonus2: Reached max (%d) number of add Class dmg bonuses per character!\n", ARRAYLENGTH(sd->left_weapon.add_dmg)); + break; + } + sd->left_weapon.add_dmg[i].class_ = type2; + sd->left_weapon.add_dmg[i].rate += val; + if (!sd->left_weapon.add_dmg[i].rate) //Shift the rest of elements up. + memmove(&sd->left_weapon.add_dmg[i], &sd->left_weapon.add_dmg[i+1], sizeof(sd->left_weapon.add_dmg) - (i+1)*sizeof(sd->left_weapon.add_dmg[0])); break; } - sd->right_weapon.add_dmg[i].class_ = type2; - sd->right_weapon.add_dmg[i].rate += val; - if (!sd->right_weapon.add_dmg[i].rate) //Shift the rest of elements up. - memmove(&sd->right_weapon.add_dmg[i], &sd->right_weapon.add_dmg[i+1], sizeof(sd->right_weapon.add_dmg) - (i+1)*sizeof(sd->right_weapon.add_dmg[0])); break; - case 1: //Left hand - ARR_FIND(0, ARRAYLENGTH(sd->left_weapon.add_dmg), i, sd->left_weapon.add_dmg[i].rate == 0 || sd->left_weapon.add_dmg[i].class_ == type2); - if (i == ARRAYLENGTH(sd->left_weapon.add_dmg)) + case SP_ADD_MAGIC_DAMAGE_CLASS: + if(sd->state.lr_flag == 2) + break; + ARR_FIND(0, ARRAYLENGTH(sd->add_mdmg), i, sd->add_mdmg[i].rate == 0 || sd->add_mdmg[i].class_ == type2); + if (i == ARRAYLENGTH(sd->add_mdmg)) { - ShowWarning("pc_bonus2: Reached max (%d) number of add Class dmg bonuses per character!\n", ARRAYLENGTH(sd->left_weapon.add_dmg)); + ShowWarning("pc_bonus2: Reached max (%d) number of add Class magic dmg bonuses per character!\n", ARRAYLENGTH(sd->add_mdmg)); break; } - sd->left_weapon.add_dmg[i].class_ = type2; - sd->left_weapon.add_dmg[i].rate += val; - if (!sd->left_weapon.add_dmg[i].rate) //Shift the rest of elements up. - memmove(&sd->left_weapon.add_dmg[i], &sd->left_weapon.add_dmg[i+1], sizeof(sd->left_weapon.add_dmg) - (i+1)*sizeof(sd->left_weapon.add_dmg[0])); + sd->add_mdmg[i].class_ = type2; + sd->add_mdmg[i].rate += val; + if (!sd->add_mdmg[i].rate) //Shift the rest of elements up. + memmove(&sd->add_mdmg[i], &sd->add_mdmg[i+1], sizeof(sd->add_mdmg) - (i+1)*sizeof(sd->add_mdmg[0])); break; - } - break; - case SP_ADD_MAGIC_DAMAGE_CLASS: - if(sd->state.lr_flag == 2) + case SP_ADD_DEF_CLASS: + if(sd->state.lr_flag == 2) + break; + ARR_FIND(0, ARRAYLENGTH(sd->add_def), i, sd->add_def[i].rate == 0 || sd->add_def[i].class_ == type2); + if (i == ARRAYLENGTH(sd->add_def)) + { + ShowWarning("pc_bonus2: Reached max (%d) number of add Class def bonuses per character!\n", ARRAYLENGTH(sd->add_def)); + break; + } + sd->add_def[i].class_ = type2; + sd->add_def[i].rate += val; + if (!sd->add_def[i].rate) //Shift the rest of elements up. + memmove(&sd->add_def[i], &sd->add_def[i+1], sizeof(sd->add_def) - (i+1)*sizeof(sd->add_def[0])); break; - ARR_FIND(0, ARRAYLENGTH(sd->add_mdmg), i, sd->add_mdmg[i].rate == 0 || sd->add_mdmg[i].class_ == type2); - if (i == ARRAYLENGTH(sd->add_mdmg)) - { - ShowWarning("pc_bonus2: Reached max (%d) number of add Class magic dmg bonuses per character!\n", ARRAYLENGTH(sd->add_mdmg)); + case SP_ADD_MDEF_CLASS: + if(sd->state.lr_flag == 2) + break; + ARR_FIND(0, ARRAYLENGTH(sd->add_mdef), i, sd->add_mdef[i].rate == 0 || sd->add_mdef[i].class_ == type2); + if (i == ARRAYLENGTH(sd->add_mdef)) + { + ShowWarning("pc_bonus2: Reached max (%d) number of add Class mdef bonuses per character!\n", ARRAYLENGTH(sd->add_mdef)); + break; + } + sd->add_mdef[i].class_ = type2; + sd->add_mdef[i].rate += val; + if (!sd->add_mdef[i].rate) //Shift the rest of elements up. + memmove(&sd->add_mdef[i], &sd->add_mdef[i+1], sizeof(sd->add_mdef) - (i+1)*sizeof(sd->add_mdef[0])); break; - } - sd->add_mdmg[i].class_ = type2; - sd->add_mdmg[i].rate += val; - if (!sd->add_mdmg[i].rate) //Shift the rest of elements up. - memmove(&sd->add_mdmg[i], &sd->add_mdmg[i+1], sizeof(sd->add_mdmg) - (i+1)*sizeof(sd->add_mdmg[0])); - break; - case SP_ADD_DEF_CLASS: - if(sd->state.lr_flag == 2) + case SP_HP_DRAIN_RATE: + if(!sd->state.lr_flag) { + sd->right_weapon.hp_drain[RC_NONBOSS].rate += type2; + sd->right_weapon.hp_drain[RC_NONBOSS].per += val; + sd->right_weapon.hp_drain[RC_BOSS].rate += type2; + sd->right_weapon.hp_drain[RC_BOSS].per += val; + } + else if(sd->state.lr_flag == 1) { + sd->left_weapon.hp_drain[RC_NONBOSS].rate += type2; + sd->left_weapon.hp_drain[RC_NONBOSS].per += val; + sd->left_weapon.hp_drain[RC_BOSS].rate += type2; + sd->left_weapon.hp_drain[RC_BOSS].per += val; + } break; - ARR_FIND(0, ARRAYLENGTH(sd->add_def), i, sd->add_def[i].rate == 0 || sd->add_def[i].class_ == type2); - if (i == ARRAYLENGTH(sd->add_def)) - { - ShowWarning("pc_bonus2: Reached max (%d) number of add Class def bonuses per character!\n", ARRAYLENGTH(sd->add_def)); + case SP_HP_DRAIN_VALUE: + if(!sd->state.lr_flag) { + sd->right_weapon.hp_drain[RC_NONBOSS].value += type2; + sd->right_weapon.hp_drain[RC_NONBOSS].type = val; + sd->right_weapon.hp_drain[RC_BOSS].value += type2; + sd->right_weapon.hp_drain[RC_BOSS].type = val; + } + else if(sd->state.lr_flag == 1) { + sd->left_weapon.hp_drain[RC_NONBOSS].value += type2; + sd->left_weapon.hp_drain[RC_NONBOSS].type = val; + sd->left_weapon.hp_drain[RC_BOSS].value += type2; + sd->left_weapon.hp_drain[RC_BOSS].type = val; + } break; - } - sd->add_def[i].class_ = type2; - sd->add_def[i].rate += val; - if (!sd->add_def[i].rate) //Shift the rest of elements up. - memmove(&sd->add_def[i], &sd->add_def[i+1], sizeof(sd->add_def) - (i+1)*sizeof(sd->add_def[0])); - break; - case SP_ADD_MDEF_CLASS: - if(sd->state.lr_flag == 2) + case SP_SP_DRAIN_RATE: + if(!sd->state.lr_flag) { + sd->right_weapon.sp_drain[RC_NONBOSS].rate += type2; + sd->right_weapon.sp_drain[RC_NONBOSS].per += val; + sd->right_weapon.sp_drain[RC_BOSS].rate += type2; + sd->right_weapon.sp_drain[RC_BOSS].per += val; + } + else if(sd->state.lr_flag == 1) { + sd->left_weapon.sp_drain[RC_NONBOSS].rate += type2; + sd->left_weapon.sp_drain[RC_NONBOSS].per += val; + sd->left_weapon.sp_drain[RC_BOSS].rate += type2; + sd->left_weapon.sp_drain[RC_BOSS].per += val; + } break; - ARR_FIND(0, ARRAYLENGTH(sd->add_mdef), i, sd->add_mdef[i].rate == 0 || sd->add_mdef[i].class_ == type2); - if (i == ARRAYLENGTH(sd->add_mdef)) - { - ShowWarning("pc_bonus2: Reached max (%d) number of add Class mdef bonuses per character!\n", ARRAYLENGTH(sd->add_mdef)); + case SP_SP_DRAIN_VALUE: + if(!sd->state.lr_flag) { + sd->right_weapon.sp_drain[RC_NONBOSS].value += type2; + sd->right_weapon.sp_drain[RC_NONBOSS].type = val; + sd->right_weapon.sp_drain[RC_BOSS].value += type2; + sd->right_weapon.sp_drain[RC_BOSS].type = val; + } + else if(sd->state.lr_flag == 1) { + sd->left_weapon.sp_drain[RC_NONBOSS].value += type2; + sd->left_weapon.sp_drain[RC_NONBOSS].type = val; + sd->left_weapon.sp_drain[RC_BOSS].value += type2; + sd->left_weapon.sp_drain[RC_BOSS].type = val; + } break; - } - sd->add_mdef[i].class_ = type2; - sd->add_mdef[i].rate += val; - if (!sd->add_mdef[i].rate) //Shift the rest of elements up. - memmove(&sd->add_mdef[i], &sd->add_mdef[i+1], sizeof(sd->add_mdef) - (i+1)*sizeof(sd->add_mdef[0])); - break; - case SP_HP_DRAIN_RATE: - if(!sd->state.lr_flag) { - sd->right_weapon.hp_drain[RC_NONBOSS].rate += type2; - sd->right_weapon.hp_drain[RC_NONBOSS].per += val; - sd->right_weapon.hp_drain[RC_BOSS].rate += type2; - sd->right_weapon.hp_drain[RC_BOSS].per += val; - } - else if(sd->state.lr_flag == 1) { - sd->left_weapon.hp_drain[RC_NONBOSS].rate += type2; - sd->left_weapon.hp_drain[RC_NONBOSS].per += val; - sd->left_weapon.hp_drain[RC_BOSS].rate += type2; - sd->left_weapon.hp_drain[RC_BOSS].per += val; - } - break; - case SP_HP_DRAIN_VALUE: - if(!sd->state.lr_flag) { - sd->right_weapon.hp_drain[RC_NONBOSS].value += type2; - sd->right_weapon.hp_drain[RC_NONBOSS].type = val; - sd->right_weapon.hp_drain[RC_BOSS].value += type2; - sd->right_weapon.hp_drain[RC_BOSS].type = val; - } - else if(sd->state.lr_flag == 1) { - sd->left_weapon.hp_drain[RC_NONBOSS].value += type2; - sd->left_weapon.hp_drain[RC_NONBOSS].type = val; - sd->left_weapon.hp_drain[RC_BOSS].value += type2; - sd->left_weapon.hp_drain[RC_BOSS].type = val; - } - break; - case SP_SP_DRAIN_RATE: - if(!sd->state.lr_flag) { - sd->right_weapon.sp_drain[RC_NONBOSS].rate += type2; - sd->right_weapon.sp_drain[RC_NONBOSS].per += val; - sd->right_weapon.sp_drain[RC_BOSS].rate += type2; - sd->right_weapon.sp_drain[RC_BOSS].per += val; - } - else if(sd->state.lr_flag == 1) { - sd->left_weapon.sp_drain[RC_NONBOSS].rate += type2; - sd->left_weapon.sp_drain[RC_NONBOSS].per += val; - sd->left_weapon.sp_drain[RC_BOSS].rate += type2; - sd->left_weapon.sp_drain[RC_BOSS].per += val; - } - break; - case SP_SP_DRAIN_VALUE: - if(!sd->state.lr_flag) { - sd->right_weapon.sp_drain[RC_NONBOSS].value += type2; - sd->right_weapon.sp_drain[RC_NONBOSS].type = val; - sd->right_weapon.sp_drain[RC_BOSS].value += type2; - sd->right_weapon.sp_drain[RC_BOSS].type = val; - } - else if(sd->state.lr_flag == 1) { - sd->left_weapon.sp_drain[RC_NONBOSS].value += type2; - sd->left_weapon.sp_drain[RC_NONBOSS].type = val; - sd->left_weapon.sp_drain[RC_BOSS].value += type2; - sd->left_weapon.sp_drain[RC_BOSS].type = val; - } - break; - case SP_SP_VANISH_RATE: - if(sd->state.lr_flag != 2) { - sd->bonus.sp_vanish_rate += type2; - sd->bonus.sp_vanish_per += val; - } - break; - case SP_GET_ZENY_NUM: - if(sd->state.lr_flag != 2 && sd->bonus.get_zeny_rate < val) { - sd->bonus.get_zeny_rate = val; - sd->bonus.get_zeny_num = type2; - } - break; - case SP_ADD_GET_ZENY_NUM: - if(sd->state.lr_flag != 2) { - sd->bonus.get_zeny_rate += val; - sd->bonus.get_zeny_num += type2; - } - break; - case SP_WEAPON_COMA_ELE: - if(type2 >= ELE_MAX) { - ShowError("pc_bonus2: SP_WEAPON_COMA_ELE: Invalid element %d\n", type2); + case SP_SP_VANISH_RATE: + if(sd->state.lr_flag != 2) { + sd->bonus.sp_vanish_rate += type2; + sd->bonus.sp_vanish_per += val; + } break; - } - if(sd->state.lr_flag == 2) + case SP_GET_ZENY_NUM: + if(sd->state.lr_flag != 2 && sd->bonus.get_zeny_rate < val) { + sd->bonus.get_zeny_rate = val; + sd->bonus.get_zeny_num = type2; + } break; - sd->weapon_coma_ele[type2] += val; - sd->special_state.bonus_coma = 1; - break; - case SP_WEAPON_COMA_RACE: - if(sd->state.lr_flag == 2) + case SP_ADD_GET_ZENY_NUM: + if(sd->state.lr_flag != 2) { + sd->bonus.get_zeny_rate += val; + sd->bonus.get_zeny_num += type2; + } break; - sd->weapon_coma_race[type2] += val; - sd->special_state.bonus_coma = 1; - break; - case SP_WEAPON_ATK: - if(sd->state.lr_flag != 2) - sd->weapon_atk[type2]+=val; - break; - case SP_WEAPON_ATK_RATE: - if(sd->state.lr_flag != 2) - sd->weapon_atk_rate[type2]+=val; - break; - case SP_CRITICAL_ADDRACE: - if(sd->state.lr_flag != 2) - sd->critaddrace[type2] += val*10; - break; - case SP_ADDEFF_WHENHIT: - if (type2 > SC_MAX) { - ShowWarning("pc_bonus2 (Add Effect when hit): %d is not supported.\n", type2); + case SP_WEAPON_COMA_ELE: + if(type2 >= ELE_MAX) { + ShowError("pc_bonus2: SP_WEAPON_COMA_ELE: Invalid element %d\n", type2); + break; + } + if(sd->state.lr_flag == 2) + break; + sd->weapon_coma_ele[type2] += val; + sd->special_state.bonus_coma = 1; break; - } - if(sd->state.lr_flag != 2) - pc_bonus_addeff(sd->addeff2, ARRAYLENGTH(sd->addeff2), (sc_type)type2, val, 0, 0); - break; - case SP_SKILL_ATK: - if(sd->state.lr_flag == 2) + case SP_WEAPON_COMA_RACE: + if(sd->state.lr_flag == 2) + break; + sd->weapon_coma_race[type2] += val; + sd->special_state.bonus_coma = 1; break; - ARR_FIND(0, ARRAYLENGTH(sd->skillatk), i, sd->skillatk[i].id == 0 || sd->skillatk[i].id == type2); - if (i == ARRAYLENGTH(sd->skillatk)) - { //Better mention this so the array length can be updated. [Skotlex] - ShowDebug("run_script: bonus2 bSkillAtk reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillatk), type2, val); + case SP_WEAPON_ATK: + if(sd->state.lr_flag != 2) + sd->weapon_atk[type2]+=val; break; - } - if (sd->skillatk[i].id == type2) - sd->skillatk[i].val += val; - else { - sd->skillatk[i].id = type2; - sd->skillatk[i].val = val; - } - break; - case SP_SKILL_HEAL: - if(sd->state.lr_flag == 2) + case SP_WEAPON_ATK_RATE: + if(sd->state.lr_flag != 2) + sd->weapon_atk_rate[type2]+=val; break; - ARR_FIND(0, ARRAYLENGTH(sd->skillheal), i, sd->skillheal[i].id == 0 || sd->skillheal[i].id == type2); - if (i == ARRAYLENGTH(sd->skillheal)) - { // Better mention this so the array length can be updated. [Skotlex] - ShowDebug("run_script: bonus2 bSkillHeal reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillheal), type2, val); + case SP_CRITICAL_ADDRACE: + if(sd->state.lr_flag != 2) + sd->critaddrace[type2] += val*10; break; - } - if (sd->skillheal[i].id == type2) - sd->skillheal[i].val += val; - else { - sd->skillheal[i].id = type2; - sd->skillheal[i].val = val; - } - break; - case SP_SKILL_HEAL2: - if(sd->state.lr_flag == 2) + case SP_ADDEFF_WHENHIT: + if (type2 > SC_MAX) { + ShowWarning("pc_bonus2 (Add Effect when hit): %d is not supported.\n", type2); + break; + } + if(sd->state.lr_flag != 2) + pc_bonus_addeff(sd->addeff2, ARRAYLENGTH(sd->addeff2), (sc_type)type2, val, 0, 0); break; - ARR_FIND(0, ARRAYLENGTH(sd->skillheal2), i, sd->skillheal2[i].id == 0 || sd->skillheal2[i].id == type2); - if (i == ARRAYLENGTH(sd->skillheal2)) - { // Better mention this so the array length can be updated. [Skotlex] - ShowDebug("run_script: bonus2 bSkillHeal2 reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillheal2), type2, val); + case SP_SKILL_ATK: + if(sd->state.lr_flag == 2) + break; + ARR_FIND(0, ARRAYLENGTH(sd->skillatk), i, sd->skillatk[i].id == 0 || sd->skillatk[i].id == type2); + if (i == ARRAYLENGTH(sd->skillatk)) + { //Better mention this so the array length can be updated. [Skotlex] + ShowDebug("run_script: bonus2 bSkillAtk reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillatk), type2, val); + break; + } + if (sd->skillatk[i].id == type2) + sd->skillatk[i].val += val; + else { + sd->skillatk[i].id = type2; + sd->skillatk[i].val = val; + } break; - } - if (sd->skillheal2[i].id == type2) - sd->skillheal2[i].val += val; - else { - sd->skillheal2[i].id = type2; - sd->skillheal2[i].val = val; - } - break; - case SP_ADD_SKILL_BLOW: - if(sd->state.lr_flag == 2) + case SP_SKILL_HEAL: + if(sd->state.lr_flag == 2) + break; + ARR_FIND(0, ARRAYLENGTH(sd->skillheal), i, sd->skillheal[i].id == 0 || sd->skillheal[i].id == type2); + if (i == ARRAYLENGTH(sd->skillheal)) + { // Better mention this so the array length can be updated. [Skotlex] + ShowDebug("run_script: bonus2 bSkillHeal reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillheal), type2, val); + break; + } + if (sd->skillheal[i].id == type2) + sd->skillheal[i].val += val; + else { + sd->skillheal[i].id = type2; + sd->skillheal[i].val = val; + } break; - ARR_FIND(0, ARRAYLENGTH(sd->skillblown), i, sd->skillblown[i].id == 0 || sd->skillblown[i].id == type2); - if (i == ARRAYLENGTH(sd->skillblown)) - { //Better mention this so the array length can be updated. [Skotlex] - ShowDebug("run_script: bonus2 bSkillBlown reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillblown), type2, val); + case SP_SKILL_HEAL2: + if(sd->state.lr_flag == 2) + break; + ARR_FIND(0, ARRAYLENGTH(sd->skillheal2), i, sd->skillheal2[i].id == 0 || sd->skillheal2[i].id == type2); + if (i == ARRAYLENGTH(sd->skillheal2)) + { // Better mention this so the array length can be updated. [Skotlex] + ShowDebug("run_script: bonus2 bSkillHeal2 reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillheal2), type2, val); + break; + } + if (sd->skillheal2[i].id == type2) + sd->skillheal2[i].val += val; + else { + sd->skillheal2[i].id = type2; + sd->skillheal2[i].val = val; + } break; - } - if(sd->skillblown[i].id == type2) - sd->skillblown[i].val += val; - else { - sd->skillblown[i].id = type2; - sd->skillblown[i].val = val; - } - break; -#ifndef RENEWAL_CAST - case SP_VARCASTRATE: -#endif - case SP_CASTRATE: - if(sd->state.lr_flag == 2) + case SP_ADD_SKILL_BLOW: + if(sd->state.lr_flag == 2) + break; + ARR_FIND(0, ARRAYLENGTH(sd->skillblown), i, sd->skillblown[i].id == 0 || sd->skillblown[i].id == type2); + if (i == ARRAYLENGTH(sd->skillblown)) + { //Better mention this so the array length can be updated. [Skotlex] + ShowDebug("run_script: bonus2 bSkillBlown reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillblown), type2, val); + break; + } + if(sd->skillblown[i].id == type2) + sd->skillblown[i].val += val; + else { + sd->skillblown[i].id = type2; + sd->skillblown[i].val = val; + } break; - ARR_FIND(0, ARRAYLENGTH(sd->skillcast), i, sd->skillcast[i].id == 0 || sd->skillcast[i].id == type2); - if (i == ARRAYLENGTH(sd->skillcast)) - { //Better mention this so the array length can be updated. [Skotlex] - ShowDebug("run_script: bonus2 %s reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", + #ifndef RENEWAL_CAST + case SP_VARCASTRATE: + #endif + case SP_CASTRATE: + if(sd->state.lr_flag == 2) + break; + ARR_FIND(0, ARRAYLENGTH(sd->skillcast), i, sd->skillcast[i].id == 0 || sd->skillcast[i].id == type2); + if (i == ARRAYLENGTH(sd->skillcast)) + { //Better mention this so the array length can be updated. [Skotlex] + ShowDebug("run_script: bonus2 %s reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", -#ifndef RENEWAL_CAST - "bCastRate", -#else - "bVariableCastrate", -#endif + #ifndef RENEWAL_CAST + "bCastRate", + #else + "bVariableCastrate", + #endif - ARRAYLENGTH(sd->skillcast), type2, val); + ARRAYLENGTH(sd->skillcast), type2, val); + break; + } + if(sd->skillcast[i].id == type2) + sd->skillcast[i].val += val; + else { + sd->skillcast[i].id = type2; + sd->skillcast[i].val = val; + } break; - } - if(sd->skillcast[i].id == type2) - sd->skillcast[i].val += val; - else { - sd->skillcast[i].id = type2; - sd->skillcast[i].val = val; - } - break; - case SP_FIXCASTRATE: - if(sd->state.lr_flag == 2) - break; + case SP_FIXCASTRATE: + if(sd->state.lr_flag == 2) + break; - ARR_FIND(0, ARRAYLENGTH(sd->skillfixcastrate), i, sd->skillfixcastrate[i].id == 0 || sd->skillfixcastrate[i].id == type2); + ARR_FIND(0, ARRAYLENGTH(sd->skillfixcastrate), i, sd->skillfixcastrate[i].id == 0 || sd->skillfixcastrate[i].id == type2); - if (i == ARRAYLENGTH(sd->skillfixcastrate)) + if (i == ARRAYLENGTH(sd->skillfixcastrate)) - { + { - ShowDebug("run_script: bonus2 bFixedCastrate reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillfixcastrate), type2, val); - break; - } + ShowDebug("run_script: bonus2 bFixedCastrate reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillfixcastrate), type2, val); + break; + } - if(sd->skillfixcastrate[i].id == type2) - sd->skillfixcastrate[i].val += val; + if(sd->skillfixcastrate[i].id == type2) + sd->skillfixcastrate[i].val += val; - else { - sd->skillfixcastrate[i].id = type2; - sd->skillfixcastrate[i].val = val; - } + else { + sd->skillfixcastrate[i].id = type2; + sd->skillfixcastrate[i].val = val; + } - break; + break; - case SP_HP_LOSS_RATE: - if(sd->state.lr_flag != 2) { - sd->hp_loss.value = type2; - sd->hp_loss.rate = val; - } - break; - case SP_HP_REGEN_RATE: - if(sd->state.lr_flag != 2) { - sd->hp_regen.value = type2; - sd->hp_regen.rate = val; - } - break; - case SP_ADDRACE2: - if (!(type2 > RC2_NONE && type2 < RC2_MAX)) + case SP_HP_LOSS_RATE: + if(sd->state.lr_flag != 2) { + sd->hp_loss.value = type2; + sd->hp_loss.rate = val; + } break; - if(sd->state.lr_flag != 2) - sd->right_weapon.addrace2[type2] += val; - else - sd->left_weapon.addrace2[type2] += val; - break; - case SP_SUBSIZE: - if(sd->state.lr_flag != 2) - sd->subsize[type2]+=val; - break; - case SP_SUBRACE2: - if (!(type2 > RC2_NONE && type2 < RC2_MAX)) + case SP_HP_REGEN_RATE: + if(sd->state.lr_flag != 2) { + sd->hp_regen.value = type2; + sd->hp_regen.rate = val; + } break; - if(sd->state.lr_flag != 2) - sd->subrace2[type2]+=val; - break; - case SP_ADD_ITEM_HEAL_RATE: - if(sd->state.lr_flag == 2) + case SP_ADDRACE2: + if (!(type2 > RC2_NONE && type2 < RC2_MAX)) + break; + if(sd->state.lr_flag != 2) + sd->right_weapon.addrace2[type2] += val; + else + sd->left_weapon.addrace2[type2] += val; break; - if (type2 < MAX_ITEMGROUP) { //Group bonus - sd->itemgrouphealrate[type2] += val; + case SP_SUBSIZE: + if(sd->state.lr_flag != 2) + sd->subsize[type2]+=val; break; - } - //Standard item bonus. - for(i=0; i < ARRAYLENGTH(sd->itemhealrate) && sd->itemhealrate[i].nameid && sd->itemhealrate[i].nameid != type2; i++); - if(i == ARRAYLENGTH(sd->itemhealrate)) { - ShowWarning("pc_bonus2: Reached max (%d) number of item heal bonuses per character!\n", ARRAYLENGTH(sd->itemhealrate)); + case SP_SUBRACE2: + if (!(type2 > RC2_NONE && type2 < RC2_MAX)) + break; + if(sd->state.lr_flag != 2) + sd->subrace2[type2]+=val; break; - } - sd->itemhealrate[i].nameid = type2; - sd->itemhealrate[i].rate += val; - break; - case SP_EXP_ADDRACE: - if(sd->state.lr_flag != 2) - sd->expaddrace[type2]+=val; - break; - case SP_SP_GAIN_RACE: - if(sd->state.lr_flag != 2) - sd->sp_gain_race[type2]+=val; - break; - case SP_ADD_MONSTER_DROP_ITEM: - if (sd->state.lr_flag != 2) - pc_bonus_item_drop(sd->add_drop, ARRAYLENGTH(sd->add_drop), type2, 0, (1<<RC_BOSS)|(1<<RC_NONBOSS), val); - break; - case SP_ADD_MONSTER_DROP_ITEMGROUP: - if (sd->state.lr_flag != 2) - pc_bonus_item_drop(sd->add_drop, ARRAYLENGTH(sd->add_drop), 0, type2, (1<<RC_BOSS)|(1<<RC_NONBOSS), val); - break; - case SP_SP_LOSS_RATE: - if(sd->state.lr_flag != 2) { - sd->sp_loss.value = type2; - sd->sp_loss.rate = val; - } - break; - case SP_SP_REGEN_RATE: - if(sd->state.lr_flag != 2) { - sd->sp_regen.value = type2; - sd->sp_regen.rate = val; - } - break; - case SP_HP_DRAIN_VALUE_RACE: - if(!sd->state.lr_flag) { - sd->right_weapon.hp_drain[type2].value += val; - } - else if(sd->state.lr_flag == 1) { - sd->left_weapon.hp_drain[type2].value += val; - } - break; - case SP_SP_DRAIN_VALUE_RACE: - if(!sd->state.lr_flag) { - sd->right_weapon.sp_drain[type2].value += val; - } - else if(sd->state.lr_flag == 1) { - sd->left_weapon.sp_drain[type2].value += val; - } - break; - case SP_IGNORE_MDEF_RATE: - if(sd->state.lr_flag != 2) - sd->ignore_mdef[type2] += val; - break; - case SP_IGNORE_DEF_RATE: - if(sd->state.lr_flag != 2) - sd->ignore_def[type2] += val; - break; - case SP_SP_GAIN_RACE_ATTACK: - if(sd->state.lr_flag != 2) - sd->sp_gain_race_attack[type2] = cap_value(sd->sp_gain_race_attack[type2] + val, 0, INT16_MAX); - break; - case SP_HP_GAIN_RACE_ATTACK: - if(sd->state.lr_flag != 2) - sd->hp_gain_race_attack[type2] = cap_value(sd->hp_gain_race_attack[type2] + val, 0, INT16_MAX); - break; - case SP_SKILL_USE_SP_RATE: //bonus2 bSkillUseSPrate,n,x; - if(sd->state.lr_flag == 2) + case SP_ADD_ITEM_HEAL_RATE: + if(sd->state.lr_flag == 2) + break; + //Standard item bonus. + for(i=0; i < ARRAYLENGTH(sd->itemhealrate) && sd->itemhealrate[i].nameid && sd->itemhealrate[i].nameid != type2; i++); + if(i == ARRAYLENGTH(sd->itemhealrate)) { + ShowWarning("pc_bonus2: Reached max (%d) number of item heal bonuses per character!\n", ARRAYLENGTH(sd->itemhealrate)); + break; + } + sd->itemhealrate[i].nameid = type2; + sd->itemhealrate[i].rate += val; break; - ARR_FIND(0, ARRAYLENGTH(sd->skillusesprate), i, sd->skillusesprate[i].id == 0 || sd->skillusesprate[i].id == type2); - if (i == ARRAYLENGTH(sd->skillusesprate)) { - ShowDebug("run_script: bonus2 bSkillUseSPrate reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillusesprate), type2, val); + case SP_EXP_ADDRACE: + if(sd->state.lr_flag != 2) + sd->expaddrace[type2]+=val; break; - } - if (sd->skillusesprate[i].id == type2) - sd->skillusesprate[i].val += val; - else { - sd->skillusesprate[i].id = type2; - sd->skillusesprate[i].val = val; - } - break; - case SP_SKILL_COOLDOWN: - if(sd->state.lr_flag == 2) + case SP_SP_GAIN_RACE: + if(sd->state.lr_flag != 2) + sd->sp_gain_race[type2]+=val; break; - ARR_FIND(0, ARRAYLENGTH(sd->skillcooldown), i, sd->skillcooldown[i].id == 0 || sd->skillcooldown[i].id == type2); - if (i == ARRAYLENGTH(sd->skillcooldown)) - { - ShowDebug("run_script: bonus2 bSkillCoolDown reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillcooldown), type2, val); + case SP_ADD_MONSTER_DROP_ITEM: + if (sd->state.lr_flag != 2) + pc_bonus_item_drop(sd->add_drop, ARRAYLENGTH(sd->add_drop), type2, 0, (1<<RC_BOSS)|(1<<RC_NONBOSS), val); break; - } - if (sd->skillcooldown[i].id == type2) - sd->skillcooldown[i].val += val; - else { - sd->skillcooldown[i].id = type2; - sd->skillcooldown[i].val = val; - } - break; - case SP_SKILL_FIXEDCAST: - if(sd->state.lr_flag == 2) + case SP_SP_LOSS_RATE: + if(sd->state.lr_flag != 2) { + sd->sp_loss.value = type2; + sd->sp_loss.rate = val; + } break; - ARR_FIND(0, ARRAYLENGTH(sd->skillfixcast), i, sd->skillfixcast[i].id == 0 || sd->skillfixcast[i].id == type2); - if (i == ARRAYLENGTH(sd->skillfixcast)) - { - ShowDebug("run_script: bonus2 bSkillFixedCast reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillfixcast), type2, val); + case SP_SP_REGEN_RATE: + if(sd->state.lr_flag != 2) { + sd->sp_regen.value = type2; + sd->sp_regen.rate = val; + } break; - } - if (sd->skillfixcast[i].id == type2) - sd->skillfixcast[i].val += val; - else { - sd->skillfixcast[i].id = type2; - sd->skillfixcast[i].val = val; - } - break; - case SP_SKILL_VARIABLECAST: - if(sd->state.lr_flag == 2) + case SP_HP_DRAIN_VALUE_RACE: + if(!sd->state.lr_flag) { + sd->right_weapon.hp_drain[type2].value += val; + } + else if(sd->state.lr_flag == 1) { + sd->left_weapon.hp_drain[type2].value += val; + } break; - ARR_FIND(0, ARRAYLENGTH(sd->skillvarcast), i, sd->skillvarcast[i].id == 0 || sd->skillvarcast[i].id == type2); - if (i == ARRAYLENGTH(sd->skillvarcast)) - { - ShowDebug("run_script: bonus2 bSkillVariableCast reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillvarcast), type2, val); + case SP_SP_DRAIN_VALUE_RACE: + if(!sd->state.lr_flag) { + sd->right_weapon.sp_drain[type2].value += val; + } + else if(sd->state.lr_flag == 1) { + sd->left_weapon.sp_drain[type2].value += val; + } break; - } - if (sd->skillvarcast[i].id == type2) - sd->skillvarcast[i].val += val; - else { - sd->skillvarcast[i].id = type2; - sd->skillvarcast[i].val = val; - } - break; -#ifdef RENEWAL_CAST - case SP_VARCASTRATE: - if(sd->state.lr_flag == 2) + case SP_IGNORE_MDEF_RATE: + if(sd->state.lr_flag != 2) + sd->ignore_mdef[type2] += val; break; - ARR_FIND(0, ARRAYLENGTH(sd->skillcast), i, sd->skillcast[i].id == 0 || sd->skillcast[i].id == type2); - if (i == ARRAYLENGTH(sd->skillcast)) - { - ShowDebug("run_script: bonus2 bVariableCastrate reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n",ARRAYLENGTH(sd->skillcast), type2, val); + case SP_IGNORE_DEF_RATE: + if(sd->state.lr_flag != 2) + sd->ignore_def[type2] += val; break; - } - if(sd->skillcast[i].id == type2) - sd->skillcast[i].val -= val; - else { - sd->skillcast[i].id = type2; - sd->skillcast[i].val -= val; - } - break; -#endif - case SP_SKILL_USE_SP: //bonus2 bSkillUseSP,n,x; - if(sd->state.lr_flag == 2) + case SP_SP_GAIN_RACE_ATTACK: + if(sd->state.lr_flag != 2) + sd->sp_gain_race_attack[type2] = cap_value(sd->sp_gain_race_attack[type2] + val, 0, INT16_MAX); break; - ARR_FIND(0, ARRAYLENGTH(sd->skillusesp), i, sd->skillusesp[i].id == 0 || sd->skillusesp[i].id == type2); - if (i == ARRAYLENGTH(sd->skillusesp)) { - ShowDebug("run_script: bonus2 bSkillUseSP reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillusesp), type2, val); + case SP_HP_GAIN_RACE_ATTACK: + if(sd->state.lr_flag != 2) + sd->hp_gain_race_attack[type2] = cap_value(sd->hp_gain_race_attack[type2] + val, 0, INT16_MAX); + break; + case SP_SKILL_USE_SP_RATE: //bonus2 bSkillUseSPrate,n,x; + if(sd->state.lr_flag == 2) + break; + ARR_FIND(0, ARRAYLENGTH(sd->skillusesprate), i, sd->skillusesprate[i].id == 0 || sd->skillusesprate[i].id == type2); + if (i == ARRAYLENGTH(sd->skillusesprate)) { + ShowDebug("run_script: bonus2 bSkillUseSPrate reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillusesprate), type2, val); + break; + } + if (sd->skillusesprate[i].id == type2) + sd->skillusesprate[i].val += val; + else { + sd->skillusesprate[i].id = type2; + sd->skillusesprate[i].val = val; + } + break; + case SP_SKILL_COOLDOWN: + if(sd->state.lr_flag == 2) + break; + ARR_FIND(0, ARRAYLENGTH(sd->skillcooldown), i, sd->skillcooldown[i].id == 0 || sd->skillcooldown[i].id == type2); + if (i == ARRAYLENGTH(sd->skillcooldown)) + { + ShowDebug("run_script: bonus2 bSkillCoolDown reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillcooldown), type2, val); + break; + } + if (sd->skillcooldown[i].id == type2) + sd->skillcooldown[i].val += val; + else { + sd->skillcooldown[i].id = type2; + sd->skillcooldown[i].val = val; + } + break; + case SP_SKILL_FIXEDCAST: + if(sd->state.lr_flag == 2) + break; + ARR_FIND(0, ARRAYLENGTH(sd->skillfixcast), i, sd->skillfixcast[i].id == 0 || sd->skillfixcast[i].id == type2); + if (i == ARRAYLENGTH(sd->skillfixcast)) + { + ShowDebug("run_script: bonus2 bSkillFixedCast reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillfixcast), type2, val); + break; + } + if (sd->skillfixcast[i].id == type2) + sd->skillfixcast[i].val += val; + else { + sd->skillfixcast[i].id = type2; + sd->skillfixcast[i].val = val; + } + break; + case SP_SKILL_VARIABLECAST: + if(sd->state.lr_flag == 2) + break; + ARR_FIND(0, ARRAYLENGTH(sd->skillvarcast), i, sd->skillvarcast[i].id == 0 || sd->skillvarcast[i].id == type2); + if (i == ARRAYLENGTH(sd->skillvarcast)) + { + ShowDebug("run_script: bonus2 bSkillVariableCast reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillvarcast), type2, val); + break; + } + if (sd->skillvarcast[i].id == type2) + sd->skillvarcast[i].val += val; + else { + sd->skillvarcast[i].id = type2; + sd->skillvarcast[i].val = val; + } + break; + #ifdef RENEWAL_CAST + case SP_VARCASTRATE: + if(sd->state.lr_flag == 2) + break; + ARR_FIND(0, ARRAYLENGTH(sd->skillcast), i, sd->skillcast[i].id == 0 || sd->skillcast[i].id == type2); + if (i == ARRAYLENGTH(sd->skillcast)) + { + ShowDebug("run_script: bonus2 bVariableCastrate reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n",ARRAYLENGTH(sd->skillcast), type2, val); + break; + } + if(sd->skillcast[i].id == type2) + sd->skillcast[i].val -= val; + else { + sd->skillcast[i].id = type2; + sd->skillcast[i].val -= val; + } + break; + #endif + case SP_SKILL_USE_SP: //bonus2 bSkillUseSP,n,x; + if(sd->state.lr_flag == 2) + break; + ARR_FIND(0, ARRAYLENGTH(sd->skillusesp), i, sd->skillusesp[i].id == 0 || sd->skillusesp[i].id == type2); + if (i == ARRAYLENGTH(sd->skillusesp)) { + ShowDebug("run_script: bonus2 bSkillUseSP reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillusesp), type2, val); + break; + } + if (sd->skillusesp[i].id == type2) + sd->skillusesp[i].val += val; + else { + sd->skillusesp[i].id = type2; + sd->skillusesp[i].val = val; + } + break; + case SP_ADD_MONSTER_DROP_CHAINITEM: + if (sd->state.lr_flag != 2) + pc_bonus_item_drop(sd->add_drop, ARRAYLENGTH(sd->add_drop), 0, val, 1<<type2, 10000); + break; + default: + ShowWarning("pc_bonus2: unknown type %d %d %d!\n",type,type2,val); break; - } - if (sd->skillusesp[i].id == type2) - sd->skillusesp[i].val += val; - else { - sd->skillusesp[i].id = type2; - sd->skillusesp[i].val = val; - } - break; - default: - ShowWarning("pc_bonus2: unknown type %d %d %d!\n",type,type2,val); - break; } return 0; } @@ -3251,124 +3253,119 @@ int pc_bonus3(struct map_session_data *sd,int type,int type2,int type3,int val) nullpo_ret(sd); switch(type){ - case SP_ADD_MONSTER_DROP_ITEM: - if(sd->state.lr_flag != 2) - pc_bonus_item_drop(sd->add_drop, ARRAYLENGTH(sd->add_drop), type2, 0, 1<<type3, val); - break; - case SP_ADD_CLASS_DROP_ITEM: - if(sd->state.lr_flag != 2) - pc_bonus_item_drop(sd->add_drop, ARRAYLENGTH(sd->add_drop), type2, 0, -type3, val); - break; - case SP_AUTOSPELL: - if(sd->state.lr_flag != 2) - { - int target = skill->get_inf(type2); //Support or Self (non-auto-target) skills should pick self. - target = target&INF_SUPPORT_SKILL || (target&INF_SELF_SKILL && !(skill->get_inf2(type2)&INF2_NO_TARGET_SELF)); - pc_bonus_autospell(sd->autospell, ARRAYLENGTH(sd->autospell), - target?-type2:type2, type3, val, 0, current_equip_card_id); - } - break; - case SP_AUTOSPELL_WHENHIT: - if(sd->state.lr_flag != 2) - { - int target = skill->get_inf(type2); //Support or Self (non-auto-target) skills should pick self. - target = target&INF_SUPPORT_SKILL || (target&INF_SELF_SKILL && !(skill->get_inf2(type2)&INF2_NO_TARGET_SELF)); - pc_bonus_autospell(sd->autospell2, ARRAYLENGTH(sd->autospell2), - target?-type2:type2, type3, val, BF_NORMAL|BF_SKILL, current_equip_card_id); - } - break; - case SP_SP_DRAIN_RATE: - if(!sd->state.lr_flag) { - sd->right_weapon.sp_drain[RC_NONBOSS].rate += type2; - sd->right_weapon.sp_drain[RC_NONBOSS].per += type3; - sd->right_weapon.sp_drain[RC_NONBOSS].type = val; - sd->right_weapon.sp_drain[RC_BOSS].rate += type2; - sd->right_weapon.sp_drain[RC_BOSS].per += type3; - sd->right_weapon.sp_drain[RC_BOSS].type = val; - - } - else if(sd->state.lr_flag == 1) { - sd->left_weapon.sp_drain[RC_NONBOSS].rate += type2; - sd->left_weapon.sp_drain[RC_NONBOSS].per += type3; - sd->left_weapon.sp_drain[RC_NONBOSS].type = val; - sd->left_weapon.sp_drain[RC_BOSS].rate += type2; - sd->left_weapon.sp_drain[RC_BOSS].per += type3; - sd->left_weapon.sp_drain[RC_BOSS].type = val; - } - break; - case SP_HP_DRAIN_RATE_RACE: - if(!sd->state.lr_flag) { - sd->right_weapon.hp_drain[type2].rate += type3; - sd->right_weapon.hp_drain[type2].per += val; - } - else if(sd->state.lr_flag == 1) { - sd->left_weapon.hp_drain[type2].rate += type3; - sd->left_weapon.hp_drain[type2].per += val; - } - break; - case SP_SP_DRAIN_RATE_RACE: - if(!sd->state.lr_flag) { - sd->right_weapon.sp_drain[type2].rate += type3; - sd->right_weapon.sp_drain[type2].per += val; - } - else if(sd->state.lr_flag == 1) { - sd->left_weapon.sp_drain[type2].rate += type3; - sd->left_weapon.sp_drain[type2].per += val; - } - break; - case SP_ADD_MONSTER_DROP_ITEMGROUP: - if (sd->state.lr_flag != 2) - pc_bonus_item_drop(sd->add_drop, ARRAYLENGTH(sd->add_drop), 0, type2, 1<<type3, val); - break; + case SP_ADD_MONSTER_DROP_ITEM: + if(sd->state.lr_flag != 2) + pc_bonus_item_drop(sd->add_drop, ARRAYLENGTH(sd->add_drop), type2, 0, 1<<type3, val); + break; + case SP_ADD_CLASS_DROP_ITEM: + if(sd->state.lr_flag != 2) + pc_bonus_item_drop(sd->add_drop, ARRAYLENGTH(sd->add_drop), type2, 0, -type3, val); + break; + case SP_AUTOSPELL: + if(sd->state.lr_flag != 2) + { + int target = skill->get_inf(type2); //Support or Self (non-auto-target) skills should pick self. + target = target&INF_SUPPORT_SKILL || (target&INF_SELF_SKILL && !(skill->get_inf2(type2)&INF2_NO_TARGET_SELF)); + pc_bonus_autospell(sd->autospell, ARRAYLENGTH(sd->autospell), + target?-type2:type2, type3, val, 0, current_equip_card_id); + } + break; + case SP_AUTOSPELL_WHENHIT: + if(sd->state.lr_flag != 2) + { + int target = skill->get_inf(type2); //Support or Self (non-auto-target) skills should pick self. + target = target&INF_SUPPORT_SKILL || (target&INF_SELF_SKILL && !(skill->get_inf2(type2)&INF2_NO_TARGET_SELF)); + pc_bonus_autospell(sd->autospell2, ARRAYLENGTH(sd->autospell2), + target?-type2:type2, type3, val, BF_NORMAL|BF_SKILL, current_equip_card_id); + } + break; + case SP_SP_DRAIN_RATE: + if(!sd->state.lr_flag) { + sd->right_weapon.sp_drain[RC_NONBOSS].rate += type2; + sd->right_weapon.sp_drain[RC_NONBOSS].per += type3; + sd->right_weapon.sp_drain[RC_NONBOSS].type = val; + sd->right_weapon.sp_drain[RC_BOSS].rate += type2; + sd->right_weapon.sp_drain[RC_BOSS].per += type3; + sd->right_weapon.sp_drain[RC_BOSS].type = val; - case SP_ADDEFF: - if (type2 > SC_MAX) { - ShowWarning("pc_bonus3 (Add Effect): %d is not supported.\n", type2); + } + else if(sd->state.lr_flag == 1) { + sd->left_weapon.sp_drain[RC_NONBOSS].rate += type2; + sd->left_weapon.sp_drain[RC_NONBOSS].per += type3; + sd->left_weapon.sp_drain[RC_NONBOSS].type = val; + sd->left_weapon.sp_drain[RC_BOSS].rate += type2; + sd->left_weapon.sp_drain[RC_BOSS].per += type3; + sd->left_weapon.sp_drain[RC_BOSS].type = val; + } + break; + case SP_HP_DRAIN_RATE_RACE: + if(!sd->state.lr_flag) { + sd->right_weapon.hp_drain[type2].rate += type3; + sd->right_weapon.hp_drain[type2].per += val; + } + else if(sd->state.lr_flag == 1) { + sd->left_weapon.hp_drain[type2].rate += type3; + sd->left_weapon.hp_drain[type2].per += val; + } + break; + case SP_SP_DRAIN_RATE_RACE: + if(!sd->state.lr_flag) { + sd->right_weapon.sp_drain[type2].rate += type3; + sd->right_weapon.sp_drain[type2].per += val; + } + else if(sd->state.lr_flag == 1) { + sd->left_weapon.sp_drain[type2].rate += type3; + sd->left_weapon.sp_drain[type2].per += val; + } + break; + case SP_ADDEFF: + if (type2 > SC_MAX) { + ShowWarning("pc_bonus3 (Add Effect): %d is not supported.\n", type2); + break; + } + pc_bonus_addeff(sd->addeff, ARRAYLENGTH(sd->addeff), (sc_type)type2, + sd->state.lr_flag!=2?type3:0, sd->state.lr_flag==2?type3:0, val); break; - } - pc_bonus_addeff(sd->addeff, ARRAYLENGTH(sd->addeff), (sc_type)type2, - sd->state.lr_flag!=2?type3:0, sd->state.lr_flag==2?type3:0, val); - break; - case SP_ADDEFF_WHENHIT: - if (type2 > SC_MAX) { - ShowWarning("pc_bonus3 (Add Effect when hit): %d is not supported.\n", type2); + case SP_ADDEFF_WHENHIT: + if (type2 > SC_MAX) { + ShowWarning("pc_bonus3 (Add Effect when hit): %d is not supported.\n", type2); + break; + } + if(sd->state.lr_flag != 2) + pc_bonus_addeff(sd->addeff2, ARRAYLENGTH(sd->addeff2), (sc_type)type2, type3, 0, val); break; - } - if(sd->state.lr_flag != 2) - pc_bonus_addeff(sd->addeff2, ARRAYLENGTH(sd->addeff2), (sc_type)type2, type3, 0, val); - break; - case SP_ADDEFF_ONSKILL: - if( type3 > SC_MAX ) { - ShowWarning("pc_bonus3 (Add Effect on skill): %d is not supported.\n", type3); + case SP_ADDEFF_ONSKILL: + if( type3 > SC_MAX ) { + ShowWarning("pc_bonus3 (Add Effect on skill): %d is not supported.\n", type3); + break; + } + if( sd->state.lr_flag != 2 ) + pc_bonus_addeff_onskill(sd->addeff3, ARRAYLENGTH(sd->addeff3), (sc_type)type3, val, type2, ATF_TARGET); break; - } - if( sd->state.lr_flag != 2 ) - pc_bonus_addeff_onskill(sd->addeff3, ARRAYLENGTH(sd->addeff3), (sc_type)type3, val, type2, ATF_TARGET); - break; - case SP_ADDELE: - if (type2 > ELE_MAX) { - ShowWarning("pc_bonus3 (SP_ADDELE): element %d is out of range.\n", type2); + case SP_ADDELE: + if (type2 > ELE_MAX) { + ShowWarning("pc_bonus3 (SP_ADDELE): element %d is out of range.\n", type2); + break; + } + if (sd->state.lr_flag != 2) + pc_bonus_addele(sd, (unsigned char)type2, type3, val); break; - } - if (sd->state.lr_flag != 2) - pc_bonus_addele(sd, (unsigned char)type2, type3, val); - break; - case SP_SUBELE: - if (type2 > ELE_MAX) { - ShowWarning("pc_bonus3 (SP_SUBELE): element %d is out of range.\n", type2); + case SP_SUBELE: + if (type2 > ELE_MAX) { + ShowWarning("pc_bonus3 (SP_SUBELE): element %d is out of range.\n", type2); + break; + } + if (sd->state.lr_flag != 2) + pc_bonus_subele(sd, (unsigned char)type2, type3, val); break; - } - if (sd->state.lr_flag != 2) - pc_bonus_subele(sd, (unsigned char)type2, type3, val); - break; - default: - ShowWarning("pc_bonus3: unknown type %d %d %d %d!\n",type,type2,type3,val); - break; + default: + ShowWarning("pc_bonus3: unknown type %d %d %d %d!\n",type,type2,type3,val); + break; } return 0; @@ -3421,24 +3418,24 @@ int pc_bonus5(struct map_session_data *sd,int type,int type2,int type3,int type4 nullpo_ret(sd); switch(type){ - case SP_AUTOSPELL: - if(sd->state.lr_flag != 2) - pc_bonus_autospell(sd->autospell, ARRAYLENGTH(sd->autospell), (val&1?type2:-type2), (val&2?-type3:type3), type4, type5, current_equip_card_id); - break; + case SP_AUTOSPELL: + if(sd->state.lr_flag != 2) + pc_bonus_autospell(sd->autospell, ARRAYLENGTH(sd->autospell), (val&1?type2:-type2), (val&2?-type3:type3), type4, type5, current_equip_card_id); + break; - case SP_AUTOSPELL_WHENHIT: - if(sd->state.lr_flag != 2) - pc_bonus_autospell(sd->autospell2, ARRAYLENGTH(sd->autospell2), (val&1?type2:-type2), (val&2?-type3:type3), type4, type5, current_equip_card_id); - break; + case SP_AUTOSPELL_WHENHIT: + if(sd->state.lr_flag != 2) + pc_bonus_autospell(sd->autospell2, ARRAYLENGTH(sd->autospell2), (val&1?type2:-type2), (val&2?-type3:type3), type4, type5, current_equip_card_id); + break; - case SP_AUTOSPELL_ONSKILL: - if(sd->state.lr_flag != 2) - pc_bonus_autospell_onskill(sd->autospell3, ARRAYLENGTH(sd->autospell3), type2, (val&1?-type3:type3), (val&2?-type4:type4), type5, current_equip_card_id); - break; + case SP_AUTOSPELL_ONSKILL: + if(sd->state.lr_flag != 2) + pc_bonus_autospell_onskill(sd->autospell3, ARRAYLENGTH(sd->autospell3), type2, (val&1?-type3:type3), (val&2?-type4:type4), type5, current_equip_card_id); + break; - default: - ShowWarning("pc_bonus5: unknown type %d %d %d %d %d %d!\n",type,type2,type3,type4,type5,val); - break; + default: + ShowWarning("pc_bonus5: unknown type %d %d %d %d %d %d!\n",type,type2,type3,type4,type5,val); + break; } return 0; @@ -3628,7 +3625,7 @@ int pc_checkadditem(struct map_session_data *sd,int nameid,int amount) if(amount > MAX_AMOUNT) return ADDITEM_OVERAMOUNT; - data = itemdb_search(nameid); + data = itemdb->search(nameid); if(!itemdb_isstackable2(data)) return ADDITEM_NEW; @@ -3863,7 +3860,7 @@ int pc_additem(struct map_session_data *sd,struct item *item_data,int amount,e_l if( amount > MAX_AMOUNT ) return 5; - data = itemdb_search(item_data->nameid); + data = itemdb->search(item_data->nameid); if( data->stack.inventory && amount > data->stack.amount ) {// item stack limitation @@ -4250,11 +4247,10 @@ int pc_isUseitem(struct map_session_data *sd,int n) * 0 = fail * 1 = success *------------------------------------------*/ -int pc_useitem(struct map_session_data *sd,int n) -{ +int pc_useitem(struct map_session_data *sd,int n) { unsigned int tick = iTimer->gettick(); int amount, nameid, i; - struct script_code *script; + struct script_code *item_script; nullpo_ret(sd); @@ -4357,7 +4353,7 @@ int pc_useitem(struct map_session_data *sd,int n) sd->catch_target_class = -1; amount = sd->status.inventory[n].amount; - script = sd->inventory_data[n]->script; + item_script = sd->inventory_data[n]->script; //Check if the item is to be consumed immediately [Skotlex] if( sd->inventory_data[n]->flag.delay_consume ) clif->useitemack(sd,n,amount,true); @@ -4380,9 +4376,14 @@ int pc_useitem(struct map_session_data *sd,int n) sd->canuseitem_tick = tick + battle_config.item_use_interval; if( itemdb_iscashfood(nameid) ) sd->canusecashfood_tick = tick + battle_config.cashfood_use_interval; - - run_script(script,0,sd->bl.id,fake_nd->bl.id); + + script->current_item_id = nameid; + + run_script(item_script,0,sd->bl.id,fake_nd->bl.id); + + script->current_item_id = 0; potion_flag = 0; + return 1; } @@ -4402,7 +4403,7 @@ int pc_cart_additem(struct map_session_data *sd,struct item *item_data,int amoun if(item_data->nameid <= 0 || amount <= 0) return 1; - data = itemdb_search(item_data->nameid); + data = itemdb->search(item_data->nameid); if( data->stack.cart && amount > data->stack.amount ) {// item stack limitation @@ -4465,7 +4466,7 @@ int pc_cart_delitem(struct map_session_data *sd,int n,int amount,int type,e_log_ struct item_data * data; nullpo_retr(1, sd); - if( sd->status.cart[n].nameid == 0 || sd->status.cart[n].amount < amount || !(data = itemdb_exists(sd->status.cart[n].nameid)) ) + if( sd->status.cart[n].nameid == 0 || sd->status.cart[n].amount < amount || !(data = itemdb->exists(sd->status.cart[n].nameid)) ) return 1; logs->pick_pc(sd, log_type, -amount, &sd->status.cart[n],data); @@ -4570,7 +4571,7 @@ int pc_show_steal(struct block_list *bl,va_list ap) sd=va_arg(ap,struct map_session_data *); itemid=va_arg(ap,int); - if((item=itemdb_exists(itemid))==NULL) + if((item=itemdb->exists(itemid))==NULL) sprintf(output,"%s stole an Unknown Item (id: %i).",sd->status.name, itemid); else sprintf(output,"%s stole %s.",sd->status.name,item->jname); @@ -4623,7 +4624,7 @@ int pc_steal_item(struct map_session_data *sd,struct block_list *bl, uint16 skil // Try dropping one item, in the order from first to last possible slot. // Droprate is affected by the skill success rate. for( i = 0; i < MAX_STEAL_DROP; i++ ) - if( md->db->dropitem[i].nameid > 0 && (data = itemdb_exists(md->db->dropitem[i].nameid)) && rnd() % 10000 < md->db->dropitem[i].p * rate/100. ) + if( md->db->dropitem[i].nameid > 0 && (data = itemdb->exists(md->db->dropitem[i].nameid)) && rnd() % 10000 < md->db->dropitem[i].p * rate/100. ) break; if( i == MAX_STEAL_DROP ) return 0; @@ -7304,12 +7305,10 @@ int pc_itemheal(struct map_session_data *sd,int itemid, int hp,int sp) bonus += bonus*(potion_flag-1)*50/100; //All item bonuses. bonus += sd->bonus.itemhealrate2; - //Item Group bonuses - bonus += bonus*itemdb_group_bonus(sd, itemid)/100; //Individual item bonuses. - for(i = 0; i < ARRAYLENGTH(sd->itemhealrate) && sd->itemhealrate[i].nameid; i++) - { - if (sd->itemhealrate[i].nameid == itemid) { + for(i = 0; i < ARRAYLENGTH(sd->itemhealrate) && sd->itemhealrate[i].nameid; i++) { + struct item_data *it = itemdb->exists(sd->itemhealrate[i].nameid); + if (sd->itemhealrate[i].nameid == itemid || (it && it->group && itemdb->in_group(it->group,itemid))) { bonus += bonus*sd->itemhealrate[i].rate/100; break; } @@ -8477,7 +8476,7 @@ int pc_load_combo(struct map_session_data *sd) { for( j = 0; j < id->slot; j++ ) { if (!sd->status.inventory[idx].card[j]) continue; - if ( ( data = itemdb_exists(sd->status.inventory[idx].card[j]) ) != NULL ) { + if ( ( data = itemdb->exists(sd->status.inventory[idx].card[j]) ) != NULL ) { if( data->combos_count ) ret += pc_checkcombo(sd,data); } @@ -8661,7 +8660,7 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos) struct item_data *data; if (!sd->status.inventory[n].card[i]) continue; - if ( ( data = itemdb_exists(sd->status.inventory[n].card[i]) ) != NULL ) { + if ( ( data = itemdb->exists(sd->status.inventory[n].card[i]) ) != NULL ) { if( data->combos_count ) pc_checkcombo(sd,data); } @@ -8684,7 +8683,7 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos) struct item_data *data; if (!sd->status.inventory[n].card[i]) continue; - if ( ( data = itemdb_exists(sd->status.inventory[n].card[i]) ) != NULL ) { + if ( ( data = itemdb->exists(sd->status.inventory[n].card[i]) ) != NULL ) { if( data->equip_script ) run_script(data->equip_script,0,sd->bl.id,fake_nd->bl.id); } @@ -8822,7 +8821,7 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag) { struct item_data *data; if (!sd->status.inventory[n].card[i]) continue; - if ( ( data = itemdb_exists(sd->status.inventory[n].card[i]) ) != NULL ) { + if ( ( data = itemdb->exists(sd->status.inventory[n].card[i]) ) != NULL ) { if( data->combos_count ) { if( pc_removecombo(sd,data) ) status_cacl = true; @@ -8852,7 +8851,7 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag) { if (!sd->status.inventory[n].card[i]) continue; - if ( ( data = itemdb_exists(sd->status.inventory[n].card[i]) ) != NULL ) { + if ( ( data = itemdb->exists(sd->status.inventory[n].card[i]) ) != NULL ) { if( data->unequip_script ) run_script(data->unequip_script,0,sd->bl.id,fake_nd->bl.id); } |