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authorshennetsind <ind@henn.et>2013-05-17 14:12:06 -0300
committershennetsind <ind@henn.et>2013-05-17 14:12:06 -0300
commit6666609abcfa09f09a7b24c2b7f23fe83acc6585 (patch)
treebec3a846c14fe9a63e86e6620fc0ca153f70b0ec /src/map/pc.c
parent346dd126a746335d8839b8066a90f368edd554be (diff)
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Fixed Look_Base not refreshing skill tree
special thanks to Beret~! Signed-off-by: shennetsind <ind@henn.et>
Diffstat (limited to 'src/map/pc.c')
-rw-r--r--src/map/pc.c8
1 files changed, 7 insertions, 1 deletions
diff --git a/src/map/pc.c b/src/map/pc.c
index 0f221f298..644a296cf 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -7542,7 +7542,13 @@ int pc_changelook(struct map_session_data *sd,int type,int val)
switch(type){
case LOOK_BASE:
- sd->vd.class_ = val;
+ status_set_viewdata(&sd->bl, val);
+ clif->changelook(&sd->bl,LOOK_BASE,sd->vd.class_);
+ clif->changelook(&sd->bl,LOOK_WEAPON,sd->status.weapon);
+ if (sd->vd.cloth_color)
+ clif->changelook(&sd->bl,LOOK_CLOTHES_COLOR,sd->vd.cloth_color);
+ clif->skillinfoblock(sd);
+ return 0;
break;
case LOOK_HAIR: //Use the battle_config limits! [Skotlex]
val = cap_value(val, MIN_HAIR_STYLE, MAX_HAIR_STYLE);