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authorInkfish <Inkfish@54d463be-8e91-2dee-dedb-b68131a5f0ec>2009-05-03 04:41:04 +0000
committerInkfish <Inkfish@54d463be-8e91-2dee-dedb-b68131a5f0ec>2009-05-03 04:41:04 +0000
commitd2a65817313f70414e16999f3b8881f0042cd786 (patch)
treef0b3da4925525c8766bfc6d5d7e30c3df71992c3 /src/map/pc.c
parent2875015cd6264e6e65f39bd805eef0f913eaebac (diff)
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* Players now cannot be revived during pvp respawn delay
* Fix a logical problem on my last commit git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13720 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/pc.c')
-rw-r--r--src/map/pc.c3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/map/pc.c b/src/map/pc.c
index 1c4330c01..e831f69cb 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -436,7 +436,7 @@ int pc_makesavestatus(struct map_session_data *sd)
}
/*==========================================
- * 接?暫フ初期化
+ * 接?暫フ初期?
*------------------------------------------*/
int pc_setnewpc(struct map_session_data *sd, int account_id, int char_id, int login_id1, unsigned int client_tick, int sex, int fd)
{
@@ -5548,7 +5548,6 @@ int pc_dead(struct map_session_data *sd,struct block_list *src)
}
if( sd->pvp_point < 0 )
{
- sd->pvp_point=0;
add_timer(tick+1000, pc_respawn_timer,sd->bl.id,0);
return 1|8;
}