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author | Haru <haru@dotalux.com> | 2016-12-02 20:42:22 +0100 |
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committer | Haru <haru@dotalux.com> | 2016-12-03 15:38:57 +0100 |
commit | 8a9e589446058b33972aff2c054f8c300b3fd1b7 (patch) | |
tree | 8e33ef34efc82403409265f6332c32aae801b6a6 /src/map/pc.c | |
parent | 0f5fdca8945ec3afd5ba2e67a9d414f1ef5565c3 (diff) | |
download | hercules-8a9e589446058b33972aff2c054f8c300b3fd1b7.tar.gz hercules-8a9e589446058b33972aff2c054f8c300b3fd1b7.tar.bz2 hercules-8a9e589446058b33972aff2c054f8c300b3fd1b7.tar.xz hercules-8a9e589446058b33972aff2c054f8c300b3fd1b7.zip |
Change the argument to pc->famerank() to a rank type (instead of job mapid)
For consistency with `pc->addfame()`, the argument to pc->famerank() is
now an enum fame_list_type.
The function was renamed to `pc->fame_rank()` to avoid silently
compiling old non-compliant code.
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'src/map/pc.c')
-rw-r--r-- | src/map/pc.c | 48 |
1 files changed, 33 insertions, 15 deletions
diff --git a/src/map/pc.c b/src/map/pc.c index 531cc555a..894880608 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -430,30 +430,41 @@ void pc_addfame(struct map_session_data *sd, int ranktype, int count) chrif->updatefamelist(sd); } -// Check whether a player ID is in the fame rankers' list of its job, returns his/her position if so, 0 else -int pc_famerank(int char_id, uint32 job) +/** + * Returns a character's rank in the specified fame list. + * + * @param char_id The character ID. + * @param ranktype The rank list type (@see enum fame_list_type). + * @return The rank position (1-based index) + * @retval 0 if the character isn't in the specified list. + */ +int pc_fame_rank(int char_id, int ranktype) { int i; - switch (job & MAPID_UPPERMASK) { - case MAPID_BLACKSMITH: // Blacksmith + switch (ranktype) { + case RANKTYPE_BLACKSMITH: for (i = 0; i < MAX_FAME_LIST; i++) { if (pc->smith_fame_list[i].id == char_id) return i + 1; } break; - case MAPID_ALCHEMIST: // Alchemist + case RANKTYPE_ALCHEMIST: for (i = 0; i < MAX_FAME_LIST; i++) { if (pc->chemist_fame_list[i].id == char_id) return i + 1; } break; - case MAPID_TAEKWON: // Taekwon + case RANKTYPE_TAEKWON: for (i = 0; i < MAX_FAME_LIST; i++) { if (pc->taekwon_fame_list[i].id == char_id) return i + 1; } break; + case RANKTYPE_PK: // Not implemented + FALLTHROUGH + default: + Assert_ret(0); } return 0; @@ -1656,8 +1667,10 @@ int pc_calc_skilltree(struct map_session_data *sd) } while(flag); // - if (classidx > 0 && (sd->job & MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && sd->status.skill_point == 0 && pc->famerank(sd->status.char_id, MAPID_TAEKWON)) { - /* Taekwon Ranger Bonus Skill Tree + if (classidx > 0 && (sd->job & MAPID_UPPERMASK) == MAPID_TAEKWON + && sd->status.base_level >= 90 && sd->status.skill_point == 0 + && pc->fame_rank(sd->status.char_id, RANKTYPE_TAEKWON) > 0) { + /* Taekwon Ranker Bonus Skill Tree ============================================ - Grant All Taekwon Tree, but only as Bonus Skills in case they drop from ranking. - (c > 0) to avoid grant Novice Skill Tree in case of Skill Reset (need more logic) @@ -5108,9 +5121,8 @@ int pc_useitem(struct map_session_data *sd,int n) { } } - if(sd->status.inventory[n].card[0]==CARD0_CREATE && - pc->famerank(MakeDWord(sd->status.inventory[n].card[2],sd->status.inventory[n].card[3]), MAPID_ALCHEMIST)) - { + if (sd->status.inventory[n].card[0] == CARD0_CREATE + && pc->fame_rank(MakeDWord(sd->status.inventory[n].card[2], sd->status.inventory[n].card[3]), RANKTYPE_ALCHEMIST) > 0) { script->potion_flag = 2; // Famous player's potions have 50% more efficiency if (sd->sc.data[SC_SOULLINK] && sd->sc.data[SC_SOULLINK]->val2 == SL_ROGUE) script->potion_flag = 3; //Even more effective potions. @@ -7182,7 +7194,8 @@ int pc_skillup(struct map_session_data *sd,uint16 skill_id) { sd->status.skill_point--; if( !skill->dbs->db[index].inf ) status_calc_pc(sd,SCO_NONE); // Only recalculate for passive skills. - else if (sd->status.skill_point == 0 && (sd->job & MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && pc->famerank(sd->status.char_id, MAPID_TAEKWON)) + else if (sd->status.skill_point == 0 && (sd->job & MAPID_UPPERMASK) == MAPID_TAEKWON + && sd->status.base_level >= 90 && pc->fame_rank(sd->status.char_id, RANKTYPE_TAEKWON) > 0) pc->calc_skilltree(sd); // Required to grant all TK Ranger skills. else pc->check_skilltree(sd, skill_id); // Check if a new skill can Lvlup @@ -7429,7 +7442,7 @@ int pc_resetskill(struct map_session_data* sd, int flag) /** * It has been confirmed on official server that when you reset skills with a ranked tweakwon your skills are not reset (because you have all of them anyway) **/ - if ((sd->job & MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && pc->famerank(sd->status.char_id, MAPID_TAEKWON)) + if ((sd->job & MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && pc->fame_rank(sd->status.char_id, RANKTYPE_TAEKWON)) return 0; if( pc->checkskill(sd, SG_DEVIL) && !pc->nextjobexp(sd) ) //Remove perma blindness due to skill-reset. [Skotlex] @@ -8611,7 +8624,12 @@ int pc_jobchange(struct map_session_data *sd, int class, int upper) } sd->status.class = class; - fame_flag = pc->famerank(sd->status.char_id, sd->job); + if ((sd->job & MAPID_UPPERMASK) == MAPID_BLACKSMITH) + fame_flag = pc->fame_rank(sd->status.char_id, RANKTYPE_BLACKSMITH); + else if ((sd->job & MAPID_UPPERMASK) == MAPID_ALCHEMIST) + fame_flag = pc->fame_rank(sd->status.char_id, RANKTYPE_ALCHEMIST); + else if ((sd->job & MAPID_UPPERMASK) == MAPID_TAEKWON) + fame_flag = pc->fame_rank(sd->status.char_id, RANKTYPE_TAEKWON); sd->job = (uint16)job; sd->status.job_level=1; sd->status.job_exp=0; @@ -12112,7 +12130,7 @@ void pc_defaults(void) { pc->addspiritball = pc_addspiritball; pc->delspiritball = pc_delspiritball; pc->addfame = pc_addfame; - pc->famerank = pc_famerank; + pc->fame_rank = pc_fame_rank; pc->set_hate_mob = pc_set_hate_mob; pc->getmaxspiritball = pc_getmaxspiritball; |