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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-04-17 15:43:40 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-04-17 15:43:40 +0000 |
commit | 94e745cce4166dea9b34b617cf66b14cfa1faab1 (patch) | |
tree | f7c86a380249e7eb197297026e211014a3a24bae /src/map/pc.c | |
parent | d5afc60338c63c69ca26211131d98986b6b5ca82 (diff) | |
download | hercules-94e745cce4166dea9b34b617cf66b14cfa1faab1.tar.gz hercules-94e745cce4166dea9b34b617cf66b14cfa1faab1.tar.bz2 hercules-94e745cce4166dea9b34b617cf66b14cfa1faab1.tar.xz hercules-94e745cce4166dea9b34b617cf66b14cfa1faab1.zip |
- Expanded the autospell structure to hold a flag, which contains the required Battle Flag conditions required for a skill to trigger.
- Added the required constants to const.txt to specify the autospell trigger properties.
- Added bonus5 bAutoSpell/bAutoSpellWhenHit. The new parameter is used to specify when the spell should trigger (melee/range + weapon/magic/misc attack), see item_bonus for details.
- Applied use of packet 0x28a (clif_changeoption2) to transmit opt3 changes.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10278 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/pc.c')
-rw-r--r-- | src/map/pc.c | 34 |
1 files changed, 29 insertions, 5 deletions
diff --git a/src/map/pc.c b/src/map/pc.c index 90b9217ab..6d0c88b05 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -1236,7 +1236,7 @@ static int pc_bonus_autospell_del(struct s_autospell *spell, int max, short id, return rate; } -static int pc_bonus_autospell(struct s_autospell *spell, int max, short id, short lv, short rate, short card_id) { +static int pc_bonus_autospell(struct s_autospell *spell, int max, short id, short lv, short rate, short flag, short card_id) { int i; if (rate < 0) return //Remove the autobonus. pc_bonus_autospell_del(spell, max, id, lv, -rate, card_id); @@ -1260,6 +1260,7 @@ static int pc_bonus_autospell(struct s_autospell *spell, int max, short id, shor spell[i].id = id; spell[i].lv = lv; spell[i].rate = rate; + spell[i].flag|= flag; spell[i].card_id = card_id; return 1; } @@ -2328,11 +2329,11 @@ int pc_bonus3(struct map_session_data *sd,int type,int type2,int type3,int val) break; case SP_AUTOSPELL: if(sd->state.lr_flag != 2) - pc_bonus_autospell(sd->autospell, MAX_PC_BONUS, type2, type3, val, current_equip_card_id); + pc_bonus_autospell(sd->autospell, MAX_PC_BONUS, type2, type3, val, BF_WEAPON|BF_SHORT|BF_LONG, current_equip_card_id); break; case SP_AUTOSPELL_WHENHIT: if(sd->state.lr_flag != 2) - pc_bonus_autospell(sd->autospell2, MAX_PC_BONUS, type2, type3, val, current_equip_card_id); + pc_bonus_autospell(sd->autospell2, MAX_PC_BONUS, type2, type3, val, BF_WEAPON|BF_SHORT|BF_LONG, current_equip_card_id); break; case SP_HP_LOSS_RATE: if(sd->state.lr_flag != 2) { @@ -2421,12 +2422,12 @@ int pc_bonus4(struct map_session_data *sd,int type,int type2,int type3,int type4 switch(type){ case SP_AUTOSPELL: if(sd->state.lr_flag != 2) - pc_bonus_autospell(sd->autospell, MAX_PC_BONUS, (val&1?type2:-type2), (val&2?-type3:type3), type4, current_equip_card_id); + pc_bonus_autospell(sd->autospell, MAX_PC_BONUS, (val&1?type2:-type2), (val&2?-type3:type3), type4, BF_WEAPON|BF_SHORT|BF_LONG, current_equip_card_id); break; case SP_AUTOSPELL_WHENHIT: if(sd->state.lr_flag != 2) - pc_bonus_autospell(sd->autospell2, MAX_PC_BONUS, (val&1?type2:-type2), (val&2?-type3:type3), type4, current_equip_card_id); + pc_bonus_autospell(sd->autospell2, MAX_PC_BONUS, (val&1?type2:-type2), (val&2?-type3:type3), type4, BF_WEAPON|BF_SHORT|BF_LONG, current_equip_card_id); break; default: if(battle_config.error_log) @@ -2437,6 +2438,29 @@ int pc_bonus4(struct map_session_data *sd,int type,int type2,int type3,int type4 return 0; } +int pc_bonus5(struct map_session_data *sd,int type,int type2,int type3,int type4,int type5,int val) +{ + nullpo_retr(0, sd); + + switch(type){ + case SP_AUTOSPELL: + if(sd->state.lr_flag != 2) + pc_bonus_autospell(sd->autospell, MAX_PC_BONUS, (val&1?type2:-type2), (val&2?-type3:type3), type4, type5, current_equip_card_id); + break; + + case SP_AUTOSPELL_WHENHIT: + if(sd->state.lr_flag != 2) + pc_bonus_autospell(sd->autospell2, MAX_PC_BONUS, (val&1?type2:-type2), (val&2?-type3:type3), type4, type5, current_equip_card_id); + break; + default: + if(battle_config.error_log) + ShowWarning("pc_bonus5: unknown type %d %d %d %d %d %d!\n",type,type2,type3,type4,type5,val); + break; + } + + return 0; +} + /*========================================== * Grants a player a given skill. Flag values are: * 0 - Grant skill unconditionally and forever (only this one invokes status_calc_pc, |