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author | glighta <glighta@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-11-01 01:40:29 +0000 |
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committer | glighta <glighta@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-11-01 01:40:29 +0000 |
commit | 85ae075fd230f7e1d08a84dde6a2cfdce8280ecd (patch) | |
tree | 566de83b27be9f1c2449ddef90a8f7a041ab2ca8 /src/map/pc.c | |
parent | a0fb6bc388fb1d4f0fcfd7d3d8af71a9c8cf86ca (diff) | |
download | hercules-85ae075fd230f7e1d08a84dde6a2cfdce8280ecd.tar.gz hercules-85ae075fd230f7e1d08a84dde6a2cfdce8280ecd.tar.bz2 hercules-85ae075fd230f7e1d08a84dde6a2cfdce8280ecd.tar.xz hercules-85ae075fd230f7e1d08a84dde6a2cfdce8280ecd.zip |
-Fix bugreport:6547 (bloodylust) upd bloodylust effect to berserk
-Fix bugreport:6208, bugreport:6805 (chaos panic) fix range effect
-Partial Fix bugreport:5275 (toxin now won't interupt unbreackable castskill)
-Folllow up r16847 fix UNT_ZEPHYR get some unwanted bonus, fix Insignia unit range
-Add UF_RANGEDSINGLEUNIT unit propriety thx to 3ceam, workaround to fix ranged unit without timer.
-Prevent WM_SOUND_OF_DESTRUCTION, SC_MANHOLE, WM_LULLABY_DEEPSLEEP being cast in non pvp map
-Fix SC_MAGICMUSHROOM shouldn't force skill if sit
-Replace some hardcoded mobid by enum
-add some mob_is definition for quicker search (gvg and treasure)
-Remove some duplicate check for status_heal (if berserk already done in status heal)
-Upd few documentation
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16855 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/pc.c')
-rw-r--r-- | src/map/pc.c | 344 |
1 files changed, 171 insertions, 173 deletions
diff --git a/src/map/pc.c b/src/map/pc.c index 30af7202f..0a48d2b03 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -123,7 +123,7 @@ static int pc_invincible_timer(int tid, unsigned int tick, int id, intptr_t data return 0; } -void pc_setinvincibletimer(struct map_session_data* sd, int val) +void pc_setinvincibletimer(struct map_session_data* sd, int val) { nullpo_retv(sd); @@ -315,7 +315,7 @@ int pc_banding(struct map_session_data *sd, short skill_lv) { // Set average HP. hp = hp / i; - + // If a Royal Guard have full HP, give more HP to others that haven't full HP. for( j = 0; j < i; j++ ) { @@ -372,7 +372,7 @@ void pc_addfame(struct map_session_data *sd,int count) unsigned char pc_famerank(int char_id, int job) { int i; - + switch(job){ case MAPID_BLACKSMITH: // Blacksmith for(i = 0; i < MAX_FAME_LIST; i++){ @@ -517,7 +517,7 @@ int pc_makesavestatus(struct map_session_data *sd) if(!battle_config.save_clothcolor) sd->status.clothes_color=0; - //Only copy the Cart/Peco/Falcon options, the rest are handled via + //Only copy the Cart/Peco/Falcon options, the rest are handled via //status change load/saving. [Skotlex] #ifdef NEW_CARTS sd->status.option = sd->sc.option&(OPTION_FALCON|OPTION_RIDING|OPTION_DRAGON|OPTION_WUG|OPTION_WUGRIDER|OPTION_MADOGEAR|OPTION_MOUNTING); @@ -593,12 +593,12 @@ int pc_equippoint(struct map_session_data *sd,int n) if (!itemdb_isequip2(sd->inventory_data[n])) return 0; //Not equippable by players. - + ep = sd->inventory_data[n]->equip; if(sd->inventory_data[n]->look == W_DAGGER || sd->inventory_data[n]->look == W_1HSWORD || sd->inventory_data[n]->look == W_1HAXE) { - if(ep == EQP_HAND_R && (pc_checkskill(sd,AS_LEFT) > 0 || (sd->class_&MAPID_UPPERMASK) == MAPID_ASSASSIN || + if(ep == EQP_HAND_R && (pc_checkskill(sd,AS_LEFT) > 0 || (sd->class_&MAPID_UPPERMASK) == MAPID_ASSASSIN || (sd->class_&MAPID_UPPERMASK) == MAPID_KAGEROUOBORO))//Kagerou and Oboro can dual wield daggers. [Rytech] return EQP_ARMS; } @@ -706,7 +706,7 @@ static int pc_isAllowedCardOn(struct map_session_data *sd,int s,int eqindex,int int i; struct item *item = &sd->status.inventory[eqindex]; struct item_data *data; - + //Crafted/made/hatched items. if (itemdb_isspecial(item->card[0])) return 1; @@ -714,7 +714,7 @@ static int pc_isAllowedCardOn(struct map_session_data *sd,int s,int eqindex,int /* scan for enchant armor gems */ if( item->card[MAX_SLOTS - 1] && s < MAX_SLOTS - 1 ) s = MAX_SLOTS - 1; - + ARR_FIND( 0, s, i, item->card[i] && (data = itemdb_exists(item->card[i])) != NULL && data->flag.no_equip&flag ); return( i < s ) ? 0 : 1; } @@ -731,7 +731,7 @@ bool pc_isequipped(struct map_session_data *sd, int nameid) if( i == EQI_HAND_R && sd->equip_index[EQI_HAND_L] == index ) continue; if( i == EQI_HEAD_MID && sd->equip_index[EQI_HEAD_LOW] == index ) continue; if( i == EQI_HEAD_TOP && (sd->equip_index[EQI_HEAD_MID] == index || sd->equip_index[EQI_HEAD_LOW] == index) ) continue; - + if( !sd->inventory_data[index] ) continue; if( sd->inventory_data[index]->nameid == nameid ) @@ -764,7 +764,7 @@ bool pc_can_Adopt(struct map_session_data *p1_sd, struct map_session_data *p2_sd // Parents need to have their ring equipped if( !pc_isequipped(p1_sd, WEDDING_RING_M) && !pc_isequipped(p1_sd, WEDDING_RING_F) ) - return false; + return false; if( !pc_isequipped(p2_sd, WEDDING_RING_M) && !pc_isequipped(p2_sd, WEDDING_RING_F) ) return false; @@ -799,7 +799,7 @@ bool pc_adoption(struct map_session_data *p1_sd, struct map_session_data *p2_sd, { int job, joblevel; unsigned int jobexp; - + if( !pc_can_Adopt(p1_sd, p2_sd, b_sd) ) return false; @@ -828,7 +828,7 @@ bool pc_adoption(struct map_session_data *p1_sd, struct map_session_data *p2_sd, // Parents Skills pc_skill(p1_sd, WE_CALLBABY, 1, 0); pc_skill(p2_sd, WE_CALLBABY, 1, 0); - + return true; } @@ -876,7 +876,7 @@ int pc_isequip(struct map_session_data *sd,int n) } if (sd->sc.count) { - + if(item->equip & EQP_ARMS && item->type == IT_WEAPON && sd->sc.data[SC_STRIPWEAPON]) // Also works with left-hand weapons [DracoRPG] return 0; if(item->equip & EQP_SHIELD && item->type == IT_ARMOR && sd->sc.data[SC_STRIPSHIELD]) @@ -933,10 +933,10 @@ bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_tim sd->login_id2 = login_id2; sd->group_id = group_id; - + /* load user permissions */ pc_group_pc_load(sd); - + memcpy(&sd->status, st, sizeof(*st)); if (st->sex != sd->status.sex) { @@ -951,7 +951,7 @@ bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_tim sd->status.class_ = JOB_NOVICE; sd->class_ = MAPID_NOVICE; } else - sd->class_ = i; + sd->class_ = i; // Checks and fixes to character status data, that are required // in case of configuration change or stuff, which cannot be @@ -1011,15 +1011,15 @@ bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_tim sd->state.showexp = 1; if (battle_config.disp_zeny) sd->state.showzeny = 1; - + if (!(battle_config.display_skill_fail&2)) sd->state.showdelay = 1; - + pc_setinventorydata(sd); pc_setequipindex(sd); status_change_init(&sd->bl); - + if (pc_can_use_command(sd, "hide", COMMAND_ATCOMMAND)) sd->status.option &= (OPTION_MASK | OPTION_INVISIBLE); else @@ -1065,7 +1065,7 @@ bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_tim " Packet Ver: '"CL_WHITE"%d"CL_RESET"', IP: '"CL_WHITE"%d.%d.%d.%d"CL_RESET"'," " Group '"CL_WHITE"%d"CL_RESET"').\n", sd->status.name, sd->status.account_id, sd->status.char_id, - sd->packet_ver, CONVIP(ip), sd->group_id); + sd->packet_ver, CONVIP(ip), sd->group_id); // Send friends list clif_friendslist_send(sd); @@ -1122,7 +1122,7 @@ void pc_authfail(struct map_session_data *sd) return; } -//Attempts to set a mob. +//Attempts to set a mob. int pc_set_hate_mob(struct map_session_data *sd, int pos, struct block_list *bl) { int class_; @@ -1154,7 +1154,7 @@ int pc_set_hate_mob(struct map_session_data *sd, int pos, struct block_list *bl) int pc_reg_received(struct map_session_data *sd) { int i,j; - + sd->change_level_2nd = pc_readglobalreg(sd,"jobchange_level"); sd->change_level_3rd = pc_readglobalreg(sd,"jobchange_level_3rd"); sd->die_counter = pc_readglobalreg(sd,"PC_DIE_COUNTER"); @@ -1214,7 +1214,7 @@ int pc_reg_received(struct map_session_data *sd) party_member_joined(sd); if (sd->status.guild_id) guild_member_joined(sd); - + // pet if (sd->status.pet_id > 0) intif_request_petdata(sd->status.account_id, sd->status.char_id, sd->status.pet_id); @@ -1226,12 +1226,12 @@ int pc_reg_received(struct map_session_data *sd) intif_mercenary_request(sd->status.mer_id, sd->status.char_id); if( sd->status.ele_id > 0 ) intif_elemental_request(sd->status.ele_id, sd->status.char_id); - + map_addiddb(&sd->bl); map_delnickdb(sd->status.char_id, sd->status.name); if (!chrif_auth_finished(sd)) ShowError("pc_reg_received: Failed to properly remove player %d:%d from logging db!\n", sd->status.account_id, sd->status.char_id); - + pc_load_combo(sd); status_calc_pc(sd,1); @@ -1295,13 +1295,13 @@ int pc_calc_skilltree(struct map_session_data *sd) c = pc_class2idx(c); for( i = 0; i < MAX_SKILL; i++ ) - { + { if( sd->status.skill[i].flag != SKILL_FLAG_PLAGIARIZED ) //Don't touch plagiarized skills sd->status.skill[i].id = 0; //First clear skills. } for( i = 0; i < MAX_SKILL; i++ ) - { + { if( sd->status.skill[i].flag != SKILL_FLAG_PERMANENT && sd->status.skill[i].flag != SKILL_FLAG_PLAGIARIZED ) { // Restore original level of skills after deleting earned skills. sd->status.skill[i].lv = (sd->status.skill[i].flag == SKILL_FLAG_TEMPORARY) ? 0 : sd->status.skill[i].flag - SKILL_FLAG_REPLACED_LV_0; @@ -1405,7 +1405,7 @@ int pc_calc_skilltree(struct map_session_data *sd) (inf2&INF2_SPIRIT_SKILL && !sd->sc.data[SC_SPIRIT]) )) continue; //Cannot be learned via normal means. Note this check DOES allows raising already known skills. - + /* This thing is present in all skill trees (for whatever reason) and it crashes if gm w/o PC_PERM_ALL_SKILL uses @allskills */ if( id == ALL_BUYING_STORE ) continue; @@ -1421,7 +1421,7 @@ int pc_calc_skilltree(struct map_session_data *sd) } } while(flag); - // + // if( c > 0 && (sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && sd->status.skill_point == 0 && pc_famerank(sd->status.char_id, MAPID_TAEKWON) ) { /* Taekwon Ranger Bonus Skill Tree @@ -1460,7 +1460,7 @@ static void pc_check_skilltree(struct map_session_data *sd, int skill) if(battle_config.skillfree) return; //Function serves no purpose if this is set - + i = pc_calc_skilltree_normalize_job(sd); c = pc_mapid2jobid(i, sd->status.sex); if (c == -1) { //Unable to normalize job?? @@ -1476,7 +1476,7 @@ static void pc_check_skilltree(struct map_session_data *sd, int skill) if( sd->status.skill[id].id ) //Already learned continue; - + for( j = 0; j < MAX_PC_SKILL_REQUIRE; j++ ) { if( (k = skill_tree[c][i].need[j].id) ) @@ -1499,7 +1499,7 @@ static void pc_check_skilltree(struct map_session_data *sd, int skill) continue; if( sd->status.job_level < skill_tree[c][i].joblv ) continue; - + j = skill_get_inf2(id); if( !sd->status.skill[id].lv && ( (j&INF2_QUEST_SKILL && !battle_config.quest_skill_learn) || @@ -1540,10 +1540,10 @@ int pc_calc_skilltree_normalize_job(struct map_session_data *sd) { int skill_point, novice_skills; int c = sd->class_; - + if (!battle_config.skillup_limit || pc_has_permission(sd, PC_PERM_ALL_SKILL)) return c; - + skill_point = pc_calc_skillpoint(sd); novice_skills = max_level[pc_class2idx(JOB_NOVICE)][1] - 1; @@ -1728,8 +1728,8 @@ static int pc_bonus_autospell_onskill(struct s_autospell *spell, int max, short if( !rate ) return 0; - for( i = 0; i < max && spell[i].id; i++ ) - { + for( i = 0; i < max && spell[i].id; i++ ) + { ; // each autospell works independently } @@ -1818,7 +1818,7 @@ static int pc_bonus_item_drop(struct s_add_drop *drop, const short max, short id for(i = 0; i < max && (drop[i].id || drop[i].group); i++) { if( ((id && drop[i].id == id) || - (group && drop[i].group == group)) + (group && drop[i].group == group)) && race > 0 ) { drop[i].race |= race; @@ -1991,7 +1991,7 @@ int pc_bonus_addele(struct map_session_data* sd, unsigned char ele, short rate, int pc_bonus_subele(struct map_session_data* sd, unsigned char ele, short rate, short flag) { int i; - + ARR_FIND(0, MAX_PC_BONUS, i, sd->subele2[i].rate == 0); if (i == MAX_PC_BONUS) @@ -2170,12 +2170,12 @@ int pc_bonus(struct map_session_data *sd,int type,int val) if(sd->state.lr_flag == 2) break; val += (int)status->max_hp; - //Negative bonuses will underflow, this will be handled in status_calc_pc through casting + //Negative bonuses will underflow, this will be handled in status_calc_pc through casting //If this is called outside of status_calc_pc, you'd better pray they do not underflow and end with UINT_MAX max_hp. status->max_hp = (unsigned int)val; break; case SP_MAXSP: - if(sd->state.lr_flag == 2) + if(sd->state.lr_flag == 2) break; val += (int)status->max_sp; status->max_sp = (unsigned int)val; @@ -3091,13 +3091,13 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val) sd->skillusesprate[i].id = type2; sd->skillusesprate[i].val = val; } - break; + break; case SP_SKILL_COOLDOWN: if(sd->state.lr_flag == 2) break; ARR_FIND(0, ARRAYLENGTH(sd->skillcooldown), i, sd->skillcooldown[i].id == 0 || sd->skillcooldown[i].id == type2); if (i == ARRAYLENGTH(sd->skillcooldown)) - { + { ShowDebug("run_script: bonus2 bSkillCoolDown reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillcooldown), type2, val); break; } @@ -3113,7 +3113,7 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val) break; ARR_FIND(0, ARRAYLENGTH(sd->skillfixcast), i, sd->skillfixcast[i].id == 0 || sd->skillfixcast[i].id == type2); if (i == ARRAYLENGTH(sd->skillfixcast)) - { + { ShowDebug("run_script: bonus2 bSkillFixedCast reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillfixcast), type2, val); break; } @@ -3129,7 +3129,7 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val) break; ARR_FIND(0, ARRAYLENGTH(sd->skillvarcast), i, sd->skillvarcast[i].id == 0 || sd->skillvarcast[i].id == type2); if (i == ARRAYLENGTH(sd->skillvarcast)) - { + { ShowDebug("run_script: bonus2 bSkillVariableCast reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillvarcast), type2, val); break; } @@ -3145,7 +3145,7 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val) break; ARR_FIND(0, ARRAYLENGTH(sd->skillcast), i, sd->skillcast[i].id == 0 || sd->skillcast[i].id == type2); if (i == ARRAYLENGTH(sd->skillcast)) - { + { ShowDebug("run_script: bonus2 bVariableCastrate reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n",ARRAYLENGTH(sd->skillcast), type2, val); break; } @@ -3279,7 +3279,7 @@ int pc_bonus3(struct map_session_data *sd,int type,int type2,int type3,int val) if( sd->state.lr_flag != 2 ) pc_bonus_addeff_onskill(sd->addeff3, ARRAYLENGTH(sd->addeff3), (sc_type)type3, val, type2, ATF_TARGET); break; - + case SP_ADDELE: if (type2 > ELE_MAX) { ShowWarning("pc_bonus3 (SP_ADDELE): element %d is out of range.\n", type2); @@ -3768,7 +3768,7 @@ int pc_additem(struct map_session_data *sd,struct item *item_data,int amount,e_l return 1; if( amount > MAX_AMOUNT ) return 5; - + data = itemdb_search(item_data->nameid); if( data->stack.inventory && amount > data->stack.amount ) @@ -3813,13 +3813,13 @@ int pc_additem(struct map_session_data *sd,struct item *item_data,int amount,e_l clif_additem(sd,i,amount,0); } log_pick_pc(sd, log_type, amount, &sd->status.inventory[i]); - + sd->weight += w; clif_updatestatus(sd,SP_WEIGHT); //Auto-equip if(data->flag.autoequip) pc_equipitem(sd, i, data->equip); - + /* rental item check */ if( item_data->expire_time ) { if( time(NULL) > item_data->expire_time ) { @@ -3895,16 +3895,16 @@ int pc_dropitem(struct map_session_data *sd,int n,int amount) clif_displaymessage (sd->fd, msg_txt(271)); return 0; //Can't drop items in nodrop mapflag maps. } - + if( !pc_candrop(sd,&sd->status.inventory[n]) ) { clif_displaymessage (sd->fd, msg_txt(263)); return 0; } - + if (!map_addflooritem(&sd->status.inventory[n], amount, sd->bl.m, sd->bl.x, sd->bl.y, 0, 0, 0, 2)) return 0; - + pc_delitem(sd, n, amount, 1, 0, LOG_TYPE_PICKDROP_PLAYER); clif_dropitem(sd, n, amount); return 1; @@ -3931,7 +3931,7 @@ int pc_takeitem(struct map_session_data *sd,struct flooritem_data *fitem) if (sd->status.party_id) p = party_search(sd->status.party_id); - + if(fitem->first_get_charid > 0 && fitem->first_get_charid != sd->status.char_id) { first_sd = map_charid2sd(fitem->first_get_charid); @@ -4073,7 +4073,7 @@ int pc_isUseitem(struct map_session_data *sd,int n) case 12243: // Mercenary's Berserk Potion if( sd->md == NULL || sd->md->db == NULL ) return 0; - if( sd->md->sc.data[SC_BERSERK] ) + if (sd->md->sc.data[SC_BERSERK] || sd->md->sc.data[SC_SATURDAYNIGHTFEVER] || sd->md->sc.data[SC__BLOODYLUST]) return 0; if( nameid == 12242 && sd->md->db->lv < 40 ) return 0; @@ -4117,7 +4117,7 @@ int pc_isUseitem(struct map_session_data *sd,int n) //Required level check if(item->elv && sd->status.base_level < (unsigned int)item->elv) return 0; - + #ifdef RENEWAL if(item->elvmax && sd->status.base_level > (unsigned int)item->elvmax) return 0; @@ -4173,7 +4173,7 @@ int pc_useitem(struct map_session_data *sd,int n) return 0; if( sd->sc.count && ( - sd->sc.data[SC_BERSERK] || + sd->sc.data[SC_BERSERK] || sd->sc.data[SC__BLOODYLUST] || (sd->sc.data[SC_GRAVITATION] && sd->sc.data[SC_GRAVITATION]->val3 == BCT_SELF) || sd->sc.data[SC_TRICKDEAD] || sd->sc.data[SC_HIDING] || @@ -4334,7 +4334,7 @@ int pc_cart_additem(struct map_session_data *sd,struct item *item_data,int amoun } sd->status.cart[i].favorite = 0;/* clear */ log_pick_pc(sd, log_type, amount, &sd->status.cart[i]); - + sd->cart_weight += w; clif_updatestatus(sd,SP_CARTINFO); @@ -4385,12 +4385,12 @@ int pc_putitemtocart(struct map_session_data *sd,int idx,int amount) if (idx < 0 || idx >= MAX_INVENTORY) //Invalid index check [Skotlex] return 1; - + item_data = &sd->status.inventory[idx]; if( item_data->nameid == 0 || amount < 1 || item_data->amount < amount || sd->state.vending ) return 1; - + if( pc_cart_additem(sd,item_data,amount,LOG_TYPE_NONE) == 0 ) return pc_delitem(sd,idx,amount,0,5,LOG_TYPE_NONE); @@ -4431,7 +4431,7 @@ int pc_getitemfromcart(struct map_session_data *sd,int idx,int amount) if (idx < 0 || idx >= MAX_CART) //Invalid index check [Skotlex] return 1; - + item_data=&sd->status.cart[idx]; if(item_data->nameid==0 || amount < 1 || item_data->amount<amount || sd->state.vending ) @@ -4486,13 +4486,11 @@ int pc_steal_item(struct map_session_data *sd,struct block_list *bl, int lv) if(md->state.steal_flag == UCHAR_MAX || ( md->sc.opt1 && md->sc.opt1 != OPT1_BURNING && md->sc.opt1 != OPT1_CRYSTALIZE ) ) //already stolen from / status change check return 0; - + sd_status= status_get_status_data(&sd->bl); md_status= status_get_status_data(bl); - if( md->master_id || md_status->mode&MD_BOSS || - (md->class_ >= 1324 && md->class_ < 1364) || // Treasure Boxes WoE - (md->class_ >= 1938 && md->class_ < 1946) || // Treasure Boxes WoE SE + if( md->master_id || md_status->mode&MD_BOSS || mob_is_treasure(md) || map[bl->m].flag.nomobloot || // check noloot map flag [Lorky] (battle_config.skill_steal_max_tries && //Reached limit of steal attempts. [Lupus] md->state.steal_flag++ >= battle_config.skill_steal_max_tries) @@ -4504,7 +4502,7 @@ int pc_steal_item(struct map_session_data *sd,struct block_list *bl, int lv) // base skill success chance (percentual) rate = (sd_status->dex - md_status->dex)/2 + lv*6 + 4; rate += sd->bonus.add_steal_rate; - + if( rate < 1 ) return 0; @@ -4530,13 +4528,13 @@ int pc_steal_item(struct map_session_data *sd,struct block_list *bl, int lv) clif_additem(sd,0,0,flag); return 0; } - + if(battle_config.show_steal_in_same_party) party_foreachsamemap(pc_show_steal,sd,AREA_SIZE,sd,tmp_item.nameid); //Logs items, Stolen from mobs [Lupus] log_pick_mob(md, LOG_TYPE_STEAL, -1, &tmp_item); - + //A Rare Steal Global Announce by Lupus if(md->db->dropitem[i].p<=battle_config.rare_drop_announce) { struct item_data *i_data; @@ -4566,7 +4564,7 @@ int pc_steal_coin(struct map_session_data *sd,struct block_list *target) if( md->state.steal_coin_flag || md->sc.data[SC_STONE] || md->sc.data[SC_FREEZE] || md->status.mode&MD_BOSS ) return 0; - if( (md->class_ >= 1324 && md->class_ < 1364) || (md->class_ >= 1938 && md->class_ < 1946) ) + if( mob_is_treasure(md) ) return 0; // FIXME: This formula is either custom or outdated. @@ -4706,7 +4704,7 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y } else if(sd->state.active) //Tag player for rewarping after map-loading is done. [Skotlex] sd->state.rewarp = 1; - + sd->mapindex = mapindex; sd->bl.m = m; sd->bl.x = sd->ud.to_x = x; @@ -4894,7 +4892,7 @@ int pc_checkallowskill(struct map_session_data *sd) if(!sd->sc.count) return 0; - + for (i = 0; i < ARRAYLENGTH(scw_list); i++) { // Skills requiring specific weapon types if( scw_list[i] == SC_DANCING && !battle_config.dancing_weaponswitch_fix ) @@ -4903,11 +4901,11 @@ int pc_checkallowskill(struct map_session_data *sd) !pc_check_weapontype(sd,skill_get_weapontype(status_sc2skill(scw_list[i])))) status_change_end(&sd->bl, scw_list[i], INVALID_TIMER); } - + if(sd->sc.data[SC_SPURT] && sd->status.weapon) // Spurt requires bare hands (feet, in fact xD) status_change_end(&sd->bl, SC_SPURT, INVALID_TIMER); - + if(sd->status.shield <= 0) { // Skills requiring a shield for (i = 0; i < ARRAYLENGTH(scs_list); i++) if(sd->sc.data[scs_list[i]]) @@ -5226,7 +5224,7 @@ const char* job_name(int class_) case JOB_MERCHANT: case JOB_THIEF: return msg_txt(550 - JOB_NOVICE+class_); - + case JOB_KNIGHT: case JOB_PRIEST: case JOB_WIZARD: @@ -5234,10 +5232,10 @@ const char* job_name(int class_) case JOB_HUNTER: case JOB_ASSASSIN: return msg_txt(557 - JOB_KNIGHT+class_); - + case JOB_KNIGHT2: return msg_txt(557); - + case JOB_CRUSADER: case JOB_MONK: case JOB_SAGE: @@ -5246,10 +5244,10 @@ const char* job_name(int class_) case JOB_BARD: case JOB_DANCER: return msg_txt(563 - JOB_CRUSADER+class_); - + case JOB_CRUSADER2: return msg_txt(563); - + case JOB_WEDDING: case JOB_SUPER_NOVICE: case JOB_GUNSLINGER: @@ -5276,10 +5274,10 @@ const char* job_name(int class_) case JOB_SNIPER: case JOB_ASSASSIN_CROSS: return msg_txt(582 - JOB_LORD_KNIGHT+class_); - + case JOB_LORD_KNIGHT2: return msg_txt(582); - + case JOB_PALADIN: case JOB_CHAMPION: case JOB_PROFESSOR: @@ -5288,7 +5286,7 @@ const char* job_name(int class_) case JOB_CLOWN: case JOB_GYPSY: return msg_txt(588 - JOB_PALADIN + class_); - + case JOB_PALADIN2: return msg_txt(588); @@ -5300,7 +5298,7 @@ const char* job_name(int class_) case JOB_BABY_MERCHANT: case JOB_BABY_THIEF: return msg_txt(595 - JOB_BABY + class_); - + case JOB_BABY_KNIGHT: case JOB_BABY_PRIEST: case JOB_BABY_WIZARD: @@ -5308,10 +5306,10 @@ const char* job_name(int class_) case JOB_BABY_HUNTER: case JOB_BABY_ASSASSIN: return msg_txt(602 - JOB_BABY_KNIGHT + class_); - + case JOB_BABY_KNIGHT2: return msg_txt(602); - + case JOB_BABY_CRUSADER: case JOB_BABY_MONK: case JOB_BABY_SAGE: @@ -5320,13 +5318,13 @@ const char* job_name(int class_) case JOB_BABY_BARD: case JOB_BABY_DANCER: return msg_txt(608 - JOB_BABY_CRUSADER + class_); - + case JOB_BABY_CRUSADER2: return msg_txt(608); - + case JOB_SUPER_BABY: return msg_txt(615); - + case JOB_TAEKWON: return msg_txt(616); case JOB_STAR_GLADIATOR: @@ -5503,7 +5501,7 @@ int pc_checkbaselevelup(struct map_session_data *sd) { if (!next || sd->status.base_exp < next) return 0; - + do { sd->status.base_exp -= next; //Kyoki pointed out that the max overcarry exp is the exp needed for the previous level -1. [Skotlex] @@ -5518,7 +5516,7 @@ int pc_checkbaselevelup(struct map_session_data *sd) { if (battle_config.pet_lv_rate && sd->pd) //<Skotlex> update pet's level status_calc_pet(sd->pd,0); - + clif_updatestatus(sd,SP_STATUSPOINT); clif_updatestatus(sd,SP_BASELEVEL); clif_updatestatus(sd,SP_BASEEXP); @@ -5543,7 +5541,7 @@ int pc_checkbaselevelup(struct map_session_data *sd) { if(sd->status.party_id) party_send_levelup(sd); - + pc_baselevelchanged(sd); return 1; } @@ -5604,7 +5602,7 @@ static void pc_calcexp(struct map_session_data *sd, unsigned int *base_exp, unsi bonus += sd->expaddrace[status->race]; bonus += sd->expaddrace[status->mode&MD_BOSS?RC_BOSS:RC_NONBOSS]; - if (battle_config.pk_mode && + if (battle_config.pk_mode && (int)(status_get_lv(src) - sd->status.base_level) >= 20) bonus += 15; // pk_mode additional exp if monster >20 levels [Valaris] @@ -5642,7 +5640,7 @@ int pc_gainexp(struct map_session_data *sd, struct block_list *src, unsigned int nextb = pc_nextbaseexp(sd); nextj = pc_nextjobexp(sd); - + if(sd->state.showexp || battle_config.max_exp_gain_rate){ if (nextb > 0) nextbp = (float) base_exp / (float) nextb; @@ -5664,7 +5662,7 @@ int pc_gainexp(struct map_session_data *sd, struct block_list *src, unsigned int } } } - + //Cap exp to the level up requirement of the previous level when you are at max level, otherwise cap at UINT_MAX (this is required for some S. Novice bonuses). [Skotlex] if (base_exp) { nextb = nextb?UINT_MAX:pc_thisbaseexp(sd); @@ -5835,7 +5833,7 @@ int pc_need_status_point(struct map_session_data* sd, int type, int val) #else sp += ( 1 + (low + 9) / 10 ); #endif - + return sp; } @@ -5909,7 +5907,7 @@ int pc_statusup2(struct map_session_data* sd, int type, int val) // set new value max = pc_maxparameter(sd); val = pc_setstat(sd, type, cap_value(pc_getstat(sd,type) + val, 1, max)); - + status_calc_pc(sd,0); // update increase cost indicator @@ -5954,7 +5952,7 @@ int pc_skillup(struct map_session_data *sd,int skill_num) { sd->status.skill[skill_num].lv++; sd->status.skill_point--; - if( !skill_get_inf(skill_num) ) + if( !skill_get_inf(skill_num) ) status_calc_pc(sd,0); // Only recalculate for passive skills. else if( sd->status.skill_point == 0 && (sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && pc_famerank(sd->status.char_id, MAPID_TAEKWON) ) pc_calc_skilltree(sd); // Required to grant all TK Ranger skills. @@ -6021,7 +6019,7 @@ int pc_allskillup(struct map_session_data *sd) } } status_calc_pc(sd,0); - //Required because if you could level up all skills previously, + //Required because if you could level up all skills previously, //the update will not be sent as only the lv variable changes. clif_skillinfoblock(sd); return 0; @@ -6121,7 +6119,7 @@ int pc_resetlvl(struct map_session_data* sd,int type) int pc_resetstate(struct map_session_data* sd) { nullpo_ret(sd); - + if (battle_config.use_statpoint_table) { // New statpoint table used here - Dexity if (sd->status.base_level > MAX_LEVEL) @@ -6130,7 +6128,7 @@ int pc_resetstate(struct map_session_data* sd) sd->status.account_id, sd->status.char_id, sd->status.base_level, MAX_LEVEL); return 0; } - + sd->status.status_point = statp[sd->status.base_level] + ( sd->class_&JOBL_UPPER ? 52 : 0 ); // extra 52+48=100 stat points } else @@ -6166,7 +6164,7 @@ int pc_resetstate(struct map_session_data* sd) clif_updatestatus(sd,SP_UINT); clif_updatestatus(sd,SP_UDEX); clif_updatestatus(sd,SP_ULUK); // End Addition - + clif_updatestatus(sd,SP_STATUSPOINT); if( sd->mission_mobid ) { //bugreport:2200 @@ -6195,7 +6193,7 @@ int pc_resetskill(struct map_session_data* sd, int flag) return 0; if( !(flag&2) ) { //Remove stuff lost when resetting skills. - + /** * It has been confirmed on official server that when you reset skills with a ranked tweakwon your skills are not reset (because you have all of them anyway) **/ @@ -6242,7 +6240,7 @@ int pc_resetskill(struct map_session_data* sd, int flag) if( inf2&(INF2_WEDDING_SKILL|INF2_SPIRIT_SKILL) ) //Avoid reseting wedding/linker skills. continue; - + // Don't reset trick dead if not a novice/baby if( i == NV_TRICKDEAD && (sd->class_&MAPID_UPPERMASK) != MAPID_NOVICE ) { @@ -6279,7 +6277,7 @@ int pc_resetskill(struct map_session_data* sd, int flag) sd->status.skill[i].flag = 0; } } - + if( flag&2 || !skill_point ) return skill_point; sd->status.skill_point += skill_point; @@ -6349,7 +6347,7 @@ int pc_skillheal_bonus(struct map_session_data *sd, int skill_num) { } ARR_FIND(0, ARRAYLENGTH(sd->skillheal), i, sd->skillheal[i].id == skill_num); - + if( i < ARRAYLENGTH(sd->skillheal) ) bonus += sd->skillheal[i].val; @@ -6360,7 +6358,7 @@ int pc_skillheal2_bonus(struct map_session_data *sd, int skill_num) { int i, bonus = sd->bonus.add_heal2_rate; ARR_FIND(0, ARRAYLENGTH(sd->skillheal2), i, sd->skillheal2[i].id == skill_num); - + if( i < ARRAYLENGTH(sd->skillheal2) ) bonus += sd->skillheal2[i].val; @@ -6400,7 +6398,7 @@ void pc_damage(struct map_session_data *sd,struct block_list *src,unsigned int h if (sp) clif_updatestatus(sd,SP_SP); if (hp) clif_updatestatus(sd,SP_HP); else return; - + if( !src || src == &sd->bl ) return; @@ -6418,7 +6416,7 @@ void pc_damage(struct map_session_data *sd,struct block_list *src,unsigned int h if( sd->status.ele_id > 0 ) elemental_set_target(sd,src); - + sd->canlog_tick = gettick(); } @@ -6429,7 +6427,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) { int i=0,j=0,k=0; unsigned int tick = gettick(); - + for(k = 0; k < 5; k++) if (sd->devotion[k]){ struct map_session_data *devsd = map_id2sd(sd->devotion[k]); @@ -6458,7 +6456,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) if( sd->ed ) elemental_delete(sd->ed, 0); - + // Leave duel if you die [LuzZza] if(battle_config.duel_autoleave_when_die) { if(sd->duel_group > 0) @@ -6469,13 +6467,13 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) pc_setglobalreg(sd,"PC_DIE_COUNTER",sd->die_counter+1); pc_setparam(sd, SP_KILLERRID, src?src->id:0); - + if( sd->bg_id ) { struct battleground_data *bg; if( (bg = bg_team_search(sd->bg_id)) != NULL && bg->die_event[0] ) npc_event(sd, bg->die_event, 0); } - + npc_script_event(sd,NPCE_DIE); /* e.g. not killed thru pc_damage */ @@ -6549,21 +6547,21 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) // note: karma is measured REVERSE, so more karma = more 'evil' / less honourable, // karma going down = more 'good' / more honourable. // The Karma System way... - + if (sd->status.karma > ssd->status.karma) { // If player killed was more evil sd->status.karma--; ssd->status.karma--; } else if (sd->status.karma < ssd->status.karma) // If player killed was more good ssd->status.karma++; - + // or the PK System way... - + if (sd->status.karma > 0) // player killed is dishonourable? ssd->status.karma--; // honour points earned sd->status.karma++; // honour points lost - + // To-do: Receive exp on certain occasions #endif } @@ -6748,7 +6746,7 @@ void pc_revive(struct map_session_data *sd,unsigned int hp, unsigned int sp) { pc_setstand(sd); if(battle_config.pc_invincible_time > 0) pc_setinvincibletimer(sd, battle_config.pc_invincible_time); - + if( sd->state.gmaster_flag ) { guild_guildaura_refresh(sd,GD_LEADERSHIP,guild_checkskill(sd->state.gmaster_flag,GD_LEADERSHIP)); guild_guildaura_refresh(sd,GD_GLORYWOUNDS,guild_checkskill(sd->state.gmaster_flag,GD_GLORYWOUNDS)); @@ -7026,7 +7024,7 @@ int pc_itemheal(struct map_session_data *sd,int itemid, int hp,int sp) hp -= hp * 20 / 100; sp -= sp * 20 / 100; } - + if( sd->sc.data[SC_WATER_INSIGNIA] && sd->sc.data[SC_WATER_INSIGNIA]->val1 == 2 ) { hp += hp / 10; sp += sp / 10; @@ -7069,7 +7067,7 @@ int pc_percentheal(struct map_session_data *sd,int hp,int sp) else status_percent_damage(NULL, &sd->bl, hp, 0, hp==-100); } - + if(sp) { if(sp > 0) status_percent_heal(&sd->bl, 0, sp); @@ -7099,7 +7097,7 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper) return 1; switch (upper) { case 1: - b_class|= JOBL_UPPER; + b_class|= JOBL_UPPER; break; case 2: b_class|= JOBL_BABY; @@ -7110,7 +7108,7 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper) job = pc_mapid2jobid(b_class, sd->status.sex); if (job == -1) return 1; - + if ((unsigned short)b_class == sd->class_) return 1; //Nothing to change. @@ -7136,7 +7134,7 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper) pc_setglobalreg(sd, "CLONE_SKILL", 0); pc_setglobalreg(sd, "CLONE_SKILL_LV", 0); } - + if(sd->reproduceskill_id) { if( sd->status.skill[sd->reproduceskill_id].flag == SKILL_FLAG_PLAGIARIZED ) { sd->status.skill[sd->reproduceskill_id].id = 0; @@ -7148,7 +7146,7 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper) pc_setglobalreg(sd, "REPRODUCE_SKILL",0); pc_setglobalreg(sd, "REPRODUCE_SKILL_LV",0); } - + if ( (b_class&MAPID_UPPERMASK) != (sd->class_&MAPID_UPPERMASK) ) { //Things to remove when changing class tree. const int class_ = pc_class2idx(sd->status.class_); short id; @@ -7159,7 +7157,7 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper) status_change_end(&sd->bl, sc, INVALID_TIMER); } } - + sd->status.class_ = job; fame_flag = pc_famerank(sd->status.char_id,sd->class_&MAPID_UPPERMASK); sd->class_ = (unsigned short)b_class; @@ -7175,7 +7173,7 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper) pc_unequipitem(sd,sd->equip_index[i],2); // unequip invalid item for class } - //Change look, if disguised, you need to undisguise + //Change look, if disguised, you need to undisguise //to correctly calculate new job sprite without if (sd->disguise) pc_disguise(sd, 0); @@ -7215,7 +7213,7 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper) if(merc_is_hom_active(sd->hd) && !pc_checkskill(sd, AM_CALLHOMUN)) merc_hom_vaporize(sd, 0); - + if(sd->status.manner < 0) clif_changestatus(sd,SP_MANNER,sd->status.manner); @@ -7342,7 +7340,7 @@ int pc_setoption(struct map_session_data *sd,int type) clif_status_load(&sd->bl,SI_RIDING,0); status_calc_pc(sd,0); } - + #ifndef NEW_CARTS if( type&OPTION_CART && !( p_type&OPTION_CART ) ) { //Cart On clif_cartlist(sd); @@ -7358,7 +7356,7 @@ int pc_setoption(struct map_session_data *sd,int type) if (type&OPTION_MOUNTING && !(p_type&OPTION_MOUNTING) ) { clif_status_load_notick(&sd->bl,SI_ALL_RIDING,2,1,0,0); - status_calc_pc(sd,0); + status_calc_pc(sd,0); } else if (!(type&OPTION_MOUNTING) && p_type&OPTION_MOUNTING) { clif_status_load_notick(&sd->bl,SI_ALL_RIDING,0,0,0,0); status_calc_pc(sd,0); @@ -7403,7 +7401,7 @@ int pc_setoption(struct map_session_data *sd,int type) new_look = JOB_STAR_GLADIATOR2; else if (!(type&OPTION_FLYING) && p_type&OPTION_FLYING) new_look = -1; - + if (type&OPTION_WEDDING && !(p_type&OPTION_WEDDING)) new_look = JOB_WEDDING; else if (!(type&OPTION_WEDDING) && p_type&OPTION_WEDDING) @@ -7454,9 +7452,9 @@ int pc_setcart(struct map_session_data *sd,int type) { if( type == 0 && pc_iscarton(sd) ) status_change_end(&sd->bl,SC_GN_CARTBOOST,INVALID_TIMER); - + #ifdef NEW_CARTS - + switch( type ) { case 0: if( !sd->sc.data[SC_PUSH_CART] ) @@ -7472,7 +7470,7 @@ int pc_setcart(struct map_session_data *sd,int type) { clif_status_load_notick(&sd->bl, SI_ON_PUSH_CART, 2 , type, 0, 0); break; } - + if(pc_checkskill(sd, MC_PUSHCART) < 10) status_calc_pc(sd,0); //Recalc speed penalty. #else @@ -7482,7 +7480,7 @@ int pc_setcart(struct map_session_data *sd,int type) { option |= cart[type]; // set cart pc_setoption(sd, option); #endif - + return 0; } @@ -7522,7 +7520,7 @@ int pc_setriding(TBL_PC* sd, int flag) int pc_setmadogear(TBL_PC* sd, int flag) { if( flag ){ - if( pc_checkskill(sd,NC_MADOLICENCE) > 0 ) + if( pc_checkskill(sd,NC_MADOLICENCE) > 0 ) pc_setoption(sd, sd->sc.option|OPTION_MADOGEAR); } else if( pc_ismadogear(sd) ){ pc_setoption(sd, sd->sc.option&~OPTION_MADOGEAR); @@ -7682,7 +7680,7 @@ char* pc_readregistry_str(struct map_session_data *sd,const char *reg,int type) { struct global_reg *sd_reg; int i,max; - + nullpo_ret(sd); switch (type) { case 3: //Char reg @@ -7764,7 +7762,7 @@ int pc_setregistry(struct map_session_data *sd,const char *reg,int val,int type) ShowError("pc_setregistry : refusing to set %s (type %d) until vars are received.\n", reg, type); return 1; } - + // delete reg if (val == 0) { ARR_FIND( 0, *max, i, strcmp(sd_reg[i].str, reg) == 0 ); @@ -7836,7 +7834,7 @@ int pc_setregistry_str(struct map_session_data *sd,const char *reg,const char *v ShowError("pc_setregistry_str : refusing to set %s (type %d) until vars are received.\n", reg, type); return 0; } - + // delete reg if (!val || strcmp(val,"")==0) { @@ -7999,7 +7997,7 @@ int pc_checkcombo(struct map_session_data *sd, struct item_data *data ) { int index, idx, success = 0; for( i = 0; i < data->combos_count; i++ ) { - + /* ensure this isn't a duplicate combo */ if( sd->combos.bonus != NULL ) { int x; @@ -8009,21 +8007,21 @@ int pc_checkcombo(struct map_session_data *sd, struct item_data *data ) { if( x < sd->combos.count ) continue; } - + for( j = 0; j < data->combos[i]->count; j++ ) { int id = data->combos[i]->nameid[j]; bool found = false; - + for( k = 0; k < EQI_MAX; k++ ) { index = sd->equip_index[k]; if( index < 0 ) continue; if( k == EQI_HAND_R && sd->equip_index[EQI_HAND_L] == index ) continue; if( k == EQI_HEAD_MID && sd->equip_index[EQI_HEAD_LOW] == index ) continue; if( k == EQI_HEAD_TOP && (sd->equip_index[EQI_HEAD_MID] == index || sd->equip_index[EQI_HEAD_LOW] == index) ) continue; - + if(!sd->inventory_data[index]) continue; - + if ( itemdb_type(id) != IT_CARD ) { if ( sd->inventory_data[index]->nameid != id ) continue; @@ -8033,12 +8031,12 @@ int pc_checkcombo(struct map_session_data *sd, struct item_data *data ) { } else { //Cards if ( sd->inventory_data[index]->slot == 0 || itemdb_isspecial(sd->status.inventory[index].card[0]) ) continue; - + for (z = 0; z < sd->inventory_data[index]->slot; z++) { if (sd->status.inventory[index].card[z] != id) continue; - + // We have found a match found = true; break; @@ -8050,15 +8048,15 @@ int pc_checkcombo(struct map_session_data *sd, struct item_data *data ) { if( !found ) break;/* we haven't found all the ids for this combo, so we can return */ } - + /* means we broke out of the count loop w/o finding all ids, we can move to the next combo */ if( j < data->combos[i]->count ) continue; - + /* we got here, means all items in the combo are matching */ - + idx = sd->combos.count; - + if( sd->combos.bonus == NULL ) { CREATE(sd->combos.bonus, struct script_code *, 1); CREATE(sd->combos.id, unsigned short, 1); @@ -8067,12 +8065,12 @@ int pc_checkcombo(struct map_session_data *sd, struct item_data *data ) { RECREATE(sd->combos.bonus, struct script_code *, ++sd->combos.count); RECREATE(sd->combos.id, unsigned short, sd->combos.count); } - + /* we simply copy the pointer */ sd->combos.bonus[idx] = data->combos[i]->script; /* save this combo's id */ sd->combos.id[idx] = data->combos[i]->id; - + success++; } return success; @@ -8081,7 +8079,7 @@ int pc_checkcombo(struct map_session_data *sd, struct item_data *data ) { /* called when a item with combo is removed */ int pc_removecombo(struct map_session_data *sd, struct item_data *data ) { int i, retval = 0; - + if( sd->combos.bonus == NULL ) return 0;/* nothing to do here, player has no combos */ for( i = 0; i < data->combos_count; i++ ) { @@ -8098,12 +8096,12 @@ int pc_removecombo(struct map_session_data *sd, struct item_data *data ) { for( j = 0, cursor = 0; j < sd->combos.count; j++ ) { if( sd->combos.bonus[j] == NULL ) continue; - + if( cursor != j ) { sd->combos.bonus[cursor] = sd->combos.bonus[j]; sd->combos.id[cursor] = sd->combos.id[j]; } - + cursor++; } @@ -8117,7 +8115,7 @@ int pc_removecombo(struct map_session_data *sd, struct item_data *data ) { } } - + return retval; } int pc_load_combo(struct map_session_data *sd) { @@ -8176,7 +8174,7 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos) return 0; } - if( sd->sc.data[SC_BERSERK] ) + if (sd->sc.data[SC_BERSERK] || sd->sc.data[SC_SATURDAYNIGHTFEVER] || sd->sc.data[SC__BLOODYLUST]) { clif_equipitemack(sd,n,0,0); // fail return 0; @@ -8184,7 +8182,7 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos) if(pos == EQP_ACC) { //Accesories should only go in one of the two, pos = req_pos&EQP_ACC; - if (pos == EQP_ACC) //User specified both slots.. + if (pos == EQP_ACC) //User specified both slots.. pos = sd->equip_index[EQI_ACC_R] >= 0 ? EQP_ACC_L : EQP_ACC_R; } @@ -8272,7 +8270,7 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos) } if(pos & EQP_COSTUME_HEAD_TOP) { if(id){ - sd->status.head_top = id->look; + sd->status.head_top = id->look; } else sd->status.head_top = 0; clif_changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_top); @@ -8300,7 +8298,7 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos) } pc_checkallowskill(sd); //Check if status changes should be halted. - + /* check for combos (MUST be before status_calc_pc) */ if ( id ) { struct item_data *data; @@ -8319,7 +8317,7 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos) } } } - + status_calc_pc(sd,0); if (flag) //Update skill data clif_skillinfoblock(sd); @@ -8363,7 +8361,7 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag) { } // if player is berserk then cannot unequip - if( !(flag&2) && sd->sc.count && sd->sc.data[SC_BERSERK] ) + if (!(flag & 2) && sd->sc.count && (sd->sc.data[SC_BERSERK] || sd->sc.data[SC_SATURDAYNIGHTFEVER] || sd->sc.data[SC__BLOODYLUST])) { clif_unequipitemack(sd,n,0,0); return 0; @@ -8438,7 +8436,7 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag) { clif_unequipitemack(sd,n,sd->status.inventory[n].equip,1); - if((sd->status.inventory[n].equip & EQP_ARMS) && + if((sd->status.inventory[n].equip & EQP_ARMS) && sd->weapontype1 == 0 && sd->weapontype2 == 0 && (!sd->sc.data[SC_SEVENWIND] || sd->sc.data[SC_ASPERSIO])) //Check for seven wind (but not level seven!) skill_enchant_elemental_end(&sd->bl,-1); @@ -8456,7 +8454,7 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag) { /* check for combos (MUST be before status_calc_pc) */ if ( sd->inventory_data[n] ) { struct item_data *data; - + if( sd->inventory_data[n]->combos_count ) { if( pc_removecombo(sd,sd->inventory_data[n]) ) status_cacl = true; @@ -8475,7 +8473,7 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag) { } } } - + if(flag&1 || status_cacl) { pc_checkallowskill(sd); status_calc_pc(sd,0); @@ -8500,7 +8498,7 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag) { if( data->unequip_script ) run_script(data->unequip_script,0,sd->bl.id,fake_nd->bl.id); } - + } } } @@ -8787,7 +8785,7 @@ void pc_bleeding (struct map_session_data *sd, unsigned int diff_tick) if(hp >= sd->battle_status.hp) hp = sd->battle_status.hp-1; //Script drains cannot kill you. } - + if (sd->sp_loss.value) { sd->sp_loss.tick += diff_tick; while (sd->sp_loss.tick >= sd->sp_loss.rate) { @@ -8816,7 +8814,7 @@ void pc_regen (struct map_session_data *sd, unsigned int diff_tick) sd->hp_regen.tick -= sd->hp_regen.rate; } } - + if (sd->sp_regen.value) { sd->sp_regen.tick += diff_tick; while (sd->sp_regen.tick >= sd->sp_regen.rate) { @@ -8908,10 +8906,10 @@ int map_day_timer(int tid, unsigned int tick, int id, intptr_t data) if (data == 0 && battle_config.day_duration <= 0) // if we want a day return 0; - + if (!night_flag) return 0; //Already day. - + night_flag = 0; // 0=day, 1=night [Yor] map_foreachpc(pc_daynight_timer_sub); strcpy(tmp_soutput, (data == 0) ? msg_txt(502) : msg_txt(60)); // The day has arrived! @@ -8929,7 +8927,7 @@ int map_night_timer(int tid, unsigned int tick, int id, intptr_t data) if (data == 0 && battle_config.night_duration <= 0) // if we want a night return 0; - + if (night_flag) return 0; //Already nigth. @@ -9133,7 +9131,7 @@ int pc_level_penalty_mod(struct map_session_data *sd, struct mob_data *md, int t else if( i <= RC_BOSS ) continue; } - + if( (tmp=level_penalty[type][i][diff]) > 0 ){ rate = tmp; break; @@ -9256,7 +9254,7 @@ static bool pc_readdb_levelpenalty(char* fields[], int columns, int current) { int type, race, diff; - type = atoi(fields[0]); + type = atoi(fields[0]); race = atoi(fields[1]); diff = atoi(fields[2]); @@ -9314,7 +9312,7 @@ int pc_readdb(void) continue; if (pc_split_str(line,split,4) < 4) continue; - + job_count = pc_split_atoi(split[1],jobs,':',CLASS_COUNT); if (job_count < 1) continue; @@ -9333,7 +9331,7 @@ int pc_readdb(void) ShowWarning("pc_readdb: Specified max level %u for job %d is beyond server's limit (%u).\n ", maxlv, job_id, MAX_LEVEL); maxlv = MAX_LEVEL; } - + job = jobs[0] = pc_class2idx(job_id); //We send one less and then one more because the last entry in the exp array should hold 0. max_level[job][type] = pc_split_atoui(split[3], exp_table[job][type],',',maxlv-1)+1; @@ -9406,7 +9404,7 @@ int pc_readdb(void) attr_fix_table[i][j][k]=100; sprintf(line, "%s/"DBPATH"attr_fix.txt", db_path); - + fp=fopen(line,"r"); if(fp==NULL){ ShowError("can't read %s\n", line); @@ -9551,7 +9549,7 @@ int pc_read_motd(void) void pc_itemcd_do(struct map_session_data *sd, bool load) { int i,cursor = 0; struct item_cd* cd = NULL; - + if( load ) { if( !(cd = idb_get(itemcd_db, sd->status.char_id)) ) { // no skill cooldown is associated with this character |