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author | brianluau <brianluau@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-04-19 05:56:01 +0000 |
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committer | brianluau <brianluau@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-04-19 05:56:01 +0000 |
commit | 4f5f759f09c2cd938aae953d4471148c39305679 (patch) | |
tree | 653908dfb09146e346e44c170e81f44548a1a45b /src/map/pc.c | |
parent | 8b335514d717b0b9fee0f2203a7b9bef7fbb15ea (diff) | |
download | hercules-4f5f759f09c2cd938aae953d4471148c39305679.tar.gz hercules-4f5f759f09c2cd938aae953d4471148c39305679.tar.bz2 hercules-4f5f759f09c2cd938aae953d4471148c39305679.tar.xz hercules-4f5f759f09c2cd938aae953d4471148c39305679.zip |
- Added 22nd argument to 'getmonsterinfo' which returns the mvp_exp of a monster.
- Changed 'checkvending' to return 2 if player is using @autotrade.
- Follow up to r15871: used spaces so everything lines up (people might use different Tab Size in their text editors).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15872 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/pc.c')
-rw-r--r-- | src/map/pc.c | 394 |
1 files changed, 197 insertions, 197 deletions
diff --git a/src/map/pc.c b/src/map/pc.c index 667c37575..3753c0e0f 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -4713,120 +4713,120 @@ int pc_jobid2mapid(unsigned short b_class) switch(b_class) { //Novice And 1-1 Jobs - case JOB_NOVICE: return MAPID_NOVICE; - case JOB_SWORDMAN: return MAPID_SWORDMAN; - case JOB_MAGE: return MAPID_MAGE; - case JOB_ARCHER: return MAPID_ARCHER; - case JOB_ACOLYTE: return MAPID_ACOLYTE; - case JOB_MERCHANT: return MAPID_MERCHANT; - case JOB_THIEF: return MAPID_THIEF; - case JOB_TAEKWON: return MAPID_TAEKWON; - case JOB_WEDDING: return MAPID_WEDDING; - case JOB_GUNSLINGER: return MAPID_GUNSLINGER; - case JOB_NINJA: return MAPID_NINJA; - case JOB_XMAS: return MAPID_XMAS; - case JOB_SUMMER: return MAPID_SUMMER; - //case JOB_GANGSI: return MAPID_GANGSI; + case JOB_NOVICE: return MAPID_NOVICE; + case JOB_SWORDMAN: return MAPID_SWORDMAN; + case JOB_MAGE: return MAPID_MAGE; + case JOB_ARCHER: return MAPID_ARCHER; + case JOB_ACOLYTE: return MAPID_ACOLYTE; + case JOB_MERCHANT: return MAPID_MERCHANT; + case JOB_THIEF: return MAPID_THIEF; + case JOB_TAEKWON: return MAPID_TAEKWON; + case JOB_WEDDING: return MAPID_WEDDING; + case JOB_GUNSLINGER: return MAPID_GUNSLINGER; + case JOB_NINJA: return MAPID_NINJA; + case JOB_XMAS: return MAPID_XMAS; + case JOB_SUMMER: return MAPID_SUMMER; + //case JOB_GANGSI: return MAPID_GANGSI; //2-1 Jobs - case JOB_SUPER_NOVICE: return MAPID_SUPER_NOVICE; - case JOB_KNIGHT: return MAPID_KNIGHT; - case JOB_WIZARD: return MAPID_WIZARD; - case JOB_HUNTER: return MAPID_HUNTER; - case JOB_PRIEST: return MAPID_PRIEST; - case JOB_BLACKSMITH: return MAPID_BLACKSMITH; - case JOB_ASSASSIN: return MAPID_ASSASSIN; - case JOB_STAR_GLADIATOR: return MAPID_STAR_GLADIATOR; + case JOB_SUPER_NOVICE: return MAPID_SUPER_NOVICE; + case JOB_KNIGHT: return MAPID_KNIGHT; + case JOB_WIZARD: return MAPID_WIZARD; + case JOB_HUNTER: return MAPID_HUNTER; + case JOB_PRIEST: return MAPID_PRIEST; + case JOB_BLACKSMITH: return MAPID_BLACKSMITH; + case JOB_ASSASSIN: return MAPID_ASSASSIN; + case JOB_STAR_GLADIATOR: return MAPID_STAR_GLADIATOR; //case JOB_KAGEROU: - //case JOB_OBORO: return MAPID_KAGEROUOBORO; - //case JOB_DEATHKNIGHT: return MAPID_DEATHKNIGHT; + //case JOB_OBORO: return MAPID_KAGEROUOBORO; + //case JOB_DEATHKNIGHT: return MAPID_DEATHKNIGHT; //2-2 Jobs - case JOB_CRUSADER: return MAPID_CRUSADER; - case JOB_SAGE: return MAPID_SAGE; + case JOB_CRUSADER: return MAPID_CRUSADER; + case JOB_SAGE: return MAPID_SAGE; case JOB_BARD: - case JOB_DANCER: return MAPID_BARDDANCER; - case JOB_MONK: return MAPID_MONK; - case JOB_ALCHEMIST: return MAPID_ALCHEMIST; - case JOB_ROGUE: return MAPID_ROGUE; - case JOB_SOUL_LINKER: return MAPID_SOUL_LINKER; - //case JOB_DARKCOLLECTOR: return MAPID_DARKCOLLECTOR; + case JOB_DANCER: return MAPID_BARDDANCER; + case JOB_MONK: return MAPID_MONK; + case JOB_ALCHEMIST: return MAPID_ALCHEMIST; + case JOB_ROGUE: return MAPID_ROGUE; + case JOB_SOUL_LINKER: return MAPID_SOUL_LINKER; + //case JOB_DARKCOLLECTOR: return MAPID_DARKCOLLECTOR; //Trans Novice And Trans 1-1 Jobs - case JOB_NOVICE_HIGH: return MAPID_NOVICE_HIGH; - case JOB_SWORDMAN_HIGH: return MAPID_SWORDMAN_HIGH; - case JOB_MAGE_HIGH: return MAPID_MAGE_HIGH; - case JOB_ARCHER_HIGH: return MAPID_ARCHER_HIGH; - case JOB_ACOLYTE_HIGH: return MAPID_ACOLYTE_HIGH; - case JOB_MERCHANT_HIGH: return MAPID_MERCHANT_HIGH; - case JOB_THIEF_HIGH: return MAPID_THIEF_HIGH; + case JOB_NOVICE_HIGH: return MAPID_NOVICE_HIGH; + case JOB_SWORDMAN_HIGH: return MAPID_SWORDMAN_HIGH; + case JOB_MAGE_HIGH: return MAPID_MAGE_HIGH; + case JOB_ARCHER_HIGH: return MAPID_ARCHER_HIGH; + case JOB_ACOLYTE_HIGH: return MAPID_ACOLYTE_HIGH; + case JOB_MERCHANT_HIGH: return MAPID_MERCHANT_HIGH; + case JOB_THIEF_HIGH: return MAPID_THIEF_HIGH; //Trans 2-1 Jobs - case JOB_LORD_KNIGHT: return MAPID_LORD_KNIGHT; - case JOB_HIGH_WIZARD: return MAPID_HIGH_WIZARD; - case JOB_SNIPER: return MAPID_SNIPER; - case JOB_HIGH_PRIEST: return MAPID_HIGH_PRIEST; - case JOB_WHITESMITH: return MAPID_WHITESMITH; - case JOB_ASSASSIN_CROSS: return MAPID_ASSASSIN_CROSS; + case JOB_LORD_KNIGHT: return MAPID_LORD_KNIGHT; + case JOB_HIGH_WIZARD: return MAPID_HIGH_WIZARD; + case JOB_SNIPER: return MAPID_SNIPER; + case JOB_HIGH_PRIEST: return MAPID_HIGH_PRIEST; + case JOB_WHITESMITH: return MAPID_WHITESMITH; + case JOB_ASSASSIN_CROSS: return MAPID_ASSASSIN_CROSS; //Trans 2-2 Jobs - case JOB_PALADIN: return MAPID_PALADIN; - case JOB_PROFESSOR: return MAPID_PROFESSOR; + case JOB_PALADIN: return MAPID_PALADIN; + case JOB_PROFESSOR: return MAPID_PROFESSOR; case JOB_CLOWN: - case JOB_GYPSY: return MAPID_CLOWNGYPSY; - case JOB_CHAMPION: return MAPID_CHAMPION; - case JOB_CREATOR: return MAPID_CREATOR; - case JOB_STALKER: return MAPID_STALKER; + case JOB_GYPSY: return MAPID_CLOWNGYPSY; + case JOB_CHAMPION: return MAPID_CHAMPION; + case JOB_CREATOR: return MAPID_CREATOR; + case JOB_STALKER: return MAPID_STALKER; //Baby Novice And Baby 1-1 Jobs - case JOB_BABY: return MAPID_BABY; - case JOB_BABY_SWORDMAN: return MAPID_BABY_SWORDMAN; - case JOB_BABY_MAGE: return MAPID_BABY_MAGE; - case JOB_BABY_ARCHER: return MAPID_BABY_ARCHER; - case JOB_BABY_ACOLYTE: return MAPID_BABY_ACOLYTE; - case JOB_BABY_MERCHANT: return MAPID_BABY_MERCHANT; - case JOB_BABY_THIEF: return MAPID_BABY_THIEF; + case JOB_BABY: return MAPID_BABY; + case JOB_BABY_SWORDMAN: return MAPID_BABY_SWORDMAN; + case JOB_BABY_MAGE: return MAPID_BABY_MAGE; + case JOB_BABY_ARCHER: return MAPID_BABY_ARCHER; + case JOB_BABY_ACOLYTE: return MAPID_BABY_ACOLYTE; + case JOB_BABY_MERCHANT: return MAPID_BABY_MERCHANT; + case JOB_BABY_THIEF: return MAPID_BABY_THIEF; //Baby 2-1 Jobs - case JOB_SUPER_BABY: return MAPID_SUPER_BABY; - case JOB_BABY_KNIGHT: return MAPID_BABY_KNIGHT; - case JOB_BABY_WIZARD: return MAPID_BABY_WIZARD; - case JOB_BABY_HUNTER: return MAPID_BABY_HUNTER; - case JOB_BABY_PRIEST: return MAPID_BABY_PRIEST; - case JOB_BABY_BLACKSMITH: return MAPID_BABY_BLACKSMITH; - case JOB_BABY_ASSASSIN: return MAPID_BABY_ASSASSIN; + case JOB_SUPER_BABY: return MAPID_SUPER_BABY; + case JOB_BABY_KNIGHT: return MAPID_BABY_KNIGHT; + case JOB_BABY_WIZARD: return MAPID_BABY_WIZARD; + case JOB_BABY_HUNTER: return MAPID_BABY_HUNTER; + case JOB_BABY_PRIEST: return MAPID_BABY_PRIEST; + case JOB_BABY_BLACKSMITH: return MAPID_BABY_BLACKSMITH; + case JOB_BABY_ASSASSIN: return MAPID_BABY_ASSASSIN; //Baby 2-2 Jobs - case JOB_BABY_CRUSADER: return MAPID_BABY_CRUSADER; - case JOB_BABY_SAGE: return MAPID_BABY_SAGE; + case JOB_BABY_CRUSADER: return MAPID_BABY_CRUSADER; + case JOB_BABY_SAGE: return MAPID_BABY_SAGE; case JOB_BABY_BARD: - case JOB_BABY_DANCER: return MAPID_BABY_BARDDANCER; - case JOB_BABY_MONK: return MAPID_BABY_MONK; - case JOB_BABY_ALCHEMIST: return MAPID_BABY_ALCHEMIST; - case JOB_BABY_ROGUE: return MAPID_BABY_ROGUE; + case JOB_BABY_DANCER: return MAPID_BABY_BARDDANCER; + case JOB_BABY_MONK: return MAPID_BABY_MONK; + case JOB_BABY_ALCHEMIST: return MAPID_BABY_ALCHEMIST; + case JOB_BABY_ROGUE: return MAPID_BABY_ROGUE; //3-1 Jobs - //case JOB_SUPER_NOVICE_E: return MAPID_SUPER_NOVICE_E; - case JOB_RUNE_KNIGHT: return MAPID_RUNE_KNIGHT; - case JOB_WARLOCK: return MAPID_WARLOCK; - case JOB_RANGER: return MAPID_RANGER; - case JOB_ARCH_BISHOP: return MAPID_ARCH_BISHOP; - case JOB_MECHANIC: return MAPID_MECHANIC; - case JOB_GUILLOTINE_CROSS: return MAPID_GUILLOTINE_CROSS; + //case JOB_SUPER_NOVICE_E: return MAPID_SUPER_NOVICE_E; + case JOB_RUNE_KNIGHT: return MAPID_RUNE_KNIGHT; + case JOB_WARLOCK: return MAPID_WARLOCK; + case JOB_RANGER: return MAPID_RANGER; + case JOB_ARCH_BISHOP: return MAPID_ARCH_BISHOP; + case JOB_MECHANIC: return MAPID_MECHANIC; + case JOB_GUILLOTINE_CROSS: return MAPID_GUILLOTINE_CROSS; //3-2 Jobs - case JOB_ROYAL_GUARD: return MAPID_ROYAL_GUARD; - case JOB_SORCERER: return MAPID_SORCERER; + case JOB_ROYAL_GUARD: return MAPID_ROYAL_GUARD; + case JOB_SORCERER: return MAPID_SORCERER; case JOB_MINSTREL: - case JOB_WANDERER: return MAPID_MINSTRELWANDERER; - case JOB_SURA: return MAPID_SURA; - case JOB_GENETIC: return MAPID_GENETIC; - case JOB_SHADOW_CHASER: return MAPID_SHADOW_CHASER; + case JOB_WANDERER: return MAPID_MINSTRELWANDERER; + case JOB_SURA: return MAPID_SURA; + case JOB_GENETIC: return MAPID_GENETIC; + case JOB_SHADOW_CHASER: return MAPID_SHADOW_CHASER; //Trans 3-1 Jobs - case JOB_RUNE_KNIGHT_T: return MAPID_RUNE_KNIGHT_T; - case JOB_WARLOCK_T: return MAPID_WARLOCK_T; - case JOB_RANGER_T: return MAPID_RANGER_T; - case JOB_ARCH_BISHOP_T: return MAPID_ARCH_BISHOP_T; - case JOB_MECHANIC_T: return MAPID_MECHANIC_T; - case JOB_GUILLOTINE_CROSS_T: return MAPID_GUILLOTINE_CROSS_T; + case JOB_RUNE_KNIGHT_T: return MAPID_RUNE_KNIGHT_T; + case JOB_WARLOCK_T: return MAPID_WARLOCK_T; + case JOB_RANGER_T: return MAPID_RANGER_T; + case JOB_ARCH_BISHOP_T: return MAPID_ARCH_BISHOP_T; + case JOB_MECHANIC_T: return MAPID_MECHANIC_T; + case JOB_GUILLOTINE_CROSS_T: return MAPID_GUILLOTINE_CROSS_T; //Trans 3-2 Jobs - case JOB_ROYAL_GUARD_T: return MAPID_ROYAL_GUARD_T; - case JOB_SORCERER_T: return MAPID_SORCERER_T; + case JOB_ROYAL_GUARD_T: return MAPID_ROYAL_GUARD_T; + case JOB_SORCERER_T: return MAPID_SORCERER_T; case JOB_MINSTREL_T: - case JOB_WANDERER_T: return MAPID_MINSTRELWANDERER_T; - case JOB_SURA_T: return MAPID_SURA_T; - case JOB_GENETIC_T: return MAPID_GENETIC_T; - case JOB_SHADOW_CHASER_T: return MAPID_SHADOW_CHASER_T; + case JOB_WANDERER_T: return MAPID_MINSTRELWANDERER_T; + case JOB_SURA_T: return MAPID_SURA_T; + case JOB_GENETIC_T: return MAPID_GENETIC_T; + case JOB_SHADOW_CHASER_T: return MAPID_SHADOW_CHASER_T; default: return -1; } @@ -4838,114 +4838,114 @@ int pc_mapid2jobid(unsigned short class_, int sex) switch(class_) { //Novice And 1-1 Jobs - case MAPID_NOVICE: return JOB_NOVICE; - case MAPID_SWORDMAN: return JOB_SWORDMAN; - case MAPID_MAGE: return JOB_MAGE; - case MAPID_ARCHER: return JOB_ARCHER; - case MAPID_ACOLYTE: return JOB_ACOLYTE; - case MAPID_MERCHANT: return JOB_MERCHANT; - case MAPID_THIEF: return JOB_THIEF; - case MAPID_TAEKWON: return JOB_TAEKWON; - case MAPID_WEDDING: return JOB_WEDDING; - case MAPID_GUNSLINGER: return JOB_GUNSLINGER; - case MAPID_NINJA: return JOB_NINJA; - case MAPID_XMAS: return JOB_XMAS; - case MAPID_SUMMER: return JOB_SUMMER; - //case MAPID_GANGSI: return JOB_GANGSI; + case MAPID_NOVICE: return JOB_NOVICE; + case MAPID_SWORDMAN: return JOB_SWORDMAN; + case MAPID_MAGE: return JOB_MAGE; + case MAPID_ARCHER: return JOB_ARCHER; + case MAPID_ACOLYTE: return JOB_ACOLYTE; + case MAPID_MERCHANT: return JOB_MERCHANT; + case MAPID_THIEF: return JOB_THIEF; + case MAPID_TAEKWON: return JOB_TAEKWON; + case MAPID_WEDDING: return JOB_WEDDING; + case MAPID_GUNSLINGER: return JOB_GUNSLINGER; + case MAPID_NINJA: return JOB_NINJA; + case MAPID_XMAS: return JOB_XMAS; + case MAPID_SUMMER: return JOB_SUMMER; + //case MAPID_GANGSI: return JOB_GANGSI; //2-1 Jobs - case MAPID_SUPER_NOVICE: return JOB_SUPER_NOVICE; - case MAPID_KNIGHT: return JOB_KNIGHT; - case MAPID_WIZARD: return JOB_WIZARD; - case MAPID_HUNTER: return JOB_HUNTER; - case MAPID_PRIEST: return JOB_PRIEST; - case MAPID_BLACKSMITH: return JOB_BLACKSMITH; - case MAPID_ASSASSIN: return JOB_ASSASSIN; - case MAPID_STAR_GLADIATOR: return JOB_STAR_GLADIATOR; - //case MAPID_KAGEROUOBORO: return sex?JOB_KAGEROU:JOB_OBORO; - //case MAPID_DEATHKNIGHT: return JOB_DEATHKNIGHT; + case MAPID_SUPER_NOVICE: return JOB_SUPER_NOVICE; + case MAPID_KNIGHT: return JOB_KNIGHT; + case MAPID_WIZARD: return JOB_WIZARD; + case MAPID_HUNTER: return JOB_HUNTER; + case MAPID_PRIEST: return JOB_PRIEST; + case MAPID_BLACKSMITH: return JOB_BLACKSMITH; + case MAPID_ASSASSIN: return JOB_ASSASSIN; + case MAPID_STAR_GLADIATOR: return JOB_STAR_GLADIATOR; + //case MAPID_KAGEROUOBORO: return sex?JOB_KAGEROU:JOB_OBORO; + //case MAPID_DEATHKNIGHT: return JOB_DEATHKNIGHT; //2-2 Jobs - case MAPID_CRUSADER: return JOB_CRUSADER; - case MAPID_SAGE: return JOB_SAGE; - case MAPID_BARDDANCER: return sex?JOB_BARD:JOB_DANCER; - case MAPID_MONK: return JOB_MONK; - case MAPID_ALCHEMIST: return JOB_ALCHEMIST; - case MAPID_ROGUE: return JOB_ROGUE; - case MAPID_SOUL_LINKER: return JOB_SOUL_LINKER; - //case MAPID_DARKCOLLECTOR: return JOB_DARKCOLLECTOR; + case MAPID_CRUSADER: return JOB_CRUSADER; + case MAPID_SAGE: return JOB_SAGE; + case MAPID_BARDDANCER: return sex?JOB_BARD:JOB_DANCER; + case MAPID_MONK: return JOB_MONK; + case MAPID_ALCHEMIST: return JOB_ALCHEMIST; + case MAPID_ROGUE: return JOB_ROGUE; + case MAPID_SOUL_LINKER: return JOB_SOUL_LINKER; + //case MAPID_DARKCOLLECTOR: return JOB_DARKCOLLECTOR; //Trans Novice And Trans 2-1 Jobs - case MAPID_NOVICE_HIGH: return JOB_NOVICE_HIGH; - case MAPID_SWORDMAN_HIGH: return JOB_SWORDMAN_HIGH; - case MAPID_MAGE_HIGH: return JOB_MAGE_HIGH; - case MAPID_ARCHER_HIGH: return JOB_ARCHER_HIGH; - case MAPID_ACOLYTE_HIGH: return JOB_ACOLYTE_HIGH; - case MAPID_MERCHANT_HIGH: return JOB_MERCHANT_HIGH; - case MAPID_THIEF_HIGH: return JOB_THIEF_HIGH; + case MAPID_NOVICE_HIGH: return JOB_NOVICE_HIGH; + case MAPID_SWORDMAN_HIGH: return JOB_SWORDMAN_HIGH; + case MAPID_MAGE_HIGH: return JOB_MAGE_HIGH; + case MAPID_ARCHER_HIGH: return JOB_ARCHER_HIGH; + case MAPID_ACOLYTE_HIGH: return JOB_ACOLYTE_HIGH; + case MAPID_MERCHANT_HIGH: return JOB_MERCHANT_HIGH; + case MAPID_THIEF_HIGH: return JOB_THIEF_HIGH; //Trans 2-1 Jobs - case MAPID_LORD_KNIGHT: return JOB_LORD_KNIGHT; - case MAPID_HIGH_WIZARD: return JOB_HIGH_WIZARD; - case MAPID_SNIPER: return JOB_SNIPER; - case MAPID_HIGH_PRIEST: return JOB_HIGH_PRIEST; - case MAPID_WHITESMITH: return JOB_WHITESMITH; - case MAPID_ASSASSIN_CROSS: return JOB_ASSASSIN_CROSS; + case MAPID_LORD_KNIGHT: return JOB_LORD_KNIGHT; + case MAPID_HIGH_WIZARD: return JOB_HIGH_WIZARD; + case MAPID_SNIPER: return JOB_SNIPER; + case MAPID_HIGH_PRIEST: return JOB_HIGH_PRIEST; + case MAPID_WHITESMITH: return JOB_WHITESMITH; + case MAPID_ASSASSIN_CROSS: return JOB_ASSASSIN_CROSS; //Trans 2-2 Jobs - case MAPID_PALADIN: return JOB_PALADIN; - case MAPID_PROFESSOR: return JOB_PROFESSOR; - case MAPID_CLOWNGYPSY: return sex?JOB_CLOWN:JOB_GYPSY; - case MAPID_CHAMPION: return JOB_CHAMPION; - case MAPID_CREATOR: return JOB_CREATOR; - case MAPID_STALKER: return JOB_STALKER; + case MAPID_PALADIN: return JOB_PALADIN; + case MAPID_PROFESSOR: return JOB_PROFESSOR; + case MAPID_CLOWNGYPSY: return sex?JOB_CLOWN:JOB_GYPSY; + case MAPID_CHAMPION: return JOB_CHAMPION; + case MAPID_CREATOR: return JOB_CREATOR; + case MAPID_STALKER: return JOB_STALKER; //Baby Novice And Baby 1-1 Jobs - case MAPID_BABY: return JOB_BABY; - case MAPID_BABY_SWORDMAN: return JOB_BABY_SWORDMAN; - case MAPID_BABY_MAGE: return JOB_BABY_MAGE; - case MAPID_BABY_ARCHER: return JOB_BABY_ARCHER; - case MAPID_BABY_ACOLYTE: return JOB_BABY_ACOLYTE; - case MAPID_BABY_MERCHANT: return JOB_BABY_MERCHANT; - case MAPID_BABY_THIEF: return JOB_BABY_THIEF; + case MAPID_BABY: return JOB_BABY; + case MAPID_BABY_SWORDMAN: return JOB_BABY_SWORDMAN; + case MAPID_BABY_MAGE: return JOB_BABY_MAGE; + case MAPID_BABY_ARCHER: return JOB_BABY_ARCHER; + case MAPID_BABY_ACOLYTE: return JOB_BABY_ACOLYTE; + case MAPID_BABY_MERCHANT: return JOB_BABY_MERCHANT; + case MAPID_BABY_THIEF: return JOB_BABY_THIEF; //Baby 2-1 Jobs - case MAPID_SUPER_BABY: return JOB_SUPER_BABY; - case MAPID_BABY_KNIGHT: return JOB_BABY_KNIGHT; - case MAPID_BABY_WIZARD: return JOB_BABY_WIZARD; - case MAPID_BABY_HUNTER: return JOB_BABY_HUNTER; - case MAPID_BABY_PRIEST: return JOB_BABY_PRIEST; - case MAPID_BABY_BLACKSMITH: return JOB_BABY_BLACKSMITH; - case MAPID_BABY_ASSASSIN: return JOB_BABY_ASSASSIN; + case MAPID_SUPER_BABY: return JOB_SUPER_BABY; + case MAPID_BABY_KNIGHT: return JOB_BABY_KNIGHT; + case MAPID_BABY_WIZARD: return JOB_BABY_WIZARD; + case MAPID_BABY_HUNTER: return JOB_BABY_HUNTER; + case MAPID_BABY_PRIEST: return JOB_BABY_PRIEST; + case MAPID_BABY_BLACKSMITH: return JOB_BABY_BLACKSMITH; + case MAPID_BABY_ASSASSIN: return JOB_BABY_ASSASSIN; //Baby 2-2 Jobs - case MAPID_BABY_CRUSADER: return JOB_BABY_CRUSADER; - case MAPID_BABY_SAGE: return JOB_BABY_SAGE; - case MAPID_BABY_BARDDANCER: return sex?JOB_BABY_BARD:JOB_BABY_DANCER; - case MAPID_BABY_MONK: return JOB_BABY_MONK; - case MAPID_BABY_ALCHEMIST: return JOB_BABY_ALCHEMIST; - case MAPID_BABY_ROGUE: return JOB_BABY_ROGUE; + case MAPID_BABY_CRUSADER: return JOB_BABY_CRUSADER; + case MAPID_BABY_SAGE: return JOB_BABY_SAGE; + case MAPID_BABY_BARDDANCER: return sex?JOB_BABY_BARD:JOB_BABY_DANCER; + case MAPID_BABY_MONK: return JOB_BABY_MONK; + case MAPID_BABY_ALCHEMIST: return JOB_BABY_ALCHEMIST; + case MAPID_BABY_ROGUE: return JOB_BABY_ROGUE; //3-1 Jobs - //case MAPID_SUPER_NOVICE_E: return JOB_SUPER_NOVICE_E; - case MAPID_RUNE_KNIGHT: return JOB_RUNE_KNIGHT; - case MAPID_WARLOCK: return JOB_WARLOCK; - case MAPID_RANGER: return JOB_RANGER; - case MAPID_ARCH_BISHOP: return JOB_ARCH_BISHOP; - case MAPID_MECHANIC: return JOB_MECHANIC; - case MAPID_GUILLOTINE_CROSS: return JOB_GUILLOTINE_CROSS; + //case MAPID_SUPER_NOVICE_E: return JOB_SUPER_NOVICE_E; + case MAPID_RUNE_KNIGHT: return JOB_RUNE_KNIGHT; + case MAPID_WARLOCK: return JOB_WARLOCK; + case MAPID_RANGER: return JOB_RANGER; + case MAPID_ARCH_BISHOP: return JOB_ARCH_BISHOP; + case MAPID_MECHANIC: return JOB_MECHANIC; + case MAPID_GUILLOTINE_CROSS: return JOB_GUILLOTINE_CROSS; //3-2 Jobs - case MAPID_ROYAL_GUARD: return JOB_ROYAL_GUARD; - case MAPID_SORCERER: return JOB_SORCERER; - case MAPID_MINSTRELWANDERER: return sex?JOB_MINSTREL:JOB_WANDERER; - case MAPID_SURA: return JOB_SURA; - case MAPID_GENETIC: return JOB_GENETIC; - case MAPID_SHADOW_CHASER: return JOB_SHADOW_CHASER; + case MAPID_ROYAL_GUARD: return JOB_ROYAL_GUARD; + case MAPID_SORCERER: return JOB_SORCERER; + case MAPID_MINSTRELWANDERER: return sex?JOB_MINSTREL:JOB_WANDERER; + case MAPID_SURA: return JOB_SURA; + case MAPID_GENETIC: return JOB_GENETIC; + case MAPID_SHADOW_CHASER: return JOB_SHADOW_CHASER; //Trans 3-1 Jobs - case MAPID_RUNE_KNIGHT_T: return JOB_RUNE_KNIGHT_T; - case MAPID_WARLOCK_T: return JOB_WARLOCK_T; - case MAPID_RANGER_T: return JOB_RANGER_T; - case MAPID_ARCH_BISHOP_T: return JOB_ARCH_BISHOP_T; - case MAPID_MECHANIC_T: return JOB_MECHANIC_T; - case MAPID_GUILLOTINE_CROSS_T: return JOB_GUILLOTINE_CROSS_T; + case MAPID_RUNE_KNIGHT_T: return JOB_RUNE_KNIGHT_T; + case MAPID_WARLOCK_T: return JOB_WARLOCK_T; + case MAPID_RANGER_T: return JOB_RANGER_T; + case MAPID_ARCH_BISHOP_T: return JOB_ARCH_BISHOP_T; + case MAPID_MECHANIC_T: return JOB_MECHANIC_T; + case MAPID_GUILLOTINE_CROSS_T: return JOB_GUILLOTINE_CROSS_T; //Trans 3-2 Jobs - case MAPID_ROYAL_GUARD_T: return JOB_ROYAL_GUARD_T; - case MAPID_SORCERER_T: return JOB_SORCERER_T; - case MAPID_MINSTRELWANDERER_T: return sex?JOB_MINSTREL_T:JOB_WANDERER_T; - case MAPID_SURA_T: return JOB_SURA_T; - case MAPID_GENETIC_T: return JOB_GENETIC_T; - case MAPID_SHADOW_CHASER_T: return JOB_SHADOW_CHASER_T; + case MAPID_ROYAL_GUARD_T: return JOB_ROYAL_GUARD_T; + case MAPID_SORCERER_T: return JOB_SORCERER_T; + case MAPID_MINSTRELWANDERER_T: return sex?JOB_MINSTREL_T:JOB_WANDERER_T; + case MAPID_SURA_T: return JOB_SURA_T; + case MAPID_GENETIC_T: return JOB_GENETIC_T; + case MAPID_SHADOW_CHASER_T: return JOB_SHADOW_CHASER_T; default: return -1; } @@ -6010,11 +6010,11 @@ int pc_skillheal_bonus(struct map_session_data *sd, int skill_num) { switch( skill_num ) { - case AL_HEAL: if( !(battle_config.skill_add_heal_rate&1) ) bonus = 0; break; - case PR_SANCTUARY: if( !(battle_config.skill_add_heal_rate&2) ) bonus = 0; break; - case AM_POTIONPITCHER: if( !(battle_config.skill_add_heal_rate&4) ) bonus = 0; break; - case CR_SLIMPITCHER: if( !(battle_config.skill_add_heal_rate&8) ) bonus = 0; break; - case BA_APPLEIDUN: if( !(battle_config.skill_add_heal_rate&16) ) bonus = 0; break; + case AL_HEAL: if( !(battle_config.skill_add_heal_rate&1) ) bonus = 0; break; + case PR_SANCTUARY: if( !(battle_config.skill_add_heal_rate&2) ) bonus = 0; break; + case AM_POTIONPITCHER: if( !(battle_config.skill_add_heal_rate&4) ) bonus = 0; break; + case CR_SLIMPITCHER: if( !(battle_config.skill_add_heal_rate&8) ) bonus = 0; break; + case BA_APPLEIDUN: if( !(battle_config.skill_add_heal_rate&16)) bonus = 0; break; } } |