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author | Haru <haru@dotalux.com> | 2013-09-25 00:29:15 +0200 |
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committer | Haru <haru@dotalux.com> | 2013-09-25 00:29:15 +0200 |
commit | 44c9ba35b0bc2d9f4dc82db20be824e6e0d320e7 (patch) | |
tree | 1c1e300503d99ecbe8b41355daa716858aaece5d /src/map/pc.c | |
parent | b9c8f57b92d2935db971a38e144529682712dc82 (diff) | |
download | hercules-44c9ba35b0bc2d9f4dc82db20be824e6e0d320e7.tar.gz hercules-44c9ba35b0bc2d9f4dc82db20be824e6e0d320e7.tar.bz2 hercules-44c9ba35b0bc2d9f4dc82db20be824e6e0d320e7.tar.xz hercules-44c9ba35b0bc2d9f4dc82db20be824e6e0d320e7.zip |
Renamed more forgotten variables during interface conversions
(related: b9c8f57)
Most renames are trivial (just to avoid shadowing global variables, even
if they currently did no harm), but there were some cases of partly
renamed variables that caused some NULL checks to always pass and who
knows what could have been happened when they were too subtle to make
the application crash.
Also corrected some potentially unsafe macro definitions
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'src/map/pc.c')
-rw-r--r-- | src/map/pc.c | 76 |
1 files changed, 33 insertions, 43 deletions
diff --git a/src/map/pc.c b/src/map/pc.c index 4738d816a..b5bceb2c7 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -1858,13 +1858,10 @@ static int pc_bonus_addeff(struct s_addeffect* effect, int max, enum sc_type id, return 1; } -static int pc_bonus_addeff_onskill(struct s_addeffectonskill* effect, int max, enum sc_type id, short rate, short skill, unsigned char target) -{ +static int pc_bonus_addeff_onskill(struct s_addeffectonskill* effect, int max, enum sc_type id, short rate, short skill_id, unsigned char target) { int i; - for( i = 0; i < max && effect[i].skill; i++ ) - { - if( effect[i].id == id && effect[i].skill == skill && effect[i].target == target ) - { + for( i = 0; i < max && effect[i].skill; i++ ) { + if( effect[i].id == id && effect[i].skill == skill_id && effect[i].target == target ) { effect[i].rate += rate; return 1; } @@ -1875,7 +1872,7 @@ static int pc_bonus_addeff_onskill(struct s_addeffectonskill* effect, int max, e } effect[i].id = id; effect[i].rate = rate; - effect[i].skill = skill; + effect[i].skill = skill_id; effect[i].target = target; return 1; } @@ -1929,8 +1926,7 @@ static int pc_bonus_item_drop(struct s_add_drop *drop, const short max, short id return 1; } -int pc_addautobonus(struct s_autobonus *bonus,char max,const char *script,short rate,unsigned int dur,short flag,const char *other_script,unsigned short pos,bool onskill) -{ +int pc_addautobonus(struct s_autobonus *bonus,char max,const char *bonus_script,short rate,unsigned int dur,short flag,const char *other_script,unsigned short pos,bool onskill) { int i; ARR_FIND(0, max, i, bonus[i].rate == 0); @@ -1960,7 +1956,7 @@ int pc_addautobonus(struct s_autobonus *bonus,char max,const char *script,short bonus[i].active = INVALID_TIMER; bonus[i].atk_type = flag; bonus[i].pos = pos; - bonus[i].bonus_script = aStrdup(script); + bonus[i].bonus_script = aStrdup(bonus_script); bonus[i].other_script = other_script?aStrdup(other_script):NULL; return 1; } @@ -3647,13 +3643,12 @@ int pc_insert_card(struct map_session_data* sd, int idx_card, int idx_equip) /*========================================== * Update buying value by skills *------------------------------------------*/ -int pc_modifybuyvalue(struct map_session_data *sd,int orig_value) -{ - int skill,val = orig_value,rate1 = 0,rate2 = 0; - if((skill=pc->checkskill(sd,MC_DISCOUNT))>0) // merchant discount - rate1 = 5+skill*2-((skill==10)? 1:0); - if((skill=pc->checkskill(sd,RG_COMPULSION))>0) // rogue discount - rate2 = 5+skill*4; +int pc_modifybuyvalue(struct map_session_data *sd,int orig_value) { + int skill_lv,val = orig_value,rate1 = 0,rate2 = 0; + if((skill_lv=pc->checkskill(sd,MC_DISCOUNT))>0) // merchant discount + rate1 = 5+skill_lv*2-((skill_lv==10)? 1:0); + if((skill_lv=pc->checkskill(sd,RG_COMPULSION))>0) // rogue discount + rate2 = 5+skill_lv*4; if(rate1 < rate2) rate1 = rate2; if(rate1) val = (int)((double)orig_value*(double)(100-rate1)/100.); @@ -3666,11 +3661,10 @@ int pc_modifybuyvalue(struct map_session_data *sd,int orig_value) /*========================================== * Update selling value by skills *------------------------------------------*/ -int pc_modifysellvalue(struct map_session_data *sd,int orig_value) -{ - int skill,val = orig_value,rate = 0; - if((skill=pc->checkskill(sd,MC_OVERCHARGE))>0) //OverCharge - rate = 5+skill*2-((skill==10)? 1:0); +int pc_modifysellvalue(struct map_session_data *sd,int orig_value) { + int skill_lv,val = orig_value,rate = 0; + if((skill_lv=pc->checkskill(sd,MC_OVERCHARGE))>0) //OverCharge + rate = 5+skill_lv*2-((skill_lv==10)? 1:0); if(rate) val = (int)((double)orig_value*(double)(100+rate)/100.); if(val < 0) val = 0; @@ -4760,9 +4754,8 @@ int pc_steal_item(struct map_session_data *sd,struct block_list *bl, uint16 skil * 0 = fail * 1 = success *------------------------------------------*/ -int pc_steal_coin(struct map_session_data *sd,struct block_list *target) -{ - int rate,skill; +int pc_steal_coin(struct map_session_data *sd,struct block_list *target) { + int rate,skill_lv; struct mob_data *md; if(!sd || !target || target->type != BL_MOB) return 0; @@ -4775,10 +4768,9 @@ int pc_steal_coin(struct map_session_data *sd,struct block_list *target) return 0; // FIXME: This formula is either custom or outdated. - skill = pc->checkskill(sd,RG_STEALCOIN)*10; - rate = skill + (sd->status.base_level - md->level)*3 + sd->battle_status.dex*2 + sd->battle_status.luk*2; - if(rnd()%1000 < rate) - { + skill_lv = pc->checkskill(sd,RG_STEALCOIN)*10; + rate = skill_lv + (sd->status.base_level - md->level)*3 + sd->battle_status.dex*2 + sd->battle_status.luk*2; + if(rnd()%1000 < rate) { int amount = md->level*10 + rnd()%100; pc->getzeny(sd, amount, LOG_TYPE_STEAL, NULL); @@ -5035,9 +5027,8 @@ int pc_randomwarp(struct map_session_data *sd, clr_type type) { * Records a memo point at sd's current position * pos - entry to replace, (-1: shift oldest entry out) *------------------------------------------*/ -int pc_memo(struct map_session_data* sd, int pos) -{ - int skill; +int pc_memo(struct map_session_data* sd, int pos) { + int skill_lv; nullpo_ret(sd); @@ -5052,12 +5043,12 @@ int pc_memo(struct map_session_data* sd, int pos) return 0; // invalid input // check required skill level - skill = pc->checkskill(sd, AL_WARP); - if( skill < 1 ) { + skill_lv = pc->checkskill(sd, AL_WARP); + if( skill_lv < 1 ) { clif->skill_memomessage(sd,2); // "You haven't learned Warp." return 0; } - if( skill < 2 || skill - 2 < pos ) { + if( skill_lv < 2 || skill_lv - 2 < pos ) { clif->skill_memomessage(sd,1); // "Skill Level is not high enough." return 0; } @@ -5892,8 +5883,7 @@ static void pc_calcexp(struct map_session_data *sd, unsigned int *base_exp, unsi /*========================================== * Give x exp at sd player and calculate remaining exp for next lvl *------------------------------------------*/ -int pc_gainexp(struct map_session_data *sd, struct block_list *src, unsigned int base_exp,unsigned int job_exp,bool quest) -{ +int pc_gainexp(struct map_session_data *sd, struct block_list *src, unsigned int base_exp,unsigned int job_exp,bool is_quest) { float nextbp=0, nextjp=0; unsigned int nextb=0, nextj=0; nullpo_ret(sd); @@ -5957,9 +5947,9 @@ int pc_gainexp(struct map_session_data *sd, struct block_list *src, unsigned int #if PACKETVER >= 20091027 if(base_exp) - clif->displayexp(sd, base_exp, SP_BASEEXP, quest); + clif->displayexp(sd, base_exp, SP_BASEEXP, is_quest); if(job_exp) - clif->displayexp(sd, job_exp, SP_JOBEXP, quest); + clif->displayexp(sd, job_exp, SP_JOBEXP, is_quest); #endif if(sd->state.showexp) { @@ -9388,7 +9378,7 @@ int map_night_timer(int tid, unsigned int tick, int id, intptr_t data) return 0; } -void pc_setstand(struct map_session_data *sd){ +void pc_setstand(struct map_session_data *sd) { nullpo_retv(sd); status_change_end(&sd->bl, SC_TENSIONRELAX, INVALID_TIMER); @@ -9402,20 +9392,20 @@ void pc_setstand(struct map_session_data *sd){ * Mechanic (MADO GEAR) **/ void pc_overheat(struct map_session_data *sd, int val) { - int heat = val, skill, + int heat = val, skill_lv, limit[] = { 10, 20, 28, 46, 66 }; if( !pc_ismadogear(sd) || sd->sc.data[SC_OVERHEAT] ) return; // already burning - skill = cap_value(pc->checkskill(sd,NC_MAINFRAME),0,4); + skill_lv = cap_value(pc->checkskill(sd,NC_MAINFRAME),0,4); if( sd->sc.data[SC_OVERHEAT_LIMITPOINT] ) { heat += sd->sc.data[SC_OVERHEAT_LIMITPOINT]->val1; status_change_end(&sd->bl,SC_OVERHEAT_LIMITPOINT,INVALID_TIMER); } heat = max(0,heat); // Avoid negative HEAT - if( heat >= limit[skill] ) + if( heat >= limit[skill_lv] ) sc_start(&sd->bl,SC_OVERHEAT,100,0,1000); else sc_start(&sd->bl,SC_OVERHEAT_LIMITPOINT,100,heat,30000); |