diff options
author | shennetsind <ind@henn.et> | 2013-03-29 19:40:25 -0300 |
---|---|---|
committer | shennetsind <ind@henn.et> | 2013-03-29 19:40:25 -0300 |
commit | a89d501fc60b12a997a262429cb4515af9dad69e (patch) | |
tree | 39e2a5153a99d46dc40cb461eb3ecdb9ded73275 /src/map/pc.c | |
parent | cfd2bdb06048c17decaafd0f5a3c04e3f0ac6a3b (diff) | |
download | hercules-a89d501fc60b12a997a262429cb4515af9dad69e.tar.gz hercules-a89d501fc60b12a997a262429cb4515af9dad69e.tar.bz2 hercules-a89d501fc60b12a997a262429cb4515af9dad69e.tar.xz hercules-a89d501fc60b12a997a262429cb4515af9dad69e.zip |
Hercules Renewal: clif.c
1st Phase Complete.
http://hercules.ws/board/topic/237-hercules-renewal/
Signed-off-by: shennetsind <ind@henn.et>
Diffstat (limited to 'src/map/pc.c')
-rw-r--r-- | src/map/pc.c | 531 |
1 files changed, 265 insertions, 266 deletions
diff --git a/src/map/pc.c b/src/map/pc.c index 1a77aae97..aac605d45 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -172,7 +172,7 @@ static int pc_spiritball_timer(int tid, unsigned int tick, int id, intptr_t data memmove(sd->spirit_timer+i, sd->spirit_timer+i+1, (sd->spiritball-i)*sizeof(int)); sd->spirit_timer[sd->spiritball] = INVALID_TIMER; - clif_spiritball(&sd->bl); + clif->spiritball(&sd->bl); return 0; } @@ -205,9 +205,9 @@ int pc_addspiritball(struct map_session_data *sd,int interval,int max) sd->spirit_timer[i] = tid; sd->spiritball++; if( (sd->class_&MAPID_THIRDMASK) == MAPID_ROYAL_GUARD ) - clif_millenniumshield(sd,sd->spiritball); + clif->millenniumshield(sd,sd->spiritball); else - clif_spiritball(&sd->bl); + clif->spiritball(&sd->bl); return 0; } @@ -244,9 +244,9 @@ int pc_delspiritball(struct map_session_data *sd,int count,int type) if(!type) { if( (sd->class_&MAPID_THIRDMASK) == MAPID_ROYAL_GUARD ) - clif_millenniumshield(sd,sd->spiritball); + clif->millenniumshield(sd,sd->spiritball); else - clif_spiritball(&sd->bl); + clif->spiritball(&sd->bl); } return 0; } @@ -357,13 +357,13 @@ void pc_addfame(struct map_session_data *sd,int count) sd->status.fame = MAX_FAME; switch(sd->class_&MAPID_UPPERMASK){ case MAPID_BLACKSMITH: // Blacksmith - clif_fame_blacksmith(sd,count); + clif->fame_blacksmith(sd,count); break; case MAPID_ALCHEMIST: // Alchemist - clif_fame_alchemist(sd,count); + clif->fame_alchemist(sd,count); break; case MAPID_TAEKWON: // Taekwon - clif_fame_taekwon(sd,count); + clif->fame_taekwon(sd,count); break; } chrif_updatefamelist(sd); @@ -463,11 +463,11 @@ void pc_inventory_rentals(struct map_session_data *sd) && sd->sc.option&OPTION_MOUNTING ) { pc_setoption(sd, sd->sc.option&~OPTION_MOUNTING); } - clif_rental_expired(sd->fd, i, sd->status.inventory[i].nameid); + clif->rental_expired(sd->fd, i, sd->status.inventory[i].nameid); pc_delitem(sd, i, sd->status.inventory[i].amount, 0, 0, LOG_TYPE_OTHER); } else { expire_tick = (unsigned int)(sd->status.inventory[i].expire_time - time(NULL)) * 1000; - clif_rental_time(sd->fd, sd->status.inventory[i].nameid, (int)(expire_tick / 1000)); + clif->rental_time(sd->fd, sd->status.inventory[i].nameid, (int)(expire_tick / 1000)); next_tick = min(expire_tick, next_tick); c++; } @@ -772,18 +772,18 @@ bool pc_can_Adopt(struct map_session_data *p1_sd, struct map_session_data *p2_sd // Already adopted a baby if( p1_sd->status.child || p2_sd->status.child ) { - clif_Adopt_reply(p1_sd, 0); + clif->adopt_reply(p1_sd, 0); return false; } // Parents need at least lvl 70 to adopt if( p1_sd->status.base_level < 70 || p2_sd->status.base_level < 70 ) { - clif_Adopt_reply(p1_sd, 1); + clif->adopt_reply(p1_sd, 1); return false; } if( b_sd->status.partner_id ) { - clif_Adopt_reply(p1_sd, 2); + clif->adopt_reply(p1_sd, 2); return false; } @@ -818,9 +818,9 @@ bool pc_adoption(struct map_session_data *p1_sd, struct map_session_data *p2_sd, // Restore progress b_sd->status.job_level = joblevel; - clif_updatestatus(b_sd, SP_JOBLEVEL); + clif->updatestatus(b_sd, SP_JOBLEVEL); b_sd->status.job_exp = jobexp; - clif_updatestatus(b_sd, SP_JOBEXP); + clif->updatestatus(b_sd, SP_JOBEXP); // Baby Skills pc_skill(b_sd, WE_BABY, 1, 0); @@ -927,7 +927,7 @@ bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_tim memcpy(&sd->status, st, sizeof(*st)); if (st->sex != sd->status.sex) { - clif_authfail_fd(sd->fd, 0); + clif->authfail_fd(sd->fd, 0); return false; } @@ -1036,12 +1036,12 @@ bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_tim // try warping to a default map instead (church graveyard) if (pc_setpos(sd, mapindex_name2id(MAP_PRONTERA), 273, 354, CLR_OUTSIGHT) != 0) { // if we fail again - clif_authfail_fd(sd->fd, 0); + clif->authfail_fd(sd->fd, 0); return false; } } - clif_authok(sd); + clif->authok(sd); //Prevent S. Novices from getting the no-death bonus just yet. [Skotlex] sd->die_counter=-1; @@ -1054,7 +1054,7 @@ bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_tim sd->status.name, sd->status.account_id, sd->status.char_id, sd->packet_ver, CONVIP(ip), sd->group_id); // Send friends list - clif_friendslist_send(sd); + clif->friendslist_send(sd); if( !changing_mapservers ) { @@ -1068,28 +1068,28 @@ bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_tim sprintf(buf,"SVN Revision: %s", svn); else sprintf(buf,"Unknown Version"); - clif_displaymessage(sd->fd, buf); + clif->displaymessage(sd->fd, buf); } // Message of the Day [Valaris] for(i=0; motd_text[i][0] && i < MOTD_LINE_SIZE; i++) { if (battle_config.motd_type) - clif_disp_onlyself(sd,motd_text[i],strlen(motd_text[i])); + clif->disp_onlyself(sd,motd_text[i],strlen(motd_text[i])); else - clif_displaymessage(sd->fd, motd_text[i]); + clif->displaymessage(sd->fd, motd_text[i]); } // message of the limited time of the account if (expiration_time != 0) { // don't display if it's unlimited or unknow value char tmpstr[1024]; strftime(tmpstr, sizeof(tmpstr) - 1, msg_txt(501), localtime(&expiration_time)); // "Your account time limit is: %d-%m-%Y %H:%M:%S." - clif_wis_message(sd->fd, wisp_server_name, tmpstr, strlen(tmpstr)+1); + clif->wis_message(sd->fd, wisp_server_name, tmpstr, strlen(tmpstr)+1); } /** * Fixes login-without-aura glitch (the screen won't blink at this point, don't worry :P) **/ - clif_changemap(sd,sd->mapindex,sd->bl.x,sd->bl.y); + clif->changemap(sd,sd->mapindex,sd->bl.x,sd->bl.y); } /** @@ -1112,7 +1112,7 @@ bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_tim *------------------------------------------*/ void pc_authfail(struct map_session_data *sd) { - clif_authfail_fd(sd->fd, 0); + clif->authfail_fd(sd->fd, 0); return; } @@ -1124,7 +1124,7 @@ int pc_set_hate_mob(struct map_session_data *sd, int pos, struct block_list *bl) return 0; if (sd->hate_mob[pos] != -1) { //Can't change hate targets. - clif_hate_info(sd, pos, sd->hate_mob[pos], 0); //Display current + clif->hate_info(sd, pos, sd->hate_mob[pos], 0); //Display current return 0; } @@ -1138,7 +1138,7 @@ int pc_set_hate_mob(struct map_session_data *sd, int pos, struct block_list *bl) } sd->hate_mob[pos] = class_; pc_setglobalreg(sd,sg_info[pos].hate_var,class_+1); - clif_hate_info(sd, pos, class_, 1); + clif->hate_info(sd, pos, class_, 1); return 1; } @@ -1237,7 +1237,7 @@ int pc_reg_received(struct map_session_data *sd) if (sd->state.connect_new == 0 && sd->fd) { //Character already loaded map! Gotta trigger LoadEndAck manually. sd->state.connect_new = 1; - clif_parse_LoadEndAck(sd->fd, sd); + clif->LoadEndAck(sd->fd, sd); } pc_inventory_rentals(sd); @@ -1664,7 +1664,7 @@ int pc_disguise(struct map_session_data *sd, int class_) if (sd->bl.prev != NULL) { pc_stop_walking(sd, 0); - clif_clearunit_area(&sd->bl, CLR_OUTSIGHT); + clif->clearunit_area(&sd->bl, CLR_OUTSIGHT); } if (!class_) { @@ -1674,14 +1674,14 @@ int pc_disguise(struct map_session_data *sd, int class_) sd->disguise=class_; status_set_viewdata(&sd->bl, class_); - clif_changeoption(&sd->bl); + clif->changeoption(&sd->bl); if (sd->bl.prev != NULL) { - clif_spawn(&sd->bl); + clif->spawn(&sd->bl); if (class_ == sd->status.class_ && pc_iscarton(sd)) { //It seems the cart info is lost on undisguise. - clif_cartlist(sd); - clif_updatestatus(sd,SP_CARTINFO); + clif->cartlist(sd); + clif->updatestatus(sd,SP_CARTINFO); } } return 1; @@ -2425,7 +2425,7 @@ int pc_bonus(struct map_session_data *sd,int type,int val) case SP_INTRAVISION: // Maya Purple Card effect allowing to see Hiding/Cloaking people [DracoRPG] if(sd->state.lr_flag != 2) { sd->special_state.intravision = 1; - clif_status_load(&sd->bl, SI_INTRAVISION, 1); + clif->status_change(&sd->bl, SI_INTRAVISION, 1, 0, 0, 0, 0); } break; case SP_NO_KNOCKBACK: @@ -3466,10 +3466,10 @@ int pc_skill(TBL_PC* sd, int id, int level, int flag) if( level == 0 ) //Remove skill. { sd->status.skill[id].id = 0; - clif_deleteskill(sd,id); + clif->deleteskill(sd,id); } else - clif_addskill(sd,id); + clif->addskill(sd,id); if( !skill->get_inf(id) ) //Only recalculate for passive skills. status_calc_pc(sd, 0); break; @@ -3542,14 +3542,14 @@ int pc_insert_card(struct map_session_data* sd, int idx_card, int idx_equip) if( pc_delitem(sd,idx_card,1,1,0,LOG_TYPE_OTHER) == 1 ) {// failed - clif_insert_card(sd,idx_equip,idx_card,1); + clif->insert_card(sd,idx_equip,idx_card,1); } else {// success log_pick_pc(sd, LOG_TYPE_OTHER, -1, &sd->status.inventory[idx_equip]); sd->status.inventory[idx_equip].card[i] = nameid; log_pick_pc(sd, LOG_TYPE_OTHER, 1, &sd->status.inventory[idx_equip]); - clif_insert_card(sd,idx_equip,idx_card,0); + clif->insert_card(sd,idx_equip,idx_card,0); } return 0; @@ -3664,14 +3664,14 @@ int pc_payzeny(struct map_session_data *sd,int zeny, enum e_log_pick_type type, return 1; //Not enough. sd->status.zeny -= zeny; - clif_updatestatus(sd,SP_ZENY); + clif->updatestatus(sd,SP_ZENY); if(!tsd) tsd = sd; log_zeny(sd, type, tsd, -zeny); if( zeny > 0 && sd->state.showzeny ) { char output[255]; sprintf(output, "Removed %dz.", zeny); - clif_disp_onlyself(sd,output,strlen(output)); + clif->disp_onlyself(sd,output,strlen(output)); } return 0; @@ -3713,7 +3713,7 @@ int pc_paycash(struct map_session_data *sd, int price, int points) { char output[128]; sprintf(output, msg_txt(504), points, cash, sd->kafraPoints, sd->cashPoints); - clif_disp_onlyself(sd, output, strlen(output)); + clif->disp_onlyself(sd, output, strlen(output)); } return cash+points; } @@ -3738,7 +3738,7 @@ int pc_getcash(struct map_session_data *sd, int cash, int points) if( battle_config.cashshop_show_points ) { sprintf(output, msg_txt(505), cash, sd->cashPoints); - clif_disp_onlyself(sd, output, strlen(output)); + clif->disp_onlyself(sd, output, strlen(output)); } return cash; } @@ -3761,7 +3761,7 @@ int pc_getcash(struct map_session_data *sd, int cash, int points) if( battle_config.cashshop_show_points ) { sprintf(output, msg_txt(506), points, sd->kafraPoints); - clif_disp_onlyself(sd, output, strlen(output)); + clif->disp_onlyself(sd, output, strlen(output)); } return points; } @@ -3792,14 +3792,14 @@ int pc_getzeny(struct map_session_data *sd,int zeny, enum e_log_pick_type type, zeny = MAX_ZENY - sd->status.zeny; sd->status.zeny += zeny; - clif_updatestatus(sd,SP_ZENY); + clif->updatestatus(sd,SP_ZENY); if(!tsd) tsd = sd; log_zeny(sd, type, tsd, zeny); if( zeny > 0 && sd->state.showzeny ) { char output[255]; sprintf(output, "Gained %dz.", zeny); - clif_disp_onlyself(sd,output,strlen(output)); + clif->disp_onlyself(sd,output,strlen(output)); } return 0; @@ -3865,7 +3865,7 @@ int pc_additem(struct map_session_data *sd,struct item *item_data,int amount,e_l if( amount > MAX_AMOUNT - sd->status.inventory[i].amount || ( data->stack.inventory && amount > data->stack.amount - sd->status.inventory[i].amount ) ) return 5; sd->status.inventory[i].amount += amount; - clif_additem(sd,i,amount,0); + clif->additem(sd,i,amount,0); break; } } @@ -3884,7 +3884,7 @@ int pc_additem(struct map_session_data *sd,struct item *item_data,int amount,e_l sd->status.inventory[i].amount = amount; sd->inventory_data[i] = data; - clif_additem(sd,i,amount,0); + clif->additem(sd,i,amount,0); } #ifdef NSI_UNIQUE_ID if( !itemdb_isstackable2(data) && !item_data->unique_id ) @@ -3893,7 +3893,7 @@ int pc_additem(struct map_session_data *sd,struct item *item_data,int amount,e_l log_pick_pc(sd, log_type, amount, &sd->status.inventory[i]); sd->weight += w; - clif_updatestatus(sd,SP_WEIGHT); + clif->updatestatus(sd,SP_WEIGHT); //Auto-equip if(data->flag.autoequip) pc_equipitem(sd, i, data->equip); @@ -3901,11 +3901,11 @@ int pc_additem(struct map_session_data *sd,struct item *item_data,int amount,e_l /* rental item check */ if( item_data->expire_time ) { if( time(NULL) > item_data->expire_time ) { - clif_rental_expired(sd->fd, i, sd->status.inventory[i].nameid); + clif->rental_expired(sd->fd, i, sd->status.inventory[i].nameid); pc_delitem(sd, i, sd->status.inventory[i].amount, 1, 0, LOG_TYPE_OTHER); } else { int seconds = (int)( item_data->expire_time - time(NULL) ); - clif_rental_time(sd->fd, sd->status.inventory[i].nameid, seconds); + clif->rental_time(sd->fd, sd->status.inventory[i].nameid, seconds); pc_inventory_rental_add(sd, seconds); } } @@ -3941,9 +3941,9 @@ int pc_delitem(struct map_session_data *sd,int n,int amount,int type, short reas sd->inventory_data[n] = NULL; } if(!(type&1)) - clif_delitem(sd,n,amount,reason); + clif->delitem(sd,n,amount,reason); if(!(type&2)) - clif_updatestatus(sd,SP_WEIGHT); + clif->updatestatus(sd,SP_WEIGHT); return 0; } @@ -3974,13 +3974,13 @@ int pc_dropitem(struct map_session_data *sd,int n,int amount) if( map[sd->bl.m].flag.nodrop ) { - clif_displaymessage (sd->fd, msg_txt(271)); + clif->displaymessage (sd->fd, msg_txt(271)); return 0; //Can't drop items in nodrop mapflag maps. } if( !pc_candrop(sd,&sd->status.inventory[n]) ) { - clif_displaymessage (sd->fd, msg_txt(263)); + clif->displaymessage (sd->fd, msg_txt(263)); return 0; } @@ -3988,7 +3988,7 @@ int pc_dropitem(struct map_session_data *sd,int n,int amount) return 0; pc_delitem(sd, n, amount, 1, 0, LOG_TYPE_PICKDROP_PLAYER); - clif_dropitem(sd, n, amount); + clif->dropitem(sd, n, amount); return 1; } @@ -4052,13 +4052,13 @@ int pc_takeitem(struct map_session_data *sd,struct flooritem_data *fitem) //This function takes care of giving the item to whoever should have it, considering party-share options. if ((flag = party_share_loot(p,sd,&fitem->item_data, fitem->first_get_charid))) { - clif_additem(sd,0,0,flag); + clif->additem(sd,0,0,flag); return 1; } //Display pickup animation. pc_stop_attack(sd); - clif_takeitem(&sd->bl,&fitem->bl); + clif->takeitem(&sd->bl,&fitem->bl); map_clearflooritem(&fitem->bl); return 1; } @@ -4100,7 +4100,7 @@ int pc_isUseitem(struct map_session_data *sd,int n) case 12212: // Giant Fly Wing if( map[sd->bl.m].flag.noteleport || map_flag_gvg(sd->bl.m) ) { - clif_skill_teleportmessage(sd,0); + clif->skill_teleportmessage(sd,0); return 0; } case 602: // ButterFly Wing @@ -4113,7 +4113,7 @@ int pc_isUseitem(struct map_session_data *sd,int n) case 14591: // Siege Teleport Scroll if( sd->duel_group && !battle_config.duel_allow_teleport ) { - clif_displaymessage(sd->fd, msg_txt(663)); + clif->displaymessage(sd->fd, msg_txt(663)); return 0; } if( nameid != 601 && nameid != 12212 && map[sd->bl.m].flag.noreturn ) @@ -4233,9 +4233,9 @@ int pc_useitem(struct map_session_data *sd,int n) nullpo_ret(sd); if( sd->npc_id ){ - /* TODO: add to clif_messages enum */ + /* TODO: add to clif->messages enum */ #ifdef RENEWAL - clif_msg(sd, 0x783); // TODO look for the client date that has this message. + clif->msg(sd, 0x783); // TODO look for the client date that has this message. #endif return 0; } @@ -4302,7 +4302,7 @@ int pc_useitem(struct map_session_data *sd,int n) sprintf(e_msg,"Item Failed. [%s] is cooling down. wait %d seconds.", itemdb_jname(sd->status.inventory[n].nameid), e_tick+1); - clif_colormes(sd,COLOR_RED,e_msg); + clif->colormes(sd,COLOR_RED,e_msg); return 0; // Delay has not expired yet } } else {// not yet used item (all slots are initially empty) @@ -4325,7 +4325,7 @@ int pc_useitem(struct map_session_data *sd,int n) for(i = 0; i < map[sd->bl.m].zone->disabled_items_count; i++) { if( map[sd->bl.m].zone->disabled_items[i] == nameid ) { if( battle_config.item_restricted_consumption_type ) { - clif_useitemack(sd,n,sd->status.inventory[n].amount-1,true); + clif->useitemack(sd,n,sd->status.inventory[n].amount-1,true); pc_delitem(sd,n,1,1,0,LOG_TYPE_CONSUME); } return 0; @@ -4341,13 +4341,13 @@ int pc_useitem(struct map_session_data *sd,int n) script = sd->inventory_data[n]->script; //Check if the item is to be consumed immediately [Skotlex] if( sd->inventory_data[n]->flag.delay_consume ) - clif_useitemack(sd,n,amount,true); + clif->useitemack(sd,n,amount,true); else { if( sd->status.inventory[n].expire_time == 0 ) { - clif_useitemack(sd,n,amount-1,true); + clif->useitemack(sd,n,amount-1,true); pc_delitem(sd,n,1,1,0,LOG_TYPE_CONSUME); // Rental Usable Items are not deleted until expiration } else - clif_useitemack(sd,n,0,false); + clif->useitemack(sd,n,0,false); } if(sd->status.inventory[n].card[0]==CARD0_CREATE && pc_famerank(MakeDWord(sd->status.inventory[n].card[2],sd->status.inventory[n].card[3]), MAPID_ALCHEMIST)) @@ -4392,7 +4392,7 @@ int pc_cart_additem(struct map_session_data *sd,struct item *item_data,int amoun if( !itemdb_cancartstore(item_data, pc_get_group_level(sd)) ) { // Check item trade restrictions [Skotlex] - clif_displaymessage (sd->fd, msg_txt(264)); + clif->displaymessage (sd->fd, msg_txt(264)); return 1; } @@ -4414,7 +4414,7 @@ int pc_cart_additem(struct map_session_data *sd,struct item *item_data,int amoun return 1; // no room sd->status.cart[i].amount+=amount; - clif_cart_additem(sd,i,amount,0); + clif->cart_additem(sd,i,amount,0); } else {// item not stackable or not present, add it @@ -4425,13 +4425,13 @@ int pc_cart_additem(struct map_session_data *sd,struct item *item_data,int amoun memcpy(&sd->status.cart[i],item_data,sizeof(sd->status.cart[0])); sd->status.cart[i].amount=amount; sd->cart_num++; - clif_cart_additem(sd,i,amount,0); + clif->cart_additem(sd,i,amount,0); } sd->status.cart[i].favorite = 0;/* clear */ log_pick_pc(sd, log_type, amount, &sd->status.cart[i]); sd->cart_weight += w; - clif_updatestatus(sd,SP_CARTINFO); + clif->updatestatus(sd,SP_CARTINFO); return 0; } @@ -4459,8 +4459,8 @@ int pc_cart_delitem(struct map_session_data *sd,int n,int amount,int type,e_log_ sd->cart_num--; } if(!type) { - clif_cart_delitem(sd,n,amount); - clif_updatestatus(sd,SP_CARTINFO); + clif->cart_delitem(sd,n,amount); + clif->updatestatus(sd,SP_CARTINFO); } return 0; @@ -4534,7 +4534,7 @@ int pc_getitemfromcart(struct map_session_data *sd,int idx,int amount) if((flag = pc_additem(sd,item_data,amount,LOG_TYPE_NONE)) == 0) return pc_cart_delitem(sd,idx,amount,0,LOG_TYPE_NONE); - clif_additem(sd,0,0,flag); + clif->additem(sd,0,0,flag); return 1; } @@ -4556,7 +4556,7 @@ int pc_show_steal(struct block_list *bl,va_list ap) sprintf(output,"%s stole an Unknown Item (id: %i).",sd->status.name, itemid); else sprintf(output,"%s stole %s.",sd->status.name,item->jname); - clif_displaymessage( ((struct map_session_data *)bl)->fd, output); + clif->displaymessage( ((struct map_session_data *)bl)->fd, output); return 0; } @@ -4620,7 +4620,7 @@ int pc_steal_item(struct map_session_data *sd,struct block_list *bl, uint16 skil md->state.steal_flag = UCHAR_MAX; //you can't steal from this mob any more if(flag) { //Failed to steal due to overweight - clif_additem(sd,0,0,flag); + clif->additem(sd,0,0,flag); return 0; } @@ -4754,7 +4754,7 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y sd->regen.state.gc = 0; // make sure vending is allowed here if (sd->state.vending && map[m].flag.novending) { - clif_displaymessage (sd->fd, msg_txt(276)); // "You can't open a shop on this map" + clif->displaymessage (sd->fd, msg_txt(276)); // "You can't open a shop on this map" vending_closevending(sd); } } @@ -4800,13 +4800,13 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y } if (sd->state.vending && map_getcell(m,x,y,CELL_CHKNOVENDING)) { - clif_displaymessage (sd->fd, msg_txt(204)); // "You can't open a shop on this cell." + clif->displaymessage (sd->fd, msg_txt(204)); // "You can't open a shop on this cell." vending_closevending(sd); } if(sd->bl.prev != NULL){ unit_remove_map_pc(sd,clrtype); - clif_changemap(sd,map[m].index,x,y); // [MouseJstr] + clif->changemap(sd,map[m].index,x,y); // [MouseJstr] } else if(sd->state.active) //Tag player for rewarping after map-loading is done. [Skotlex] sd->state.rewarp = 1; @@ -4892,7 +4892,7 @@ int pc_memo(struct map_session_data* sd, int pos) // check mapflags if( sd->bl.m >= 0 && (map[sd->bl.m].flag.nomemo || map[sd->bl.m].flag.nowarpto) && !pc_has_permission(sd, PC_PERM_WARP_ANYWHERE) ) { - clif_skill_teleportmessage(sd, 1); // "Saved point cannot be memorized." + clif->skill_teleportmessage(sd, 1); // "Saved point cannot be memorized." return 0; } @@ -4903,11 +4903,11 @@ int pc_memo(struct map_session_data* sd, int pos) // check required skill level skill = pc_checkskill(sd, AL_WARP); if( skill < 1 ) { - clif_skill_memomessage(sd,2); // "You haven't learned Warp." + clif->skill_memomessage(sd,2); // "You haven't learned Warp." return 0; } if( skill < 2 || skill - 2 < pos ) { - clif_skill_memomessage(sd,1); // "Skill Level is not high enough." + clif->skill_memomessage(sd,1); // "Skill Level is not high enough." return 0; } @@ -4924,7 +4924,7 @@ int pc_memo(struct map_session_data* sd, int pos) sd->status.memo_point[pos].x = sd->bl.x; sd->status.memo_point[pos].y = sd->bl.y; - clif_skill_memomessage(sd, 0); + clif->skill_memomessage(sd, 0); return 1; } @@ -5618,10 +5618,10 @@ int pc_checkbaselevelup(struct map_session_data *sd) { if (battle_config.pet_lv_rate && sd->pd) //<Skotlex> update pet's level status_calc_pet(sd->pd,0); - clif_updatestatus(sd,SP_STATUSPOINT); - clif_updatestatus(sd,SP_BASELEVEL); - clif_updatestatus(sd,SP_BASEEXP); - clif_updatestatus(sd,SP_NEXTBASEEXP); + clif->updatestatus(sd,SP_STATUSPOINT); + clif->updatestatus(sd,SP_BASELEVEL); + clif->updatestatus(sd,SP_BASEEXP); + clif->updatestatus(sd,SP_NEXTBASEEXP); status_calc_pc(sd,0); status_percent_heal(&sd->bl,100,100); @@ -5637,7 +5637,7 @@ int pc_checkbaselevelup(struct map_session_data *sd) { sc_start(&sd->bl,status_skill2sc(AL_INCAGI),100,10,600000); sc_start(&sd->bl,status_skill2sc(AL_BLESSING),100,10,600000); } - clif_misceffect(&sd->bl,0); + clif->misceffect(&sd->bl,0); npc_script_event(sd, NPCE_BASELVUP); //LORDALFA - LVLUPEVENT if(sd->status.party_id) @@ -5678,14 +5678,14 @@ int pc_checkjoblevelup(struct map_session_data *sd) } while ((next=pc_nextjobexp(sd)) > 0 && sd->status.job_exp >= next); - clif_updatestatus(sd,SP_JOBLEVEL); - clif_updatestatus(sd,SP_JOBEXP); - clif_updatestatus(sd,SP_NEXTJOBEXP); - clif_updatestatus(sd,SP_SKILLPOINT); + clif->updatestatus(sd,SP_JOBLEVEL); + clif->updatestatus(sd,SP_JOBEXP); + clif->updatestatus(sd,SP_NEXTJOBEXP); + clif->updatestatus(sd,SP_SKILLPOINT); status_calc_pc(sd,0); - clif_misceffect(&sd->bl,1); + clif->misceffect(&sd->bl,1); if (pc_checkskill(sd, SG_DEVIL) && !pc_nextjobexp(sd)) - clif_status_change(&sd->bl,SI_DEVIL, 1, 0, 0, 0, 1); //Permanent blind effect from SG_DEVIL. + clif->status_change(&sd->bl,SI_DEVIL, 1, 0, 0, 0, 1); //Permanent blind effect from SG_DEVIL. npc_script_event(sd, NPCE_JOBLVUP); return 1; @@ -5772,7 +5772,7 @@ int pc_gainexp(struct map_session_data *sd, struct block_list *src, unsigned int else sd->status.base_exp += base_exp; pc_checkbaselevelup(sd); - clif_updatestatus(sd,SP_BASEEXP); + clif->updatestatus(sd,SP_BASEEXP); } if (job_exp) { @@ -5782,18 +5782,18 @@ int pc_gainexp(struct map_session_data *sd, struct block_list *src, unsigned int else sd->status.job_exp += job_exp; pc_checkjoblevelup(sd); - clif_updatestatus(sd,SP_JOBEXP); + clif->updatestatus(sd,SP_JOBEXP); } if(base_exp) - clif_displayexp(sd, base_exp, SP_BASEEXP, quest); + clif->displayexp(sd, base_exp, SP_BASEEXP, quest); if(job_exp) - clif_displayexp(sd, job_exp, SP_JOBEXP, quest); + clif->displayexp(sd, job_exp, SP_JOBEXP, quest); if(sd->state.showexp) { char output[256]; sprintf(output, "Experience Gained Base:%u (%.2f%%) Job:%u (%.2f%%)",base_exp,nextbp*(float)100,job_exp,nextjp*(float)100); - clif_disp_onlyself(sd,output,strlen(output)); + clif->disp_onlyself(sd,output,strlen(output)); } return 1; @@ -5953,7 +5953,7 @@ int pc_statusup(struct map_session_data* sd, int type) need = pc_need_status_point(sd,type,1); if( type < SP_STR || type > SP_LUK || need < 0 || need > sd->status.status_point ) { - clif_statusupack(sd,type,0,0); + clif->statusupack(sd,type,0,0); return 1; } @@ -5961,7 +5961,7 @@ int pc_statusup(struct map_session_data* sd, int type) max = pc_maxparameter(sd); if( pc_getstat(sd,type) >= max ) { - clif_statusupack(sd,type,0,0); + clif->statusupack(sd,type,0,0); return 1; } @@ -5973,15 +5973,15 @@ int pc_statusup(struct map_session_data* sd, int type) // update increase cost indicator if( need != pc_need_status_point(sd,type,1) ) - clif_updatestatus(sd, SP_USTR + type-SP_STR); + clif->updatestatus(sd, SP_USTR + type-SP_STR); // update statpoint count - clif_updatestatus(sd,SP_STATUSPOINT); + clif->updatestatus(sd,SP_STATUSPOINT); // update stat value - clif_statusupack(sd,type,1,val); // required + clif->statusupack(sd,type,1,val); // required if( val > 255 ) - clif_updatestatus(sd,type); // send after the 'ack' to override the truncated value + clif->updatestatus(sd,type); // send after the 'ack' to override the truncated value return 0; } @@ -5999,7 +5999,7 @@ int pc_statusup2(struct map_session_data* sd, int type, int val) if( type < SP_STR || type > SP_LUK ) { - clif_statusupack(sd,type,0,0); + clif->statusupack(sd,type,0,0); return 1; } @@ -6013,12 +6013,12 @@ int pc_statusup2(struct map_session_data* sd, int type, int val) // update increase cost indicator if( need != pc_need_status_point(sd,type,1) ) - clif_updatestatus(sd, SP_USTR + type-SP_STR); + clif->updatestatus(sd, SP_USTR + type-SP_STR); // update stat value - clif_statusupack(sd,type,1,val); // required + clif->statusupack(sd,type,1,val); // required if( val > 255 ) - clif_updatestatus(sd,type); // send after the 'ack' to override the truncated value + clif->updatestatus(sd,type); // send after the 'ack' to override the truncated value return 0; } @@ -6060,12 +6060,12 @@ int pc_skillup(struct map_session_data *sd,uint16 skill_id) else pc_check_skilltree(sd, skill_id); // Check if a new skill can Lvlup - clif_skillup(sd,skill_id); - clif_updatestatus(sd,SP_SKILLPOINT); + clif->skillup(sd,skill_id); + clif->updatestatus(sd,SP_SKILLPOINT); if( skill_id == GN_REMODELING_CART ) /* cart weight info was updated by status_calc_pc */ - clif_updatestatus(sd,SP_CARTINFO); + clif->updatestatus(sd,SP_CARTINFO); if (!pc_has_permission(sd, PC_PERM_ALL_SKILL)) // may skill everything at any time anyways, and this would cause a huge slowdown - clif_skillinfoblock(sd); + clif->skillinfoblock(sd); } return 0; @@ -6122,7 +6122,7 @@ int pc_allskillup(struct map_session_data *sd) status_calc_pc(sd,0); //Required because if you could level up all skills previously, //the update will not be sent as only the lv variable changes. - clif_skillinfoblock(sd); + clif->skillinfoblock(sd); return 0; } @@ -6177,28 +6177,28 @@ int pc_resetlvl(struct map_session_data* sd,int type) sd->status.job_exp=0; } - clif_updatestatus(sd,SP_STATUSPOINT); - clif_updatestatus(sd,SP_STR); - clif_updatestatus(sd,SP_AGI); - clif_updatestatus(sd,SP_VIT); - clif_updatestatus(sd,SP_INT); - clif_updatestatus(sd,SP_DEX); - clif_updatestatus(sd,SP_LUK); - clif_updatestatus(sd,SP_BASELEVEL); - clif_updatestatus(sd,SP_JOBLEVEL); - clif_updatestatus(sd,SP_STATUSPOINT); - clif_updatestatus(sd,SP_BASEEXP); - clif_updatestatus(sd,SP_JOBEXP); - clif_updatestatus(sd,SP_NEXTBASEEXP); - clif_updatestatus(sd,SP_NEXTJOBEXP); - clif_updatestatus(sd,SP_SKILLPOINT); - - clif_updatestatus(sd,SP_USTR); // Updates needed stat points - Valaris - clif_updatestatus(sd,SP_UAGI); - clif_updatestatus(sd,SP_UVIT); - clif_updatestatus(sd,SP_UINT); - clif_updatestatus(sd,SP_UDEX); - clif_updatestatus(sd,SP_ULUK); // End Addition + clif->updatestatus(sd,SP_STATUSPOINT); + clif->updatestatus(sd,SP_STR); + clif->updatestatus(sd,SP_AGI); + clif->updatestatus(sd,SP_VIT); + clif->updatestatus(sd,SP_INT); + clif->updatestatus(sd,SP_DEX); + clif->updatestatus(sd,SP_LUK); + clif->updatestatus(sd,SP_BASELEVEL); + clif->updatestatus(sd,SP_JOBLEVEL); + clif->updatestatus(sd,SP_STATUSPOINT); + clif->updatestatus(sd,SP_BASEEXP); + clif->updatestatus(sd,SP_JOBEXP); + clif->updatestatus(sd,SP_NEXTBASEEXP); + clif->updatestatus(sd,SP_NEXTJOBEXP); + clif->updatestatus(sd,SP_SKILLPOINT); + + clif->updatestatus(sd,SP_USTR); // Updates needed stat points - Valaris + clif->updatestatus(sd,SP_UAGI); + clif->updatestatus(sd,SP_UVIT); + clif->updatestatus(sd,SP_UINT); + clif->updatestatus(sd,SP_UDEX); + clif->updatestatus(sd,SP_ULUK); // End Addition for(i=0;i<EQI_MAX;i++) { // unequip items that can't be equipped by base 1 [Valaris] if(sd->equip_index[i] >= 0) @@ -6210,7 +6210,7 @@ int pc_resetlvl(struct map_session_data* sd,int type) party_send_levelup(sd); status_calc_pc(sd,0); - clif_skillinfoblock(sd); + clif->skillinfoblock(sd); return 0; } @@ -6252,21 +6252,21 @@ int pc_resetstate(struct map_session_data* sd) pc_setstat(sd, SP_DEX, 1); pc_setstat(sd, SP_LUK, 1); - clif_updatestatus(sd,SP_STR); - clif_updatestatus(sd,SP_AGI); - clif_updatestatus(sd,SP_VIT); - clif_updatestatus(sd,SP_INT); - clif_updatestatus(sd,SP_DEX); - clif_updatestatus(sd,SP_LUK); + clif->updatestatus(sd,SP_STR); + clif->updatestatus(sd,SP_AGI); + clif->updatestatus(sd,SP_VIT); + clif->updatestatus(sd,SP_INT); + clif->updatestatus(sd,SP_DEX); + clif->updatestatus(sd,SP_LUK); - clif_updatestatus(sd,SP_USTR); // Updates needed stat points - Valaris - clif_updatestatus(sd,SP_UAGI); - clif_updatestatus(sd,SP_UVIT); - clif_updatestatus(sd,SP_UINT); - clif_updatestatus(sd,SP_UDEX); - clif_updatestatus(sd,SP_ULUK); // End Addition + clif->updatestatus(sd,SP_USTR); // Updates needed stat points - Valaris + clif->updatestatus(sd,SP_UAGI); + clif->updatestatus(sd,SP_UVIT); + clif->updatestatus(sd,SP_UINT); + clif->updatestatus(sd,SP_UDEX); + clif->updatestatus(sd,SP_ULUK); // End Addition - clif_updatestatus(sd,SP_STATUSPOINT); + clif->updatestatus(sd,SP_STATUSPOINT); if( sd->mission_mobid ) { //bugreport:2200 sd->mission_mobid = 0; @@ -6302,7 +6302,7 @@ int pc_resetskill(struct map_session_data* sd, int flag) return 0; if( pc_checkskill(sd, SG_DEVIL) && !pc_nextjobexp(sd) ) - clif_status_load(&sd->bl, SI_DEVIL, 0); //Remove perma blindness due to skill-reset. [Skotlex] + clif->status_change(&sd->bl, SI_DEVIL, 0, 0, 0, 0, 0); //Remove perma blindness due to skill-reset. [Skotlex] i = sd->sc.option; if( i&OPTION_RIDING && pc_checkskill(sd, KN_RIDING) ) i &= ~OPTION_RIDING; @@ -6388,8 +6388,8 @@ int pc_resetskill(struct map_session_data* sd, int flag) if( flag&1 ) { - clif_updatestatus(sd,SP_SKILLPOINT); - clif_skillinfoblock(sd); + clif->updatestatus(sd,SP_SKILLPOINT); + clif->skillinfoblock(sd); status_calc_pc(sd,0); } @@ -6483,7 +6483,7 @@ void pc_respawn(struct map_session_data* sd, clr_type clrtype) pc_setstand(sd); pc_setrestartvalue(sd,3); if( pc_setpos(sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, clrtype) ) - clif_resurrection(&sd->bl, 1); //If warping fails, send a normal stand up packet. + clif->resurrection(&sd->bl, 1); //If warping fails, send a normal stand up packet. } static int pc_respawn_timer(int tid, unsigned int tick, int id, intptr_t data) @@ -6503,8 +6503,8 @@ static int pc_respawn_timer(int tid, unsigned int tick, int id, intptr_t data) *------------------------------------------*/ void pc_damage(struct map_session_data *sd,struct block_list *src,unsigned int hp, unsigned int sp) { - if (sp) clif_updatestatus(sd,SP_SP); - if (hp) clif_updatestatus(sd,SP_HP); + if (sp) clif->updatestatus(sd,SP_SP); + if (hp) clif->updatestatus(sd,SP_HP); else return; if( !src || src == &sd->bl ) @@ -6516,7 +6516,7 @@ void pc_damage(struct map_session_data *sd,struct block_list *src,unsigned int h } if( sd->progressbar.npc_id ) - clif_progressbar_abort(sd); + clif->progressbar_abort(sd); if( sd->status.pet_id > 0 && sd->pd && battle_config.pet_damage_support ) pet_target_check(sd,src,1); @@ -6549,7 +6549,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) pet_set_intimate(pd, pd->pet.intimate - pd->petDB->die); if( pd->pet.intimate < 0 ) pd->pet.intimate = 0; - clif_send_petdata(sd,sd->pd,1,pd->pet.intimate); + clif->send_petdata(sd,sd->pd,1,pd->pet.intimate); } if( sd->pd->target_id ) // Unlock all targets... pet_unlocktarget(sd->pd); @@ -6587,7 +6587,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) if (sd->npc_id) { if (sd->state.using_fake_npc) { - clif_clearunit_single(sd->npc_id, CLR_OUTSIGHT, sd->fd); + clif->clearunit_single(sd->npc_id, CLR_OUTSIGHT, sd->fd); sd->state.using_fake_npc = 0; } if (sd->state.menu_or_input) @@ -6604,7 +6604,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) /* e.g. not killed thru pc_damage */ if( pc_issit(sd) ) { - clif_status_load(&sd->bl,SI_SIT,0); + clif->status_change(&sd->bl, SI_SIT, 0, 0, 0, 0, 0); } pc_setdead(sd); @@ -6633,14 +6633,14 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) (unsigned int)md->level < pc_maxbaselv(sd) && !md->guardian_data && !md->special_state.ai// Guardians/summons should not level. [Skotlex] ) { // monster level up [Valaris] - clif_misceffect(&md->bl,0); + clif->misceffect(&md->bl,0); md->level++; status_calc_mob(md, 0); status_percent_heal(src,10,0); if( battle_config.show_mob_info&4 ) {// update name with new level - clif_charnameack(0, &md->bl); + clif->charnameack(0, &md->bl); } } src = battle->get_master(src); // Maybe Player Summon @@ -6716,7 +6716,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) sd->state.snovice_dead_flag = 1; pc_setstand(sd); status_percent_heal(&sd->bl, 100, 100); - clif_resurrection(&sd->bl, 1); + clif->resurrection(&sd->bl, 1); if(battle_config.pc_invincible_time) pc_setinvincibletimer(sd, battle_config.pc_invincible_time); sc_start(&sd->bl,status_skill2sc(MO_STEELBODY),100,1,skill->get_time(MO_STEELBODY,1)); @@ -6746,7 +6746,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) if (battle_config.pk_mode && src && src->type==BL_PC) base_penalty*=2; sd->status.base_exp -= min(sd->status.base_exp, base_penalty); - clif_updatestatus(sd,SP_BASEEXP); + clif->updatestatus(sd,SP_BASEEXP); } } if(battle_config.death_penalty_job > 0) @@ -6764,7 +6764,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) if (battle_config.pk_mode && src && src->type==BL_PC) base_penalty*=2; sd->status.job_exp -= min(sd->status.job_exp, base_penalty); - clif_updatestatus(sd,SP_JOBEXP); + clif->updatestatus(sd,SP_JOBEXP); } } if(battle_config.zeny_penalty > 0 && !map[sd->bl.m].flag.nozenypenalty) @@ -6866,8 +6866,8 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) } void pc_revive(struct map_session_data *sd,unsigned int hp, unsigned int sp) { - if(hp) clif_updatestatus(sd,SP_HP); - if(sp) clif_updatestatus(sd,SP_SP); + if(hp) clif->updatestatus(sd,SP_HP); + if(sp) clif->updatestatus(sd,SP_SP); pc_setstand(sd); if(battle_config.pc_invincible_time > 0) @@ -7051,10 +7051,10 @@ int pc_setparam(struct map_session_data *sd,int type,int val) } sd->status.base_level = (unsigned int)val; sd->status.base_exp = 0; - // clif_updatestatus(sd, SP_BASELEVEL); // Gets updated at the bottom - clif_updatestatus(sd, SP_NEXTBASEEXP); - clif_updatestatus(sd, SP_STATUSPOINT); - clif_updatestatus(sd, SP_BASEEXP); + // clif->updatestatus(sd, SP_BASELEVEL); // Gets updated at the bottom + clif->updatestatus(sd, SP_NEXTBASEEXP); + clif->updatestatus(sd, SP_STATUSPOINT); + clif->updatestatus(sd, SP_BASEEXP); status_calc_pc(sd, 0); if(sd->status.party_id) { @@ -7065,13 +7065,13 @@ int pc_setparam(struct map_session_data *sd,int type,int val) if ((unsigned int)val >= sd->status.job_level) { if ((unsigned int)val > pc_maxjoblv(sd)) val = pc_maxjoblv(sd); sd->status.skill_point += val - sd->status.job_level; - clif_updatestatus(sd, SP_SKILLPOINT); + clif->updatestatus(sd, SP_SKILLPOINT); } sd->status.job_level = (unsigned int)val; sd->status.job_exp = 0; - // clif_updatestatus(sd, SP_JOBLEVEL); // Gets updated at the bottom - clif_updatestatus(sd, SP_NEXTJOBEXP); - clif_updatestatus(sd, SP_JOBEXP); + // clif->updatestatus(sd, SP_JOBLEVEL); // Gets updated at the bottom + clif->updatestatus(sd, SP_NEXTJOBEXP); + clif->updatestatus(sd, SP_JOBEXP); status_calc_pc(sd, 0); break; case SP_SKILLPOINT: @@ -7116,7 +7116,7 @@ int pc_setparam(struct map_session_data *sd,int type,int val) if( sd->battle_status.max_hp < sd->battle_status.hp ) { sd->battle_status.hp = sd->battle_status.max_hp; - clif_updatestatus(sd, SP_HP); + clif->updatestatus(sd, SP_HP); } break; case SP_SP: @@ -7128,7 +7128,7 @@ int pc_setparam(struct map_session_data *sd,int type,int val) if( sd->battle_status.max_sp < sd->battle_status.sp ) { sd->battle_status.sp = sd->battle_status.max_sp; - clif_updatestatus(sd, SP_SP); + clif->updatestatus(sd, SP_SP); } break; case SP_STR: @@ -7168,26 +7168,26 @@ int pc_setparam(struct map_session_data *sd,int type,int val) ShowError("pc_setparam: Attempted to set unknown parameter '%d'.\n", type); return 0; } - clif_updatestatus(sd,type); + clif->updatestatus(sd,type); return 1; } /*========================================== - * HP/SP Healing. If flag is passed, the heal type is through clif_heal, otherwise update status. + * HP/SP Healing. If flag is passed, the heal type is through clif->heal, otherwise update status. *------------------------------------------*/ void pc_heal(struct map_session_data *sd,unsigned int hp,unsigned int sp, int type) { if (type) { if (hp) - clif_heal(sd->fd,SP_HP,hp); + clif->heal(sd->fd,SP_HP,hp); if (sp) - clif_heal(sd->fd,SP_SP,sp); + clif->heal(sd->fd,SP_SP,sp); } else { if(hp) - clif_updatestatus(sd,SP_HP); + clif->updatestatus(sd,SP_HP); if(sp) - clif_updatestatus(sd,SP_SP); + clif->updatestatus(sd,SP_SP); } return; } @@ -7364,7 +7364,7 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper) sd->status.skill[sd->cloneskill_id].id = 0; sd->status.skill[sd->cloneskill_id].lv = 0; sd->status.skill[sd->cloneskill_id].flag = 0; - clif_deleteskill(sd,sd->cloneskill_id); + clif->deleteskill(sd,sd->cloneskill_id); } sd->cloneskill_id = 0; pc_setglobalreg(sd, "CLONE_SKILL", 0); @@ -7376,7 +7376,7 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper) sd->status.skill[sd->reproduceskill_id].id = 0; sd->status.skill[sd->reproduceskill_id].lv = 0; sd->status.skill[sd->reproduceskill_id].flag = 0; - clif_deleteskill(sd,sd->reproduceskill_id); + clif->deleteskill(sd,sd->reproduceskill_id); } sd->reproduceskill_id = 0; pc_setglobalreg(sd, "REPRODUCE_SKILL",0); @@ -7409,15 +7409,15 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper) sd->status.base_level = pc_maxbaselv(sd); sd->status.base_exp=0; pc_resetstate(sd); - clif_updatestatus(sd,SP_STATUSPOINT); - clif_updatestatus(sd,SP_BASELEVEL); - clif_updatestatus(sd,SP_BASEEXP); - clif_updatestatus(sd,SP_NEXTBASEEXP); + clif->updatestatus(sd,SP_STATUSPOINT); + clif->updatestatus(sd,SP_BASELEVEL); + clif->updatestatus(sd,SP_BASEEXP); + clif->updatestatus(sd,SP_NEXTBASEEXP); } - clif_updatestatus(sd,SP_JOBLEVEL); - clif_updatestatus(sd,SP_JOBEXP); - clif_updatestatus(sd,SP_NEXTJOBEXP); + clif->updatestatus(sd,SP_JOBLEVEL); + clif->updatestatus(sd,SP_JOBEXP); + clif->updatestatus(sd,SP_NEXTJOBEXP); for(i=0;i<EQI_MAX;i++) { if(sd->equip_index[i] >= 0) @@ -7431,13 +7431,13 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper) pc_disguise(sd, 0); status_set_viewdata(&sd->bl, job); - clif_changelook(&sd->bl,LOOK_BASE,sd->vd.class_); // move sprite update to prevent client crashes with incompatible equipment [Valaris] + clif->changelook(&sd->bl,LOOK_BASE,sd->vd.class_); // move sprite update to prevent client crashes with incompatible equipment [Valaris] if(sd->vd.cloth_color) - clif_changelook(&sd->bl,LOOK_CLOTHES_COLOR,sd->vd.cloth_color); + clif->changelook(&sd->bl,LOOK_CLOTHES_COLOR,sd->vd.cloth_color); //Update skill tree. pc_calc_skilltree(sd); - clif_skillinfoblock(sd); + clif->skillinfoblock(sd); if (sd->ed) elemental_delete(sd->ed, 0); @@ -7474,7 +7474,7 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper) merc_hom_vaporize(sd, 0); if(sd->status.manner < 0) - clif_changestatus(sd,SP_MANNER,sd->status.manner); + clif->changestatus(sd,SP_MANNER,sd->status.manner); status_calc_pc(sd,0); pc_checkallowskill(sd); @@ -7506,12 +7506,12 @@ int pc_equiplookall(struct map_session_data *sd) { nullpo_ret(sd); - clif_changelook(&sd->bl,LOOK_WEAPON,0); - clif_changelook(&sd->bl,LOOK_SHOES,0); - clif_changelook(&sd->bl,LOOK_HEAD_BOTTOM,sd->status.head_bottom); - clif_changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_top); - clif_changelook(&sd->bl,LOOK_HEAD_MID,sd->status.head_mid); - clif_changelook(&sd->bl,LOOK_ROBE, sd->status.robe); + clif->changelook(&sd->bl,LOOK_WEAPON,0); + clif->changelook(&sd->bl,LOOK_SHOES,0); + clif->changelook(&sd->bl,LOOK_HEAD_BOTTOM,sd->status.head_bottom); + clif->changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_top); + clif->changelook(&sd->bl,LOOK_HEAD_MID,sd->status.head_mid); + clif->changelook(&sd->bl,LOOK_ROBE, sd->status.robe); return 0; } @@ -7570,7 +7570,7 @@ int pc_changelook(struct map_session_data *sd,int type,int val) sd->status.robe = val; break; } - clif_changelook(&sd->bl,type,val); + clif->changelook(&sd->bl,type,val); return 0; } @@ -7585,52 +7585,52 @@ int pc_setoption(struct map_session_data *sd,int type) //Option has to be changed client-side before the class sprite or it won't always work (eg: Wedding sprite) [Skotlex] sd->sc.option=type; - clif_changeoption(&sd->bl); + clif->changeoption(&sd->bl); if( (type&OPTION_RIDING && !(p_type&OPTION_RIDING)) || (type&OPTION_DRAGON && !(p_type&OPTION_DRAGON) && pc_checkskill(sd,RK_DRAGONTRAINING) > 0) ) { // Mounting - clif_status_load(&sd->bl,SI_RIDING,1); + clif->status_change(&sd->bl, SI_RIDING, 1, 0, 0, 0, 0); status_calc_pc(sd,0); } else if( (!(type&OPTION_RIDING) && p_type&OPTION_RIDING) || (!(type&OPTION_DRAGON) && p_type&OPTION_DRAGON && pc_checkskill(sd,RK_DRAGONTRAINING) > 0) ) { // Dismount - clif_status_load(&sd->bl,SI_RIDING,0); + clif->status_change(&sd->bl, SI_RIDING, 0, 0, 0, 0, 0); status_calc_pc(sd,0); } #ifndef NEW_CARTS if( type&OPTION_CART && !( p_type&OPTION_CART ) ) { //Cart On - clif_cartlist(sd); - clif_updatestatus(sd, SP_CARTINFO); + clif->cartlist(sd); + clif->updatestatus(sd, SP_CARTINFO); if(pc_checkskill(sd, MC_PUSHCART) < 10) status_calc_pc(sd,0); //Apply speed penalty. } else if( !( type&OPTION_CART ) && p_type&OPTION_CART ){ //Cart Off - clif_clearcart(sd->fd); + clif->clearcart(sd->fd); if(pc_checkskill(sd, MC_PUSHCART) < 10) status_calc_pc(sd,0); //Remove speed penalty. } #endif if (type&OPTION_MOUNTING && !(p_type&OPTION_MOUNTING) ) { - clif_status_load_notick(&sd->bl,SI_ALL_RIDING,2,1,0,0); + clif->sc_notick(&sd->bl,SI_ALL_RIDING,2,1,0,0); status_calc_pc(sd,0); } else if (!(type&OPTION_MOUNTING) && p_type&OPTION_MOUNTING) { - clif_status_load_notick(&sd->bl,SI_ALL_RIDING,0,0,0,0); + clif->sc_notick(&sd->bl,SI_ALL_RIDING,0,0,0,0); status_calc_pc(sd,0); } if (type&OPTION_FALCON && !(p_type&OPTION_FALCON)) //Falcon ON - clif_status_load(&sd->bl,SI_FALCON,1); + clif->status_change(&sd->bl, SI_FALCON, 1, 0, 0, 0, 0); else if (!(type&OPTION_FALCON) && p_type&OPTION_FALCON) //Falcon OFF - clif_status_load(&sd->bl,SI_FALCON,0); + clif->status_change(&sd->bl, SI_FALCON, 0, 0, 0, 0, 0); if( (sd->class_&MAPID_THIRDMASK) == MAPID_RANGER ) { if( type&OPTION_WUGRIDER && !(p_type&OPTION_WUGRIDER) ) { // Mounting - clif_status_load(&sd->bl,SI_WUGRIDER,1); + clif->status_change(&sd->bl, SI_WUGRIDER, 1, 0, 0, 0, 0); status_calc_pc(sd,0); } else if( !(type&OPTION_WUGRIDER) && p_type&OPTION_WUGRIDER ) { // Dismount - clif_status_load(&sd->bl,SI_WUGRIDER,0); + clif->status_change(&sd->bl, SI_WUGRIDER, 0, 0, 0, 0, 0); status_calc_pc(sd,0); } } @@ -7683,10 +7683,10 @@ int pc_setoption(struct map_session_data *sd,int type) } pc_stop_attack(sd); //Stop attacking on new view change (to prevent wedding/santa attacks. - clif_changelook(&sd->bl,LOOK_BASE,new_look); + clif->changelook(&sd->bl,LOOK_BASE,new_look); if (sd->vd.cloth_color) - clif_changelook(&sd->bl,LOOK_CLOTHES_COLOR,sd->vd.cloth_color); - clif_skillinfoblock(sd); // Skill list needs to be updated after base change. + clif->changelook(&sd->bl,LOOK_CLOTHES_COLOR,sd->vd.cloth_color); + clif->skillinfoblock(sd); // Skill list needs to be updated after base change. return 0; } @@ -7717,14 +7717,14 @@ int pc_setcart(struct map_session_data *sd,int type) { if( !sd->sc.data[SC_PUSH_CART] ) return 0; status_change_end(&sd->bl,SC_PUSH_CART,INVALID_TIMER); - clif_clearcart(sd->fd); + clif->clearcart(sd->fd); break; default:/* everything else is an allowed ID so we can move on */ if( !sd->sc.data[SC_PUSH_CART] ) /* first time, so fill cart data */ - clif_cartlist(sd); - clif_updatestatus(sd, SP_CARTINFO); + clif->cartlist(sd); + clif->updatestatus(sd, SP_CARTINFO); sc_start(&sd->bl, SC_PUSH_CART, 100, type, 0); - clif_status_load_notick(&sd->bl, SI_ON_PUSH_CART, 2 , type, 0, 0); + clif->sc_notick(&sd->bl, SI_ON_PUSH_CART, 2 , type, 0, 0); if( sd->sc.data[SC_PUSH_CART] )/* forcefully update */ sd->sc.data[SC_PUSH_CART]->val1 = type; break; @@ -8416,13 +8416,13 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos) nullpo_ret(sd); if( n < 0 || n >= MAX_INVENTORY ) { - clif_equipitemack(sd,0,0,0); + clif->equipitemack(sd,0,0,0); return 0; } if( DIFF_TICK(sd->canequip_tick,gettick()) > 0 ) { - clif_equipitemack(sd,n,0,0); + clif->equipitemack(sd,n,0,0); return 0; } @@ -8433,13 +8433,13 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos) ShowInfo("equip %d(%d) %x:%x\n",sd->status.inventory[n].nameid,n,id?id->equip:0,req_pos); if(!pc_isequip(sd,n) || !(pos&req_pos) || sd->status.inventory[n].equip != 0 || sd->status.inventory[n].attribute==1 ) { // [Valaris] // FIXME: pc_isequip: equip level failure uses 2 instead of 0 - clif_equipitemack(sd,n,0,0); // fail + clif->equipitemack(sd,n,0,0); // fail return 0; } if (sd->sc.data[SC_BERSERK] || sd->sc.data[SC_SATURDAYNIGHTFEVER] || sd->sc.data[SC__BLOODYLUST]) { - clif_equipitemack(sd,n,0,0); // fail + clif->equipitemack(sd,n,0,0); // fail return 0; } @@ -8475,11 +8475,11 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos) } if(pos==EQP_AMMO){ - clif_arrowequip(sd,n); - clif_arrow_fail(sd,3); + clif->arrowequip(sd,n); + clif->arrow_fail(sd,3); } else - clif_equipitemack(sd,n,pos,1); + clif->equipitemack(sd,n,pos,1); sd->status.inventory[n].equip=pos; @@ -8489,7 +8489,7 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos) else sd->weapontype1 = 0; pc_calcweapontype(sd); - clif_changelook(&sd->bl,LOOK_WEAPON,sd->status.weapon); + clif->changelook(&sd->bl,LOOK_WEAPON,sd->status.weapon); } if(pos & EQP_HAND_L) { if(id) { @@ -8506,7 +8506,7 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos) else sd->status.shield = sd->weapontype2 = 0; pc_calcweapontype(sd); - clif_changelook(&sd->bl,LOOK_SHIELD,sd->status.shield); + clif->changelook(&sd->bl,LOOK_SHIELD,sd->status.shield); } //Added check to prevent sending the same look on multiple slots -> //causes client to redraw item on top of itself. (suggested by Lupus) @@ -8515,54 +8515,54 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos) sd->status.head_bottom = id->look; else sd->status.head_bottom = 0; - clif_changelook(&sd->bl,LOOK_HEAD_BOTTOM,sd->status.head_bottom); + clif->changelook(&sd->bl,LOOK_HEAD_BOTTOM,sd->status.head_bottom); } if(pos & EQP_HEAD_TOP && pc_checkequip(sd,EQP_COSTUME_HEAD_TOP) == -1) { if(id) sd->status.head_top = id->look; else sd->status.head_top = 0; - clif_changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_top); + clif->changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_top); } if(pos & EQP_HEAD_MID && pc_checkequip(sd,EQP_COSTUME_HEAD_MID) == -1) { if(id && !(pos&EQP_HEAD_TOP)) sd->status.head_mid = id->look; else sd->status.head_mid = 0; - clif_changelook(&sd->bl,LOOK_HEAD_MID,sd->status.head_mid); + clif->changelook(&sd->bl,LOOK_HEAD_MID,sd->status.head_mid); } if(pos & EQP_COSTUME_HEAD_TOP) { if(id){ sd->status.head_top = id->look; } else sd->status.head_top = 0; - clif_changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_top); + clif->changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_top); } if(pos & EQP_COSTUME_HEAD_MID) { if(id && !(pos&EQP_HEAD_TOP)){ sd->status.head_mid = id->look; } else sd->status.head_mid = 0; - clif_changelook(&sd->bl,LOOK_HEAD_MID,sd->status.head_mid); + clif->changelook(&sd->bl,LOOK_HEAD_MID,sd->status.head_mid); } if(pos & EQP_COSTUME_HEAD_LOW) { if(id && !(pos&(EQP_HEAD_TOP|EQP_HEAD_MID))){ sd->status.head_bottom = id->look; } else sd->status.head_bottom = 0; - clif_changelook(&sd->bl,LOOK_HEAD_BOTTOM,sd->status.head_bottom); + clif->changelook(&sd->bl,LOOK_HEAD_BOTTOM,sd->status.head_bottom); } if(pos & EQP_SHOES) - clif_changelook(&sd->bl,LOOK_SHOES,0); + clif->changelook(&sd->bl,LOOK_SHOES,0); if( pos&EQP_GARMENT ) { sd->status.robe = id ? id->look : 0; - clif_changelook(&sd->bl, LOOK_ROBE, sd->status.robe); + clif->changelook(&sd->bl, LOOK_ROBE, sd->status.robe); } if(pos & EQP_COSTUME_GARMENT) { sd->status.robe = id ? id->look : 0; - clif_changelook(&sd->bl,LOOK_ROBE,sd->status.robe); + clif->changelook(&sd->bl,LOOK_ROBE,sd->status.robe); } @@ -8590,7 +8590,7 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos) status_calc_pc(sd,0); if (flag) //Update skill data - clif_skillinfoblock(sd); + clif->skillinfoblock(sd); //OnEquip script [Skotlex] if (id) { @@ -8628,20 +8628,20 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag) { nullpo_ret(sd); if( n < 0 || n >= MAX_INVENTORY ) { - clif_unequipitemack(sd,0,0,0); + clif->unequipitemack(sd,0,0,0); return 0; } // if player is berserk then cannot unequip if (!(flag & 2) && sd->sc.count && (sd->sc.data[SC_BERSERK] || sd->sc.data[SC_SATURDAYNIGHTFEVER] || sd->sc.data[SC__BLOODYLUST])) { - clif_unequipitemack(sd,n,0,0); + clif->unequipitemack(sd,n,0,0); return 0; } if( !(flag&2) && sd->sc.count && sd->sc.data[SC_KYOUGAKU] ) { - clif_unequipitemack(sd,n,0,0); + clif->unequipitemack(sd,n,0,0); return 0; } @@ -8649,7 +8649,7 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag) { ShowInfo("unequip %d %x:%x\n",n,pc_equippoint(sd,n),sd->status.inventory[n].equip); if(!sd->status.inventory[n].equip){ //Nothing to unequip - clif_unequipitemack(sd,n,0,0); + clif->unequipitemack(sd,n,0,0); return 0; } for(i=0;i<EQI_MAX;i++) { @@ -8661,57 +8661,57 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag) { sd->weapontype1 = 0; sd->status.weapon = sd->weapontype2; pc_calcweapontype(sd); - clif_changelook(&sd->bl,LOOK_WEAPON,sd->status.weapon); + clif->changelook(&sd->bl,LOOK_WEAPON,sd->status.weapon); if( !battle_config.dancing_weaponswitch_fix ) status_change_end(&sd->bl, SC_DANCING, INVALID_TIMER); // Unequipping => stop dancing. } if(sd->status.inventory[n].equip & EQP_HAND_L) { sd->status.shield = sd->weapontype2 = 0; pc_calcweapontype(sd); - clif_changelook(&sd->bl,LOOK_SHIELD,sd->status.shield); + clif->changelook(&sd->bl,LOOK_SHIELD,sd->status.shield); } if(sd->status.inventory[n].equip & EQP_HEAD_LOW && pc_checkequip(sd,EQP_COSTUME_HEAD_LOW) == -1 ) { sd->status.head_bottom = 0; - clif_changelook(&sd->bl,LOOK_HEAD_BOTTOM,sd->status.head_bottom); + clif->changelook(&sd->bl,LOOK_HEAD_BOTTOM,sd->status.head_bottom); } if(sd->status.inventory[n].equip & EQP_HEAD_TOP && pc_checkequip(sd,EQP_COSTUME_HEAD_TOP) == -1 ) { sd->status.head_top = 0; - clif_changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_top); + clif->changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_top); } if(sd->status.inventory[n].equip & EQP_HEAD_MID && pc_checkequip(sd,EQP_COSTUME_HEAD_MID) == -1 ) { sd->status.head_mid = 0; - clif_changelook(&sd->bl,LOOK_HEAD_MID,sd->status.head_mid); + clif->changelook(&sd->bl,LOOK_HEAD_MID,sd->status.head_mid); } if(sd->status.inventory[n].equip & EQP_COSTUME_HEAD_TOP) { sd->status.head_top = ( pc_checkequip(sd,EQP_HEAD_TOP) >= 0 ) ? sd->inventory_data[pc_checkequip(sd,EQP_HEAD_TOP)]->look : 0; - clif_changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_top); + clif->changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_top); } if(sd->status.inventory[n].equip & EQP_COSTUME_HEAD_MID) { sd->status.head_mid = ( pc_checkequip(sd,EQP_HEAD_MID) >= 0 ) ? sd->inventory_data[pc_checkequip(sd,EQP_HEAD_MID)]->look : 0; - clif_changelook(&sd->bl,LOOK_HEAD_MID,sd->status.head_mid); + clif->changelook(&sd->bl,LOOK_HEAD_MID,sd->status.head_mid); } if(sd->status.inventory[n].equip & EQP_COSTUME_HEAD_LOW) { sd->status.head_bottom = ( pc_checkequip(sd,EQP_HEAD_LOW) >= 0 ) ? sd->inventory_data[pc_checkequip(sd,EQP_HEAD_LOW)]->look : 0; - clif_changelook(&sd->bl,LOOK_HEAD_BOTTOM,sd->status.head_bottom); + clif->changelook(&sd->bl,LOOK_HEAD_BOTTOM,sd->status.head_bottom); } if(sd->status.inventory[n].equip & EQP_SHOES) - clif_changelook(&sd->bl,LOOK_SHOES,0); + clif->changelook(&sd->bl,LOOK_SHOES,0); if( sd->status.inventory[n].equip&EQP_GARMENT && pc_checkequip(sd,EQP_COSTUME_GARMENT) == -1 ) { sd->status.robe = 0; - clif_changelook(&sd->bl, LOOK_ROBE, 0); + clif->changelook(&sd->bl, LOOK_ROBE, 0); } if(sd->status.inventory[n].equip & EQP_COSTUME_GARMENT) { sd->status.robe = ( pc_checkequip(sd,EQP_GARMENT) >= 0 ) ? sd->inventory_data[pc_checkequip(sd,EQP_GARMENT)]->look : 0; - clif_changelook(&sd->bl,LOOK_ROBE,sd->status.robe); + clif->changelook(&sd->bl,LOOK_ROBE,sd->status.robe); } - clif_unequipitemack(sd,n,sd->status.inventory[n].equip,1); + clif->unequipitemack(sd,n,sd->status.inventory[n].equip,1); if((sd->status.inventory[n].equip & EQP_ARMS) && sd->weapontype1 == 0 && sd->weapontype2 == 0 && (!sd->sc.data[SC_SEVENWIND] || sd->sc.data[SC_ASPERSIO])) //Check for seven wind (but not level seven!) @@ -8873,7 +8873,7 @@ int pc_calc_pvprank(struct map_session_data *sd) sd->pvp_rank=1; map_foreachinmap(pc_calc_pvprank_sub,sd->bl.m,BL_PC,sd); if(old!=sd->pvp_rank || sd->pvp_lastusers!=m->users_pvp) - clif_pvpset(sd,sd->pvp_rank,sd->pvp_lastusers=m->users_pvp,0); + clif->pvpset(sd,sd->pvp_rank,sd->pvp_lastusers=m->users_pvp,0); return sd->pvp_rank; } /*========================================== @@ -8966,8 +8966,8 @@ int pc_divorce(struct map_session_data *sd) pc_delitem(p_sd, i, 1, 0, 0, LOG_TYPE_OTHER); } - clif_divorced(sd, p_sd->status.name); - clif_divorced(p_sd, sd->status.name); + clif->divorced(sd, p_sd->status.name); + clif->divorced(p_sd, sd->status.name); return 0; } @@ -9142,9 +9142,8 @@ int pc_autosave(int tid, unsigned int tick, int id, intptr_t data) static int pc_daynight_timer_sub(struct map_session_data *sd,va_list ap) { - if (sd->state.night != night_flag && map[sd->bl.m].flag.nightenabled) - { //Night/day state does not match. - clif_status_load(&sd->bl, SI_NIGHT, night_flag); //New night effect by dynamix [Skotlex] + if (sd->state.night != night_flag && map[sd->bl.m].flag.nightenabled) { //Night/day state does not match. + clif->status_change(&sd->bl, SI_NIGHT, night_flag, 0, 0, 0, 0); //New night effect by dynamix [Skotlex] sd->state.night = night_flag; return 1; } @@ -9196,7 +9195,7 @@ void pc_setstand(struct map_session_data *sd){ nullpo_retv(sd); status_change_end(&sd->bl, SC_TENSIONRELAX, INVALID_TIMER); - clif_status_load(&sd->bl,SI_SIT,0); + clif->status_change(&sd->bl, SI_SIT, 0, 0, 0, 0, 0); //Reset sitting tick. sd->ssregen.tick.hp = sd->ssregen.tick.sp = 0; sd->state.dead_sit = sd->vd.dead_sit = 0; @@ -9289,7 +9288,7 @@ static int pc_talisman_timer(int tid, unsigned int tick, int id, intptr_t data) memmove(sd->talisman_timer[type]+i, sd->talisman_timer[type]+i+1, (sd->talisman[type]-i)*sizeof(int)); sd->talisman_timer[type][sd->talisman[type]] = INVALID_TIMER; - clif_talisman(sd, type); + clif->talisman(sd, type); return 0; } @@ -9322,7 +9321,7 @@ int pc_add_talisman(struct map_session_data *sd,int interval,int max,int type) sd->talisman_timer[type][i] = tid; sd->talisman[type]++; - clif_talisman(sd, type); + clif->talisman(sd, type); return 0; } @@ -9356,7 +9355,7 @@ int pc_del_talisman(struct map_session_data *sd,int count,int type) sd->talisman_timer[type][i] = INVALID_TIMER; } - clif_talisman(sd, type); + clif->talisman(sd, type); return 0; } #if defined(RENEWAL_DROP) || defined(RENEWAL_EXP) |