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authorcelest <celest@54d463be-8e91-2dee-dedb-b68131a5f0ec>2004-11-18 05:42:45 +0000
committercelest <celest@54d463be-8e91-2dee-dedb-b68131a5f0ec>2004-11-18 05:42:45 +0000
commite26e3b2570fdf836a8c6c556c711bb6a81c3ecf0 (patch)
treeadd69d2928118542584007ba0c002e4997950ee5 /src/map/pc.c
parentdb5a0ba6de24da584349db3c53648a39d50fb63c (diff)
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Updated Cloaking, Endure, fixed bug with monster npc's
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/athena@244 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/pc.c')
-rw-r--r--src/map/pc.c39
1 files changed, 23 insertions, 16 deletions
diff --git a/src/map/pc.c b/src/map/pc.c
index 8f126e101..863f48ce1 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -603,7 +603,7 @@ int pc_breakweapon(struct map_session_data *sd)
if(sd->status.inventory[i].equip && sd->status.inventory[i].equip & 0x0002 && !sd->status.inventory[i].attribute==1){
item=sd->inventory_data[i];
sd->status.inventory[i].attribute=1;
- pc_unequipitem(sd,i,0);
+ pc_unequipitem(sd,i,0,BF_NORMAL);
sprintf(output, "%s has broken.",item->jname);
clif_emotion(&sd->bl,23);
clif_displaymessage(sd->fd, output);
@@ -635,7 +635,7 @@ int pc_breakarmor(struct map_session_data *sd)
if(sd->status.inventory[i].equip && sd->status.inventory[i].equip & 0x0010 && !sd->status.inventory[i].attribute==1){
item=sd->inventory_data[i];
sd->status.inventory[i].attribute=1;
- pc_unequipitem(sd,i,0);
+ pc_unequipitem(sd,i,0,BF_NORMAL);
sprintf(output, "%s has broken.",item->jname);
clif_emotion(&sd->bl,23);
clif_displaymessage(sd->fd, output);
@@ -1443,10 +1443,13 @@ int pc_calcstatus(struct map_session_data* sd,int first)
}
if(sd->sc_data[SC_DECREASEAGI].timer!=-1) // 速度減少(agiはbattle.cで)
sd->speed = sd->speed *125/100;
- if(sd->sc_data[SC_CLOAKING].timer!=-1)
- sd->speed = (sd->speed*(76+(sd->sc_data[SC_INCREASEAGI].val1*3)))/100;
+ if(sd->sc_data[SC_CLOAKING].timer!=-1) {
+ sd->critical_rate += 100; // critical increases
+ sd->speed = sd->speed * (sd->sc_data[SC_CLOAKING].val3-sd->sc_data[SC_CLOAKING].val1*3) /100;
+ }
+ //sd->speed = (sd->speed*(76+(sd->sc_data[SC_INCREASEAGI].val1*3)))/100;
if(sd->sc_data[SC_CHASEWALK].timer!=-1)
- sd->speed = sd->speed*(135-sd->sc_data[SC_CHASEWALK].val1*5)/100; // slow down by chasewalk
+ sd->speed = sd->speed * sd->sc_data[SC_CHASEWALK].val3 /100; // slow down by chasewalk
if(sd->sc_data[SC_BLESSING].timer!=-1){ // ブレッシング
sd->paramb[0]+= sd->sc_data[SC_BLESSING].val1;
sd->paramb[3]+= sd->sc_data[SC_BLESSING].val1;
@@ -2946,7 +2949,7 @@ int pc_delitem(struct map_session_data *sd,int n,int amount,int type)
sd->weight -= sd->inventory_data[n]->weight*amount ;
if(sd->status.inventory[n].amount<=0){
if(sd->status.inventory[n].equip)
- pc_unequipitem(sd,n,0);
+ pc_unequipitem(sd,n,0,BF_NORMAL);
memset(&sd->status.inventory[n],0,sizeof(sd->status.inventory[0]));
sd->inventory_data[n] = NULL;
}
@@ -4129,7 +4132,8 @@ int pc_attack_timer(int tid,unsigned int tick,int id,int data)
if(sd->bl.m != bl->m || pc_isdead(sd))
return 0;
- if( sd->opt1>0 || sd->status.option&2 || sd->status.option&16388) // 異常などで攻撃できない
+ //if( sd->opt1>0 || sd->status.option&2 || sd->status.option&16388) // 異常などで攻撃できない
+ if( sd->opt1>0 || sd->status.option&2 || sd->status.option&16384) // 異常などで攻撃できない
return 0;
if(sd->sc_data[SC_AUTOCOUNTER].timer != -1)
@@ -4137,7 +4141,8 @@ int pc_attack_timer(int tid,unsigned int tick,int id,int data)
if(sd->sc_data[SC_BLADESTOP].timer != -1)
return 0;
- if((opt = battle_get_option(bl)) != NULL && *opt&0x46)
+ //if((opt = battle_get_option(bl)) != NULL && *opt&0x46)
+ if((opt = battle_get_option(bl)) != NULL && *opt&0x42)
return 0;
if(((sc_data = battle_get_sc_data(bl)) != NULL && sc_data[SC_TRICKDEAD].timer != -1) ||
((sc_data = battle_get_sc_data(bl)) != NULL && sc_data[SC_BASILICA].timer != -1 ))
@@ -4178,6 +4183,7 @@ int pc_attack_timer(int tid,unsigned int tick,int id,int data)
map_freeblock_lock();
pc_stop_walking(sd,0);
sd->attacktarget_lv = battle_weapon_attack(&sd->bl,bl,tick,0);
+ // &2 = ? - Celest
if(!(battle_config.pc_cloak_check_type&2) && sd->sc_data[SC_CLOAKING].timer != -1)
skill_status_change_end(&sd->bl,SC_CLOAKING,-1);
if(sd->status.pet_id > 0 && sd->pd && sd->petDB && battle_config.pet_attack_support)
@@ -4221,7 +4227,8 @@ int pc_attack(struct map_session_data *sd,int target_id,int type)
return 1;
if(bl->type==BL_NPC) { // monster npcs [Valaris]
- npc_click(sd,RFIFOL(sd->fd,2));
+ //npc_click(sd,RFIFOL(sd->fd,2));
+ npc_click(sd,target_id); // submitted by leinsirk10 [Celest]
return 0;
}
@@ -4859,7 +4866,7 @@ int pc_resetlvl(struct map_session_data* sd,int type)
for(i=0;i<11;i++) { // unequip items that can't be equipped by base 1 [Valaris]
if(sd->equip_index[i] >= 0)
if(!pc_isequip(sd,sd->equip_index[i]))
- pc_unequipitem(sd,sd->equip_index[i],1);
+ pc_unequipitem(sd,sd->equip_index[i],1,BF_NORMAL);
}
clif_skillinfoblock(sd);
@@ -5125,7 +5132,7 @@ int pc_damage(struct block_list *src,struct map_session_data *sd,int damage)
int n = eq_n[rand()%eq_num];//該当アイテムの中からランダム
if(rand()%10000 < per){
if(sd->status.inventory[n].equip)
- pc_unequipitem(sd,n,0);
+ pc_unequipitem(sd,n,0,BF_NORMAL);
pc_dropitem(sd,n,1);
}
}
@@ -5138,7 +5145,7 @@ int pc_damage(struct block_list *src,struct map_session_data *sd,int damage)
|| (type == 2 && sd->status.inventory[i].equip)
|| type == 3) ){
if(sd->status.inventory[i].equip)
- pc_unequipitem(sd,i,0);
+ pc_unequipitem(sd,i,0,BF_NORMAL);
pc_dropitem(sd,i,1);
break;
}
@@ -5634,7 +5641,7 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper)
for(i=0;i<11;i++) {
if(sd->equip_index[i] >= 0)
if(!pc_isequip(sd,sd->equip_index[i]))
- pc_unequipitem(sd,sd->equip_index[i],1); // 装備外し
+ pc_unequipitem(sd,sd->equip_index[i],1,BF_NORMAL); // 装備外し
}
clif_changelook(&sd->bl,LOOK_BASE,sd->view_class); // move sprite update to prevent client crashes with incompatible equipment [Valaris]
@@ -6271,7 +6278,7 @@ int pc_equipitem(struct map_session_data *sd,int n,int pos)
arrow=pc_search_inventory(sd,pc_checkequip(sd,9)); // Added by RoVeRT
for(i=0;i<11;i++) {
if(sd->equip_index[i] >= 0 && sd->status.inventory[sd->equip_index[i]].equip&pos) {
- pc_unequipitem(sd,sd->equip_index[i],1);
+ pc_unequipitem(sd,sd->equip_index[i],1,BF_NORMAL);
}
}
// 弓矢装備
@@ -6367,13 +6374,13 @@ int pc_equipitem(struct map_session_data *sd,int n,int pos)
* 装 備した物を外す
*------------------------------------------
*/
-int pc_unequipitem(struct map_session_data *sd,int n,int type)
+int pc_unequipitem(struct map_session_data *sd,int n,int type, int flag)
{
nullpo_retr(0, sd);
// -- moonsoul (if player is berserk then cannot unequip)
//
- if(sd->sc_data[SC_BERSERK].timer!=-1){
+ if(!flag && sd->sc_data[SC_BERSERK].timer!=-1){
clif_unequipitemack(sd,n,0,0);
return 0;
}