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authorshennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-02-09 03:27:59 +0000
committershennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-02-09 03:27:59 +0000
commit33af82efa149ada28596fa6b815cc66605577b98 (patch)
tree1b17b374c0f4f0a4f2438633c2ad6e7f9b809d90 /src/map/pc.c
parent2685644efe22ad7b250d1c3de02141993f287d38 (diff)
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Added minor autolootitem code improvement. saves from scenarios like:
Kill a monsters on a aoe, with 10 drops looking up a empty autolootitem array -- 100 times ? -- (10 per loot with AUTOLOOITEM_SIZE as 10). git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15556 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/pc.c')
-rw-r--r--src/map/pc.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/map/pc.c b/src/map/pc.c
index 0d0ebe4bf..22f165374 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -8249,6 +8249,8 @@ void pc_overheat(struct map_session_data *sd, int val) {
bool pc_isautolooting(struct map_session_data *sd, int nameid)
{
int i;
+ if( !sd->state.autolooting )
+ return false;
ARR_FIND(0, AUTOLOOTITEM_SIZE, i, sd->state.autolootid[i] == nameid);
return (i != AUTOLOOTITEM_SIZE);
}