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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-02-21 00:13:56 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-02-21 00:13:56 +0000 |
commit | fd665092bbcd4be32f9d8319ffbb4aad30b40d08 (patch) | |
tree | 96fbf399d2704c89a5254a91994dd07a40fdfe39 /src/map/pc.c | |
parent | 5870b45487fde3bc3fef54062aab5fcce4ce39ca (diff) | |
download | hercules-fd665092bbcd4be32f9d8319ffbb4aad30b40d08.tar.gz hercules-fd665092bbcd4be32f9d8319ffbb4aad30b40d08.tar.bz2 hercules-fd665092bbcd4be32f9d8319ffbb4aad30b40d08.tar.xz hercules-fd665092bbcd4be32f9d8319ffbb4aad30b40d08.zip |
- Fixed new guilds displaying online-connect member count at 0 rather than 1, and the guild master not knowing it is one (eg: it cannot edit the guild notice of a newly created guild until relogging).
- Fixed acc_reg2 parsing screwing up the char_id and subtracting 2 from it rather than passing it as it is.
- Extended the auth_node/auth_db system in chrif.c to handle log in/out and mapserver-change procedures. This way players are not in the main dbs when they are not "active", which blocks potential invalid accesses to them.
- Replaced states auth, waiting_disconnect and finalsave with active.
- Cleaned some the party/guild login and creation procedures, removed the party_sent/guild_sent states.
- Removed a redundant guild_check_member call which is beyond not-needed and into the realm of wasting resources.
- clif_parse will no longer process packets from !sd->state.active players, this also makes checking for finalsave uneccessary (since players re already removed from the maps and dbs by this point, so you can't access them in any other way)
- Separated the roles of unit_free and map_quit, the former will handle cleaning structures from the player so it can be free'd safely, while the latter performs additional routines which are unique to characters logging out normally (map-server changes will invoke unit_free and bypass map_quit).
- Removed pc_isplaying, quit_db, map_knowsaccount, MAPIT_PCISPLAYING among other functions/defines which are no longer needed due to the new login scheme.
- Cleand up a bit some code in the clif_send(_sub) functions.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12223 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/pc.c')
-rw-r--r-- | src/map/pc.c | 171 |
1 files changed, 49 insertions, 122 deletions
diff --git a/src/map/pc.c b/src/map/pc.c index f76df3d0b..d1bb81c3e 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -333,9 +333,6 @@ int pc_makesavestatus(struct map_session_data *sd) { nullpo_retr(0, sd); - if (sd->state.finalsave) - return 0; //Nothing to change. - if(!battle_config.save_clothcolor) sd->status.clothes_color=0; @@ -392,10 +389,9 @@ int pc_setnewpc(struct map_session_data *sd, int account_id, int char_id, int lo sd->login_id1 = login_id1; sd->login_id2 = 0; // at this point, we can not know the value :( sd->client_tick = client_tick; - sd->state.auth = 0; + sd->state.active = 0; //to be set to 1 after player is fully authed and loaded. sd->bl.type = BL_PC; sd->canlog_tick = gettick(); - sd->state.waitingdisconnect = 0; //Required to prevent homunculus copuing a base speed of 0. sd->battle_status.speed = sd->base_status.speed = DEFAULT_WALK_SPEED; return 0; @@ -607,35 +603,17 @@ int pc_isequip(struct map_session_data *sd,int n) * session idに問題無し * char鯖から送られてきたステ?タスを設定 *------------------------------------------*/ -int pc_authok(struct map_session_data *sd, int login_id2, time_t connect_until_time, struct mmo_charstatus *st) +bool pc_authok(struct map_session_data *sd, int login_id2, time_t connect_until_time, struct mmo_charstatus *st) { - TBL_PC* old_sd; int i; unsigned long tick = gettick(); - if (sd->state.auth) //Temporary debug. [Skotlex] - { - ShowDebug("pc_authok: Received auth ok for already authorized client (account id %d)!\n", sd->bl.id); - return 1; - } - sd->login_id2 = login_id2; memcpy(&sd->status, st, sizeof(*st)); if (st->sex != sd->status.sex) { clif_authfail_fd(sd->fd, 0); - return 1; - } - - if( (old_sd=map_id2sd(st->account_id)) != NULL ){ - if (old_sd->state.finalsave || !old_sd->state.auth) - ; //Previous player is not done loading/quiting, No need to kick. - else if (old_sd->fd) - clif_authfail_fd(old_sd->fd, 2); // same id - else - map_quit(old_sd); - clif_authfail_fd(sd->fd, 8); // still recognizes last connection - return 1; + return false; } //Set the map-server used job id. [Skotlex] @@ -673,9 +651,6 @@ int pc_authok(struct map_session_data *sd, int login_id2, time_t connect_until_t if (!(battle_config.display_skill_fail&2)) sd->state.showdelay = 1; - // Request all registries. - intif_request_registry(sd,7); - // アイテムチェック pc_setinventorydata(sd); pc_checkitem(sd); @@ -709,21 +684,11 @@ int pc_authok(struct map_session_data *sd, int login_id2, time_t connect_until_t if (pc_setpos(sd, mapindex_name2id(MAP_PRONTERA), 273, 354, 0) != 0) { // if we fail again clif_authfail_fd(sd->fd, 0); - return 1; + return false; } } - // pet - if (sd->status.pet_id > 0) - intif_request_petdata(sd->status.account_id, sd->status.char_id, sd->status.pet_id); - - // Homunculus [albator] - if (sd->status.hom_id > 0) - intif_homunculus_requestload(sd->status.account_id, sd->status.hom_id); - clif_authok(sd); - map_addiddb(&sd->bl); - map_delnickdb(sd->status.char_id, sd->status.name); //Prevent S. Novices from getting the no-death bonus just yet. [Skotlex] sd->die_counter=-1; @@ -777,22 +742,18 @@ int pc_authok(struct map_session_data *sd, int login_id2, time_t connect_until_t clif_wis_message(sd->fd, wisp_server_name, tmpstr, strlen(tmpstr)+1); } - return 0; + // Request all registries (auth is considered completed whence they arrive) + intif_request_registry(sd,7); + return true; } /*========================================== * Closes a connection because it failed to be authenticated from the char server. *------------------------------------------*/ -int pc_authfail(struct map_session_data *sd) +void pc_authfail(struct map_session_data *sd) { - if (sd->state.auth) //Temporary debug. [Skotlex] - ShowDebug("pc_authfail: Received auth fail for already authentified client (account id %d)!\n", sd->bl.id); - - if (!sd->fd) - ShowDebug("pc_authfail: Received auth fail for a player with no connection (account id %d)!\n", sd->bl.id); - clif_authfail_fd(sd->fd, 0); - return 0; + return; } //Attempts to set a mob. @@ -827,7 +788,6 @@ int pc_set_hate_mob(struct map_session_data *sd, int pos, struct block_list *bl) int pc_reg_received(struct map_session_data *sd) { int i,j; - struct guild *g = NULL; sd->change_level = pc_readglobalreg(sd,"jobchange_level"); sd->die_counter = pc_readglobalreg(sd,"PC_DIE_COUNTER"); @@ -863,28 +823,33 @@ int pc_reg_received(struct map_session_data *sd) } //Weird... maybe registries were reloaded? - if (sd->state.auth) + if (sd->state.active) return 0; - sd->state.auth = 1; + sd->state.active = 1; - if (sd->status.party_id > 0 && party_search(sd->status.party_id) == NULL) - party_request_info(sd->status.party_id); - if (sd->status.guild_id > 0 && (g=guild_search(sd->status.guild_id)) == NULL) - guild_request_info(sd->status.guild_id); - else if (g && strcmp(sd->status.name,g->master) == 0) - { - // set the Guild Master flag - sd->state.gmaster_flag = g; - // prevent Guild Skills from being used directly after relog - if( battle_config.guild_skill_relog_delay ) - guild_block_skill(sd, 300000); - } + if (sd->status.party_id) + party_member_joined(sd); + if (sd->status.guild_id) + guild_member_joined(sd); + + // pet + if (sd->status.pet_id > 0) + intif_request_petdata(sd->status.account_id, sd->status.char_id, sd->status.pet_id); + + // Homunculus [albator] + if (sd->status.hom_id > 0) + intif_homunculus_requestload(sd->status.account_id, sd->status.hom_id); + + map_addiddb(&sd->bl); + map_delnickdb(sd->status.char_id, sd->status.name); + chrif_auth_finished(sd); status_calc_pc(sd,1); chrif_scdata_request(sd->status.account_id, sd->status.char_id); #ifndef TXT_ONLY intif_Mail_requestinbox(sd->status.char_id, 0); // MAIL SYSTEM - Request Mail Inbox #endif + if (!sd->state.connect_new && sd->fd) { //Character already loaded map! Gotta trigger LoadEndAck manually. sd->state.connect_new = 1; @@ -2717,9 +2682,6 @@ int pc_payzeny(struct map_session_data *sd,int zeny) { nullpo_retr(0, sd); - if( sd->state.finalsave ) - return 1; - if( zeny < 0 ) return pc_getzeny(sd, -zeny); @@ -2739,9 +2701,6 @@ int pc_getzeny(struct map_session_data *sd,int zeny) { nullpo_retr(0, sd); - if( sd->state.finalsave ) - return 1; - if( zeny < 0 ) return pc_payzeny(sd, -zeny); @@ -2785,9 +2744,6 @@ int pc_additem(struct map_session_data *sd,struct item *item_data,int amount) nullpo_retr(1, sd); nullpo_retr(1, item_data); - if(sd->state.finalsave) - return 1; - if(item_data->nameid <= 0 || amount <= 0) return 1; if(amount > MAX_AMOUNT) @@ -3135,9 +3091,6 @@ int pc_cart_additem(struct map_session_data *sd,struct item *item_data,int amoun nullpo_retr(1, sd); nullpo_retr(1, item_data); - if(sd->state.finalsave) - return 1; - if(item_data->nameid <= 0 || amount <= 0) return 1; data = itemdb_search(item_data->nameid); @@ -3191,9 +3144,6 @@ int pc_cart_delitem(struct map_session_data *sd,int n,int amount,int type) { nullpo_retr(1, sd); - if(sd->state.finalsave) - return 1; - if(sd->status.cart[n].nameid==0 || sd->status.cart[n].amount<amount) return 1; @@ -3456,29 +3406,23 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y } if(m<0) { - if(sd->mapindex) { - uint32 ip; - uint16 port; - if(map_mapname2ipport(mapindex,&ip,&port)==0) { - unit_remove_map(&sd->bl,clrtype); - sd->mapindex = mapindex; - sd->bl.x=x; - sd->bl.y=y; - sd->state.waitingdisconnect=1; - pc_clean_skilltree(sd); - if(sd->status.pet_id > 0 && sd->pd) { - intif_save_petdata(sd->status.account_id,&sd->pd->pet); - unit_remove_map(&sd->pd->bl, clrtype); - } - if(merc_is_hom_active(sd->hd)) //Hom is auto-saved in chrif_save - unit_remove_map(&sd->hd->bl, clrtype); - - chrif_save(sd,2); - chrif_changemapserver(sd, mapindex, x, y, ip, (short)port); - return 0; - } - } - return 2; + uint32 ip; + uint16 port; + //if can't find any map-servers, just abort setting position. + if(!sd->mapindex || map_mapname2ipport(mapindex,&ip,&port)) + return 2; + + sd->mapindex = mapindex; + sd->bl.x=x; + sd->bl.y=y; + pc_clean_skilltree(sd); + unit_remove_map_pc(sd,clrtype); + chrif_save(sd,2); + chrif_changemapserver(sd, ip, (short)port); + //It is important to invoke remove_map separately from unit_free before + //saving so that the data saved corresponds to that AFTER warping. + unit_free_pc(sd); + return 0; } if(x <0 || x >= map[m].xs || y <0 || y >= map[m].ys) @@ -3500,13 +3444,9 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y } if(sd->bl.prev != NULL){ - unit_remove_map(&sd->bl, clrtype); - if(sd->status.pet_id > 0 && sd->pd) - unit_remove_map(&sd->pd->bl, clrtype); - if(merc_is_hom_active(sd->hd)) - unit_remove_map(&sd->hd->bl, clrtype); + unit_remove_map_pc(sd,clrtype); clif_changemap(sd,map[m].index,x,y); // [MouseJstr] - } else if(sd->state.auth) + } else if(sd->state.active) //Tag player for rewarping after map-loading is done. [Skotlex] sd->state.rewarp = 1; @@ -6587,7 +6527,7 @@ int pc_checkitem(struct map_session_data *sd) } pc_setequipindex(sd); - if(calc_flag && sd->state.auth) + if(calc_flag && sd->state.active) { status_calc_pc(sd,0); pc_equiplookall(sd); @@ -6881,24 +6821,11 @@ static int pc_autosave_sub(DBKey key,void * data,va_list ap) if(save_flag != 1) //Not our turn to save yet. return 0; - if (sd->state.waitingdisconnect) //Invalid char to save. - return 0; - //Save char. last_save_id = sd->bl.id; save_flag=2; - // pet - if(sd->status.pet_id > 0 && sd->pd) - intif_save_petdata(sd->status.account_id,&sd->pd->pet); - - if(sd->state.finalsave) - { //Save ack hasn't returned from char-server yet? Retry. - ShowDebug("pc_autosave: Resending to save logging out char %d:%d (save ack from char-server hasn't arrived yet)\n", sd->status.account_id, sd->status.char_id); - sd->state.finalsave = 0; - chrif_save(sd,1); - } else - chrif_save(sd,0); + chrif_save(sd,0); return 1; } |