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authorMatheus Macabu <mkbu95@gmail.com>2013-06-15 03:25:38 -0300
committerMatheus Macabu <mkbu95@gmail.com>2013-06-15 03:25:38 -0300
commitb745cb176a16e771bf5bbae43a7445cf160d1342 (patch)
tree48bc1d0fb831d679c4666f70e3acd92e6ed01ddd /src/map/pc.c
parent634bcc63b7adff53d817c19195c4060170eeecfc (diff)
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- HPM: Added trade interface;
- Moved PARTY_RECRUIT definition to mmo.h to avoid segfault; - Check if item is already at maximum refine; - Fixed that @reloadscript with one npc bug (thanks to akinari). Signed-off-by: Matheus Macabu <mkbu95@gmail.com>
Diffstat (limited to 'src/map/pc.c')
-rw-r--r--src/map/pc.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/map/pc.c b/src/map/pc.c
index 155812836..ef70aad97 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -6667,7 +6667,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) {
npc_script_event(sd,NPCE_DIE);
// Clear anything NPC-related when you die and was interacting with one.
- if (sd->npc_id) {
+ if (sd->npc_id || sd->npc_shopid) {
if (sd->state.using_fake_npc) {
clif->clearunit_single(sd->npc_id, CLR_OUTSIGHT, sd->fd);
sd->state.using_fake_npc = 0;
@@ -6678,6 +6678,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) {
sd->npc_menu = 0;
sd->npc_id = 0;
+ sd->npc_shopid = 0;
if (sd->st && sd->st->state != END)
sd->st->state = END;
}