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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-01-15 19:16:44 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-01-15 19:16:44 +0000 |
commit | 065f2203b8aa2140e55c0ef62ad0ad2e5ea4d088 (patch) | |
tree | 454c6a0e26c34829134806ea2cebb0b8a68c4ed0 /src/map/pc.c | |
parent | 7c66f59d7fa170410b8a046008b48b6d67fa36d7 (diff) | |
download | hercules-065f2203b8aa2140e55c0ef62ad0ad2e5ea4d088.tar.gz hercules-065f2203b8aa2140e55c0ef62ad0ad2e5ea4d088.tar.bz2 hercules-065f2203b8aa2140e55c0ef62ad0ad2e5ea4d088.tar.xz hercules-065f2203b8aa2140e55c0ef62ad0ad2e5ea4d088.zip |
- Fixed Joint Beat's speed penalty.
- Added a pc_authok check to prevent the case in which somehow another character of the same account manages to log in as well.
- The pc normalize job function will now recognize you as a novice if you don't have NV_BASIC maxed.
- Accessories will now by default go into the rigth-side rather than the left-side of the equip window.
- Added a check in the mob_ai_subhard function to make mobs unlock targets which have their invincible timer set.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9655 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/pc.c')
-rw-r--r-- | src/map/pc.c | 20 |
1 files changed, 13 insertions, 7 deletions
diff --git a/src/map/pc.c b/src/map/pc.c index a8f16af13..6b2ac287a 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -125,7 +125,7 @@ static int pc_invincible_timer(int tid,unsigned int tick,int id,int data) { int pc_setinvincibletimer(struct map_session_data *sd,int val) { nullpo_retr(0, sd); - if(sd->invincible_timer != -1) + if(sd->invincible_timer != INVALID_TIMER) delete_timer(sd->invincible_timer,pc_invincible_timer); sd->invincible_timer = add_timer(gettick()+val,pc_invincible_timer,sd->bl.id,0); return 0; @@ -134,9 +134,9 @@ int pc_setinvincibletimer(struct map_session_data *sd,int val) { int pc_delinvincibletimer(struct map_session_data *sd) { nullpo_retr(0, sd); - if(sd->invincible_timer != -1) { + if(sd->invincible_timer != INVALID_TIMER) { delete_timer(sd->invincible_timer,pc_invincible_timer); - sd->invincible_timer = -1; + sd->invincible_timer = INVALID_TIMER; skill_unit_move(&sd->bl,gettick(),1); } return 0; @@ -581,6 +581,14 @@ int pc_authok(struct map_session_data *sd, int login_id2, time_t connect_until_t clif_authfail_fd(sd->fd, 0); return 1; } + + if (map_id2sd(st->account_id) != NULL) + { //Somehow a second connection has managed to go through the double-connection + //check in clif_parse_WantToConnection! [Skotlex] + clif_authfail_fd(sd->fd, 0); + return 1; + } + memcpy(&sd->status, st, sizeof(*st)); //Set the map-server used job id. [Skotlex] @@ -1037,8 +1045,6 @@ static void pc_check_skilltree(struct map_session_data *sd, int skill) { continue; if (sd->status.job_level < skill_tree[c][i].joblv) continue; - else if (pc_checkskill(sd, NV_BASIC) < 9 && id != NV_BASIC && !(skill_get_inf2(id)&INF2_QUEST_SKILL)) - continue; // Do not unlock normal skills when Basic Skills is not maxed out (can happen because of skill reset) if(skill_get_inf2(id)&INF2_SPIRIT_SKILL) //Spirit skills cannot be learned @@ -1076,7 +1082,7 @@ int pc_calc_skilltree_normalize_job(struct map_session_data *sd) { return c; //Only Normalize non-first classes (and non-super novice) skill_point = pc_calc_skillpoint(sd); - if(skill_point < 9) + if(pc_checkskill(sd, NV_BASIC) < 9) //Consider Novice Tree when you dont have NV_BASIC maxed. c = MAPID_NOVICE; else if (sd->status.skill_point >= (int)sd->status.job_level && ((sd->change_level > 0 && skill_point < sd->change_level+8) || skill_point < 58)) { @@ -6308,7 +6314,7 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos) if(pos == EQP_ACC) { //Accesories should only go in one of the two, pos = req_pos&EQP_ACC; if (pos == EQP_ACC) //User specified both slots.. - pos = sd->equip_index[EQI_ACC_L] >= 0 ? EQP_ACC_R : EQP_ACC_L; + pos = sd->equip_index[EQI_ACC_R] >= 0 ? EQP_ACC_L : EQP_ACC_R; } if(pos == EQP_ARMS && id->equip == EQP_HAND_R) |