diff options
author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-02-01 18:34:05 +0000 |
---|---|---|
committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-02-01 18:34:05 +0000 |
commit | 293439505d1fef24ca1596ee034d1897dc30ae0b (patch) | |
tree | ba15f0339f0421d1ec7cbef1fdde4905adf37554 /src/map/pc.c | |
parent | 2f3928c61a4b13eeb29a0a66802b7d334f319af3 (diff) | |
download | hercules-293439505d1fef24ca1596ee034d1897dc30ae0b.tar.gz hercules-293439505d1fef24ca1596ee034d1897dc30ae0b.tar.bz2 hercules-293439505d1fef24ca1596ee034d1897dc30ae0b.tar.xz hercules-293439505d1fef24ca1596ee034d1897dc30ae0b.zip |
- Corrected homunculus's aspd being halved after using some aspd adjusting skill.
- Cleaned up the resetskill function (even though the functionality is the same as before)
- Corrected item 1459 (unused Partizan with no slots) being wlv3 instead of 2 (as the other two partizans)
- Changed the name of the four second versions of homunculi to not have a 2. (so you get a 'lif' and not a 'lif2'
- Removed flag graffiti from abracadabra
- Updated the stun times of Bash, Npc-StunAttack and meteor Assault to 5 secs as reported by Ultra Mage (still pending more data to see if all others need updating as well)
- Removed the log info message 'created homunc...', and the 'loaded homunc' message will only show if the save_log is enabled.
- Some cleanups
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9760 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/pc.c')
-rw-r--r-- | src/map/pc.c | 62 |
1 files changed, 33 insertions, 29 deletions
diff --git a/src/map/pc.c b/src/map/pc.c index 9b4b9698d..ecd82369c 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -4717,48 +4717,52 @@ int pc_resetstate(struct map_session_data* sd) */ int pc_resetskill(struct map_session_data* sd, int flag) { - int i, skill, inf2, skill_point=0; + int i, lv, inf2, skill_point=0; nullpo_retr(0, sd); if (pc_checkskill(sd, SG_DEVIL) && !pc_nextjobexp(sd)) clif_status_load(&sd->bl, SI_DEVIL, 0); //Remove perma blindness due to skill-reset. [Skotlex] for (i = 1; i < MAX_SKILL; i++) { - if ((skill = sd->status.skill[i].lv) > 0) { - inf2 = skill_get_inf2(i); - if ((!(inf2&INF2_QUEST_SKILL) || battle_config.quest_skill_learn) && - !(inf2&(INF2_WEDDING_SKILL|INF2_SPIRIT_SKILL))) //Avoid reseting wedding/linker skills. - { - if (!sd->status.skill[i].flag) - skill_point += skill; - else if (sd->status.skill[i].flag > 2 && sd->status.skill[i].flag != 13) - skill_point += (sd->status.skill[i].flag - 2); - if (!(flag&2)) { - sd->status.skill[i].lv = 0; - sd->status.skill[i].flag = 0; - } - } - else if (battle_config.quest_skill_reset && (inf2&INF2_QUEST_SKILL) && !(flag&2)) - { + lv= sd->status.skill[i].lv; + if (lv < 1) continue; + + inf2 = skill_get_inf2(i); + + if(inf2&(INF2_WEDDING_SKILL|INF2_SPIRIT_SKILL)) //Avoid reseting wedding/linker skills. + continue; + + if (inf2&INF2_QUEST_SKILL && !battle_config.quest_skill_learn) + { //Only handle quest skills in a special way when you can't learn them manually + if (battle_config.quest_skill_reset && !(flag&2)) + { //Wipe them sd->status.skill[i].lv = 0; sd->status.skill[i].flag = 0; } - } else { + continue; + } + if (!sd->status.skill[i].flag) + skill_point += lv; + else if (sd->status.skill[i].flag > 2 && sd->status.skill[i].flag != 13) + skill_point += (sd->status.skill[i].flag - 2); + + if (!(flag&2)) { sd->status.skill[i].lv = 0; + sd->status.skill[i].flag = 0; } } - if (!(flag&2)) { - if (sd->status.skill_point > USHRT_MAX - skill_point) - sd->status.skill_point = USHRT_MAX; - else - sd->status.skill_point += skill_point; - - if (flag&1) { - clif_updatestatus(sd,SP_SKILLPOINT); - clif_skillinfoblock(sd); - status_calc_pc(sd,0); - } + if (flag&2 || !skill_point) return skill_point; + + if (sd->status.skill_point > USHRT_MAX - skill_point) + sd->status.skill_point = USHRT_MAX; + else + sd->status.skill_point += skill_point; + + if (flag&1) { + clif_updatestatus(sd,SP_SKILLPOINT); + clif_skillinfoblock(sd); + status_calc_pc(sd,0); } return skill_point; } |