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authorultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-03-25 21:41:31 +0000
committerultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-03-25 21:41:31 +0000
commit2834d8d8106b37b54b8c89826ac4a18721e4411c (patch)
tree27e3cda2468940e918a5205c7c3c8297314704e3 /src/map/pc.c
parentfc135d64a1ad6b36d807e6b7ab9d804bffe95e48 (diff)
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Partially fixed the mess in status.c.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12433 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/pc.c')
-rw-r--r--src/map/pc.c24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/map/pc.c b/src/map/pc.c
index dbb361ef3..86d9f186d 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -307,7 +307,7 @@ int pc_setrestartvalue(struct map_session_data *sd,int type)
if(sd->state.snovice_dead_flag == 1) { // [Celest]
status_heal(&sd->bl, status->max_hp, status->max_sp, 1);
sd->state.snovice_dead_flag = 2;
- sc_start(&sd->bl,SkillStatusChangeTable(MO_STEELBODY),100,1,skill_get_time(MO_STEELBODY,1));
+ sc_start(&sd->bl,status_skill2sc(MO_STEELBODY),100,1,skill_get_time(MO_STEELBODY,1));
} else
status_heal(&sd->bl, b_status->hp, b_status->sp>status->sp?b_status->sp-status->sp:0, 1);
} else { //Just for saving on the char-server (with values as if respawned)
@@ -3781,7 +3781,7 @@ int pc_checkallowskill(struct map_session_data *sd)
for (i = 0; i < ARRAYLENGTH(scw_list); i++)
{ // Skills requiring specific weapon types
if(sd->sc.data[scw_list[i]] &&
- !pc_check_weapontype(sd,skill_get_weapontype(StatusSkillChangeTable[scw_list[i]])))
+ !pc_check_weapontype(sd,skill_get_weapontype(status_sc2skill(scw_list[i]))))
status_change_end(&sd->bl,scw_list[i],-1);
}
@@ -4231,18 +4231,18 @@ int pc_checkbaselevelup(struct map_session_data *sd)
if((sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE)
{
- sc_start(&sd->bl,SkillStatusChangeTable(PR_KYRIE),100,1,skill_get_time(PR_KYRIE,1));
- sc_start(&sd->bl,SkillStatusChangeTable(PR_IMPOSITIO),100,1,skill_get_time(PR_IMPOSITIO,1));
- sc_start(&sd->bl,SkillStatusChangeTable(PR_MAGNIFICAT),100,1,skill_get_time(PR_MAGNIFICAT,1));
- sc_start(&sd->bl,SkillStatusChangeTable(PR_GLORIA),100,1,skill_get_time(PR_GLORIA,1));
- sc_start(&sd->bl,SkillStatusChangeTable(PR_SUFFRAGIUM),100,1,skill_get_time(PR_SUFFRAGIUM,1));
+ sc_start(&sd->bl,status_skill2sc(PR_KYRIE),100,1,skill_get_time(PR_KYRIE,1));
+ sc_start(&sd->bl,status_skill2sc(PR_IMPOSITIO),100,1,skill_get_time(PR_IMPOSITIO,1));
+ sc_start(&sd->bl,status_skill2sc(PR_MAGNIFICAT),100,1,skill_get_time(PR_MAGNIFICAT,1));
+ sc_start(&sd->bl,status_skill2sc(PR_GLORIA),100,1,skill_get_time(PR_GLORIA,1));
+ sc_start(&sd->bl,status_skill2sc(PR_SUFFRAGIUM),100,1,skill_get_time(PR_SUFFRAGIUM,1));
if (sd->state.snovice_dead_flag == 2)
sd->state.snovice_dead_flag = 0; //Reenable steelbody resurrection on dead.
} else
if((sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON || (sd->class_&MAPID_UPPERMASK) == MAPID_STAR_GLADIATOR)
{
- sc_start(&sd->bl,SkillStatusChangeTable(AL_INCAGI),100,10,600000);
- sc_start(&sd->bl,SkillStatusChangeTable(AL_BLESSING),100,10,600000);
+ sc_start(&sd->bl,status_skill2sc(AL_INCAGI),100,10,600000);
+ sc_start(&sd->bl,status_skill2sc(AL_BLESSING),100,10,600000);
}
clif_misceffect(&sd->bl,0);
npc_script_event(sd, NPCE_BASELVUP); //LORDALFA - LVLUPEVENT
@@ -5263,7 +5263,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src)
clif_resurrection(&sd->bl, 1);
if(battle_config.pc_invincible_time)
pc_setinvincibletimer(sd, battle_config.pc_invincible_time);
- sc_start(&sd->bl,SkillStatusChangeTable(PR_KYRIE),100,10,skill_get_time2(SL_KAIZEL,j));
+ sc_start(&sd->bl,status_skill2sc(PR_KYRIE),100,10,skill_get_time2(SL_KAIZEL,j));
return 0;
}
if (sd->state.snovice_dead_flag == 1)
@@ -5276,7 +5276,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src)
sd->state.snovice_dead_flag = 2;
if(battle_config.pc_invincible_time)
pc_setinvincibletimer(sd, battle_config.pc_invincible_time);
- sc_start(&sd->bl,SkillStatusChangeTable(MO_STEELBODY),100,1,skill_get_time(MO_STEELBODY,1));
+ sc_start(&sd->bl,status_skill2sc(MO_STEELBODY),100,1,skill_get_time(MO_STEELBODY,1));
return 0;
}
@@ -5627,7 +5627,7 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper)
int id;
for(i = 0; i < MAX_SKILL_TREE && (id = skill_tree[class_][i].id) > 0; i++) {
//Remove status specific to your current tree skills.
- id = SkillStatusChangeTable(id);
+ id = status_skill2sc(id);
if (id > SC_COMMON_MAX && sd->sc.data[id])
status_change_end(&sd->bl, id, -1);
}