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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-04-25 23:58:19 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-04-25 23:58:19 +0000 |
commit | c776066a6116c2e2bfcd73eab7bcf2c044442292 (patch) | |
tree | 006717c1b3f4dac8e8d96217d67fb0a503f13436 /src/map/pc.c | |
parent | 32a5e256118b92e2dd1b6e2ed0b7417e44f00e66 (diff) | |
download | hercules-c776066a6116c2e2bfcd73eab7bcf2c044442292.tar.gz hercules-c776066a6116c2e2bfcd73eab7bcf2c044442292.tar.bz2 hercules-c776066a6116c2e2bfcd73eab7bcf2c044442292.tar.xz hercules-c776066a6116c2e2bfcd73eab7bcf2c044442292.zip |
- Renamed skill_clear_element_field to skill_clear_group, it accepts a flag to determine what to erase. &1 for elemental fields, &2 for traps. Also rewrote how it works to prevent missing elements (since each time an element is erased, the array contents shift)
- Added battle config traps_setting to determine how traps should behave. With &1 traps are invisible if you didn't see them get set up. With &2 traps will be removed after changing maps. The default is 2.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6285 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/pc.c')
-rw-r--r-- | src/map/pc.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/pc.c b/src/map/pc.c index d3b023e0b..9ba9f9bf0 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -3055,7 +3055,7 @@ int pc_setpos(struct map_session_data *sd,unsigned short mapindex,int x,int y,in { //Misc map-changing settings
party_send_dot_remove(sd); //minimap dot fix [Kevin]
guild_send_dot_remove(sd);
- skill_clear_element_field(&sd->bl);
+ skill_clear_group(&sd->bl, 1|(battle_config.traps_setting&2));
if (sd->sc.count)
{ //Cancel some map related stuff.
if (sd->sc.data[SC_WARM].timer != -1)
|