diff options
author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-09-25 18:32:08 +0000 |
---|---|---|
committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-09-25 18:32:08 +0000 |
commit | 77b02c49796f442a3ea87bb5bab1b568a4d80a29 (patch) | |
tree | af359d1fdb161b0ecd330946a2d52dc458f814c1 /src/map/pc.c | |
parent | c92056c063c53cbee4f7004d064f075b3c96c33f (diff) | |
download | hercules-77b02c49796f442a3ea87bb5bab1b568a4d80a29.tar.gz hercules-77b02c49796f442a3ea87bb5bab1b568a4d80a29.tar.bz2 hercules-77b02c49796f442a3ea87bb5bab1b568a4d80a29.tar.xz hercules-77b02c49796f442a3ea87bb5bab1b568a4d80a29.zip |
- Modified a bit the hard/lazy ai triggers to match aegis:
- Mobs go into active AI when they are 2 cells from entering a player's view (ACTIVE_AI_RANGE)
- Mobs in passive AI no longer use skills.
- Mobs in passive AI do not random walk UNLESS they have entered active AI before (random walk frequency is not lost during passive AI).
- Added an additional check to prevent support skills from being blocked if the target has an armor element that blocks it.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11294 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/pc.c')
-rw-r--r-- | src/map/pc.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/map/pc.c b/src/map/pc.c index cd071445a..5b7a6aab0 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -1753,6 +1753,8 @@ int pc_bonus(struct map_session_data *sd,int type,int val) case SP_NO_GEMSTONE: if(sd->state.lr_flag != 2) sd->special_state.no_gemstone = 1; + ShowDebug("Rate: %d\n", sd->special_state.no_gemstone); + break; case SP_INTRAVISION: // Maya Purple Card effect allowing to see Hiding/Cloaking people [DracoRPG] if(sd->state.lr_flag != 2) { |