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authorHaru <haru@dotalux.com>2015-01-20 04:36:08 +0100
committerHaru <haru@dotalux.com>2015-01-20 04:41:33 +0100
commit4ae2b9b72dd4fce3d7a7778222d1c39abbb564a4 (patch)
treedab9d12a6a4b95a37598e27e6e86d6047360d61b /src/map/pc.c
parent03709c136ad300be631adfd38dc36c2433bda718 (diff)
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Minor fixes and tweaks suggested by cppcheck
- Variable scopes reduced - Parenthesized ambiguous expressions - Removed or added NULL checks where (un)necessary - Corrected format strings - Fixed typos potentially leading to bugs Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'src/map/pc.c')
-rw-r--r--src/map/pc.c162
1 files changed, 81 insertions, 81 deletions
diff --git a/src/map/pc.c b/src/map/pc.c
index b64bdea80..af630a5c6 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -273,7 +273,7 @@ int pc_check_banding( struct block_list *bl, va_list ap ) {
int pc_banding(struct map_session_data *sd, uint16 skill_lv) {
int c;
int b_sd[MAX_PARTY]; // In case of a full Royal Guard party.
- int i, j, hp, extra_hp = 0, tmp_qty = 0, tmp_hp;
+ int i, j, hp, extra_hp = 0, tmp_qty = 0;
struct map_session_data *bsd;
struct status_change *sc;
int range = skill->get_splash(LG_BANDING,skill_lv);
@@ -309,10 +309,10 @@ int pc_banding(struct map_session_data *sd, uint16 skill_lv) {
hp = hp / i;
// If a Royal Guard have full HP, give more HP to others that haven't full HP.
- for( j = 0; j < i; j++ ) {
+ for (j = 0; j < i; j++) {
+ int tmp_hp;
bsd = map->id2sd(b_sd[j]);
- if( bsd != NULL && (tmp_hp = hp - status_get_max_hp(&bsd->bl)) > 0 )
- {
+ if (bsd != NULL && (tmp_hp = hp - status_get_max_hp(&bsd->bl)) > 0) {
extra_hp += tmp_hp;
tmp_qty++;
}
@@ -664,12 +664,12 @@ int pc_equippoint(struct map_session_data *sd,int n)
int pc_setinventorydata(struct map_session_data *sd)
{
- int i,id;
+ int i;
nullpo_ret(sd);
- for(i=0;i<MAX_INVENTORY;i++) {
- id = sd->status.inventory[i].nameid;
+ for (i = 0; i < MAX_INVENTORY; i++) {
+ int id = sd->status.inventory[i].nameid;
sd->inventory_data[i] = id?itemdb->search(id):NULL;
}
return 0;
@@ -760,11 +760,10 @@ int pc_setequipindex(struct map_session_data *sd)
bool pc_isequipped(struct map_session_data *sd, int nameid)
{
- int i, j, index;
+ int i, j;
- for( i = 0; i < EQI_MAX; i++ )
- {
- index = sd->equip_index[i];
+ for (i = 0; i < EQI_MAX; i++) {
+ int index = sd->equip_index[i];
if( index < 0 ) continue;
if( i == EQI_HAND_R && sd->equip_index[EQI_HAND_L] == index ) continue;
@@ -1241,7 +1240,7 @@ int pc_set_hate_mob(struct map_session_data *sd, int pos, struct block_list *bl)
*------------------------------------------*/
int pc_reg_received(struct map_session_data *sd)
{
- int i,j, idx = 0;
+ int i, idx = 0;
sd->vars_ok = true;
@@ -1263,8 +1262,10 @@ int pc_reg_received(struct map_session_data *sd)
}
//SG map and mob read [Komurka]
- for(i=0;i<MAX_PC_FEELHATE;i++) { //for now - someone need to make reading from txt/sql
- if ((j = pc_readglobalreg(sd,script->add_str(pc->sg_info[i].feel_var)))!=0) {
+ for (i = 0; i < MAX_PC_FEELHATE; i++) {
+ //for now - someone need to make reading from txt/sql
+ int j = pc_readglobalreg(sd,script->add_str(pc->sg_info[i].feel_var));
+ if (j != 0) {
sd->feel_map[i].index = j;
sd->feel_map[i].m = map->mapindex2mapid(j);
} else {
@@ -1355,12 +1356,13 @@ int pc_reg_received(struct map_session_data *sd)
}
int pc_calc_skillpoint(struct map_session_data* sd) {
- int i,skill_lv,inf2,skill_point=0;
+ int i,inf2,skill_point=0;
nullpo_ret(sd);
- for(i=1;i<MAX_SKILL;i++){
- if( (skill_lv = pc->checkskill2(sd,i)) > 0) {
+ for (i = 1; i < MAX_SKILL; i++) {
+ int skill_lv = pc->checkskill2(sd,i);
+ if (skill_lv > 0) {
inf2 = skill->db[i].inf2;
if((!(inf2&INF2_QUEST_SKILL) || battle_config.quest_skill_learn) &&
!(inf2&(INF2_WEDDING_SKILL|INF2_SPIRIT_SKILL|INF2_GUILD_SKILL)) //Do not count wedding/link skills. [Skotlex]
@@ -1570,22 +1572,23 @@ void pc_check_skilltree(struct map_session_data *sd, int skill_id)
c = pc->class2idx(c);
do {
flag = 0;
- for( i = 0; i < MAX_SKILL_TREE && (id=pc->skill_tree[c][i].id)>0; i++ ) {
- int j, f = 1, k, idx = pc->skill_tree[c][i].idx;
+ for (i = 0; i < MAX_SKILL_TREE && (id=pc->skill_tree[c][i].id)>0; i++) {
+ int j, f = 1, idx = pc->skill_tree[c][i].idx;
if( sd->status.skill[idx].id ) //Already learned
continue;
- for( j = 0; j < MAX_PC_SKILL_REQUIRE; j++ ) {
- if( (k = pc->skill_tree[c][i].need[j].id) ) {
+ for (j = 0; j < MAX_PC_SKILL_REQUIRE; j++) {
+ int k = pc->skill_tree[c][i].need[j].id;
+ if (k) {
int idx2 = pc->skill_tree[c][i].need[j].idx;
- if( sd->status.skill[idx2].id == 0 || sd->status.skill[idx2].flag == SKILL_FLAG_TEMPORARY || sd->status.skill[idx2].flag == SKILL_FLAG_PLAGIARIZED )
+ if (sd->status.skill[idx2].id == 0 || sd->status.skill[idx2].flag == SKILL_FLAG_TEMPORARY || sd->status.skill[idx2].flag == SKILL_FLAG_PLAGIARIZED)
k = 0; //Not learned.
- else if( sd->status.skill[idx2].flag >= SKILL_FLAG_REPLACED_LV_0) //Real lerned level
+ else if (sd->status.skill[idx2].flag >= SKILL_FLAG_REPLACED_LV_0) //Real lerned level
k = sd->status.skill[idx2].flag - SKILL_FLAG_REPLACED_LV_0;
else
k = pc->checkskill2(sd,idx2);
- if( k < pc->skill_tree[c][i].need[j].lv ) {
+ if (k < pc->skill_tree[c][i].need[j].lv) {
f = 0;
break;
}
@@ -3475,12 +3478,12 @@ int pc_bonus4(struct map_session_data *sd,int type,int type2,int type3,int type4
switch(type) {
case SP_AUTOSPELL:
if(sd->state.lr_flag != 2)
- pc->bonus_autospell(sd->autospell, ARRAYLENGTH(sd->autospell), (val&1?type2:-type2), (val&2?-type3:type3), type4, 0, status->current_equip_card_id);
+ pc->bonus_autospell(sd->autospell, ARRAYLENGTH(sd->autospell), (val&1) ? type2 : -type2, (val&2) ? -type3 : type3, type4, 0, status->current_equip_card_id);
break;
case SP_AUTOSPELL_WHENHIT:
if(sd->state.lr_flag != 2)
- pc->bonus_autospell(sd->autospell2, ARRAYLENGTH(sd->autospell2), (val&1?type2:-type2), (val&2?-type3:type3), type4, BF_NORMAL|BF_SKILL, status->current_equip_card_id);
+ pc->bonus_autospell(sd->autospell2, ARRAYLENGTH(sd->autospell2), (val&1) ? type2 : -type2, (val&2) ? -type3 : type3, type4, BF_NORMAL|BF_SKILL, status->current_equip_card_id);
break;
case SP_AUTOSPELL_ONSKILL:
@@ -3539,17 +3542,17 @@ int pc_bonus5(struct map_session_data *sd,int type,int type2,int type3,int type4
switch(type){
case SP_AUTOSPELL:
if(sd->state.lr_flag != 2)
- pc->bonus_autospell(sd->autospell, ARRAYLENGTH(sd->autospell), (val&1?type2:-type2), (val&2?-type3:type3), type4, type5, status->current_equip_card_id);
+ pc->bonus_autospell(sd->autospell, ARRAYLENGTH(sd->autospell), (val&1) ? type2 : -type2, (val&2) ? -type3 : type3, type4, type5, status->current_equip_card_id);
break;
case SP_AUTOSPELL_WHENHIT:
if(sd->state.lr_flag != 2)
- pc->bonus_autospell(sd->autospell2, ARRAYLENGTH(sd->autospell2), (val&1?type2:-type2), (val&2?-type3:type3), type4, type5, status->current_equip_card_id);
+ pc->bonus_autospell(sd->autospell2, ARRAYLENGTH(sd->autospell2), (val&1) ? type2 : -type2, (val&2) ? -type3 : type3, type4, type5, status->current_equip_card_id);
break;
case SP_AUTOSPELL_ONSKILL:
if(sd->state.lr_flag != 2)
- pc->bonus_autospell_onskill(sd->autospell3, ARRAYLENGTH(sd->autospell3), type2, (val&1?-type3:type3), (val&2?-type4:type4), type5, status->current_equip_card_id);
+ pc->bonus_autospell_onskill(sd->autospell3, ARRAYLENGTH(sd->autospell3), type2, (val&1) ? -type3 : type3, (val&2) ? -type4 : type4, type5, status->current_equip_card_id);
break;
default:
@@ -4165,7 +4168,6 @@ int pc_takeitem(struct map_session_data *sd,struct flooritem_data *fitem)
{
int flag=0;
int64 tick = timer->gettick();
- struct map_session_data *first_sd = NULL,*second_sd = NULL,*third_sd = NULL;
struct party_data *p=NULL;
nullpo_ret(sd);
@@ -4180,29 +4182,25 @@ int pc_takeitem(struct map_session_data *sd,struct flooritem_data *fitem)
if (sd->status.party_id)
p = party->search(sd->status.party_id);
- if(fitem->first_get_charid > 0 && fitem->first_get_charid != sd->status.char_id) {
- first_sd = map->charid2sd(fitem->first_get_charid);
- if(DIFF_TICK(tick,fitem->first_get_tick) < 0) {
+ if (fitem->first_get_charid > 0 && fitem->first_get_charid != sd->status.char_id) {
+ struct map_session_data *first_sd = map->charid2sd(fitem->first_get_charid);
+ if (DIFF_TICK(tick,fitem->first_get_tick) < 0) {
if (!(p && p->party.item&1 &&
first_sd && first_sd->status.party_id == sd->status.party_id
))
return 0;
- }
- else
- if(fitem->second_get_charid > 0 && fitem->second_get_charid != sd->status.char_id) {
- second_sd = map->charid2sd(fitem->second_get_charid);
- if(DIFF_TICK(tick, fitem->second_get_tick) < 0) {
- if(!(p && p->party.item&1 &&
+ } else if (fitem->second_get_charid > 0 && fitem->second_get_charid != sd->status.char_id) {
+ struct map_session_data *second_sd = map->charid2sd(fitem->second_get_charid);
+ if (DIFF_TICK(tick, fitem->second_get_tick) < 0) {
+ if (!(p && p->party.item&1 &&
((first_sd && first_sd->status.party_id == sd->status.party_id) ||
(second_sd && second_sd->status.party_id == sd->status.party_id))
))
return 0;
- }
- else
- if(fitem->third_get_charid > 0 && fitem->third_get_charid != sd->status.char_id) {
- third_sd = map->charid2sd(fitem->third_get_charid);
- if(DIFF_TICK(tick,fitem->third_get_tick) < 0) {
- if(!(p && p->party.item&1 &&
+ } else if (fitem->third_get_charid > 0 && fitem->third_get_charid != sd->status.char_id) {
+ struct map_session_data *third_sd = map->charid2sd(fitem->third_get_charid);
+ if (DIFF_TICK(tick,fitem->third_get_tick) < 0) {
+ if (!(p && p->party.item&1 &&
((first_sd && first_sd->status.party_id == sd->status.party_id) ||
(second_sd && second_sd->status.party_id == sd->status.party_id) ||
(third_sd && third_sd->status.party_id == sd->status.party_id))
@@ -4383,7 +4381,7 @@ int pc_isUseitem(struct map_session_data *sd,int n)
//Not equipable by class. [Skotlex]
if (!(
(1<<(sd->class_&MAPID_BASEMASK)) &
- (item->class_base[sd->class_&JOBL_2_1?1:(sd->class_&JOBL_2_2?2:0)])
+ (item->class_base[(sd->class_&JOBL_2_1) ? 1 : ((sd->class_&JOBL_2_2) ? 2 : 0)])
))
return 0;
@@ -6013,7 +6011,7 @@ void pc_calcexp(struct map_session_data *sd, unsigned int *base_exp, unsigned in
if (sd->expaddrace[st->race])
bonus += sd->expaddrace[st->race];
- bonus += sd->expaddrace[st->mode&MD_BOSS?RC_BOSS:RC_NONBOSS];
+ bonus += sd->expaddrace[(st->mode&MD_BOSS) ? RC_BOSS : RC_NONBOSS];
if (battle_config.pk_mode
&& (int)(status->get_lv(src) - sd->status.base_level) >= 20)
@@ -6453,7 +6451,7 @@ int pc_skillup(struct map_session_data *sd,uint16 skill_id) {
*------------------------------------------*/
int pc_allskillup(struct map_session_data *sd)
{
- int i,id;
+ int i;
nullpo_ret(sd);
@@ -6481,10 +6479,10 @@ int pc_allskillup(struct map_session_data *sd)
}
}
} else {
- int inf2;
- for(i=0;i < MAX_SKILL_TREE && (id=pc->skill_tree[pc->class2idx(sd->status.class_)][i].id)>0;i++){
+ int id;
+ for (i = 0; i < MAX_SKILL_TREE && (id=pc->skill_tree[pc->class2idx(sd->status.class_)][i].id) > 0; i++) {
int idx = pc->skill_tree[pc->class2idx(sd->status.class_)][i].idx;
- inf2 = skill->db[idx].inf2;
+ int inf2 = skill->db[idx].inf2;
if (
(inf2&INF2_QUEST_SKILL && !battle_config.quest_skill_learn) ||
(inf2&(INF2_WEDDING_SKILL|INF2_SPIRIT_SKILL)) ||
@@ -6607,7 +6605,7 @@ int pc_resetstate(struct map_session_data* sd)
return 0;
}
- sd->status.status_point = pc->statp[sd->status.base_level] + ( sd->class_&JOBL_UPPER ? 52 : 0 ); // extra 52+48=100 stat points
+ sd->status.status_point = pc->statp[sd->status.base_level] + ((sd->class_&JOBL_UPPER) ? 52 : 0); // extra 52+48=100 stat points
}
else
{
@@ -6664,7 +6662,7 @@ int pc_resetstate(struct map_session_data* sd)
*------------------------------------------*/
int pc_resetskill(struct map_session_data* sd, int flag)
{
- int i, lv, inf2, skill_point=0;
+ int i, inf2, skill_point=0;
nullpo_ret(sd);
if( flag&4 && (sd->class_&MAPID_UPPERMASK) != MAPID_BARDDANCER )
@@ -6708,8 +6706,10 @@ int pc_resetskill(struct map_session_data* sd, int flag)
}
for( i = 1; i < MAX_SKILL; i++ ) {
+ // FIXME: We're looping on i = [1..MAX_SKILL-1] (which makes sense as index for sd->status.skill[]) but then we're using the
+ // same i to access skill->db[], and especially to check skill_ischangesex(). This is wrong.
uint16 skill_id = 0;
- lv = sd->status.skill[i].lv;
+ int lv = sd->status.skill[i].lv;
if (lv < 1) continue;
inf2 = skill->db[i].inf2;
@@ -7311,7 +7311,7 @@ int pc_readparam(struct map_session_data* sd,int type)
case SP_JOBLEVEL: val = sd->status.job_level; break;
case SP_CLASS: val = sd->status.class_; break;
case SP_BASEJOB: val = pc->mapid2jobid(sd->class_&MAPID_UPPERMASK, sd->status.sex); break; //Base job, extracting upper type.
- case SP_UPPER: val = sd->class_&JOBL_UPPER?1:(sd->class_&JOBL_BABY?2:0); break;
+ case SP_UPPER: val = (sd->class_&JOBL_UPPER) ? 1 : ((sd->class_&JOBL_BABY) ? 2 : 0); break;
case SP_BASECLASS: val = pc->mapid2jobid(sd->class_&MAPID_BASEMASK, sd->status.sex); break; //Extract base class tree. [Skotlex]
case SP_SEX: val = sd->status.sex; break;
case SP_WEIGHT: val = sd->weight; break;
@@ -7452,8 +7452,6 @@ int pc_readparam(struct map_session_data* sd,int type)
*------------------------------------------*/
int pc_setparam(struct map_session_data *sd,int type,int val)
{
- int i = 0;
-
nullpo_ret(sd);
switch(type){
@@ -7461,7 +7459,7 @@ int pc_setparam(struct map_session_data *sd,int type,int val)
if ((unsigned int)val > pc->maxbaselv(sd)) //Capping to max
val = pc->maxbaselv(sd);
if ((unsigned int)val > sd->status.base_level) {
- int stat=0;
+ int stat = 0, i;
for (i = 0; i < (int)((unsigned int)val - sd->status.base_level); i++)
stat += pc->gets_status_point(sd->status.base_level + i);
sd->status.status_point += stat;
@@ -8464,7 +8462,6 @@ char* pc_readregistry_str(struct map_session_data *sd, int64 reg) {
**/
int pc_setregistry(struct map_session_data *sd, int64 reg, int val) {
struct script_reg_num *p = NULL;
- int i;
const char *regname = script->get_str( script_getvarid(reg) );
unsigned int index = script_getvaridx(reg);
@@ -8472,7 +8469,7 @@ int pc_setregistry(struct map_session_data *sd, int64 reg, int val) {
switch( regname[0] ) {
default: //Char reg
if( !strcmp(regname,"PC_DIE_COUNTER") && sd->die_counter != val ) {
- i = (!sd->die_counter && (sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE);
+ int i = (!sd->die_counter && (sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE);
sd->die_counter = val;
if( i )
status_calc_pc(sd,SCO_NONE); // Lost the bonus.
@@ -9267,27 +9264,28 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag) {
*------------------------------------------*/
int pc_checkitem(struct map_session_data *sd)
{
- int i, id, calc_flag = 0;
+ int i, calc_flag = 0;
nullpo_ret(sd);
- if( sd->state.vending ) //Avoid reorganizing items when we are vending, as that leads to exploits (pointed out by End of Exam)
+ if (sd->state.vending) //Avoid reorganizing items when we are vending, as that leads to exploits (pointed out by End of Exam)
return 0;
- if( sd->state.itemcheck ) { // check for invalid(ated) items
- for( i = 0; i < MAX_INVENTORY; i++ ) {
+ if (sd->state.itemcheck) { // check for invalid(ated) items
+ int id;
+ for (i = 0; i < MAX_INVENTORY; i++) {
id = sd->status.inventory[i].nameid;
if (!id)
continue;
- if( !itemdb_available(id) ) {
+ if (!itemdb_available(id)) {
ShowWarning("Removed invalid/disabled item id %d from inventory (amount=%d, char_id=%d).\n", id, sd->status.inventory[i].amount, sd->status.char_id);
pc->delitem(sd, i, sd->status.inventory[i].amount, 0, 0, LOG_TYPE_OTHER);
continue;
}
- if ( !sd->status.inventory[i].unique_id && !itemdb->isstackable(id) )
+ if (!sd->status.inventory[i].unique_id && !itemdb->isstackable(id))
sd->status.inventory[i].unique_id = itemdb->unique_id(sd);
}
@@ -9959,8 +9957,8 @@ int pc_split_atoui(char* str, unsigned int* val, char sep, int max)
{
static int warning=0;
int i,j;
- double f;
for (i=0; i<max; i++) {
+ double f;
if (!str) break;
f = atof(str);
if (f < 0)
@@ -10121,8 +10119,8 @@ void pc_read_skill_tree(void) {
jnamelen = ARRAYLENGTH(jnames);
- while( (skt = libconfig->setting_get_elem(skill_tree_conf.root,i++)) ) {
- int k, idx;
+ while ((skt = libconfig->setting_get_elem(skill_tree_conf.root,i++))) {
+ int k;
const char *name = config_setting_name(skt);
ARR_FIND(0, jnamelen, k, strcmpi(jnames[k].name,name) == 0 );
@@ -10135,15 +10133,14 @@ void pc_read_skill_tree(void) {
if( ( skills = libconfig->setting_get_member(skt,"skills") ) ) {
int c = 0;
+ int idx = pc->class2idx(jnames[k].id);
- idx = pc->class2idx(jnames[k].id);
-
- while( ( sk = libconfig->setting_get_elem(skills,c++) ) ) {
+ while ((sk = libconfig->setting_get_elem(skills,c++))) {
const char *sk_name = config_setting_name(sk);
int skill_id;
if( ( skill_id = skill->name2id(sk_name) ) ) {
- int skidx, offset = 0, h = 0, rlen = 0, rskid = 0;
+ int skidx, offset = 0, h = 0, rlen = 0;
ARR_FIND( 0, MAX_SKILL_TREE, skidx, pc->skill_tree[idx][skidx].id == 0 || pc->skill_tree[idx][skidx].id == skill_id );
if (skidx == MAX_SKILL_TREE) {
@@ -10169,9 +10166,10 @@ void pc_read_skill_tree(void) {
pc->skill_tree[idx][skidx].joblv = 0;
}
- for( h = offset; h < rlen && h < MAX_PC_SKILL_REQUIRE; h++ ) {
+ for (h = offset; h < rlen && h < MAX_PC_SKILL_REQUIRE; h++) {
config_setting_t *rsk = libconfig->setting_get_elem(sk,h);
- if( rsk && ( rskid = skill->name2id(config_setting_name(rsk)) ) ) {
+ int rskid;
+ if (rsk && ( rskid = skill->name2id(config_setting_name(rsk)))) {
pc->skill_tree[idx][skidx].need[h].id = rskid;
pc->skill_tree[idx][skidx].need[h].idx = skill->get_index(rskid);
pc->skill_tree[idx][skidx].need[h].lv = (unsigned char)libconfig->setting_get_int(rsk);
@@ -10191,9 +10189,8 @@ void pc_read_skill_tree(void) {
i = 0;
while( (skt = libconfig->setting_get_elem(skill_tree_conf.root,i++)) ) {
- int k, idx, v = 0;
+ int k, idx;
const char *name = config_setting_name(skt);
- const char *iname;
ARR_FIND(0, jnamelen, k, strcmpi(jnames[k].name,name) == 0 );
@@ -10205,7 +10202,9 @@ void pc_read_skill_tree(void) {
idx = pc->class2idx(jnames[k].id);
if( ( inherit = libconfig->setting_get_member(skt,"inherit") ) ) {
- while( ( iname = libconfig->setting_get_string_elem(inherit, v++) ) ) {
+ const char *iname;
+ int v = 0;
+ while ((iname = libconfig->setting_get_string_elem(inherit, v++))) {
int b = 0, a, d, f, fidx;
ARR_FIND(0, jnamelen, b, strcmpi(jnames[b].name,iname) == 0 );
@@ -10638,14 +10637,15 @@ void pc_expire_check(struct map_session_data *sd) {
/**
* Loads autotraders
***/
-void pc_autotrade_load(void) {
- struct map_session_data *sd;
+void pc_autotrade_load(void)
+{
char *data;
if (SQL_ERROR == SQL->Query(map->mysql_handle, "SELECT `account_id`,`char_id`,`sex`,`title` FROM `%s`",map->autotrade_merchants_db))
Sql_ShowDebug(map->mysql_handle);
- while( SQL_SUCCESS == SQL->NextRow(map->mysql_handle) ) {
+ while (SQL_SUCCESS == SQL->NextRow(map->mysql_handle)) {
+ struct map_session_data *sd;
int account_id, char_id;
char title[MESSAGE_SIZE];
unsigned char sex;