diff options
author | Haru <haru@dotalux.com> | 2016-07-14 03:28:53 +0200 |
---|---|---|
committer | Haru <haru@dotalux.com> | 2016-07-14 03:28:53 +0200 |
commit | 7bcb379c83327331bda05a23000dc0a6bbbefa48 (patch) | |
tree | 5c0911e81606e0c41008a7f8e0b990114ae24051 /src/map/pc.c | |
parent | 968e3cddbd3394607ae34f56ba8ee12d78bad1a5 (diff) | |
download | hercules-7bcb379c83327331bda05a23000dc0a6bbbefa48.tar.gz hercules-7bcb379c83327331bda05a23000dc0a6bbbefa48.tar.bz2 hercules-7bcb379c83327331bda05a23000dc0a6bbbefa48.tar.xz hercules-7bcb379c83327331bda05a23000dc0a6bbbefa48.zip |
Changed mmo_charstatus::base_level and mmo_charstatus::job_level to int
Fixes several -Wsign-compare issues
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'src/map/pc.c')
-rw-r--r-- | src/map/pc.c | 48 |
1 files changed, 24 insertions, 24 deletions
diff --git a/src/map/pc.c b/src/map/pc.c index 6be974e3b..32268dbe5 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -960,11 +960,11 @@ int pc_isequip(struct map_session_data *sd,int n) if(pc_has_permission(sd, PC_PERM_USE_ALL_EQUIPMENT)) return 1; - if (item->elv && sd->status.base_level < (unsigned int)item->elv) { + if (item->elv && sd->status.base_level < item->elv) { clif->msgtable(sd, MSG_ITEM_CANT_EQUIP_LVL); return 0; } - if (item->elvmax && sd->status.base_level > (unsigned int)item->elvmax) { + if (item->elvmax && sd->status.base_level > item->elvmax) { clif->msgtable(sd, MSG_ITEM_CANT_EQUIP_LVL); return 0; } @@ -1583,7 +1583,7 @@ int pc_calc_skilltree(struct map_session_data *sd) break; } } - if (sd->status.job_level < pc->skill_tree[c][i].joblv) { + if (sd->status.job_level < (int)pc->skill_tree[c][i].joblv) { int jobid = pc->mapid2jobid(sd->class_, sd->status.sex); // need to get its own skilltree if (jobid > -1) { if (!pc->skill_tree[pc->class2idx(jobid)][i].inherited) @@ -1687,7 +1687,7 @@ void pc_check_skilltree(struct map_session_data *sd, int skill_id) if (!satisfied) continue; - if (sd->status.job_level < pc->skill_tree[c][i].joblv) { + if (sd->status.job_level < (int)pc->skill_tree[c][i].joblv) { int jobid = pc->mapid2jobid(sd->class_, sd->status.sex); // need to get its own skilltree if (jobid > -1) { if (!pc->skill_tree[pc->class2idx(jobid)][i].inherited) @@ -4878,12 +4878,12 @@ int pc_isUseitem(struct map_session_data *sd,int n) if(item->sex != 2 && sd->status.sex != item->sex) return 0; //Required level check - if (item->elv && sd->status.base_level < (unsigned int)item->elv) { + if (item->elv && sd->status.base_level < item->elv) { clif->msgtable(sd, MSG_ITEM_CANT_USE_LVL); return 0; } - if (item->elvmax && sd->status.base_level > (unsigned int)item->elvmax) { + if (item->elvmax && sd->status.base_level > item->elvmax) { clif->msgtable(sd, MSG_ITEM_CANT_USE_LVL); return 0; } @@ -6579,7 +6579,7 @@ int pc_checkbaselevelup(struct map_session_data *sd) { sd->status.base_exp = next-1; next = pc->gets_status_point(sd->status.base_level); - sd->status.base_level ++; + sd->status.base_level++; sd->status.status_point += next; } while ((next=pc->nextbaseexp(sd)) > 0 && sd->status.base_exp >= next); @@ -6621,7 +6621,7 @@ void pc_baselevelchanged(struct map_session_data *sd) { nullpo_retv(sd); for( i = 0; i < EQI_MAX; i++ ) { if( sd->equip_index[i] >= 0 ) { - if( sd->inventory_data[ sd->equip_index[i] ]->elvmax && sd->status.base_level > (unsigned int)sd->inventory_data[ sd->equip_index[i] ]->elvmax ) + if (sd->inventory_data[sd->equip_index[i]]->elvmax != 0 && sd->status.base_level > sd->inventory_data[ sd->equip_index[i] ]->elvmax) pc->unequipitem(sd, sd->equip_index[i], PCUNEQUIPITEM_RECALC|PCUNEQUIPITEM_FORCE); } } @@ -6641,7 +6641,7 @@ int pc_checkjoblevelup(struct map_session_data *sd) if(!battle_config.multi_level_up && sd->status.job_exp > next-1) sd->status.job_exp = next-1; - sd->status.job_level ++; + sd->status.job_level++; sd->status.skill_point ++; } while ((next=pc->nextjobexp(sd)) > 0 && sd->status.job_exp >= next); @@ -6695,7 +6695,7 @@ void pc_calcexp(struct map_session_data *sd, unsigned int *base_exp, unsigned in //PK modifier /* this doesn't exist in Aegis, instead there's a CrazyKiller check which double all EXP from this point */ - if (battle_config.pk_mode && (int)(status->get_lv(src) - sd->status.base_level) >= 20) + if (battle_config.pk_mode && status->get_lv(src) - sd->status.base_level >= 20) pk_ratio += 15; // pk_mode additional exp if monster >20 levels [Valaris] @@ -6843,7 +6843,7 @@ unsigned int pc_nextbaseexp(const struct map_session_data *sd) { nullpo_ret(sd); - if ((int)sd->status.base_level >= pc->maxbaselv(sd) || sd->status.base_level <= 0) // FIXME + if (sd->status.base_level >= pc->maxbaselv(sd) || sd->status.base_level <= 0) return 0; return pc->exp_table[pc->class2idx(sd->status.class_)][0][sd->status.base_level-1]; @@ -6852,7 +6852,7 @@ unsigned int pc_nextbaseexp(const struct map_session_data *sd) //Base exp needed for this level. unsigned int pc_thisbaseexp(const struct map_session_data *sd) { - if ((int)sd->status.base_level > pc->maxbaselv(sd) || sd->status.base_level <= 1) // FIXME + if (sd->status.base_level > pc->maxbaselv(sd) || sd->status.base_level <= 1) return 0; return pc->exp_table[pc->class2idx(sd->status.class_)][0][sd->status.base_level-2]; @@ -6870,7 +6870,7 @@ unsigned int pc_nextjobexp(const struct map_session_data *sd) { nullpo_ret(sd); - if ((int)sd->status.job_level >= pc->maxjoblv(sd) || sd->status.job_level <= 0) // FIXME + if (sd->status.job_level >= pc->maxjoblv(sd) || sd->status.job_level <= 0) return 0; return pc->exp_table[pc->class2idx(sd->status.class_)][1][sd->status.job_level-1]; } @@ -6878,7 +6878,7 @@ unsigned int pc_nextjobexp(const struct map_session_data *sd) //Job exp needed for this level. unsigned int pc_thisjobexp(const struct map_session_data *sd) { - if ((int)sd->status.job_level > pc->maxjoblv(sd) || sd->status.job_level <= 1) // FIXME + if (sd->status.job_level > pc->maxjoblv(sd) || sd->status.job_level <= 1) return 0; return pc->exp_table[pc->class2idx(sd->status.class_)][1][sd->status.job_level-2]; } @@ -7293,7 +7293,7 @@ int pc_resetstate(struct map_session_data* sd) // New statpoint table used here - Dexity if (sd->status.base_level > MAX_LEVEL) { //pc->statp[] goes out of bounds, can't reset! - ShowError("pc_resetstate: Can't reset stats of %d:%d, the base level (%u) is greater than the max level supported (%d)\n", + ShowError("pc_resetstate: Can't reset stats of %d:%d, the base level (%d) is greater than the max level supported (%d)\n", sd->status.account_id, sd->status.char_id, sd->status.base_level, MAX_LEVEL); return 0; } @@ -8144,13 +8144,13 @@ int pc_setparam(struct map_session_data *sd,int type,int val) case SP_BASELEVEL: if (val > pc->maxbaselv(sd)) //Capping to max val = pc->maxbaselv(sd); - if ((unsigned int)val > sd->status.base_level) { + if (val > sd->status.base_level) { int stat = 0, i; - for (i = 0; i < (int)((unsigned int)val - sd->status.base_level); i++) + for (i = 0; i < val - sd->status.base_level; i++) stat += pc->gets_status_point(sd->status.base_level + i); sd->status.status_point += stat; } - sd->status.base_level = (unsigned int)val; + sd->status.base_level = val; sd->status.base_exp = 0; // clif->updatestatus(sd, SP_BASELEVEL); // Gets updated at the bottom clif->updatestatus(sd, SP_NEXTBASEEXP); @@ -8163,13 +8163,13 @@ int pc_setparam(struct map_session_data *sd,int type,int val) } break; case SP_JOBLEVEL: - if ((unsigned int)val >= sd->status.job_level) { + if (val >= sd->status.job_level) { if (val > pc->maxjoblv(sd)) val = pc->maxjoblv(sd); sd->status.skill_point += val - sd->status.job_level; clif->updatestatus(sd, SP_SKILLPOINT); } - sd->status.job_level = (unsigned int)val; + sd->status.job_level = val; sd->status.job_exp = 0; // clif->updatestatus(sd, SP_JOBLEVEL); // Gets updated at the bottom clif->updatestatus(sd, SP_NEXTJOBEXP); @@ -8487,12 +8487,12 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper) // changing from 1st to 2nd job if ((b_class&JOBL_2) && !(sd->class_&JOBL_2) && (b_class&MAPID_UPPERMASK) != MAPID_SUPER_NOVICE) { - sd->change_level_2nd = sd->status.job_level; + sd->change_level_2nd = sd->status.job_level; // FIXME pc_setglobalreg (sd, script->add_str("jobchange_level"), sd->change_level_2nd); } // changing from 2nd to 3rd job else if((b_class&JOBL_THIRD) && !(sd->class_&JOBL_THIRD)) { - sd->change_level_3rd = sd->status.job_level; + sd->change_level_3rd = sd->status.job_level; // FIXME pc_setglobalreg (sd, script->add_str("jobchange_level_3rd"), sd->change_level_3rd); } @@ -8544,8 +8544,8 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper) sd->status.job_level=1; sd->status.job_exp=0; - if ((int)sd->status.base_level > pc->maxbaselv(sd)) { // FIXME - sd->status.base_level = pc->maxbaselv(sd); // FIXME + if (sd->status.base_level > pc->maxbaselv(sd)) { + sd->status.base_level = pc->maxbaselv(sd); sd->status.base_exp=0; pc->resetstate(sd); clif->updatestatus(sd,SP_STATUSPOINT); |