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author | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2011-12-21 05:07:39 +0000 |
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committer | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2011-12-21 05:07:39 +0000 |
commit | f5114ec39330bb8afd756313827b4ab565736d6c (patch) | |
tree | 8dafb67609bc87e34e331d7908b9d45461b2ea85 /src/map/pc.c | |
parent | 6ebcbc97b368716d194c01373be5b6638d33d589 (diff) | |
download | hercules-f5114ec39330bb8afd756313827b4ab565736d6c.tar.gz hercules-f5114ec39330bb8afd756313827b4ab565736d6c.tar.bz2 hercules-f5114ec39330bb8afd756313827b4ab565736d6c.tar.xz hercules-f5114ec39330bb8afd756313827b4ab565736d6c.zip |
Added Official Costume (Style Tab) Headgear Support
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15194 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/pc.c')
-rw-r--r-- | src/map/pc.c | 51 |
1 files changed, 44 insertions, 7 deletions
diff --git a/src/map/pc.c b/src/map/pc.c index d06e1253d..8070af500 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -59,7 +59,7 @@ struct fame_list smith_fame_list[MAX_FAME_LIST]; struct fame_list chemist_fame_list[MAX_FAME_LIST]; struct fame_list taekwon_fame_list[MAX_FAME_LIST]; -static unsigned short equip_pos[EQI_MAX]={EQP_ACC_L,EQP_ACC_R,EQP_SHOES,EQP_GARMENT,EQP_HEAD_LOW,EQP_HEAD_MID,EQP_HEAD_TOP,EQP_ARMOR,EQP_HAND_L,EQP_HAND_R,EQP_AMMO}; +static unsigned short equip_pos[EQI_MAX]={EQP_ACC_L,EQP_ACC_R,EQP_SHOES,EQP_GARMENT,EQP_HEAD_LOW,EQP_HEAD_MID,EQP_HEAD_TOP,EQP_ARMOR,EQP_HAND_L,EQP_HAND_R,EQP_COSTUME_HEAD_TOP,EQP_COSTUME_HEAD_MID,EQP_COSTUME_HEAD_LOW,EQP_AMMO}; #define MOTD_LINE_SIZE 128 static char motd_text[MOTD_LINE_SIZE][CHAT_SIZE_MAX]; // Message of the day buffer [Valaris] @@ -7377,27 +7377,48 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos) } //Added check to prevent sending the same look on multiple slots -> //causes client to redraw item on top of itself. (suggested by Lupus) - if(pos & EQP_HEAD_LOW) { + if(pos & EQP_HEAD_LOW && pc_checkequip(sd,EQP_COSTUME_HEAD_LOW) == -1) { if(id && !(pos&(EQP_HEAD_TOP|EQP_HEAD_MID))) sd->status.head_bottom = id->look; else sd->status.head_bottom = 0; clif_changelook(&sd->bl,LOOK_HEAD_BOTTOM,sd->status.head_bottom); } - if(pos & EQP_HEAD_TOP) { + if(pos & EQP_HEAD_TOP && pc_checkequip(sd,EQP_COSTUME_HEAD_TOP) == -1) { if(id) sd->status.head_top = id->look; else sd->status.head_top = 0; clif_changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_top); } - if(pos & EQP_HEAD_MID) { + if(pos & EQP_HEAD_MID && pc_checkequip(sd,EQP_COSTUME_HEAD_MID) == -1) { if(id && !(pos&EQP_HEAD_TOP)) sd->status.head_mid = id->look; else sd->status.head_mid = 0; clif_changelook(&sd->bl,LOOK_HEAD_MID,sd->status.head_mid); } + if(pos & EQP_COSTUME_HEAD_TOP) { + if(id){ + sd->status.head_top = id->look; + } else + sd->status.head_top = 0; + clif_changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_top); + } + if(pos & EQP_COSTUME_HEAD_MID) { + if(id && !(pos&EQP_HEAD_TOP)){ + sd->status.head_mid = id->look; + } else + sd->status.head_mid = 0; + clif_changelook(&sd->bl,LOOK_HEAD_MID,sd->status.head_mid); + } + if(pos & EQP_COSTUME_HEAD_LOW) { + if(id && !(pos&(EQP_HEAD_TOP|EQP_HEAD_MID))){ + sd->status.head_bottom = id->look; + } else + sd->status.head_bottom = 0; + clif_changelook(&sd->bl,LOOK_HEAD_BOTTOM,sd->status.head_bottom); + } if(pos & EQP_SHOES) clif_changelook(&sd->bl,LOOK_SHOES,0); if( pos&EQP_GARMENT ) @@ -7481,18 +7502,34 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag) pc_calcweapontype(sd); clif_changelook(&sd->bl,LOOK_SHIELD,sd->status.shield); } - if(sd->status.inventory[n].equip & EQP_HEAD_LOW) { + if(sd->status.inventory[n].equip & EQP_HEAD_LOW && pc_checkequip(sd,EQP_COSTUME_HEAD_LOW) == -1 ) { sd->status.head_bottom = 0; clif_changelook(&sd->bl,LOOK_HEAD_BOTTOM,sd->status.head_bottom); } - if(sd->status.inventory[n].equip & EQP_HEAD_TOP) { + if(sd->status.inventory[n].equip & EQP_HEAD_TOP && pc_checkequip(sd,EQP_COSTUME_HEAD_TOP) == -1 ) { sd->status.head_top = 0; clif_changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_top); } - if(sd->status.inventory[n].equip & EQP_HEAD_MID) { + if(sd->status.inventory[n].equip & EQP_HEAD_MID && pc_checkequip(sd,EQP_COSTUME_HEAD_MID) == -1 ) { sd->status.head_mid = 0; clif_changelook(&sd->bl,LOOK_HEAD_MID,sd->status.head_mid); } + + if(sd->status.inventory[n].equip & EQP_COSTUME_HEAD_TOP) { + sd->status.head_top = ( pc_checkequip(sd,EQP_HEAD_TOP) >= 0 ) ? sd->inventory_data[pc_checkequip(sd,EQP_HEAD_TOP)]->look : 0; + clif_changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_top); + } + + if(sd->status.inventory[n].equip & EQP_COSTUME_HEAD_MID) { + sd->status.head_mid = ( pc_checkequip(sd,EQP_HEAD_MID) >= 0 ) ? sd->inventory_data[pc_checkequip(sd,EQP_HEAD_MID)]->look : 0; + clif_changelook(&sd->bl,LOOK_HEAD_MID,sd->status.head_mid); + } + + if(sd->status.inventory[n].equip & EQP_COSTUME_HEAD_LOW) { + sd->status.head_bottom = ( pc_checkequip(sd,EQP_HEAD_LOW) >= 0 ) ? sd->inventory_data[pc_checkequip(sd,EQP_HEAD_LOW)]->look : 0; + clif_changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_bottom); + } + if(sd->status.inventory[n].equip & EQP_SHOES) clif_changelook(&sd->bl,LOOK_SHOES,0); if( sd->status.inventory[n].equip&EQP_GARMENT ) |