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authorshennetsind <ind@henn.et>2013-11-06 21:23:31 -0200
committershennetsind <ind@henn.et>2013-11-06 21:23:31 -0200
commitd56017e3d1bf783cfdc67a702d2b70a0a27c8863 (patch)
treea47bd0ef6340ce1d011d198f430c7d96d620afe0 /src/map/pc.c
parent5c94e76753c0cdb4ffb7dabbd6e135f1f7d42ef2 (diff)
parent3a3d2297068809d25ca43e19fd2977f97b2728f5 (diff)
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Merge remote-tracking branch 'upstream/master'
Signed-off-by: shennetsind <ind@henn.et> Conflicts: src/map/pc.c
Diffstat (limited to 'src/map/pc.c')
-rw-r--r--src/map/pc.c388
1 files changed, 186 insertions, 202 deletions
diff --git a/src/map/pc.c b/src/map/pc.c
index 2f4682413..4747cf498 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -72,7 +72,7 @@ struct map_session_data* pc_get_dummy_sd(void)
{
struct map_session_data *dummy_sd;
CREATE(dummy_sd, struct map_session_data, 1);
- dummy_sd->group = pc_group_get_dummy_group(); // map_session_data.group is expected to be non-NULL at all times
+ dummy_sd->group = pcg->get_dummy_group(); // map_session_data.group is expected to be non-NULL at all times
return dummy_sd;
}
@@ -82,7 +82,7 @@ struct map_session_data* pc_get_dummy_sd(void)
*/
int pc_get_group_level(struct map_session_data *sd)
{
- return pc_group_get_level(sd->group);
+ return pcg->get_level(sd->group);
}
/**
@@ -93,7 +93,7 @@ int pc_get_group_level(struct map_session_data *sd)
*/
int pc_set_group(struct map_session_data *sd, int group_id)
{
- GroupSettings *group = pc_group_id2group(group_id);
+ GroupSettings *group = pcg->id2group(group_id);
if (group == NULL)
return 1;
sd->group_id = group_id;
@@ -104,9 +104,9 @@ int pc_set_group(struct map_session_data *sd, int group_id)
/**
* Checks if player has permission to perform action.
*/
-bool pc_has_permission(struct map_session_data *sd, enum e_pc_permission permission)
+bool pc_has_permission(struct map_session_data *sd, unsigned int permission)
{
- return ((sd->extra_temp_permissions&permission) != 0 || pc_group_has_permission(sd->group, permission));
+ return ((sd->extra_temp_permissions&permission) != 0 || pcg->has_permission(sd->group, permission));
}
/**
@@ -114,7 +114,7 @@ bool pc_has_permission(struct map_session_data *sd, enum e_pc_permission permiss
*/
bool pc_should_log_commands(struct map_session_data *sd)
{
- return pc_group_should_log_commands(sd->group);
+ return pcg->should_log_commands(sd->group);
}
int pc_invincible_timer(int tid, int64 tick, int id, intptr_t data) {
@@ -1320,7 +1320,7 @@ int pc_reg_received(struct map_session_data *sd)
pc->load_combo(sd);
- status_calc_pc(sd,1);
+ status_calc_pc(sd,SCO_FIRST|SCO_FORCE);
chrif->scdata_request(sd->status.account_id, sd->status.char_id);
intif->Mail_requestinbox(sd->status.char_id, 0); // MAIL SYSTEM - Request Mail Inbox
@@ -2028,7 +2028,7 @@ int pc_exeautobonus(struct map_session_data *sd,struct s_autobonus *autobonus)
autobonus->active = timer->add(timer->gettick()+autobonus->duration, pc->endautobonus, sd->bl.id, (intptr_t)autobonus);
sd->state.autobonus |= autobonus->pos;
- status_calc_pc(sd,0);
+ status_calc_pc(sd,SCO_NONE);
return 0;
}
@@ -2042,7 +2042,7 @@ int pc_endautobonus(int tid, int64 tick, int id, intptr_t data) {
autobonus->active = INVALID_TIMER;
sd->state.autobonus &= ~autobonus->pos;
- status_calc_pc(sd,0);
+ status_calc_pc(sd,SCO_NONE);
return 0;
}
@@ -3549,7 +3549,7 @@ int pc_skill(TBL_PC* sd, int id, int level, int flag) {
} else
clif->addskill(sd,id);
if( !skill->db[index].inf ) //Only recalculate for passive skills.
- status_calc_pc(sd, 0);
+ status_calc_pc(sd, SCO_NONE);
break;
case 1: //Item bonus skill.
if( sd->status.skill[index].id == id ) {
@@ -3583,7 +3583,7 @@ int pc_skill(TBL_PC* sd, int id, int level, int flag) {
} else
clif->addskill(sd,id);
if( !skill->db[index].inf ) //Only recalculate for passive skills.
- status_calc_pc(sd, 0);
+ status_calc_pc(sd, SCO_NONE);
break;
default: //Unknown flag?
return 0;
@@ -5789,13 +5789,13 @@ int pc_checkbaselevelup(struct map_session_data *sd) {
} while ((next=pc->nextbaseexp(sd)) > 0 && sd->status.base_exp >= next);
if (battle_config.pet_lv_rate && sd->pd) //<Skotlex> update pet's level
- status_calc_pet(sd->pd,0);
+ status_calc_pet(sd->pd,SCO_NONE);
clif->updatestatus(sd,SP_STATUSPOINT);
clif->updatestatus(sd,SP_BASELEVEL);
clif->updatestatus(sd,SP_BASEEXP);
clif->updatestatus(sd,SP_NEXTBASEEXP);
- status_calc_pc(sd,0);
+ status_calc_pc(sd,SCO_FORCE);
status_percent_heal(&sd->bl,100,100);
if((sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE) {
@@ -5855,7 +5855,7 @@ int pc_checkjoblevelup(struct map_session_data *sd)
clif->updatestatus(sd,SP_JOBEXP);
clif->updatestatus(sd,SP_NEXTJOBEXP);
clif->updatestatus(sd,SP_SKILLPOINT);
- status_calc_pc(sd,0);
+ status_calc_pc(sd,SCO_FORCE);
clif->misceffect(&sd->bl,1);
if (pc->checkskill(sd, SG_DEVIL) && !pc->nextjobexp(sd))
clif->status_change(&sd->bl,SI_DEVIL1, 1, 0, 0, 0, 1); //Permanent blind effect from SG_DEVIL.
@@ -5881,9 +5881,6 @@ void pc_calcexp(struct map_session_data *sd, unsigned int *base_exp, unsigned in
if (sd->sc.data[SC_CASH_PLUSEXP])
bonus += sd->sc.data[SC_CASH_PLUSEXP]->val1;
-
- if( sd->status.mod_exp != 100 )
- bonus += sd->status.mod_exp - 100;
*base_exp = (unsigned int) cap_value(*base_exp + (double)*base_exp * bonus/100., 1, UINT_MAX);
@@ -6146,7 +6143,7 @@ int pc_statusup(struct map_session_data* sd, int type)
val = pc->setstat(sd, type, pc->getstat(sd,type) + 1);
sd->status.status_point -= need;
- status_calc_pc(sd,0);
+ status_calc_pc(sd,SCO_NONE);
// update increase cost indicator
if( need != pc->need_status_point(sd,type,1) )
@@ -6186,7 +6183,7 @@ int pc_statusup2(struct map_session_data* sd, int type, int val)
max = pc_maxparameter(sd);
val = pc->setstat(sd, type, cap_value(pc->getstat(sd,type) + val, 1, max));
- status_calc_pc(sd,0);
+ status_calc_pc(sd,SCO_NONE);
// update increase cost indicator
if( need != pc->need_status_point(sd,type,1) )
@@ -6229,7 +6226,7 @@ int pc_skillup(struct map_session_data *sd,uint16 skill_id) {
sd->status.skill[index].lv++;
sd->status.skill_point--;
if( !skill->db[index].inf )
- status_calc_pc(sd,0); // Only recalculate for passive skills.
+ status_calc_pc(sd,SCO_NONE); // Only recalculate for passive skills.
else if( sd->status.skill_point == 0 && (sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && pc->famerank(sd->status.char_id, MAPID_TAEKWON) )
pc->calc_skilltree(sd); // Required to grant all TK Ranger skills.
else
@@ -6302,7 +6299,7 @@ int pc_allskillup(struct map_session_data *sd)
sd->status.skill[idx].lv = skill->tree_get_max(id, sd->status.class_); // celest
}
}
- status_calc_pc(sd,0);
+ status_calc_pc(sd,SCO_NONE);
//Required because if you could level up all skills previously,
//the update will not be sent as only the lv variable changes.
clif->skillinfoblock(sd);
@@ -6392,7 +6389,7 @@ int pc_resetlvl(struct map_session_data* sd,int type)
if ((type == 1 || type == 2 || type == 3) && sd->status.party_id)
party->send_levelup(sd);
- status_calc_pc(sd,0);
+ status_calc_pc(sd,SCO_FORCE);
clif->skillinfoblock(sd);
return 0;
@@ -6457,7 +6454,7 @@ int pc_resetstate(struct map_session_data* sd)
pc_setglobalreg(sd,"TK_MISSION_ID", 0);
}
- status_calc_pc(sd,0);
+ status_calc_pc(sd,SCO_NONE);
return 1;
}
@@ -6568,7 +6565,7 @@ int pc_resetskill(struct map_session_data* sd, int flag)
if( flag&1 ) {
clif->updatestatus(sd,SP_SKILLPOINT);
clif->skillinfoblock(sd);
- status_calc_pc(sd,0);
+ status_calc_pc(sd,SCO_FORCE);
}
return skill_point;
@@ -6822,7 +6819,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) {
) { // monster level up [Valaris]
clif->misceffect(&md->bl,0);
md->level++;
- status_calc_mob(md, 0);
+ status_calc_mob(md, SCO_NONE);
status_percent_heal(src,10,0);
if( battle_config.show_mob_info&4 )
@@ -6918,9 +6915,8 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) {
&& !map->list[sd->bl.m].flag.noexppenalty && !map_flag_gvg2(sd->bl.m)
&& !sd->sc.data[SC_BABY] && !sd->sc.data[SC_CASH_DEATHPENALTY]
) {
- unsigned int base_penalty = 0;
+ unsigned int base_penalty =0;
if (battle_config.death_penalty_base > 0) {
-
switch (battle_config.death_penalty_type) {
case 1:
base_penalty = (unsigned int) ((double)pc->nextbaseexp(sd) * (double)battle_config.death_penalty_base/10000);
@@ -6929,20 +6925,16 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) {
base_penalty = (unsigned int) ((double)sd->status.base_exp * (double)battle_config.death_penalty_base/10000);
break;
}
-
if(base_penalty) {
if (battle_config.pk_mode && src && src->type==BL_PC)
base_penalty*=2;
- if( sd->status.mod_death != 100 )
- base_penalty = base_penalty * sd->status.mod_death / 100;
sd->status.base_exp -= min(sd->status.base_exp, base_penalty);
clif->updatestatus(sd,SP_BASEEXP);
}
}
-
- if(battle_config.death_penalty_job > 0) {
+ if(battle_config.death_penalty_job > 0)
+ {
base_penalty = 0;
-
switch (battle_config.death_penalty_type) {
case 1:
base_penalty = (unsigned int) ((double)pc->nextjobexp(sd) * (double)battle_config.death_penalty_job/10000);
@@ -6951,18 +6943,15 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) {
base_penalty = (unsigned int) ((double)sd->status.job_exp * (double)battle_config.death_penalty_job/10000);
break;
}
-
if(base_penalty) {
if (battle_config.pk_mode && src && src->type==BL_PC)
base_penalty*=2;
- if( sd->status.mod_death != 100 )
- base_penalty = base_penalty * sd->status.mod_death / 100;
sd->status.job_exp -= min(sd->status.job_exp, base_penalty);
clif->updatestatus(sd,SP_JOBEXP);
}
}
-
- if(battle_config.zeny_penalty > 0 && !map->list[sd->bl.m].flag.nozenypenalty) {
+ if(battle_config.zeny_penalty > 0 && !map->list[sd->bl.m].flag.nozenypenalty)
+ {
base_penalty = (unsigned int)((double)sd->status.zeny * (double)battle_config.zeny_penalty / 10000.);
if(base_penalty)
pc->payzeny(sd, base_penalty, LOG_TYPE_PICKDROP_PLAYER, NULL);
@@ -7114,9 +7103,6 @@ int pc_readparam(struct map_session_data* sd,int type)
case SP_KILLEDRID: val = sd->killedrid; break;
case SP_SLOTCHANGE: val = sd->status.slotchange; break;
case SP_CHARRENAME: val = sd->status.rename; break;
- case SP_MOD_EXP: val = sd->status.mod_exp; break;
- case SP_MOD_DROP: val = sd->status.mod_drop; break;
- case SP_MOD_DEATH: val = sd->status.mod_death; break;
case SP_CRITICAL: val = sd->battle_status.cri/10; break;
case SP_ASPD: val = (2000-sd->battle_status.amotion)/10; break;
case SP_BASE_ATK: val = sd->battle_status.batk; break;
@@ -7234,148 +7220,139 @@ int pc_setparam(struct map_session_data *sd,int type,int val)
nullpo_ret(sd);
switch(type){
- case SP_BASELEVEL:
- if ((unsigned int)val > pc->maxbaselv(sd)) //Capping to max
- val = pc->maxbaselv(sd);
- if ((unsigned int)val > sd->status.base_level) {
- int stat=0;
- for (i = 0; i < (int)((unsigned int)val - sd->status.base_level); i++)
- stat += pc->gets_status_point(sd->status.base_level + i);
- sd->status.status_point += stat;
- }
- sd->status.base_level = (unsigned int)val;
- sd->status.base_exp = 0;
- // clif->updatestatus(sd, SP_BASELEVEL); // Gets updated at the bottom
- clif->updatestatus(sd, SP_NEXTBASEEXP);
- clif->updatestatus(sd, SP_STATUSPOINT);
- clif->updatestatus(sd, SP_BASEEXP);
- status_calc_pc(sd, 0);
- if(sd->status.party_id)
- {
- party->send_levelup(sd);
- }
- break;
- case SP_JOBLEVEL:
- if ((unsigned int)val >= sd->status.job_level) {
- if ((unsigned int)val > pc->maxjoblv(sd)) val = pc->maxjoblv(sd);
- sd->status.skill_point += val - sd->status.job_level;
- clif->updatestatus(sd, SP_SKILLPOINT);
- }
- sd->status.job_level = (unsigned int)val;
- sd->status.job_exp = 0;
- // clif->updatestatus(sd, SP_JOBLEVEL); // Gets updated at the bottom
- clif->updatestatus(sd, SP_NEXTJOBEXP);
- clif->updatestatus(sd, SP_JOBEXP);
- status_calc_pc(sd, 0);
- break;
- case SP_SKILLPOINT:
- sd->status.skill_point = val;
- break;
- case SP_STATUSPOINT:
- sd->status.status_point = val;
- break;
- case SP_ZENY:
- if( val < 0 )
- return 0;// can't set negative zeny
- logs->zeny(sd, LOG_TYPE_SCRIPT, sd, -(sd->status.zeny - cap_value(val, 0, MAX_ZENY)));
- sd->status.zeny = cap_value(val, 0, MAX_ZENY);
- break;
- case SP_BASEEXP:
- if(pc->nextbaseexp(sd) > 0) {
- sd->status.base_exp = val;
- pc->checkbaselevelup(sd);
- }
- break;
- case SP_JOBEXP:
- if(pc->nextjobexp(sd) > 0) {
- sd->status.job_exp = val;
- pc->checkjoblevelup(sd);
- }
- break;
- case SP_SEX:
- sd->status.sex = val ? SEX_MALE : SEX_FEMALE;
- break;
- case SP_WEIGHT:
- sd->weight = val;
- break;
- case SP_MAXWEIGHT:
- sd->max_weight = val;
- break;
- case SP_HP:
- sd->battle_status.hp = cap_value(val, 1, (int)sd->battle_status.max_hp);
- break;
- case SP_MAXHP:
- sd->battle_status.max_hp = cap_value(val, 1, battle_config.max_hp);
+ case SP_BASELEVEL:
+ if ((unsigned int)val > pc->maxbaselv(sd)) //Capping to max
+ val = pc->maxbaselv(sd);
+ if ((unsigned int)val > sd->status.base_level) {
+ int stat=0;
+ for (i = 0; i < (int)((unsigned int)val - sd->status.base_level); i++)
+ stat += pc->gets_status_point(sd->status.base_level + i);
+ sd->status.status_point += stat;
+ }
+ sd->status.base_level = (unsigned int)val;
+ sd->status.base_exp = 0;
+ // clif->updatestatus(sd, SP_BASELEVEL); // Gets updated at the bottom
+ clif->updatestatus(sd, SP_NEXTBASEEXP);
+ clif->updatestatus(sd, SP_STATUSPOINT);
+ clif->updatestatus(sd, SP_BASEEXP);
+ status_calc_pc(sd, SCO_FORCE);
+ if(sd->status.party_id)
+ {
+ party->send_levelup(sd);
+ }
+ break;
+ case SP_JOBLEVEL:
+ if ((unsigned int)val >= sd->status.job_level) {
+ if ((unsigned int)val > pc->maxjoblv(sd)) val = pc->maxjoblv(sd);
+ sd->status.skill_point += val - sd->status.job_level;
+ clif->updatestatus(sd, SP_SKILLPOINT);
+ }
+ sd->status.job_level = (unsigned int)val;
+ sd->status.job_exp = 0;
+ // clif->updatestatus(sd, SP_JOBLEVEL); // Gets updated at the bottom
+ clif->updatestatus(sd, SP_NEXTJOBEXP);
+ clif->updatestatus(sd, SP_JOBEXP);
+ status_calc_pc(sd, SCO_FORCE);
+ break;
+ case SP_SKILLPOINT:
+ sd->status.skill_point = val;
+ break;
+ case SP_STATUSPOINT:
+ sd->status.status_point = val;
+ break;
+ case SP_ZENY:
+ if( val < 0 )
+ return 0;// can't set negative zeny
+ logs->zeny(sd, LOG_TYPE_SCRIPT, sd, -(sd->status.zeny - cap_value(val, 0, MAX_ZENY)));
+ sd->status.zeny = cap_value(val, 0, MAX_ZENY);
+ break;
+ case SP_BASEEXP:
+ if(pc->nextbaseexp(sd) > 0) {
+ sd->status.base_exp = val;
+ pc->checkbaselevelup(sd);
+ }
+ break;
+ case SP_JOBEXP:
+ if(pc->nextjobexp(sd) > 0) {
+ sd->status.job_exp = val;
+ pc->checkjoblevelup(sd);
+ }
+ break;
+ case SP_SEX:
+ sd->status.sex = val ? SEX_MALE : SEX_FEMALE;
+ break;
+ case SP_WEIGHT:
+ sd->weight = val;
+ break;
+ case SP_MAXWEIGHT:
+ sd->max_weight = val;
+ break;
+ case SP_HP:
+ sd->battle_status.hp = cap_value(val, 1, (int)sd->battle_status.max_hp);
+ break;
+ case SP_MAXHP:
+ sd->battle_status.max_hp = cap_value(val, 1, battle_config.max_hp);
- if( sd->battle_status.max_hp < sd->battle_status.hp )
- {
- sd->battle_status.hp = sd->battle_status.max_hp;
- clif->updatestatus(sd, SP_HP);
- }
- break;
- case SP_SP:
- sd->battle_status.sp = cap_value(val, 0, (int)sd->battle_status.max_sp);
- break;
- case SP_MAXSP:
- sd->battle_status.max_sp = cap_value(val, 1, battle_config.max_sp);
+ if( sd->battle_status.max_hp < sd->battle_status.hp )
+ {
+ sd->battle_status.hp = sd->battle_status.max_hp;
+ clif->updatestatus(sd, SP_HP);
+ }
+ break;
+ case SP_SP:
+ sd->battle_status.sp = cap_value(val, 0, (int)sd->battle_status.max_sp);
+ break;
+ case SP_MAXSP:
+ sd->battle_status.max_sp = cap_value(val, 1, battle_config.max_sp);
- if( sd->battle_status.max_sp < sd->battle_status.sp )
- {
- sd->battle_status.sp = sd->battle_status.max_sp;
- clif->updatestatus(sd, SP_SP);
- }
- break;
- case SP_STR:
- sd->status.str = cap_value(val, 1, pc_maxparameter(sd));
- break;
- case SP_AGI:
- sd->status.agi = cap_value(val, 1, pc_maxparameter(sd));
- break;
- case SP_VIT:
- sd->status.vit = cap_value(val, 1, pc_maxparameter(sd));
- break;
- case SP_INT:
- sd->status.int_ = cap_value(val, 1, pc_maxparameter(sd));
- break;
- case SP_DEX:
- sd->status.dex = cap_value(val, 1, pc_maxparameter(sd));
- break;
- case SP_LUK:
- sd->status.luk = cap_value(val, 1, pc_maxparameter(sd));
- break;
- case SP_KARMA:
- sd->status.karma = val;
- break;
- case SP_MANNER:
- sd->status.manner = val;
- break;
- case SP_FAME:
- sd->status.fame = val;
- break;
- case SP_KILLERRID:
- sd->killerrid = val;
- return 1;
- case SP_KILLEDRID:
- sd->killedrid = val;
- return 1;
- case SP_SLOTCHANGE:
- sd->status.slotchange = val;
- return 1;
- case SP_CHARRENAME:
- sd->status.rename = val;
- return 1;
- case SP_MOD_EXP:
- sd->status.mod_exp = val;
- return 1;
- case SP_MOD_DROP:
- sd->status.mod_drop = val;
- return 1;
- case SP_MOD_DEATH:
- sd->status.mod_death = val;
- return 1;
- default:
- ShowError("pc_setparam: Attempted to set unknown parameter '%d'.\n", type);
- return 0;
+ if( sd->battle_status.max_sp < sd->battle_status.sp )
+ {
+ sd->battle_status.sp = sd->battle_status.max_sp;
+ clif->updatestatus(sd, SP_SP);
+ }
+ break;
+ case SP_STR:
+ sd->status.str = cap_value(val, 1, pc_maxparameter(sd));
+ break;
+ case SP_AGI:
+ sd->status.agi = cap_value(val, 1, pc_maxparameter(sd));
+ break;
+ case SP_VIT:
+ sd->status.vit = cap_value(val, 1, pc_maxparameter(sd));
+ break;
+ case SP_INT:
+ sd->status.int_ = cap_value(val, 1, pc_maxparameter(sd));
+ break;
+ case SP_DEX:
+ sd->status.dex = cap_value(val, 1, pc_maxparameter(sd));
+ break;
+ case SP_LUK:
+ sd->status.luk = cap_value(val, 1, pc_maxparameter(sd));
+ break;
+ case SP_KARMA:
+ sd->status.karma = val;
+ break;
+ case SP_MANNER:
+ sd->status.manner = val;
+ break;
+ case SP_FAME:
+ sd->status.fame = val;
+ break;
+ case SP_KILLERRID:
+ sd->killerrid = val;
+ return 1;
+ case SP_KILLEDRID:
+ sd->killedrid = val;
+ return 1;
+ case SP_SLOTCHANGE:
+ sd->status.slotchange = val;
+ return 1;
+ case SP_CHARRENAME:
+ sd->status.rename = val;
+ return 1;
+ default:
+ ShowError("pc_setparam: Attempted to set unknown parameter '%d'.\n", type);
+ return 0;
}
clif->updatestatus(sd,type);
@@ -7685,7 +7662,7 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper)
if(sd->status.manner < 0)
clif->changestatus(sd,SP_MANNER,sd->status.manner);
- status_calc_pc(sd,0);
+ status_calc_pc(sd,SCO_FORCE);
pc->checkallowskill(sd);
pc->equiplookall(sd);
@@ -7808,11 +7785,11 @@ int pc_setoption(struct map_session_data *sd,int type)
if( (type&OPTION_RIDING && !(p_type&OPTION_RIDING)) || (type&OPTION_DRAGON && !(p_type&OPTION_DRAGON) && pc->checkskill(sd,RK_DRAGONTRAINING) > 0) ) {
// Mounting
clif->sc_load(&sd->bl,sd->bl.id,AREA,SI_RIDING, 0, 0, 0);
- status_calc_pc(sd,0);
+ status_calc_pc(sd,SCO_NONE);
} else if( (!(type&OPTION_RIDING) && p_type&OPTION_RIDING) || (!(type&OPTION_DRAGON) && p_type&OPTION_DRAGON) ) {
// Dismount
clif->sc_end(&sd->bl,sd->bl.id,AREA,SI_RIDING);
- status_calc_pc(sd,0);
+ status_calc_pc(sd,SCO_NONE);
}
#ifndef NEW_CARTS
@@ -7820,11 +7797,11 @@ int pc_setoption(struct map_session_data *sd,int type)
clif->cartlist(sd);
clif->updatestatus(sd, SP_CARTINFO);
if(pc->checkskill(sd, MC_PUSHCART) < 10)
- status_calc_pc(sd,0); //Apply speed penalty.
+ status_calc_pc(sd,SCO_NONE); //Apply speed penalty.
} else if( !( type&OPTION_CART ) && p_type&OPTION_CART ){ //Cart Off
clif->clearcart(sd->fd);
if(pc->checkskill(sd, MC_PUSHCART) < 10)
- status_calc_pc(sd,0); //Remove speed penalty.
+ status_calc_pc(sd,SCO_NONE); //Remove speed penalty.
}
#endif
@@ -7836,18 +7813,18 @@ int pc_setoption(struct map_session_data *sd,int type)
if( (sd->class_&MAPID_THIRDMASK) == MAPID_RANGER ) {
if( type&OPTION_WUGRIDER && !(p_type&OPTION_WUGRIDER) ) { // Mounting
clif->sc_load(&sd->bl,sd->bl.id,AREA,SI_WUGRIDER, 0, 0, 0);
- status_calc_pc(sd,0);
+ status_calc_pc(sd,SCO_NONE);
} else if( !(type&OPTION_WUGRIDER) && p_type&OPTION_WUGRIDER ) { // Dismount
clif->sc_end(&sd->bl,sd->bl.id,AREA,SI_WUGRIDER);
- status_calc_pc(sd,0);
+ status_calc_pc(sd,SCO_NONE);
}
}
if( (sd->class_&MAPID_THIRDMASK) == MAPID_MECHANIC ) {
int i;
if( type&OPTION_MADOGEAR && !(p_type&OPTION_MADOGEAR) )
- status_calc_pc(sd, 0);
+ status_calc_pc(sd, SCO_NONE);
else if( !(type&OPTION_MADOGEAR) && p_type&OPTION_MADOGEAR )
- status_calc_pc(sd, 0);
+ status_calc_pc(sd, SCO_NONE);
for( i = 0; i < SC_MAX; i++ ){
if ( !sd->sc.data[i] || !status->get_sc_type(i) )
continue;
@@ -7926,7 +7903,7 @@ int pc_setcart(struct map_session_data *sd,int type) {
}
if(pc->checkskill(sd, MC_PUSHCART) < 10)
- status_calc_pc(sd,0); //Recalc speed penalty.
+ status_calc_pc(sd,SCO_NONE); //Recalc speed penalty.
#else
// Update option
option = sd->sc.option;
@@ -8178,7 +8155,7 @@ int pc_setregistry(struct map_session_data *sd,const char *reg,int val,int type)
i = (!sd->die_counter && (sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE);
sd->die_counter = val;
if( i )
- status_calc_pc(sd,0); // Lost the bonus.
+ status_calc_pc(sd,SCO_NONE); // Lost the bonus.
}
else if( !strcmp(reg,"COOK_MASTERY") && sd->cook_mastery != val )
{
@@ -8782,7 +8759,7 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos)
}
}
- status_calc_pc(sd,0);
+ status_calc_pc(sd,SCO_NONE);
if (flag) //Update skill data
clif->skillinfoblock(sd);
@@ -8947,7 +8924,7 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag) {
if(flag&1 || status_cacl) {
pc->checkallowskill(sd);
- status_calc_pc(sd,0);
+ status_calc_pc(sd,SCO_NONE);
}
if(sd->sc.data[SC_CRUCIS] && !battle->check_undead(sd->battle_status.race,sd->battle_status.def_ele))
@@ -9052,7 +9029,7 @@ int pc_checkitem(struct map_session_data *sd)
if( calc_flag && sd->state.active ) {
pc->checkallowskill(sd);
- status_calc_pc(sd,0);
+ status_calc_pc(sd,SCO_NONE);
}
return 0;
@@ -9437,10 +9414,16 @@ void pc_overheat(struct map_session_data *sd, int val) {
*/
bool pc_isautolooting(struct map_session_data *sd, int nameid)
{
- int i;
- if( !sd->state.autolooting )
+ int i = 0;
+
+ if (sd->state.autoloottype && sd->state.autoloottype&(1<<itemdb_type(nameid)))
+ return true;
+
+ if (!sd->state.autolooting)
return false;
+
ARR_FIND(0, AUTOLOOTITEM_SIZE, i, sd->state.autolootid[i] == nameid);
+
return (i != AUTOLOOTITEM_SIZE);
}
@@ -10217,7 +10200,6 @@ void pc_bank_withdraw(struct map_session_data *sd, int money) {
/* status change data arrived from char-server */
void pc_scdata_received(struct map_session_data *sd) {
pc->inventory_rentals(sd);
- clif->show_modifiers(sd);
}
/*==========================================
@@ -10227,13 +10209,15 @@ void do_final_pc(void) {
db_destroy(pc->itemcd_db);
- do_final_pc_groups();
+ pcg->final();
ers_destroy(pc->sc_display_ers);
return;
}
-void do_init_pc(void) {
+void do_init_pc(bool minimal) {
+ if (minimal)
+ return;
pc->itemcd_db = idb_alloc(DB_OPT_RELEASE_DATA);
@@ -10265,7 +10249,7 @@ void do_init_pc(void) {
pc->night_timer_tid = timer->add_interval(timer->gettick() + day_duration + (map->night_flag ? night_duration : 0), pc->map_night_timer, 0, 0, day_duration + night_duration);
}
- do_init_pc_groups();
+ pcg->init();
pc->sc_display_ers = ers_new(sizeof(struct sc_display_entry), "pc.c:sc_display_ers", ERS_OPT_NONE);
}
@@ -10281,7 +10265,7 @@ void pc_defaults(void) {
{ SG_MOON_ANGER, SG_MOON_BLESS, SG_MOON_COMFORT, "PC_FEEL_MOON", "PC_HATE_MOB_MOON", is_day_of_moon },
{ SG_STAR_ANGER, SG_STAR_BLESS, SG_STAR_COMFORT, "PC_FEEL_STAR", "PC_HATE_MOB_STAR", is_day_of_star }
};
- unsigned short equip_pos[EQI_MAX]={EQP_ACC_L,EQP_ACC_R,EQP_SHOES,EQP_GARMENT,EQP_HEAD_LOW,EQP_HEAD_MID,EQP_HEAD_TOP,EQP_ARMOR,EQP_HAND_L,EQP_HAND_R,EQP_COSTUME_HEAD_TOP,EQP_COSTUME_HEAD_MID,EQP_COSTUME_HEAD_LOW,EQP_COSTUME_GARMENT,EQP_AMMO};
+ unsigned int equip_pos[EQI_MAX]={EQP_ACC_L,EQP_ACC_R,EQP_SHOES,EQP_GARMENT,EQP_HEAD_LOW,EQP_HEAD_MID,EQP_HEAD_TOP,EQP_ARMOR,EQP_HAND_L,EQP_HAND_R,EQP_COSTUME_HEAD_TOP,EQP_COSTUME_HEAD_MID,EQP_COSTUME_HEAD_LOW,EQP_COSTUME_GARMENT,EQP_AMMO, EQP_SHADOW_ARMOR, EQP_SHADOW_WEAPON, EQP_SHADOW_SHIELD, EQP_SHADOW_SHOES, EQP_SHADOW_ACC_R, EQP_SHADOW_ACC_L };
pc = &pc_s;