diff options
author | Haru <haru@dotalux.com> | 2013-09-25 21:26:54 +0200 |
---|---|---|
committer | Haru <haru@dotalux.com> | 2013-09-25 22:15:53 +0200 |
commit | afcad494411995396b906f214d1c4ffcf485cc0a (patch) | |
tree | e70b21658276ddef885322b7c9b18935b6c0235e /src/map/pc.c | |
parent | 13afb7e0bf35bacc9c90c7dffe34120ddd2fd099 (diff) | |
download | hercules-afcad494411995396b906f214d1c4ffcf485cc0a.tar.gz hercules-afcad494411995396b906f214d1c4ffcf485cc0a.tar.bz2 hercules-afcad494411995396b906f214d1c4ffcf485cc0a.tar.xz hercules-afcad494411995396b906f214d1c4ffcf485cc0a.zip |
Renamed local variables that would conflict with a rename of iStatus to status
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'src/map/pc.c')
-rw-r--r-- | src/map/pc.c | 123 |
1 files changed, 60 insertions, 63 deletions
diff --git a/src/map/pc.c b/src/map/pc.c index 441230c29..c485baa43 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -444,20 +444,20 @@ unsigned char pc_famerank(int char_id, int job) } int pc_setrestartvalue(struct map_session_data *sd,int type) { - struct status_data *status, *b_status; + struct status_data *st, *bst; nullpo_ret(sd); - b_status = &sd->base_status; - status = &sd->battle_status; + bst = &sd->base_status; + st = &sd->battle_status; if (type&1) { //Normal resurrection - status->hp = 1; //Otherwise iStatus->heal may fail if dead. - iStatus->heal(&sd->bl, b_status->hp, 0, 1); - if( status->sp < b_status->sp ) - iStatus->set_sp(&sd->bl, b_status->sp, 1); + st->hp = 1; //Otherwise iStatus->heal may fail if dead. + iStatus->heal(&sd->bl, bst->hp, 0, 1); + if( st->sp < bst->sp ) + iStatus->set_sp(&sd->bl, bst->sp, 1); } else { //Just for saving on the char-server (with values as if respawned) - sd->status.hp = b_status->hp; - sd->status.sp = (status->sp < b_status->sp)?b_status->sp:status->sp; + sd->status.hp = bst->hp; + sd->status.sp = (st->sp < bst->sp) ? bst->sp : st->sp; } return 0; } @@ -2100,13 +2100,12 @@ int pc_bonus_subele(struct map_session_data* sd, unsigned char ele, short rate, /*========================================== * Add a bonus(type) to player sd *------------------------------------------*/ -int pc_bonus(struct map_session_data *sd,int type,int val) -{ - struct status_data *status; +int pc_bonus(struct map_session_data *sd,int type,int val) { + struct status_data *bst; int bonus; nullpo_ret(sd); - status = &sd->base_status; + bst = &sd->base_status; switch(type){ case SP_STR: @@ -2120,57 +2119,57 @@ int pc_bonus(struct map_session_data *sd,int type,int val) break; case SP_ATK1: if(!sd->state.lr_flag) { - bonus = status->rhw.atk + val; - status->rhw.atk = cap_value(bonus, 0, USHRT_MAX); + bonus = bst->rhw.atk + val; + bst->rhw.atk = cap_value(bonus, 0, USHRT_MAX); } else if(sd->state.lr_flag == 1) { - bonus = status->lhw.atk + val; - status->lhw.atk = cap_value(bonus, 0, USHRT_MAX); + bonus = bst->lhw.atk + val; + bst->lhw.atk = cap_value(bonus, 0, USHRT_MAX); } break; case SP_ATK2: if(!sd->state.lr_flag) { - bonus = status->rhw.atk2 + val; - status->rhw.atk2 = cap_value(bonus, 0, USHRT_MAX); + bonus = bst->rhw.atk2 + val; + bst->rhw.atk2 = cap_value(bonus, 0, USHRT_MAX); } else if(sd->state.lr_flag == 1) { - bonus = status->lhw.atk2 + val; - status->lhw.atk2 = cap_value(bonus, 0, USHRT_MAX); + bonus = bst->lhw.atk2 + val; + bst->lhw.atk2 = cap_value(bonus, 0, USHRT_MAX); } break; case SP_BASE_ATK: if(sd->state.lr_flag != 2) { #ifdef RENEWAL - status->equip_atk += val; + bst->equip_atk += val; #else - bonus = status->batk + val; - status->batk = cap_value(bonus, 0, USHRT_MAX); + bonus = bst->batk + val; + bst->batk = cap_value(bonus, 0, USHRT_MAX); #endif } break; case SP_DEF1: if(sd->state.lr_flag != 2) { - bonus = status->def + val; + bonus = bst->def + val; #ifdef RENEWAL - status->def = cap_value(bonus, SHRT_MIN, SHRT_MAX); + bst->def = cap_value(bonus, SHRT_MIN, SHRT_MAX); #else - status->def = cap_value(bonus, CHAR_MIN, CHAR_MAX); + bst->def = cap_value(bonus, CHAR_MIN, CHAR_MAX); #endif } break; case SP_DEF2: if(sd->state.lr_flag != 2) { - bonus = status->def2 + val; - status->def2 = cap_value(bonus, SHRT_MIN, SHRT_MAX); + bonus = bst->def2 + val; + bst->def2 = cap_value(bonus, SHRT_MIN, SHRT_MAX); } break; case SP_MDEF1: if(sd->state.lr_flag != 2) { - bonus = status->mdef + val; + bonus = bst->mdef + val; #ifdef RENEWAL - status->mdef = cap_value(bonus, SHRT_MIN, SHRT_MAX); + bst->mdef = cap_value(bonus, SHRT_MIN, SHRT_MAX); #else - status->mdef = cap_value(bonus, CHAR_MIN, CHAR_MAX); + bst->mdef = cap_value(bonus, CHAR_MIN, CHAR_MAX); #endif if( sd->state.lr_flag == 3 ) {//Shield, used for royal guard sd->bonus.shieldmdef += bonus; @@ -2179,33 +2178,33 @@ int pc_bonus(struct map_session_data *sd,int type,int val) break; case SP_MDEF2: if(sd->state.lr_flag != 2) { - bonus = status->mdef2 + val; - status->mdef2 = cap_value(bonus, SHRT_MIN, SHRT_MAX); + bonus = bst->mdef2 + val; + bst->mdef2 = cap_value(bonus, SHRT_MIN, SHRT_MAX); } break; case SP_HIT: if(sd->state.lr_flag != 2) { - bonus = status->hit + val; - status->hit = cap_value(bonus, SHRT_MIN, SHRT_MAX); + bonus = bst->hit + val; + bst->hit = cap_value(bonus, SHRT_MIN, SHRT_MAX); } else sd->bonus.arrow_hit+=val; break; case SP_FLEE1: if(sd->state.lr_flag != 2) { - bonus = status->flee + val; - status->flee = cap_value(bonus, SHRT_MIN, SHRT_MAX); + bonus = bst->flee + val; + bst->flee = cap_value(bonus, SHRT_MIN, SHRT_MAX); } break; case SP_FLEE2: if(sd->state.lr_flag != 2) { - bonus = status->flee2 + val*10; - status->flee2 = cap_value(bonus, SHRT_MIN, SHRT_MAX); + bonus = bst->flee2 + val*10; + bst->flee2 = cap_value(bonus, SHRT_MIN, SHRT_MAX); } break; case SP_CRITICAL: if(sd->state.lr_flag != 2) { - bonus = status->cri + val*10; - status->cri = cap_value(bonus, SHRT_MIN, SHRT_MAX); + bonus = bst->cri + val*10; + bst->cri = cap_value(bonus, SHRT_MIN, SHRT_MAX); } else sd->bonus.arrow_cri += val*10; break; @@ -2214,8 +2213,7 @@ int pc_bonus(struct map_session_data *sd,int type,int val) ShowError("pc_bonus: SP_ATKELE: Invalid element %d\n", val); break; } - switch (sd->state.lr_flag) - { + switch (sd->state.lr_flag) { case 2: switch (sd->status.weapon) { case W_BOW: @@ -2225,7 +2223,7 @@ int pc_bonus(struct map_session_data *sd,int type,int val) case W_SHOTGUN: case W_GRENADE: //Become weapon element. - status->rhw.ele=val; + bst->rhw.ele=val; break; default: //Become arrow element. sd->bonus.arrow_ele=val; @@ -2233,10 +2231,10 @@ int pc_bonus(struct map_session_data *sd,int type,int val) } break; case 1: - status->lhw.ele=val; + bst->lhw.ele=val; break; default: - status->rhw.ele=val; + bst->rhw.ele=val; break; } break; @@ -2246,21 +2244,21 @@ int pc_bonus(struct map_session_data *sd,int type,int val) break; } if(sd->state.lr_flag != 2) - status->def_ele=val; + bst->def_ele=val; break; case SP_MAXHP: if(sd->state.lr_flag == 2) break; - val += (int)status->max_hp; + val += (int)bst->max_hp; //Negative bonuses will underflow, this will be handled in status_calc_pc through casting //If this is called outside of status_calc_pc, you'd better pray they do not underflow and end with UINT_MAX max_hp. - status->max_hp = (unsigned int)val; + bst->max_hp = (unsigned int)val; break; case SP_MAXSP: if(sd->state.lr_flag == 2) break; - val += (int)status->max_sp; - status->max_sp = (unsigned int)val; + val += (int)bst->max_sp; + bst->max_sp = (unsigned int)val; break; #ifndef RENEWAL_CAST case SP_VARCASTRATE: @@ -2291,14 +2289,14 @@ int pc_bonus(struct map_session_data *sd,int type,int val) case W_GATLING: case W_SHOTGUN: case W_GRENADE: - status->rhw.range += val; + bst->rhw.range += val; } break; case 1: - status->lhw.range += val; + bst->lhw.range += val; break; default: - status->rhw.range += val; + bst->rhw.range += val; break; } break; @@ -2317,9 +2315,9 @@ int pc_bonus(struct map_session_data *sd,int type,int val) case SP_ASPD_RATE: //Stackable increase - Made it linear as per rodatazone if(sd->state.lr_flag != 2) #ifndef RENEWAL_ASPD - status->aspd_rate -= 10*val; + bst->aspd_rate -= 10*val; #else - status->aspd_rate2 += val; + bst->aspd_rate2 += val; #endif break; case SP_HP_RECOV_RATE: @@ -5855,14 +5853,13 @@ int pc_checkjoblevelup(struct map_session_data *sd) /*========================================== * Alters experienced based on self bonuses that do not get even shared to the party. *------------------------------------------*/ -static void pc_calcexp(struct map_session_data *sd, unsigned int *base_exp, unsigned int *job_exp, struct block_list *src) -{ +static void pc_calcexp(struct map_session_data *sd, unsigned int *base_exp, unsigned int *job_exp, struct block_list *src) { int bonus = 0; - struct status_data *status = iStatus->get_status_data(src); + struct status_data *st = iStatus->get_status_data(src); - if (sd->expaddrace[status->race]) - bonus += sd->expaddrace[status->race]; - bonus += sd->expaddrace[status->mode&MD_BOSS?RC_BOSS:RC_NONBOSS]; + if (sd->expaddrace[st->race]) + bonus += sd->expaddrace[st->race]; + bonus += sd->expaddrace[st->mode&MD_BOSS?RC_BOSS:RC_NONBOSS]; if (battle_config.pk_mode && (int)(iStatus->get_lv(src) - sd->status.base_level) >= 20) |