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author | celest <celest@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2004-12-13 13:54:56 +0000 |
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committer | celest <celest@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2004-12-13 13:54:56 +0000 |
commit | 7fae29dea80ba1c6b005b195dc65e5e4df73ae21 (patch) | |
tree | 29e1165d361f4d5b85215c741e164cdd327bd369 /src/map/pc.c | |
parent | 469d68189f96c332eba0b90cd50f851ae751d75d (diff) | |
download | hercules-7fae29dea80ba1c6b005b195dc65e5e4df73ae21.tar.gz hercules-7fae29dea80ba1c6b005b195dc65e5e4df73ae21.tar.bz2 hercules-7fae29dea80ba1c6b005b195dc65e5e4df73ae21.tar.xz hercules-7fae29dea80ba1c6b005b195dc65e5e4df73ae21.zip |
* Added 'Throw Tomahawk'
* Added some new monster skills - still not complete.
* Adjusted Palm Strike, Tiger Fist and Chain Crush
* Removed redundant 'sg_count'
* Save both persons' data after trading
* Removed 'type' paramater from pc_unequipitem
* Moved unequip checking code from clif.c to pc.c
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@554 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/pc.c')
-rw-r--r-- | src/map/pc.c | 48 |
1 files changed, 28 insertions, 20 deletions
diff --git a/src/map/pc.c b/src/map/pc.c index 7f6b2cb1f..b7c540e1d 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -1,4 +1,4 @@ -// $Id: pc.c 101 2004-12-2 12:58:29 AM Celestia $ +// $Id: pc.c 101 2004-12-13 7:23:07 PM Celestia $ #include <stdio.h> #include <stdlib.h> #include <string.h> @@ -609,7 +609,7 @@ int pc_breakweapon(struct map_session_data *sd) if(sd->status.inventory[i].equip && sd->status.inventory[i].equip & 0x0002 && !sd->status.inventory[i].attribute==1){ item=sd->inventory_data[i]; sd->status.inventory[i].attribute=1; - pc_unequipitem(sd,i,0,BF_NORMAL); + pc_unequipitem(sd,i,3); sprintf(output, "%s has broken.",item->jname); clif_emotion(&sd->bl,23); clif_displaymessage(sd->fd, output); @@ -641,7 +641,7 @@ int pc_breakarmor(struct map_session_data *sd) if(sd->status.inventory[i].equip && sd->status.inventory[i].equip & 0x0010 && !sd->status.inventory[i].attribute==1){ item=sd->inventory_data[i]; sd->status.inventory[i].attribute=1; - pc_unequipitem(sd,i,0,BF_NORMAL); + pc_unequipitem(sd,i,3); sprintf(output, "%s has broken.",item->jname); clif_emotion(&sd->bl,23); clif_displaymessage(sd->fd, output); @@ -697,8 +697,7 @@ int pc_authok(int id, int login_id2, time_t connect_until_time, struct mmo_chars sd->skillitem = -1; sd->skillitemlv = -1; sd->invincible_timer = -1; - sd->sg_count = 0; - + sd->deal_locked = 0; sd->trade_partner = 0; @@ -3146,7 +3145,7 @@ int pc_delitem(struct map_session_data *sd,int n,int amount,int type) sd->weight -= sd->inventory_data[n]->weight*amount ; if(sd->status.inventory[n].amount<=0){ if(sd->status.inventory[n].equip) - pc_unequipitem(sd,n,0,BF_NORMAL); + pc_unequipitem(sd,n,3); memset(&sd->status.inventory[n],0,sizeof(sd->status.inventory[0])); sd->inventory_data[n] = NULL; } @@ -3556,7 +3555,7 @@ int pc_item_refine(struct map_session_data *sd,int idx) pc_delitem(sd, i, 1, 0); if(item->equip) { ep = item->equip; - pc_unequipitem(sd,idx,0, BF_NORMAL); + pc_unequipitem(sd,idx,3); } clif_refine(sd->fd,sd,0,idx,item->refine); clif_delitem(sd,idx,1); @@ -3569,7 +3568,7 @@ int pc_item_refine(struct map_session_data *sd,int idx) pc_delitem(sd, i, 1, 0); item->refine = 0; if(item->equip) - pc_unequipitem(sd,idx,0, BF_NORMAL); + pc_unequipitem(sd,idx,3); clif_refine(sd->fd,sd,1,idx,item->refine); pc_delitem(sd,idx,1,0); clif_misceffect(&sd->bl,2); @@ -5253,7 +5252,7 @@ int pc_resetlvl(struct map_session_data* sd,int type) for(i=0;i<11;i++) { // unequip items that can't be equipped by base 1 [Valaris] if(sd->equip_index[i] >= 0) if(!pc_isequip(sd,sd->equip_index[i])) - pc_unequipitem(sd,sd->equip_index[i],1,BF_NORMAL); + pc_unequipitem(sd,sd->equip_index[i],2); } clif_skillinfoblock(sd); @@ -5532,7 +5531,7 @@ int pc_damage(struct block_list *src,struct map_session_data *sd,int damage) int n = eq_n[rand()%eq_num];//該?アイテムの中からランダム if(rand()%10000 < per){ if(sd->status.inventory[n].equip) - pc_unequipitem(sd,n,0,BF_NORMAL); + pc_unequipitem(sd,n,3); pc_dropitem(sd,n,1); } } @@ -5545,7 +5544,7 @@ int pc_damage(struct block_list *src,struct map_session_data *sd,int damage) || (type == 2 && sd->status.inventory[i].equip) || type == 3) ){ if(sd->status.inventory[i].equip) - pc_unequipitem(sd,i,0,BF_NORMAL); + pc_unequipitem(sd,i,3); pc_dropitem(sd,i,1); break; } @@ -6056,7 +6055,7 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper) for(i=0;i<11;i++) { if(sd->equip_index[i] >= 0) if(!pc_isequip(sd,sd->equip_index[i])) - pc_unequipitem(sd,sd->equip_index[i],1,BF_NORMAL); // ?備外し + pc_unequipitem(sd,sd->equip_index[i],2); // ?備外し } clif_changelook(&sd->bl,LOOK_BASE,sd->view_class); // move sprite update to prevent client crashes with incompatible equipment [Valaris] @@ -6693,7 +6692,7 @@ int pc_equipitem(struct map_session_data *sd,int n,int pos) arrow=pc_search_inventory(sd,pc_checkequip(sd,9)); // Added by RoVeRT for(i=0;i<11;i++) { if(sd->equip_index[i] >= 0 && sd->status.inventory[sd->equip_index[i]].equip&pos) { - pc_unequipitem(sd,sd->equip_index[i],1,BF_NORMAL); + pc_unequipitem(sd,sd->equip_index[i],2); } } // 弓矢?備 @@ -6789,15 +6788,19 @@ int pc_equipitem(struct map_session_data *sd,int n,int pos) /*========================================== * ? 備した物を外す + * type: + * 0 - only unequip + * 1 - calculate status after unequipping + * 2 - force unequip *------------------------------------------ */ -int pc_unequipitem(struct map_session_data *sd,int n,int type, int flag) +int pc_unequipitem(struct map_session_data *sd,int n,int flag) { nullpo_retr(0, sd); // -- moonsoul (if player is berserk then cannot unequip) // - if(!flag && sd->sc_count && sd->sc_data[SC_BERSERK].timer!=-1){ + if(flag<2 && sd->sc_count && (sd->sc_data[SC_BLADESTOP].timer!=-1 || sd->sc_data[SC_BERSERK].timer!=-1)){ clif_unequipitemack(sd,n,0,0); return 0; } @@ -6836,20 +6839,25 @@ int pc_unequipitem(struct map_session_data *sd,int n,int type, int flag) if(sd->status.inventory[n].equip & 0x0040) clif_changelook(&sd->bl,LOOK_SHOES,0); - if(sd->sc_count && sd->sc_data[SC_BROKNWEAPON].timer != -1 && sd->status.inventory[n].equip & 0x0002 && - sd->status.inventory[i].attribute==1) - skill_status_change_end(&sd->bl,SC_BROKNWEAPON,-1); + if(sd->sc_count) { + if (sd->sc_data[SC_BROKNWEAPON].timer != -1 && sd->status.inventory[n].equip & 0x0002 && + sd->status.inventory[n].attribute == 1) + skill_status_change_end(&sd->bl,SC_BROKNWEAPON,-1); + if(sd->sc_data[SC_BROKNARMOR].timer != -1 && sd->status.inventory[n].equip & 0x0010 && + sd->status.inventory[n].attribute == 1) + skill_status_change_end(&sd->bl,SC_BROKNARMOR,-1); + } clif_unequipitemack(sd,n,sd->status.inventory[n].equip,1); sd->status.inventory[n].equip=0; - if(!type) + if(flag&1) pc_checkallowskill(sd); if(sd->weapontype1 == 0 && sd->weapontype2 == 0) skill_encchant_eremental_end(&sd->bl,-1); //武器持ち誓えは無?件で?性付?解除 } else { clif_unequipitemack(sd,n,0,0); } - if(!type) { + if(flag&1) { pc_calcstatus(sd,0); if(sd->sc_count && sd->sc_data[SC_SIGNUMCRUCIS].timer != -1 && !battle_check_undead(7,sd->def_ele)) skill_status_change_end(&sd->bl,SC_SIGNUMCRUCIS,-1); |