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author | shennetsind <ind@henn.et> | 2013-11-02 18:02:36 -0200 |
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committer | shennetsind <ind@henn.et> | 2013-11-02 18:02:36 -0200 |
commit | 84e4e6ee1dcaf37d73ec6f590c675ce4b17352b9 (patch) | |
tree | 5022572b54a20f2931f09e98fa607f65edc21384 /src/map/pc.c | |
parent | 566529c819bcf9aeb1bd3a4a691c443c2b88d076 (diff) | |
download | hercules-84e4e6ee1dcaf37d73ec6f590c675ce4b17352b9.tar.gz hercules-84e4e6ee1dcaf37d73ec6f590c675ce4b17352b9.tar.bz2 hercules-84e4e6ee1dcaf37d73ec6f590c675ce4b17352b9.tar.xz hercules-84e4e6ee1dcaf37d73ec6f590c675ce4b17352b9.zip |
Fixed Shadow System Bonuses
Item in shadow slots are now able to give bonuses properly, thanks to rosfus for pointing it out!
Also added the missing constants for script handling.
Signed-off-by: shennetsind <ind@henn.et>
Diffstat (limited to 'src/map/pc.c')
-rw-r--r-- | src/map/pc.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/pc.c b/src/map/pc.c index 35d883b6f..41f4a1a96 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -10257,7 +10257,7 @@ void pc_defaults(void) { { SG_MOON_ANGER, SG_MOON_BLESS, SG_MOON_COMFORT, "PC_FEEL_MOON", "PC_HATE_MOB_MOON", is_day_of_moon }, { SG_STAR_ANGER, SG_STAR_BLESS, SG_STAR_COMFORT, "PC_FEEL_STAR", "PC_HATE_MOB_STAR", is_day_of_star } }; - unsigned short equip_pos[EQI_MAX]={EQP_ACC_L,EQP_ACC_R,EQP_SHOES,EQP_GARMENT,EQP_HEAD_LOW,EQP_HEAD_MID,EQP_HEAD_TOP,EQP_ARMOR,EQP_HAND_L,EQP_HAND_R,EQP_COSTUME_HEAD_TOP,EQP_COSTUME_HEAD_MID,EQP_COSTUME_HEAD_LOW,EQP_COSTUME_GARMENT,EQP_AMMO}; + unsigned int equip_pos[EQI_MAX]={EQP_ACC_L,EQP_ACC_R,EQP_SHOES,EQP_GARMENT,EQP_HEAD_LOW,EQP_HEAD_MID,EQP_HEAD_TOP,EQP_ARMOR,EQP_HAND_L,EQP_HAND_R,EQP_COSTUME_HEAD_TOP,EQP_COSTUME_HEAD_MID,EQP_COSTUME_HEAD_LOW,EQP_COSTUME_GARMENT,EQP_AMMO, EQP_SHADOW_ARMOR, EQP_SHADOW_WEAPON, EQP_SHADOW_SHIELD, EQP_SHADOW_SHOES, EQP_SHADOW_ACC_R, EQP_SHADOW_ACC_L }; pc = &pc_s; |