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author(no author) <(no author)@54d463be-8e91-2dee-dedb-b68131a5f0ec>2004-11-24 02:55:55 +0000
committer(no author) <(no author)@54d463be-8e91-2dee-dedb-b68131a5f0ec>2004-11-24 02:55:55 +0000
commit42cb65ffe692ccb12623fbc9af12e31f7678d33c (patch)
tree948b3fd62fb3beec34d5dc429c82bcd0dee0ce01 /src/map/pc.c
parentfd7e97b5e56bc22dad7814b20fefe45c66ff5352 (diff)
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Updated new guild skills (50%)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/athena@338 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/pc.c')
-rw-r--r--src/map/pc.c59
1 files changed, 42 insertions, 17 deletions
diff --git a/src/map/pc.c b/src/map/pc.c
index b755d1790..6bcea4b29 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -1,4 +1,4 @@
-// $Id: pc.c 101 2004-11-23 14:33:00Z Celestia $
+// $Id: pc.c 101 2004-11-24 10:52:07 Celestia $
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
@@ -1438,20 +1438,28 @@ int pc_calcstatus(struct map_session_data* sd,int first)
sd->base_atk += 4;
}
- // Celest
+ // New guild skills - Celest
if (sd->status.guild_id > 0) {
struct guild *g;
if ((g = guild_search(sd->status.guild_id)) && strcmp(sd->status.name,g->master)==0) {
- if (guild_checkskill(g, GD_LEADERSHIP)>0)
- ; //skillunitsetting
- if (guild_checkskill(g, GD_GLORYWOUNDS)>0)
- ; //skillunitsetting
- if (guild_checkskill(g, GD_SOULCOLD)>0)
- ; //skillunitsetting
- if (guild_checkskill(g, GD_HAWKEYES)>0)
- ; //skillunitsetting
- }
- if (sd->sc_count) {
+ if (!sd->sc_data[SC_LEADERSHIP].val4 && guild_checkskill(g, GD_LEADERSHIP)>0) {
+ //skill_status_change_start(&sd->bl,SC_LEADERSHIP,1,0,0,0,0,0 );
+ skill_unitsetting(&sd->bl,GD_LEADERSHIP,1,sd->bl.x,sd->bl.y,0);
+ }
+ if (!sd->sc_data[SC_GLORYWOUNDS].val4 && guild_checkskill(g, GD_GLORYWOUNDS)>0) {
+ //skill_status_change_start(&sd->bl,SC_GLORYWOUNDS,1,0,0,0,0,0 );
+ skill_unitsetting(&sd->bl,GD_GLORYWOUNDS,1,sd->bl.x,sd->bl.y,0);
+ }
+ if (!sd->sc_data[SC_SOULCOLD].val4 && guild_checkskill(g, GD_SOULCOLD)>0) {
+ //skill_status_change_start(&sd->bl,SC_SOULCOLD,1,0,0,0,0,0 );
+ skill_unitsetting(&sd->bl,GD_SOULCOLD,1,sd->bl.x,sd->bl.y,0);
+ }
+ if (!sd->sc_data[SC_HAWKEYES].val4 && guild_checkskill(g, GD_HAWKEYES)>0) {
+ //skill_status_change_start(&sd->bl,SC_HAWKEYES,1,0,0,0,0,0 );
+ skill_unitsetting(&sd->bl,GD_HAWKEYES,1,sd->bl.x,sd->bl.y,0);
+ }
+ }
+ else {
if (sd->sc_data[SC_LEADERSHIP].timer != -1)
sd->paramb[0] += 2;
if (sd->sc_data[SC_GLORYWOUNDS].timer != -1)
@@ -3796,8 +3804,21 @@ static int pc_walk(int tid,unsigned int tick,int id,int data)
sd->bl.y = y;
if(moveblock) map_addblock(&sd->bl);
- if(sd->sc_data[SC_DANCING].timer!=-1)
- skill_unit_move_unit_group((struct skill_unit_group *)sd->sc_data[SC_DANCING].val2,sd->bl.m,dx,dy);
+ if (sd->status.guild_id > 0) {
+ struct skill_unit *su;
+ if (sd->sc_data[SC_LEADERSHIP].val4 && (su=(struct skill_unit *)sd->sc_data[SC_LEADERSHIP].val4)) {
+ skill_unit_move_unit_group(su->group,sd->bl.m,dx,dy);
+ }
+ if (sd->sc_data[SC_GLORYWOUNDS].val4 && (su=(struct skill_unit *)sd->sc_data[SC_GLORYWOUNDS].val4)) {
+ skill_unit_move_unit_group(su->group,sd->bl.m,dx,dy);
+ }
+ if (sd->sc_data[SC_SOULCOLD].val4 && (su=(struct skill_unit *)sd->sc_data[SC_SOULCOLD].val4)) {
+ skill_unit_move_unit_group(su->group,sd->bl.m,dx,dy);
+ }
+ if (sd->sc_data[SC_HAWKEYES].val4 && (su=(struct skill_unit *)sd->sc_data[SC_HAWKEYES].val4)) {
+ skill_unit_move_unit_group(su->group,sd->bl.m,dx,dy);
+ }
+ }
map_foreachinmovearea(clif_pcinsight,sd->bl.m,x-AREA_SIZE,y-AREA_SIZE,x+AREA_SIZE,y+AREA_SIZE,-dx,-dy,0,sd);
sd->walktimer = -1;
@@ -3820,18 +3841,22 @@ static int pc_walk(int tid,unsigned int tick,int id,int data)
break;
}
/* 被ディボ?ション?査 */
- if(sd->sc_data) {
+ if(sd->sc_count) {
+ if (sd->sc_data[SC_DANCING].timer!=-1)
+ skill_unit_move_unit_group((struct skill_unit_group *)sd->sc_data[SC_DANCING].val2,sd->bl.m,dx,dy);
+
if (sd->sc_data[SC_DEVOTION].val1)
skill_devotion2(&sd->bl,sd->sc_data[SC_DEVOTION].val1);
+
if (sd->sc_data[SC_BASILICA].timer != -1) { // Basilica cancels if caster moves [celest]
struct skill_unit *su;
if ((su = (struct skill_unit *)sd->sc_data[SC_BASILICA].val4)) {
struct skill_unit_group *sg;
if ((sg = su->group) && sg->src_id == sd->bl.id) {
skill_status_change_end(&sd->bl,SC_BASILICA,-1);
- skill_delunitgroup (sg);
+ skill_delunitgroup (sg);
}
- }
+ }
}
}