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authorpanikon <panikon@zoho.com>2014-02-19 17:10:57 -0300
committerpanikon <panikon@zoho.com>2014-02-19 17:10:57 -0300
commitc4a9dd3f2804b75c1d49b5ab58a3ba80ea4303c2 (patch)
tree53b779650a2821dc8bf2a9deb00d5a03890449fe /src/map/pc.c
parent58544d7f610261a903b3e843a795efd7571b2d56 (diff)
parentd0b9510cf0d7a47e53aa341462a1175326dfc09d (diff)
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Merge branch 'master' of https://github.com/HerculesWS/Hercules
Diffstat (limited to 'src/map/pc.c')
-rw-r--r--src/map/pc.c47
1 files changed, 29 insertions, 18 deletions
diff --git a/src/map/pc.c b/src/map/pc.c
index 3c0fca33a..394a08d75 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -1450,7 +1450,6 @@ int pc_calc_skilltree(struct map_session_data *sd)
case WL_SUMMON_ATK_GROUND:
case LG_OVERBRAND_BRANDISH:
case LG_OVERBRAND_PLUSATK:
- case WM_SEVERE_RAINSTORM_MELEE:
continue;
default:
break;
@@ -1720,9 +1719,9 @@ int pc_updateweightstatus(struct map_session_data *sd)
// start new status change
if( new_overweight == 1 )
- sc_start(&sd->bl, SC_WEIGHTOVER50, 100, 0, 0);
+ sc_start(NULL,&sd->bl, SC_WEIGHTOVER50, 100, 0, 0);
else if( new_overweight == 2 )
- sc_start(&sd->bl, SC_WEIGHTOVER90, 100, 0, 0);
+ sc_start(NULL,&sd->bl, SC_WEIGHTOVER90, 100, 0, 0);
// update overweight status
sd->regen.state.overweight = new_overweight;
@@ -4265,7 +4264,7 @@ int pc_isUseitem(struct map_session_data *sd,int n)
case ITEMID_M_BERSERK_POTION:
if( sd->md == NULL || sd->md->db == NULL )
return 0;
- if (sd->md->sc.data[SC_BERSERK] || sd->md->sc.data[SC_SATURDAY_NIGHT_FEVER])
+ if (sd->md->sc.data[SC_BERSERK])
return 0;
if( nameid == ITEMID_M_AWAKENING_POTION && sd->md->db->lv < 40 )
return 0;
@@ -4389,9 +4388,12 @@ int pc_useitem(struct map_session_data *sd,int n) {
sd->sc.data[SC_TRICKDEAD] ||
sd->sc.data[SC_HIDING] ||
sd->sc.data[SC__SHADOWFORM] ||
+ sd->sc.data[SC__INVISIBILITY] ||
sd->sc.data[SC__MANHOLE] ||
sd->sc.data[SC_KG_KAGEHUMI] ||
sd->sc.data[SC_WHITEIMPRISON] ||
+ sd->sc.data[SC_DEEP_SLEEP] ||
+ sd->sc.data[SC_SATURDAY_NIGHT_FEVER] ||
(sd->sc.data[SC_NOCHAT] && sd->sc.data[SC_NOCHAT]->val1&MANNER_NOITEM)
))
return 0;
@@ -4945,6 +4947,10 @@ int pc_setpos(struct map_session_data* sd, unsigned short map_index, int x, int
status_change_end(&sd->bl, SC_MOON_COMFORT, INVALID_TIMER);
status_change_end(&sd->bl, SC_STAR_COMFORT, INVALID_TIMER);
status_change_end(&sd->bl, SC_MIRACLE, INVALID_TIMER);
+ status_change_end(&sd->bl, SC_NEUTRALBARRIER_MASTER, INVALID_TIMER);//Will later check if this is needed. [Rytech]
+ status_change_end(&sd->bl, SC_NEUTRALBARRIER, INVALID_TIMER);
+ status_change_end(&sd->bl, SC_STEALTHFIELD_MASTER, INVALID_TIMER);
+ status_change_end(&sd->bl, SC_STEALTHFIELD, INVALID_TIMER);
if (sd->sc.data[SC_KNOWLEDGE]) {
struct status_change_entry *sce = sd->sc.data[SC_KNOWLEDGE];
if (sce->timer != INVALID_TIMER)
@@ -5862,16 +5868,16 @@ int pc_checkbaselevelup(struct map_session_data *sd) {
status_percent_heal(&sd->bl,100,100);
if((sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE) {
- sc_start(&sd->bl,status->skill2sc(PR_KYRIE),100,1,skill->get_time(PR_KYRIE,1));
- sc_start(&sd->bl,status->skill2sc(PR_IMPOSITIO),100,1,skill->get_time(PR_IMPOSITIO,1));
- sc_start(&sd->bl,status->skill2sc(PR_MAGNIFICAT),100,1,skill->get_time(PR_MAGNIFICAT,1));
- sc_start(&sd->bl,status->skill2sc(PR_GLORIA),100,1,skill->get_time(PR_GLORIA,1));
- sc_start(&sd->bl,status->skill2sc(PR_SUFFRAGIUM),100,1,skill->get_time(PR_SUFFRAGIUM,1));
+ sc_start(NULL,&sd->bl,status->skill2sc(PR_KYRIE),100,1,skill->get_time(PR_KYRIE,1));
+ sc_start(NULL,&sd->bl,status->skill2sc(PR_IMPOSITIO),100,1,skill->get_time(PR_IMPOSITIO,1));
+ sc_start(NULL,&sd->bl,status->skill2sc(PR_MAGNIFICAT),100,1,skill->get_time(PR_MAGNIFICAT,1));
+ sc_start(NULL,&sd->bl,status->skill2sc(PR_GLORIA),100,1,skill->get_time(PR_GLORIA,1));
+ sc_start(NULL,&sd->bl,status->skill2sc(PR_SUFFRAGIUM),100,1,skill->get_time(PR_SUFFRAGIUM,1));
if (sd->state.snovice_dead_flag)
sd->state.snovice_dead_flag = 0; //Reenable steelbody resurrection on dead.
} else if( (sd->class_&MAPID_BASEMASK) == MAPID_TAEKWON ) {
- sc_start(&sd->bl,status->skill2sc(AL_INCAGI),100,10,600000);
- sc_start(&sd->bl,status->skill2sc(AL_BLESSING),100,10,600000);
+ sc_start(NULL,&sd->bl,status->skill2sc(AL_INCAGI),100,10,600000);
+ sc_start(NULL,&sd->bl,status->skill2sc(AL_BLESSING),100,10,600000);
}
clif->misceffect(&sd->bl,0);
npc->script_event(sd, NPCE_BASELVUP); //LORDALFA - LVLUPEVENT
@@ -6953,7 +6959,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) {
if (battle_config.pk_mode&2) {
ssd->status.manner -= 5;
if(ssd->status.manner < 0)
- sc_start(src,SC_NOCHAT,100,0,0);
+ sc_start(NULL,src,SC_NOCHAT,100,0,0);
#if 0
// PK/Karma system code (not enabled yet) [celest]
// originally from Kade Online, so i don't know if any of these is correct ^^;
@@ -7005,7 +7011,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) {
clif->resurrection(&sd->bl, 1);
if(battle_config.pc_invincible_time)
pc->setinvincibletimer(sd, battle_config.pc_invincible_time);
- sc_start(&sd->bl,status->skill2sc(MO_STEELBODY),100,1,skill->get_time(MO_STEELBODY,1));
+ sc_start(NULL,&sd->bl,status->skill2sc(MO_STEELBODY),100,1,skill->get_time(MO_STEELBODY,1));
if(map_flag_gvg2(sd->bl.m))
pc->respawn_timer(INVALID_TIMER, timer->gettick(), sd->bl.id, 0);
return 0;
@@ -7549,6 +7555,11 @@ int pc_itemheal(struct map_session_data *sd,int itemid, int hp,int sp)
sp -= sp * sd->sc.data[SC_CRITICALWOUND]->val2 / 100;
}
+ if( sd->sc.data[SC_VITALITYACTIVATION] ){
+ hp += hp / 2; // 1.5 times
+ sp -= sp / 2;
+ }
+
if ( sd->sc.data[SC_DEATHHURT] ) {
hp -= hp * 20 / 100;
sp -= sp * 20 / 100;
@@ -8017,7 +8028,7 @@ int pc_setcart(struct map_session_data *sd,int type) {
if( !sd->sc.data[SC_PUSH_CART] ) /* first time, so fill cart data */
clif->cartlist(sd);
clif->updatestatus(sd, SP_CARTINFO);
- sc_start(&sd->bl, SC_PUSH_CART, 100, type, 0);
+ sc_start(NULL,&sd->bl, SC_PUSH_CART, 100, type, 0);
clif->sc_load(&sd->bl, sd->bl.id, AREA, SI_ON_PUSH_CART, type, 0, 0);
if( sd->sc.data[SC_PUSH_CART] )/* forcefully update */
sd->sc.data[SC_PUSH_CART]->val1 = type;
@@ -8629,7 +8640,7 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos)
return 0;
}
- if (sd->sc.data[SC_BERSERK] || sd->sc.data[SC_SATURDAY_NIGHT_FEVER])
+ if (sd->sc.data[SC_BERSERK])
{
clif->equipitemack(sd,n,0,EIA_FAIL); // fail
return 0;
@@ -8833,7 +8844,7 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag) {
}
// if player is berserk then cannot unequip
- if (!(flag & 2) && sd->sc.count && (sd->sc.data[SC_BERSERK] || sd->sc.data[SC_SATURDAY_NIGHT_FEVER]))
+ if (!(flag & 2) && sd->sc.count && (sd->sc.data[SC_BERSERK]))
{
clif->unequipitemack(sd,n,0,UIA_FAIL);
return 0;
@@ -9431,9 +9442,9 @@ void pc_overheat(struct map_session_data *sd, int val) {
heat = max(0,heat); // Avoid negative HEAT
if( heat >= limit[skill_lv] )
- sc_start(&sd->bl,SC_OVERHEAT,100,0,1000);
+ sc_start(NULL,&sd->bl,SC_OVERHEAT,100,0,1000);
else
- sc_start(&sd->bl,SC_OVERHEAT_LIMITPOINT,100,heat,30000);
+ sc_start(NULL,&sd->bl,SC_OVERHEAT_LIMITPOINT,100,heat,30000);
return;
}