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authorshennetsind <ind@henn.et>2013-05-30 21:00:22 -0300
committershennetsind <ind@henn.et>2013-05-30 21:00:22 -0300
commit20bdc01fa687b174a732be4483ddea4982d67ce9 (patch)
tree3336c1c449a78d52d25d2534acbd319d10c56b45 /src/map/pc.c
parent21bbfad48084190b8a6881ee3b277993418a5137 (diff)
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Memory Slasher - May 30 Patch
http://hercules.ws/board/topic/928-memory-slasher-may-30-patch/ Signed-off-by: shennetsind <ind@henn.et>
Diffstat (limited to 'src/map/pc.c')
-rw-r--r--src/map/pc.c148
1 files changed, 102 insertions, 46 deletions
diff --git a/src/map/pc.c b/src/map/pc.c
index 55ce993b4..241e0fbb3 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -518,8 +518,7 @@ int pc_makesavestatus(struct map_session_data *sd)
#else
sd->status.option = sd->sc.option&(OPTION_INVISIBLE|OPTION_CART|OPTION_FALCON|OPTION_RIDING|OPTION_DRAGON|OPTION_WUG|OPTION_WUGRIDER|OPTION_MADOGEAR);
#endif
- if (sd->sc.data[SC_JAILED])
- { //When Jailed, do not move last point.
+ if (sd->sc.data[SC_JAILED]) { //When Jailed, do not move last point.
if(pc_isdead(sd)){
pc_setrestartvalue(sd,0);
} else {
@@ -543,13 +542,25 @@ int pc_makesavestatus(struct map_session_data *sd)
sd->status.last_point.y = sd->bl.y;
}
- if(map[sd->bl.m].flag.nosave){
+ if(map[sd->bl.m].flag.nosave || map[sd->bl.m].instance_id >= 0){
struct map_data *m=&map[sd->bl.m];
if(m->save.map)
memcpy(&sd->status.last_point,&m->save,sizeof(sd->status.last_point));
else
memcpy(&sd->status.last_point,&sd->status.save_point,sizeof(sd->status.last_point));
}
+ if( sd->status.last_point.map == 0 ) {
+ sd->status.last_point.map = 1;
+ sd->status.last_point.x = 0;
+ sd->status.last_point.y = 0;
+ }
+
+ if( sd->status.save_point.map == 0 ) {
+ sd->status.save_point.map = 1;
+ sd->status.save_point.x = 0;
+ sd->status.save_point.y = 0;
+ }
+
return 0;
}
@@ -905,8 +916,7 @@ int pc_isequip(struct map_session_data *sd,int n)
* No problem with the session id
* set the status that has been sent from char server
*------------------------------------------*/
-bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_time, int group_id, struct mmo_charstatus *st, bool changing_mapservers)
-{
+bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_time, int group_id, struct mmo_charstatus *st, bool changing_mapservers) {
int i;
unsigned long tick = gettick();
uint32 ip = session[sd->fd]->client_addr;
@@ -1014,6 +1024,17 @@ bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_tim
sd->disguise = -1;
+ sd->instance = NULL;
+ sd->instances = 0;
+
+ sd->bg_queue.arena = NULL;
+ sd->bg_queue.ready = 0;
+ sd->bg_queue.client_has_bg_data = 0;
+ sd->bg_queue.type = 0;
+
+ sd->queues = NULL;
+ sd->queues_count = 0;
+
// Event Timers
for( i = 0; i < MAX_EVENTTIMER; i++ )
sd->eventtimer[i] = INVALID_TIMER;
@@ -1075,7 +1096,7 @@ bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_tim
/**
* Fixes login-without-aura glitch (the screen won't blink at this point, don't worry :P)
**/
- clif->changemap(sd,sd->mapindex,sd->bl.x,sd->bl.y);
+ clif->changemap(sd,sd->bl.m,sd->bl.x,sd->bl.y);
}
/**
@@ -4680,36 +4701,62 @@ int pc_steal_coin(struct map_session_data *sd,struct block_list *target)
* 1 - Invalid map index.
* 2 - Map not in this map-server, and failed to locate alternate map-server.
*------------------------------------------*/
-int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y, clr_type clrtype)
-{
- struct party_data *p;
+int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y, clr_type clrtype) {
int16 m;
nullpo_ret(sd);
- if( !mapindex || !mapindex_id2name(mapindex) )
- {
+ if( !mapindex || !mapindex_id2name(mapindex) ) {
ShowDebug("pc_setpos: Passed mapindex(%d) is invalid!\n", mapindex);
return 1;
}
- if( pc_isdead(sd) )
- { //Revive dead people before warping them
+ if( pc_isdead(sd) ) { //Revive dead people before warping them
pc_setstand(sd);
pc_setrestartvalue(sd,1);
}
-
m = map_mapindex2mapid(mapindex);
- if( map[m].flag.src4instance && sd->status.party_id && (p = party_search(sd->status.party_id)) != NULL && p->instance_id )
- {
- // Request the mapid of this src map into the instance of the party
- int im = instance_map2imap(m, p->instance_id);
- if( im < 0 )
- ; // Player will enter the src map for instances
- else
- { // Changes destiny to the instance map, not the source map
- m = im;
- mapindex = map_id2index(m);
+
+ if( map[m].flag.src4instance ) {
+ struct party_data *p;
+ bool stop = false;
+ int i = 0, j = 0;
+
+ if( sd->instances ) {
+ for( i = 0; i < sd->instances; i++ ) {
+ ARR_FIND(0, instances[sd->instance[i]].num_map, j, map[instances[sd->instance[i]].map[j]].instance_src_map == m && !map[instances[sd->instance[i]].map[j]].cName);
+ if( j != instances[sd->instance[i]].num_map )
+ break;
+ }
+ if( i != sd->instances ) {
+ m = instances[sd->instance[i]].map[j];
+ mapindex = map[m].index;
+ stop = true;
+ }
+ }
+ if ( !stop && sd->status.party_id && (p = party_search(sd->status.party_id)) && p->instances ) {
+ for( i = 0; i < p->instances; i++ ) {
+ ARR_FIND(0, instances[p->instance[i]].num_map, j, map[instances[p->instance[i]].map[j]].instance_src_map == m && !map[instances[p->instance[i]].map[j]].cName);
+ if( j != instances[p->instance[i]].num_map )
+ break;
+ }
+ if( i != p->instances ) {
+ m = instances[p->instance[i]].map[j];
+ mapindex = map[m].index;
+ stop = true;
+ }
+ }
+ if ( !stop && sd->status.guild_id && sd->guild && sd->guild->instances ) {
+ for( i = 0; i < sd->guild->instances; i++ ) {
+ ARR_FIND(0, instances[sd->guild->instance[i]].num_map, j, map[instances[sd->guild->instance[i]].map[j]].instance_src_map == m && !map[instances[sd->guild->instance[i]].map[j]].cName);
+ if( j != instances[sd->guild->instance[i]].num_map )
+ break;
+ }
+ if( i != sd->guild->instances ) {
+ m = instances[sd->guild->instance[i]].map[j];
+ mapindex = map[m].index;
+ stop = true;
+ }
}
}
@@ -4718,6 +4765,17 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y
if( sd->state.changemap ) { // Misc map-changing settings
int i;
sd->state.pmap = sd->bl.m;
+
+ for( i = 0; i < sd->queues_count; i++ ) {
+ struct hQueue *queue;
+ if( (queue = script->queue(sd->queues[i])) && queue->onMapChange[0] != '\0' ) {
+ pc_setregstr(sd, add_str("QMapChangeTo"), map[m].name);
+ npc_event(sd, queue->onMapChange, 0);
+ }
+ }
+
+ if( map[m].cell == (struct mapcell *)0xdeadbeaf )
+ map_cellfromcache(&map[m]);
if (sd->sc.count) { // Cancel some map related stuff.
if (sd->sc.data[SC_JAILED])
return 1; //You may not get out!
@@ -4761,8 +4819,7 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y
}
- if( m < 0 )
- {
+ if( m < 0 ) {
uint32 ip;
uint16 port;
//if can't find any map-servers, just abort setting position.
@@ -4787,14 +4844,12 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y
return 0;
}
- if( x < 0 || x >= map[m].xs || y < 0 || y >= map[m].ys )
- {
+ if( x < 0 || x >= map[m].xs || y < 0 || y >= map[m].ys ) {
ShowError("pc_setpos: attempt to place player %s (%d:%d) on invalid coordinates (%s-%d,%d)\n", sd->status.name, sd->status.account_id, sd->status.char_id, mapindex_id2name(mapindex),x,y);
x = y = 0; // make it random
}
- if( x == 0 && y == 0 )
- {// pick a random walkable cell
+ if( x == 0 && y == 0 ) {// pick a random walkable cell
do {
x=rnd()%(map[m].xs-2)+1;
y=rnd()%(map[m].ys-2)+1;
@@ -4808,7 +4863,7 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y
if(sd->bl.prev != NULL){
unit_remove_map_pc(sd,clrtype);
- clif->changemap(sd,map[m].index,x,y); // [MouseJstr]
+ clif->changemap(sd,m,x,y); // [MouseJstr]
} else if(sd->state.active)
//Tag player for rewarping after map-loading is done. [Skotlex]
sd->state.rewarp = 1;
@@ -4818,31 +4873,27 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y
sd->bl.x = sd->ud.to_x = x;
sd->bl.y = sd->ud.to_y = y;
- if( sd->status.guild_id > 0 && map[m].flag.gvg_castle )
- { // Increased guild castle regen [Valaris]
+ if( sd->status.guild_id > 0 && map[m].flag.gvg_castle ) { // Increased guild castle regen [Valaris]
struct guild_castle *gc = guild->mapindex2gc(sd->mapindex);
if(gc && gc->guild_id == sd->status.guild_id)
sd->regen.state.gc = 1;
}
- if( sd->status.pet_id > 0 && sd->pd && sd->pd->pet.intimate > 0 )
- {
+ if( sd->status.pet_id > 0 && sd->pd && sd->pd->pet.intimate > 0 ) {
sd->pd->bl.m = m;
sd->pd->bl.x = sd->pd->ud.to_x = x;
sd->pd->bl.y = sd->pd->ud.to_y = y;
sd->pd->ud.dir = sd->ud.dir;
}
- if( homun_alive(sd->hd) )
- {
+ if( homun_alive(sd->hd) ) {
sd->hd->bl.m = m;
sd->hd->bl.x = sd->hd->ud.to_x = x;
sd->hd->bl.y = sd->hd->ud.to_y = y;
sd->hd->ud.dir = sd->ud.dir;
}
- if( sd->md )
- {
+ if( sd->md ) {
sd->md->bl.m = m;
sd->md->bl.x = sd->md->ud.to_x = x;
sd->md->bl.y = sd->md->ud.to_y = y;
@@ -6588,15 +6639,22 @@ int pc_dead(struct map_session_data *sd,struct block_list *src)
pc_setglobalreg(sd,"PC_DIE_COUNTER",sd->die_counter+1);
pc_setparam(sd, SP_KILLERRID, src?src->id:0);
- if( sd->bg_id ) {
+ if( sd->bg_id ) {/* TODO: purge when bgqueue is deemed ok */
struct battleground_data *bg;
if( (bg = bg_team_search(sd->bg_id)) != NULL && bg->die_event[0] )
npc_event(sd, bg->die_event, 0);
}
-
+
+ for( i = 0; i < sd->queues_count; i++ ) {
+ struct hQueue *queue;
+ if( (queue = script->queue(sd->queues[i])) && queue->onDeath[0] != '\0' )
+ npc_event(sd, queue->onDeath, 0);
+ }
+
+ npc_script_event(sd,NPCE_DIE);
+
// Clear anything NPC-related when you die and was interacting with one.
- if (sd->npc_id)
- {
+ if (sd->npc_id) {
if (sd->state.using_fake_npc) {
clif->clearunit_single(sd->npc_id, CLR_OUTSIGHT, sd->fd);
sd->state.using_fake_npc = 0;
@@ -6611,8 +6669,6 @@ int pc_dead(struct map_session_data *sd,struct block_list *src)
sd->st->state = END;
}
- npc_script_event(sd,NPCE_DIE);
-
/* e.g. not killed thru pc_damage */
if( pc_issit(sd) ) {
clif->sc_end(&sd->bl,sd->bl.id,SELF,SI_SIT);
@@ -6788,7 +6844,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src)
if(map[sd->bl.m].flag.pvp_nightmaredrop)
{ // Moved this outside so it works when PVP isn't enabled and during pk mode [Ancyker]
- for(j=0;j<MAX_DROP_PER_MAP;j++){
+ for(j=0;j<map[sd->bl.m].drop_list_count;j++){
int id = map[sd->bl.m].drop_list[j].drop_id;
int type = map[sd->bl.m].drop_list[j].drop_type;
int per = map[sd->bl.m].drop_list[j].drop_per;