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authormalufett <malufett.eat.my.binaries@gmail.com>2013-06-13 01:56:21 +0800
committermalufett <malufett.eat.my.binaries@gmail.com>2013-06-13 01:56:21 +0800
commit0395610469ffcd3b71c93ef90861f73e0ab8d16f (patch)
tree5755aa69c3fef1355bc164a3870a1b25ecce9cf6 /src/map/pc.c
parent8821ff87533b037d5d4914db6dbdeacfa5fca4ce (diff)
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Hercules Renewal Phase : Renewal
Rename SC names to eagis standard. Implement SC Configuration.(see db/sc_config.txt) Skill updates and fixes. Some code optimization. Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
Diffstat (limited to 'src/map/pc.c')
-rw-r--r--src/map/pc.c258
1 files changed, 134 insertions, 124 deletions
diff --git a/src/map/pc.c b/src/map/pc.c
index 170de63ff..155812836 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -868,20 +868,20 @@ int pc_isequip(struct map_session_data *sd,int n)
if (sd->sc.count) {
- if(item->equip & EQP_ARMS && item->type == IT_WEAPON && sd->sc.data[SC_STRIPWEAPON]) // Also works with left-hand weapons [DracoRPG]
+ if(item->equip & EQP_ARMS && item->type == IT_WEAPON && sd->sc.data[SC_NOEQUIPWEAPON]) // Also works with left-hand weapons [DracoRPG]
return 0;
- if(item->equip & EQP_SHIELD && item->type == IT_ARMOR && sd->sc.data[SC_STRIPSHIELD])
+ if(item->equip & EQP_SHIELD && item->type == IT_ARMOR && sd->sc.data[SC_NOEQUIPSHIELD])
return 0;
- if(item->equip & EQP_ARMOR && sd->sc.data[SC_STRIPARMOR])
+ if(item->equip & EQP_ARMOR && sd->sc.data[SC_NOEQUIPARMOR])
return 0;
- if(item->equip & EQP_HEAD_TOP && sd->sc.data[SC_STRIPHELM])
+ if(item->equip & EQP_HEAD_TOP && sd->sc.data[SC_NOEQUIPHELM])
return 0;
- if(item->equip & EQP_ACC && sd->sc.data[SC__STRIPACCESSORY])
+ if(item->equip & EQP_ACC && sd->sc.data[SC__STRIPACCESSARY])
return 0;
if(item->equip && sd->sc.data[SC_KYOUGAKU])
return 0;
- if (sd->sc.data[SC_SPIRIT] && sd->sc.data[SC_SPIRIT]->val2 == SL_SUPERNOVICE) {
+ if (sd->sc.data[SC_SOULLINK] && sd->sc.data[SC_SOULLINK]->val2 == SL_SUPERNOVICE) {
//Spirit of Super Novice equip bonuses. [Skotlex]
if (sd->status.base_level > 90 && item->equip & EQP_HELM)
return 1; //Can equip all helms
@@ -1338,7 +1338,7 @@ int pc_calc_skilltree(struct map_session_data *sd)
sd->status.skill[i].flag = SKILL_FLAG_PERMANENT;
}
- if( sd->sc.count && sd->sc.data[SC_SPIRIT] && sd->sc.data[SC_SPIRIT]->val2 == SL_BARDDANCER && skill_db[i].nameid >= DC_HUMMING && skill_db[i].nameid <= DC_SERVICEFORYOU )
+ if( sd->sc.count && sd->sc.data[SC_SOULLINK] && sd->sc.data[SC_SOULLINK]->val2 == SL_BARDDANCER && skill_db[i].nameid >= DC_HUMMING && skill_db[i].nameid <= DC_SERVICEFORYOU )
{ //Enable Bard/Dancer spirit linked skills.
if( sd->status.sex )
{ //Link dancer skills to bard.
@@ -1427,7 +1427,7 @@ int pc_calc_skilltree(struct map_session_data *sd)
if(!sd->status.skill[idx].lv && (
(inf2&INF2_QUEST_SKILL && !battle_config.quest_skill_learn) ||
inf2&INF2_WEDDING_SKILL ||
- (inf2&INF2_SPIRIT_SKILL && !sd->sc.data[SC_SPIRIT])
+ (inf2&INF2_SPIRIT_SKILL && !sd->sc.data[SC_SOULLINK])
))
continue; //Cannot be learned via normal means. Note this check DOES allows raising already known skills.
@@ -1459,7 +1459,7 @@ int pc_calc_skilltree(struct map_session_data *sd)
if( sd->status.skill[idx].id == 0 ) {
sd->status.skill[idx].id = id;
sd->status.skill[idx].flag = SKILL_FLAG_TEMPORARY; // So it is not saved, and tagged as a "bonus" skill.
- } else if( id != NV_BASIC) {
+ } else if( id != NV_BASIC ) {
sd->status.skill[idx].flag = SKILL_FLAG_REPLACED_LV_0 + sd->status.skill[idx].lv; // Remember original level
}
@@ -1518,7 +1518,7 @@ static void pc_check_skilltree(struct map_session_data *sd, int skill_id)
if( !sd->status.skill[idx].lv && (
(j&INF2_QUEST_SKILL && !battle_config.quest_skill_learn) ||
j&INF2_WEDDING_SKILL ||
- (j&INF2_SPIRIT_SKILL && !sd->sc.data[SC_SPIRIT])
+ (j&INF2_SPIRIT_SKILL && !sd->sc.data[SC_SOULLINK])
) )
continue; //Cannot be learned via normal means.
@@ -1620,7 +1620,7 @@ int pc_calc_skilltree_normalize_job(struct map_session_data *sd)
*------------------------------------------
* 1: overweight 50%
* 2: overweight 90%
- * It's assumed that SC_WEIGHT50 and SC_WEIGHT90 are only started/stopped here.
+ * It's assumed that SC_WEIGHTOVER50 and SC_WEIGHTOVER90 are only started/stopped here.
*/
int pc_updateweightstatus(struct map_session_data *sd)
{
@@ -1629,7 +1629,7 @@ int pc_updateweightstatus(struct map_session_data *sd)
nullpo_retr(1, sd);
- old_overweight = (sd->sc.data[SC_WEIGHT90]) ? 2 : (sd->sc.data[SC_WEIGHT50]) ? 1 : 0;
+ old_overweight = (sd->sc.data[SC_WEIGHTOVER90]) ? 2 : (sd->sc.data[SC_WEIGHTOVER50]) ? 1 : 0;
new_overweight = (pc_is90overweight(sd)) ? 2 : (pc_is50overweight(sd)) ? 1 : 0;
if( old_overweight == new_overweight )
@@ -1637,15 +1637,15 @@ int pc_updateweightstatus(struct map_session_data *sd)
// stop old status change
if( old_overweight == 1 )
- status_change_end(&sd->bl, SC_WEIGHT50, INVALID_TIMER);
+ status_change_end(&sd->bl, SC_WEIGHTOVER50, INVALID_TIMER);
else if( old_overweight == 2 )
- status_change_end(&sd->bl, SC_WEIGHT90, INVALID_TIMER);
+ status_change_end(&sd->bl, SC_WEIGHTOVER90, INVALID_TIMER);
// start new status change
if( new_overweight == 1 )
- sc_start(&sd->bl, SC_WEIGHT50, 100, 0, 0);
+ sc_start(&sd->bl, SC_WEIGHTOVER50, 100, 0, 0);
else if( new_overweight == 2 )
- sc_start(&sd->bl, SC_WEIGHT90, 100, 0, 0);
+ sc_start(&sd->bl, SC_WEIGHTOVER90, 100, 0, 0);
// update overweight status
sd->regen.state.overweight = new_overweight;
@@ -2070,12 +2070,13 @@ int pc_bonus(struct map_session_data *sd,int type,int val)
break;
case SP_BASE_ATK:
if(sd->state.lr_flag != 2) {
- //#ifdef RENEWAL
- // sd->bonus.eatk += val;
- //#else
+#ifdef RENEWAL
+ sd->bonus.eatk += val;
+ clif->updatestatus(sd,SP_ATK2);
+#else
bonus = status->batk + val;
status->batk = cap_value(bonus, 0, USHRT_MAX);
- //#endif
+#endif
}
break;
case SP_DEF1:
@@ -2431,7 +2432,7 @@ int pc_bonus(struct map_session_data *sd,int type,int val)
case SP_INTRAVISION: // Maya Purple Card effect allowing to see Hiding/Cloaking people [DracoRPG]
if(sd->state.lr_flag != 2) {
sd->special_state.intravision = 1;
- clif->status_change(&sd->bl, SI_INTRAVISION, 1, 0, 0, 0, 0);
+ clif->status_change(&sd->bl, SI_CLAIRVOYANCE, 1, 0, 0, 0, 0);
}
break;
case SP_NO_KNOCKBACK:
@@ -4122,7 +4123,7 @@ int pc_isUseitem(struct map_session_data *sd,int n)
case 12212: // Giant Fly Wing
if( map[sd->bl.m].flag.noteleport || map_flag_gvg(sd->bl.m) )
{
- clif->skill_teleportmessage(sd,0);
+ clif->skill_mapinfomessage(sd,0);
return 0;
}
case 602: // ButterFly Wing
@@ -4150,7 +4151,7 @@ int pc_isUseitem(struct map_session_data *sd,int n)
break;
case 12210: // Bubble Gum
case 12264: // Comp Bubble Gum
- if( sd->sc.data[SC_ITEMBOOST] )
+ if( sd->sc.data[SC_CASH_RECEIVEITEM] )
return 0;
break;
case 12208: // Battle Manual
@@ -4160,11 +4161,11 @@ int pc_isUseitem(struct map_session_data *sd,int n)
case 14532: // Battle_Manual25
case 14533: // Battle_Manual100
case 14545: // Battle_Manual300
- if( sd->sc.data[SC_EXPBOOST] )
+ if( sd->sc.data[SC_CASH_PLUSEXP] )
return 0;
break;
case 14592: // JOB_Battle_Manual
- if( sd->sc.data[SC_JEXPBOOST] )
+ if( sd->sc.data[SC_CASH_PLUSONLYJOBEXP] )
return 0;
break;
@@ -4177,7 +4178,7 @@ int pc_isUseitem(struct map_session_data *sd,int n)
case 12243: // Mercenary's Berserk Potion
if( sd->md == NULL || sd->md->db == NULL )
return 0;
- if (sd->md->sc.data[SC_BERSERK] || sd->md->sc.data[SC_SATURDAYNIGHTFEVER] || sd->md->sc.data[SC__BLOODYLUST])
+ if (sd->md->sc.data[SC_BERSERK] || sd->md->sc.data[SC_SATURDAY_NIGHT_FEVER] || sd->md->sc.data[SC__BLOODYLUST])
return 0;
if( nameid == 12242 && sd->md->db->lv < 40 )
return 0;
@@ -4281,7 +4282,8 @@ int pc_useitem(struct map_session_data *sd,int n)
sd->sc.data[SC_HIDING] ||
sd->sc.data[SC__SHADOWFORM] ||
sd->sc.data[SC__MANHOLE] ||
- sd->sc.data[SC_KAGEHUMI] ||
+ sd->sc.data[SC_KG_KAGEHUMI] ||
+ sd->sc.data[SC_WHITEIMPRISON] ||
(sd->sc.data[SC_NOCHAT] && sd->sc.data[SC_NOCHAT]->val1&MANNER_NOITEM)
))
return 0;
@@ -4315,16 +4317,7 @@ int pc_useitem(struct map_session_data *sd,int n)
if( sd->item_delay[i].nameid ) {// found
if( DIFF_TICK(sd->item_delay[i].tick, tick) > 0 ) {
int e_tick = DIFF_TICK(sd->item_delay[i].tick, tick)/1000;
- char e_msg[100];
- if( e_tick > 99 )
- sprintf(e_msg,"Item Failed. [%s] is cooling down. wait %.1f minutes.",
- itemdb_jname(sd->status.inventory[n].nameid),
- (double)e_tick / 60);
- else
- sprintf(e_msg,"Item Failed. [%s] is cooling down. wait %d seconds.",
- itemdb_jname(sd->status.inventory[n].nameid),
- e_tick+1);
- clif->colormes(sd->fd,COLOR_RED,e_msg);
+ clif->msgtable_num(sd->fd, 0x746, e_tick + 1); // [%d] seconds left until you can use
return 0; // Delay has not expired yet
}
} else {// not yet used item (all slots are initially empty)
@@ -4375,7 +4368,7 @@ int pc_useitem(struct map_session_data *sd,int n)
pc->famerank(MakeDWord(sd->status.inventory[n].card[2],sd->status.inventory[n].card[3]), MAPID_ALCHEMIST))
{
potion_flag = 2; // Famous player's potions have 50% more efficiency
- if (sd->sc.data[SC_SPIRIT] && sd->sc.data[SC_SPIRIT]->val2 == SL_ROGUE)
+ if (sd->sc.data[SC_SOULLINK] && sd->sc.data[SC_SOULLINK]->val2 == SL_ROGUE)
potion_flag = 3; //Even more effective potions.
}
@@ -4781,7 +4774,7 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y
if (sd->sc.count) { // Cancel some map related stuff.
if (sd->sc.data[SC_JAILED])
return 1; //You may not get out!
- status_change_end(&sd->bl, SC_BOSSMAPINFO, INVALID_TIMER);
+ status_change_end(&sd->bl, SC_CASH_BOSS_ALARM, INVALID_TIMER);
status_change_end(&sd->bl, SC_WARM, INVALID_TIMER);
status_change_end(&sd->bl, SC_SUN_COMFORT, INVALID_TIMER);
status_change_end(&sd->bl, SC_MOON_COMFORT, INVALID_TIMER);
@@ -4947,7 +4940,7 @@ int pc_memo(struct map_session_data* sd, int pos)
// check mapflags
if( sd->bl.m >= 0 && (map[sd->bl.m].flag.nomemo || map[sd->bl.m].flag.nowarpto) && !pc_has_permission(sd, PC_PERM_WARP_ANYWHERE) ) {
- clif->skill_teleportmessage(sd, 1); // "Saved point cannot be memorized."
+ clif->skill_mapinfomessage(sd, 1); // "Saved point cannot be memorized."
return 0;
}
@@ -5038,21 +5031,24 @@ int pc_checkallowskill(struct map_session_data *sd)
{
const enum sc_type scw_list[] = {
SC_TWOHANDQUICKEN,
- SC_ONEHAND,
+ SC_ONEHANDQUICKEN,
SC_AURABLADE,
SC_PARRYING,
SC_SPEARQUICKEN,
SC_ADRENALINE,
SC_ADRENALINE2,
SC_DANCING,
- SC_GATLINGFEVER,
+ SC_GS_GATLINGFEVER,
+#ifdef RENEWAL
+ SC_EDP,
+#endif
SC_FEARBREEZE
};
const enum sc_type scs_list[] = {
SC_AUTOGUARD,
SC_DEFENDER,
SC_REFLECTSHIELD,
- SC_REFLECTDAMAGE
+ SC_LG_REFLECTDAMAGE
};
int i;
nullpo_ret(sd);
@@ -5069,9 +5065,9 @@ int pc_checkallowskill(struct map_session_data *sd)
status_change_end(&sd->bl, scw_list[i], INVALID_TIMER);
}
- if(sd->sc.data[SC_SPURT] && sd->status.weapon)
+ if(sd->sc.data[SC_STRUP] && sd->status.weapon)
// Spurt requires bare hands (feet, in fact xD)
- status_change_end(&sd->bl, SC_SPURT, INVALID_TIMER);
+ status_change_end(&sd->bl, SC_STRUP, INVALID_TIMER);
if(sd->status.shield <= 0) { // Skills requiring a shield
for (i = 0; i < ARRAYLENGTH(scs_list); i++)
@@ -5755,7 +5751,7 @@ int pc_checkjoblevelup(struct map_session_data *sd)
status_calc_pc(sd,0);
clif->misceffect(&sd->bl,1);
if (pc->checkskill(sd, SG_DEVIL) && !pc->nextjobexp(sd))
- clif->status_change(&sd->bl,SI_DEVIL, 1, 0, 0, 0, 1); //Permanent blind effect from SG_DEVIL.
+ clif->status_change(&sd->bl,SI_DEVIL1, 1, 0, 0, 0, 1); //Permanent blind effect from SG_DEVIL.
npc_script_event(sd, NPCE_JOBLVUP);
return 1;
@@ -5777,13 +5773,13 @@ static void pc_calcexp(struct map_session_data *sd, unsigned int *base_exp, unsi
(int)(status_get_lv(src) - sd->status.base_level) >= 20)
bonus += 15; // pk_mode additional exp if monster >20 levels [Valaris]
- if (sd->sc.data[SC_EXPBOOST])
- bonus += sd->sc.data[SC_EXPBOOST]->val1;
+ if (sd->sc.data[SC_CASH_PLUSEXP])
+ bonus += sd->sc.data[SC_CASH_PLUSEXP]->val1;
*base_exp = (unsigned int) cap_value(*base_exp + (double)*base_exp * bonus/100., 1, UINT_MAX);
- if (sd->sc.data[SC_JEXPBOOST])
- bonus += sd->sc.data[SC_JEXPBOOST]->val1;
+ if (sd->sc.data[SC_CASH_PLUSONLYJOBEXP])
+ bonus += sd->sc.data[SC_CASH_PLUSONLYJOBEXP]->val1;
*job_exp = (unsigned int) cap_value(*job_exp + (double)*job_exp * bonus/100., 1, UINT_MAX);
@@ -6134,6 +6130,19 @@ int pc_skillup(struct map_session_data *sd,uint16 skill_id) {
clif->updatestatus(sd,SP_CARTINFO);
if (!pc_has_permission(sd, PC_PERM_ALL_SKILL)) // may skill everything at any time anyways, and this would cause a huge slowdown
clif->skillinfoblock(sd);
+ }else if( battle_config.skillup_limit ){
+ int pts = 0, i, id;
+ for(i = 0; i < MAX_SKILL_TREE && (id=skill_tree[pc_class2idx(sd->status.class_)][i].id) > 0 ; i++){
+ int inf2 = skill->get_inf2(id);
+ if ( inf2&INF2_QUEST_SKILL || (inf2&(INF2_WEDDING_SKILL|INF2_SPIRIT_SKILL)) || id == NV_BASIC )
+ continue;
+ if( sd->status.skill[id].id && sd->status.skill[id].flag == SKILL_FLAG_PERMANENT )
+ pts += pc_checkskill(sd, id);
+ }
+ if( pts < sd->change_level_2nd )
+ clif->msg_value(sd, 0x61E, sd->change_level_2nd-pts);
+ else if( pts < (sd->change_level_3rd + sd->change_level_2nd) )
+ clif->msg_value(sd, 0x61F, sd->change_level_3rd - (pts - sd->change_level_2nd));
}
return 0;
@@ -6370,7 +6379,7 @@ int pc_resetskill(struct map_session_data* sd, int flag)
return 0;
if( pc->checkskill(sd, SG_DEVIL) && !pc->nextjobexp(sd) ) //Remove perma blindness due to skill-reset. [Skotlex]
- clif->sc_end(&sd->bl, sd->bl.id, SELF, SI_DEVIL);
+ clif->sc_end(&sd->bl, sd->bl.id, SELF, SI_DEVIL1);
i = sd->sc.option;
if( i&OPTION_RIDING && (!pc->checkskill(sd, KN_RIDING) || (sd->class_&MAPID_THIRDMASK) == MAPID_RUNE_KNIGHT) )
i &= ~OPTION_RIDING;
@@ -6691,7 +6700,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) {
pc->delspiritball(sd,sd->spiritball,0);
for(i = 1; i < 5; i++)
- pc->del_talisman(sd, sd->talisman[i], i);
+ pc->del_charm(sd, sd->charm[i], i);
if (src) {
switch (src->type) {
@@ -6801,7 +6810,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) {
if(battle_config.death_penalty_type
&& (sd->class_&MAPID_UPPERMASK) != MAPID_NOVICE // only novices will receive no penalty
&& !map[sd->bl.m].flag.noexppenalty && !map_flag_gvg(sd->bl.m)
- && !sd->sc.data[SC_BABY] && !sd->sc.data[SC_LIFEINSURANCE])
+ && !sd->sc.data[SC_BABY] && !sd->sc.data[SC_CASH_DEATHPENALTY])
{
unsigned int base_penalty =0;
if (battle_config.death_penalty_base > 0) {
@@ -7304,8 +7313,8 @@ int pc_itemheal(struct map_session_data *sd,int itemid, int hp,int sp)
hp = hp * bonus / 100;
// Recovery Potion
- if( sd->sc.data[SC_INCHEALRATE] )
- hp += (int)(hp * sd->sc.data[SC_INCHEALRATE]->val1/100.);
+ if( sd->sc.data[SC_HEALPLUS] )
+ hp += (int)(hp * sd->sc.data[SC_HEALPLUS]->val1/100.);
}
if(sp) {
bonus = 100 + (sd->battle_status.int_<<1)
@@ -7529,7 +7538,7 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper)
//Remove peco/cart/falcon
i = sd->sc.option;
- if( i&OPTION_RIDING && !pc->checkskill(sd, KN_RIDING) )
+ if( i&OPTION_RIDING && (!pc->checkskill(sd, KN_RIDING) || (sd->class_&MAPID_THIRDMASK) == MAPID_RUNE_KNIGHT) )
i&=~OPTION_RIDING;
if( i&OPTION_FALCON && !pc->checkskill(sd, HT_FALCON) )
i&=~OPTION_FALCON;
@@ -7715,22 +7724,23 @@ int pc_setoption(struct map_session_data *sd,int type)
}
}
if( (sd->class_&MAPID_THIRDMASK) == MAPID_MECHANIC ) {
- if( type&OPTION_MADOGEAR && !(p_type&OPTION_MADOGEAR) ) {
+ int i;
+ if( type&OPTION_MADOGEAR && !(p_type&OPTION_MADOGEAR) )
status_calc_pc(sd, 0);
- status_change_end(&sd->bl,SC_MAXIMIZEPOWER,INVALID_TIMER);
- status_change_end(&sd->bl,SC_OVERTHRUST,INVALID_TIMER);
- status_change_end(&sd->bl,SC_WEAPONPERFECTION,INVALID_TIMER);
- status_change_end(&sd->bl,SC_ADRENALINE,INVALID_TIMER);
- status_change_end(&sd->bl,SC_CARTBOOST,INVALID_TIMER);
- status_change_end(&sd->bl,SC_MELTDOWN,INVALID_TIMER);
- status_change_end(&sd->bl,SC_MAXOVERTHRUST,INVALID_TIMER);
- } else if( !(type&OPTION_MADOGEAR) && p_type&OPTION_MADOGEAR ) {
+ else if( !(type&OPTION_MADOGEAR) && p_type&OPTION_MADOGEAR )
status_calc_pc(sd, 0);
- status_change_end(&sd->bl,SC_SHAPESHIFT,INVALID_TIMER);
- status_change_end(&sd->bl,SC_HOVERING,INVALID_TIMER);
- status_change_end(&sd->bl,SC_ACCELERATION,INVALID_TIMER);
- status_change_end(&sd->bl,SC_OVERHEAT_LIMITPOINT,INVALID_TIMER);
- status_change_end(&sd->bl,SC_OVERHEAT,INVALID_TIMER);
+ for( i = 0; i < SC_MAX; i++ ){
+ if ( !sd->sc.data[i] || !status_get_sc_type(i) )
+ continue;
+ if ( status_get_sc_type(i)&SC_MADO_NO_RESET )
+ continue;
+ switch (i) {
+ case SC_BERSERK:
+ case SC_SATURDAY_NIGHT_FEVER:
+ sd->sc.data[i]->val2 = 0;
+ break;
+ }
+ status_change_end(&sd->bl, (sc_type)i, INVALID_TIMER);
}
}
@@ -8503,7 +8513,7 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos)
return 0;
}
- if (sd->sc.data[SC_BERSERK] || sd->sc.data[SC_SATURDAYNIGHTFEVER] || sd->sc.data[SC__BLOODYLUST])
+ if (sd->sc.data[SC_BERSERK] || sd->sc.data[SC_SATURDAY_NIGHT_FEVER] || sd->sc.data[SC__BLOODYLUST])
{
clif->equipitemack(sd,n,0,0); // fail
return 0;
@@ -8699,7 +8709,7 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag) {
}
// if player is berserk then cannot unequip
- if (!(flag & 2) && sd->sc.count && (sd->sc.data[SC_BERSERK] || sd->sc.data[SC_SATURDAYNIGHTFEVER] || sd->sc.data[SC__BLOODYLUST]))
+ if (!(flag & 2) && sd->sc.count && (sd->sc.data[SC_BERSERK] || sd->sc.data[SC_SATURDAY_NIGHT_FEVER] || sd->sc.data[SC__BLOODYLUST]))
{
clif->unequipitemack(sd,n,0,0);
return 0;
@@ -8780,7 +8790,7 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag) {
clif->unequipitemack(sd,n,sd->status.inventory[n].equip,1);
if((sd->status.inventory[n].equip & EQP_ARMS) &&
- sd->weapontype1 == 0 && sd->weapontype2 == 0 && (!sd->sc.data[SC_SEVENWIND] || sd->sc.data[SC_ASPERSIO])) //Check for seven wind (but not level seven!)
+ sd->weapontype1 == 0 && sd->weapontype2 == 0 && (!sd->sc.data[SC_TK_SEVENWIND] || sd->sc.data[SC_ASPERSIO])) //Check for seven wind (but not level seven!)
skill->enchant_elemental_end(&sd->bl,-1);
if(sd->status.inventory[n].equip & EQP_ARMOR) {
@@ -8822,8 +8832,8 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag) {
status_calc_pc(sd,0);
}
- if(sd->sc.data[SC_SIGNUMCRUCIS] && !battle->check_undead(sd->battle_status.race,sd->battle_status.def_ele))
- status_change_end(&sd->bl, SC_SIGNUMCRUCIS, INVALID_TIMER);
+ if(sd->sc.data[SC_CRUCIS] && !battle->check_undead(sd->battle_status.race,sd->battle_status.def_ele))
+ status_change_end(&sd->bl, SC_CRUCIS, INVALID_TIMER);
//OnUnEquip script [Skotlex]
if (sd->inventory_data[n]) {
@@ -9209,7 +9219,7 @@ int pc_autosave(int tid, unsigned int tick, int id, intptr_t data)
static int pc_daynight_timer_sub(struct map_session_data *sd,va_list ap)
{
if (sd->state.night != iMap->night_flag && map[sd->bl.m].flag.nightenabled) { //Night/day state does not match.
- clif->status_change(&sd->bl, SI_NIGHT, iMap->night_flag, 0, 0, 0, 0); //New night effect by dynamix [Skotlex]
+ clif->status_change(&sd->bl, SI_SKE, iMap->night_flag, 0, 0, 0, 0); //New night effect by dynamix [Skotlex]
sd->state.night = iMap->night_flag;
return 1;
}
@@ -9313,7 +9323,7 @@ bool pc_can_use_command(struct map_session_data *sd, const char *command) {
return atcommand->can_use(sd,command);
}
-static int pc_talisman_timer(int tid, unsigned int tick, int id, intptr_t data)
+static int pc_charm_timer(int tid, unsigned int tick, int id, intptr_t data)
{
struct map_session_data *sd;
int i, type;
@@ -9321,33 +9331,33 @@ static int pc_talisman_timer(int tid, unsigned int tick, int id, intptr_t data)
if( (sd=(struct map_session_data *)iMap->id2sd(id)) == NULL || sd->bl.type!=BL_PC )
return 1;
- ARR_FIND(1, 5, type, sd->talisman[type] > 0);
+ ARR_FIND(1, 5, type, sd->charm[type] > 0);
- if( sd->talisman[type] <= 0 )
+ if( sd->charm[type] <= 0 )
{
- ShowError("pc_talisman_timer: %d talisman's available. (aid=%d cid=%d tid=%d)\n", sd->talisman[type], sd->status.account_id, sd->status.char_id, tid);
- sd->talisman[type] = 0;
+ ShowError("pc_charm_timer: %d charm's available. (aid=%d cid=%d tid=%d)\n", sd->charm[type], sd->status.account_id, sd->status.char_id, tid);
+ sd->charm[type] = 0;
return 0;
}
- ARR_FIND(0, sd->talisman[type], i, sd->talisman_timer[type][i] == tid);
- if( i == sd->talisman[type] )
+ ARR_FIND(0, sd->charm[type], i, sd->charm_timer[type][i] == tid);
+ if( i == sd->charm[type] )
{
- ShowError("pc_talisman_timer: timer not found (aid=%d cid=%d tid=%d)\n", sd->status.account_id, sd->status.char_id, tid);
+ ShowError("pc_charm_timer: timer not found (aid=%d cid=%d tid=%d)\n", sd->status.account_id, sd->status.char_id, tid);
return 0;
}
- sd->talisman[type]--;
- if( i != sd->talisman[type] )
- memmove(sd->talisman_timer[type]+i, sd->talisman_timer[type]+i+1, (sd->talisman[type]-i)*sizeof(int));
- sd->talisman_timer[type][sd->talisman[type]] = INVALID_TIMER;
+ sd->charm[type]--;
+ if( i != sd->charm[type] )
+ memmove(sd->charm_timer[type]+i, sd->charm_timer[type]+i+1, (sd->charm[type]-i)*sizeof(int));
+ sd->charm_timer[type][sd->charm[type]] = INVALID_TIMER;
- clif->talisman(sd, type);
+ clif->charm(sd, type);
return 0;
}
-int pc_add_talisman(struct map_session_data *sd,int interval,int max,int type)
+int pc_add_charm(struct map_session_data *sd,int interval,int max,int type)
{
int tid, i;
@@ -9355,61 +9365,61 @@ int pc_add_talisman(struct map_session_data *sd,int interval,int max,int type)
if(max > 10)
max = 10;
- if(sd->talisman[type] < 0)
- sd->talisman[type] = 0;
+ if(sd->charm[type] < 0)
+ sd->charm[type] = 0;
- if( sd->talisman[type] && sd->talisman[type] >= max )
+ if( sd->charm[type] && sd->charm[type] >= max )
{
- if(sd->talisman_timer[type][0] != INVALID_TIMER)
- iTimer->delete_timer(sd->talisman_timer[type][0],pc_talisman_timer);
- sd->talisman[type]--;
- if( sd->talisman[type] != 0 )
- memmove(sd->talisman_timer[type]+0, sd->talisman_timer[type]+1, (sd->talisman[type])*sizeof(int));
- sd->talisman_timer[type][sd->talisman[type]] = INVALID_TIMER;
- }
-
- tid = iTimer->add_timer(iTimer->gettick()+interval, pc_talisman_timer, sd->bl.id, 0);
- ARR_FIND(0, sd->talisman[type], i, sd->talisman_timer[type][i] == INVALID_TIMER || DIFF_TICK(iTimer->get_timer(tid)->tick,iTimer->get_timer(sd->talisman_timer[type][i])->tick) < 0);
- if( i != sd->talisman[type] )
- memmove(sd->talisman_timer[type]+i+1, sd->talisman_timer[type]+i, (sd->talisman[type]-i)*sizeof(int));
- sd->talisman_timer[type][i] = tid;
- sd->talisman[type]++;
-
- clif->talisman(sd, type);
+ if(sd->charm_timer[type][0] != INVALID_TIMER)
+ iTimer->delete_timer(sd->charm_timer[type][0],pc_charm_timer);
+ sd->charm[type]--;
+ if( sd->charm[type] != 0 )
+ memmove(sd->charm_timer[type]+0, sd->charm_timer[type]+1, (sd->charm[type])*sizeof(int));
+ sd->charm_timer[type][sd->charm[type]] = INVALID_TIMER;
+ }
+
+ tid = iTimer->add_timer(iTimer->gettick()+interval, pc_charm_timer, sd->bl.id, 0);
+ ARR_FIND(0, sd->charm[type], i, sd->charm_timer[type][i] == INVALID_TIMER || DIFF_TICK(iTimer->get_timer(tid)->tick, iTimer->get_timer(sd->charm_timer[type][i])->tick) < 0);
+ if( i != sd->charm[type] )
+ memmove(sd->charm_timer[type]+i+1, sd->charm_timer[type]+i, (sd->charm[type]-i)*sizeof(int));
+ sd->charm_timer[type][i] = tid;
+ sd->charm[type]++;
+
+ clif->charm(sd, type);
return 0;
}
-int pc_del_talisman(struct map_session_data *sd,int count,int type)
+int pc_del_charm(struct map_session_data *sd,int count,int type)
{
int i;
nullpo_ret(sd);
- if( sd->talisman[type] <= 0 ) {
- sd->talisman[type] = 0;
+ if( sd->charm[type] <= 0 ) {
+ sd->charm[type] = 0;
return 0;
}
if( count <= 0 )
return 0;
- if( count > sd->talisman[type] )
- count = sd->talisman[type];
- sd->talisman[type] -= count;
+ if( count > sd->charm[type] )
+ count = sd->charm[type];
+ sd->charm[type] -= count;
if( count > 10 )
count = 10;
for(i = 0; i < count; i++) {
- if(sd->talisman_timer[type][i] != INVALID_TIMER) {
- iTimer->delete_timer(sd->talisman_timer[type][i],pc_talisman_timer);
- sd->talisman_timer[type][i] = INVALID_TIMER;
+ if(sd->charm_timer[type][i] != INVALID_TIMER) {
+ iTimer->delete_timer(sd->charm_timer[type][i],pc_charm_timer);
+ sd->charm_timer[type][i] = INVALID_TIMER;
}
}
for(i = count; i < 10; i++) {
- sd->talisman_timer[type][i-count] = sd->talisman_timer[type][i];
- sd->talisman_timer[type][i] = INVALID_TIMER;
+ sd->charm_timer[type][i-count] = sd->charm_timer[type][i];
+ sd->charm_timer[type][i] = INVALID_TIMER;
}
- clif->talisman(sd, type);
+ clif->charm(sd, type);
return 0;
}
#if defined(RENEWAL_DROP) || defined(RENEWAL_EXP)
@@ -9854,7 +9864,7 @@ int do_init_pc(void) {
iTimer->add_timer_func_list(pc_spiritball_timer, "pc_spiritball_timer");
iTimer->add_timer_func_list(pc_follow_timer, "pc_follow_timer");
iTimer->add_timer_func_list(pc->endautobonus, "pc->endautobonus");
- iTimer->add_timer_func_list(pc_talisman_timer, "pc_talisman_timer");
+ iTimer->add_timer_func_list(pc_charm_timer, "pc_charm_timer");
iTimer->add_timer(iTimer->gettick() + iMap->autosave_interval, pc_autosave, 0, 0);
@@ -10087,8 +10097,8 @@ void pc_defaults(void) {
pc->load_combo = pc_load_combo;
- pc->add_talisman = pc_add_talisman;
- pc->del_talisman = pc_del_talisman;
+ pc->add_charm = pc_add_charm;
+ pc->del_charm = pc_del_charm;
pc->baselevelchanged = pc_baselevelchanged;
#if defined(RENEWAL_DROP) || defined(RENEWAL_EXP)