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author | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-01-04 12:41:49 +0000 |
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committer | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-01-04 12:41:49 +0000 |
commit | ff2dd3a0c696cbcd659837ff736f927fab8937e3 (patch) | |
tree | 03aec2e46cbd950af34cfcb4995580e6a1deeae4 /src/map/path.h | |
parent | 1903717ee1d6f3d7834b8ed807cf40f52364129b (diff) | |
download | hercules-ff2dd3a0c696cbcd659837ff736f927fab8937e3.tar.gz hercules-ff2dd3a0c696cbcd659837ff736f927fab8937e3.tar.bz2 hercules-ff2dd3a0c696cbcd659837ff736f927fab8937e3.tar.xz hercules-ff2dd3a0c696cbcd659837ff736f927fab8937e3.zip |
Modified the map_setcell() code to to use a boolean flag instead of needing SET_ / CLR_ pairs of defines (topic:174323).
Also removed script object 'setcell', added script function 'setcell'.
- Now you can manipulate cell information without needing @loadnpc
- You can also manipulate the terrain ('gat') type itself, using the new cell_walkable, cell_shootable and cell_water constants
(currently the implementation uses bit flags too, so to get the type you want, you need to adjust the flags one by one)
- This breaks current scripts, so please adjust places that use setcell
(also be sure to _only_ use predefined constants, not direct numbers)
- Details can be found in the script reference.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12009 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/path.h')
-rw-r--r-- | src/map/path.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/map/path.h b/src/map/path.h index 83992b546..761d9de26 100644 --- a/src/map/path.h +++ b/src/map/path.h @@ -8,10 +8,10 @@ int path_blownpos(int m,int x0,int y0,int dx,int dy,int count); // tries to find a walkable path -bool path_search(struct walkpath_data *wpd,int m,int x0,int y0,int x1,int y1,int flag,cell_t cell); +bool path_search(struct walkpath_data *wpd,int m,int x0,int y0,int x1,int y1,int flag,cell_chk cell); // tries to find a shootable path -bool path_search_long(struct shootpath_data *spd,int m,int x0,int y0,int x1,int y1,cell_t cell); +bool path_search_long(struct shootpath_data *spd,int m,int x0,int y0,int x1,int y1,cell_chk cell); // distance related functions |