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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-10-19 16:47:30 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-10-19 16:47:30 +0000 |
commit | 5e17d1a084598a12fd1872f8c8c9965ecaed6592 (patch) | |
tree | e77d97dfddd8688ebd1433f575e3257654c8eb8c /src/map/party.c | |
parent | 11e47ab6ff3d3ba751bf111d0c1948ac23dbb313 (diff) | |
download | hercules-5e17d1a084598a12fd1872f8c8c9965ecaed6592.tar.gz hercules-5e17d1a084598a12fd1872f8c8c9965ecaed6592.tar.bz2 hercules-5e17d1a084598a12fd1872f8c8c9965ecaed6592.tar.xz hercules-5e17d1a084598a12fd1872f8c8c9965ecaed6592.zip |
- Corrected a compilation error.
- Fixed SG_FRIEND, it should be triggering when Monks do Combo Finish (not triple blows), and the trigger rate increase should be based on your known level of SG_FRIEND, NOT TK_COUNTER.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9013 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/party.c')
-rw-r--r-- | src/map/party.c | 21 |
1 files changed, 12 insertions, 9 deletions
diff --git a/src/map/party.c b/src/map/party.c index bc4f036a8..13cafc922 100644 --- a/src/map/party.c +++ b/src/map/party.c @@ -615,7 +615,7 @@ int party_skill_check(struct map_session_data *sd, int party_id, int skillid, in case TK_COUNTER: //Increase Triple Attack rate of Monks.
if (!p->state.monk) return 0;
break;
- case MO_TRIPLEATTACK: //Increase Counter rate of Star Gladiators
+ case MO_COMBOFINISH: //Increase Counter rate of Star Gladiators
if (!p->state.sg) return 0;
break;
case AM_TWILIGHT2: //Twilight Pharmacy, requires Super Novice
@@ -629,21 +629,24 @@ int party_skill_check(struct map_session_data *sd, int party_id, int skillid, in for(i=0;i<MAX_PARTY;i++){
if ((p_sd = p->data[i].sd) == NULL)
continue;
+ if (sd->bl.m != p_sd->bl.m)
+ continue;
switch(skillid) {
case TK_COUNTER: //Increase Triple Attack rate of Monks.
if((p_sd->class_&MAPID_UPPERMASK) == MAPID_MONK
- && sd->bl.m == p_sd->bl.m
&& pc_checkskill(p_sd,MO_TRIPLEATTACK)) {
- int rate = 50 +50*skilllv; //+100/150/200% success rate
- sc_start4(&p_sd->bl,SC_SKILLRATE_UP,100,MO_TRIPLEATTACK,rate,0,0,skill_get_time(SG_FRIEND, 1));
+ sc_start4(&p_sd->bl,SC_SKILLRATE_UP,100,MO_TRIPLEATTACK,
+ 50+50*skilllv, //+100/150/200% rate
+ 0,0,skill_get_time(SG_FRIEND, 1));
}
break;
- case MO_TRIPLEATTACK: //Increase Counter rate of Star Gladiators
+ case MO_COMBOFINISH: //Increase Counter rate of Star Gladiators
if((p_sd->class_&MAPID_UPPERMASK) == MAPID_STAR_GLADIATOR
- && sd->bl.m == p_sd->bl.m
- && pc_checkskill(p_sd,TK_COUNTER)) {
- int rate = 50 +50*pc_checkskill(p_sd,TK_COUNTER); //+100/150/200% success rate
- sc_start4(&p_sd->bl,SC_SKILLRATE_UP,100,TK_COUNTER,rate,0,0,skill_get_time(SG_FRIEND, 1));
+ && sd->sc.data[SC_READYCOUNTER].timer != -1
+ && pc_checkskill(p_sd,SG_FRIEND)) {
+ sc_start4(&p_sd->bl,SC_SKILLRATE_UP,100,TK_COUNTER,
+ 50+50*pc_checkskill(p_sd,SG_FRIEND), //+100/150/200% rate
+ 0,0,skill_get_time(SG_FRIEND, 1));
}
break;
}
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