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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-11-22 23:52:58 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-11-22 23:52:58 +0000 |
commit | 2b2dbf43f11aecf778ff118dd1da1af9726f36e6 (patch) | |
tree | 890231641c122da8ef8664471be4a008041c6349 /src/map/party.c | |
parent | 78dcaf513236ab7736a84deff5820b71cf6a76fb (diff) | |
download | hercules-2b2dbf43f11aecf778ff118dd1da1af9726f36e6.tar.gz hercules-2b2dbf43f11aecf778ff118dd1da1af9726f36e6.tar.bz2 hercules-2b2dbf43f11aecf778ff118dd1da1af9726f36e6.tar.xz hercules-2b2dbf43f11aecf778ff118dd1da1af9726f36e6.zip |
- Changed the status_change structure to use dynamic rather than static memory to hold the individual status changes, this should have a noticeable impact on the server's memory consumption.
- Had to add a few 'ugly' flags to status_change since now you can't track SC related information while said SC is not active (happens only for Storm Gust, Joint Beat and Magic Power).
- Since I am unable to fully test, watch out for any bugs~
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11786 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/party.c')
-rw-r--r-- | src/map/party.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/party.c b/src/map/party.c index 70fdafe97..772fd9ab6 100644 --- a/src/map/party.c +++ b/src/map/party.c @@ -663,7 +663,7 @@ int party_skill_check(struct map_session_data *sd, int party_id, int skillid, in break; case MO_COMBOFINISH: //Increase Counter rate of Star Gladiators if((p_sd->class_&MAPID_UPPERMASK) == MAPID_STAR_GLADIATOR - && sd->sc.data[SC_READYCOUNTER].timer != -1 + && sd->sc.data[SC_READYCOUNTER] && pc_checkskill(p_sd,SG_FRIEND)) { sc_start4(&p_sd->bl,SC_SKILLRATE_UP,100,TK_COUNTER, 50+50*pc_checkskill(p_sd,SG_FRIEND), //+100/150/200% rate |