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authorTaylor Locke <kisuka@kisuka.com>2014-06-21 11:02:31 -0700
committerTaylor Locke <kisuka@kisuka.com>2014-06-21 11:02:31 -0700
commit1b459430c039a671ae0939ceadd0e2401ef690a0 (patch)
tree5a8bb21dd0d32e72b5ebee2b109e8c33a263925f /src/map/npc.h
parent6ae0d5bb8baca91a782c37ee2cefa61a886eaf0a (diff)
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MAX_NPC_CLASS2_END updated to latest ID. Added more NPC constants.
Diffstat (limited to 'src/map/npc.h')
-rw-r--r--src/map/npc.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/npc.h b/src/map/npc.h
index 6e9686d33..06a9312b5 100644
--- a/src/map/npc.h
+++ b/src/map/npc.h
@@ -121,7 +121,7 @@ enum actor_classes {
#define MAX_NPC_CLASS 1000
// New NPC range
#define MAX_NPC_CLASS2_START 10000
-#define MAX_NPC_CLASS2_END 10070
+#define MAX_NPC_CLASS2_END 10110
//Checks if a given id is a valid npc id. [Skotlex]
//Since new npcs are added all the time, the max valid value is the one before the first mob (Scorpion = 1001)