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authorultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-07-31 05:37:40 +0000
committerultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-07-31 05:37:40 +0000
commit51680d33aa582128f94a6091fba2e203ebba8faa (patch)
treee4e3ac63e0cf1b77468f9d593fcc8cc51638cb17 /src/map/npc.h
parentb0931e719ce6db2f887e752b1cf55424857a9a1f (diff)
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Removed the mob controller system, now a customization (see topic:194375).
The system consists of * script command to spawn a controlled mob * script commands to attach npcs to such mobs and manipulate their AI * a page of documentation for these commands * callbacks at various source code locations that invoke the attached npcs * two npc examples git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13021 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/npc.h')
-rw-r--r--src/map/npc.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/map/npc.h b/src/map/npc.h
index d6b27491d..b2fd2954f 100644
--- a/src/map/npc.h
+++ b/src/map/npc.h
@@ -80,7 +80,6 @@ struct npc_data {
#ifdef PCRE_SUPPORT
void npc_chat_finalize(struct npc_data* nd);
-int mob_chat_sub(struct block_list* bl, va_list ap);
#endif
//Script NPC events.