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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-02-02 21:26:53 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-02-02 21:26:53 +0000 |
commit | 68503609ec28be3fa2c4eb0d66b0ce0ea8815cee (patch) | |
tree | 9f8c79c6424a9030baf7b6afce60bdbe2dfb1176 /src/map/npc.h | |
parent | cba97f4deb4a9bb62da4ab7748926fd5319090d0 (diff) | |
download | hercules-68503609ec28be3fa2c4eb0d66b0ce0ea8815cee.tar.gz hercules-68503609ec28be3fa2c4eb0d66b0ce0ea8815cee.tar.bz2 hercules-68503609ec28be3fa2c4eb0d66b0ce0ea8815cee.tar.xz hercules-68503609ec28be3fa2c4eb0d66b0ce0ea8815cee.zip |
- Improved the NPC timer system to enable to have multiple timers going on at a time with different players attached to each. Now npc event timers are of two types: attached or global. The global timers don't have a player attached and can be started/halted by anyone. The character timers have a player attached, and they can only be stopped by a script that has the same player attached.
- Now player attached scripts will auto-abort when the atteched player quits the map server.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5167 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/npc.h')
-rw-r--r-- | src/map/npc.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/map/npc.h b/src/map/npc.h index ad482d7d1..de885a99c 100644 --- a/src/map/npc.h +++ b/src/map/npc.h @@ -59,6 +59,7 @@ int npc_event_doall_id(const unsigned char *name, int id); int npc_timerevent_start(struct npc_data *nd, int rid);
int npc_timerevent_stop(struct npc_data *nd);
+void npc_timerevent_quit(struct map_session_data *sd);
int npc_gettimerevent_tick(struct npc_data *nd);
int npc_settimerevent_tick(struct npc_data *nd,int newtimer);
int npc_remove_map(struct npc_data *nd);
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