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author | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2011-11-08 22:19:51 +0000 |
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committer | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2011-11-08 22:19:51 +0000 |
commit | b14078da1a3de5447a158cbfab324512e158b9b6 (patch) | |
tree | fdd321a8164855e78823c4b535f682dc7c21f6d8 /src/map/npc.h | |
parent | 4b99c9930e41592dee91b04b489ce89a3ec4f668 (diff) | |
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Corrected documentation on monster respawn delay1/delay2 fields to reflect actual server behavior (followup to r11964).
Long ago they meant "delay since last spawn/death"; the current meaning is "fixed base delay + random variance".
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14991 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/npc.h')
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