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author | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-03-12 21:02:59 +0000 |
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committer | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-03-12 21:02:59 +0000 |
commit | 882a3192acdd6ca2a6e50fc0f9fc877bc454efb7 (patch) | |
tree | d5cf4bf03fe0c2a8698aa088c0a17ebfe4d4f9a9 /src/map/npc.h | |
parent | cf66ac82f7269a192f31f9465b1187e73635ceb5 (diff) | |
download | hercules-882a3192acdd6ca2a6e50fc0f9fc877bc454efb7.tar.gz hercules-882a3192acdd6ca2a6e50fc0f9fc877bc454efb7.tar.bz2 hercules-882a3192acdd6ca2a6e50fc0f9fc877bc454efb7.tar.xz hercules-882a3192acdd6ca2a6e50fc0f9fc877bc454efb7.zip |
Removed one mob data variable related to dynamic mobs that I found to be redundant.
Changed MAX_MOBSKILL (max. amount of different skill entries per mob) from 50 to 40 to reduce memory consumption a bit more.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12350 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/npc.h')
-rw-r--r-- | src/map/npc.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/npc.h b/src/map/npc.h index 25487e7ff..f54f4d232 100644 --- a/src/map/npc.h +++ b/src/map/npc.h @@ -51,7 +51,7 @@ struct npc_data* npc_checknear(struct map_session_data* sd, struct block_list* b int npc_buysellsel(struct map_session_data* sd, int id, int type); int npc_buylist(struct map_session_data* sd,int n, unsigned short* item_list); int npc_selllist(struct map_session_data* sd, int n, unsigned short* item_list); -int npc_parse_mob2(struct spawn_data* mob, int index); // [Wizputer] +int npc_parse_mob2(struct spawn_data* mob, bool cached); // [Wizputer] struct npc_data* npc_add_warp(short from_mapid, short from_x, short from_y, short xs, short ys, unsigned short to_mapindex, short to_x, short to_y); int npc_globalmessage(const char* name,const char* mes); |