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authorlemongrass3110 <lemongrass3110@54d463be-8e91-2dee-dedb-b68131a5f0ec>2013-04-10 15:02:11 +0000
committershennetsind <ind@henn.et>2013-04-11 16:45:38 -0300
commite1f41ae8fdac977851bfd090a6e266a0dda8ed29 (patch)
tree9792f971338f659a58459a9e9737585ca7875e7c /src/map/npc.h
parent12963a5aa4e6e6cbf167d44ef6e509855f725282 (diff)
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New NPC range now working.
Sorry guys, back in my days it was as easy as this, but I did not test it. So now tested and working. :) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@17246 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/npc.h')
-rw-r--r--src/map/npc.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/map/npc.h b/src/map/npc.h
index c2351a836..229363191 100644
--- a/src/map/npc.h
+++ b/src/map/npc.h
@@ -88,7 +88,12 @@ enum actor_classes
INVISIBLE_CLASS = 32767,
};
+// Old NPC range
#define MAX_NPC_CLASS 1000
+// New NPC range
+#define MAX_NPC_CLASS2_START 10000
+#define MAX_NPC_CLASS2_END 10049
+
//Checks if a given id is a valid npc id. [Skotlex]
//Since new npcs are added all the time, the max valid value is the one before the first mob (Scorpion = 1001)
#define npcdb_checkid(id) ( ( (id) >= 46 && (id) <= 125) || (id) == HIDDEN_WARP_CLASS || ( (id) > 400 && (id) < MAX_NPC_CLASS ) || (id) == INVISIBLE_CLASS || ( (id) > 10000 && (id) < 10049 ) )