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author | Haru <haru@dotalux.com> | 2015-10-25 17:14:22 +0100 |
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committer | Haru <haru@dotalux.com> | 2015-11-12 00:01:03 +0100 |
commit | 8db74e2781bb71be6cf58d495739dcd1787428e3 (patch) | |
tree | 13277e702e8d399cbf70fec420767f6408feb027 /src/map/npc.c | |
parent | 29a057e286d2203108f93f362c1250c70d7bf511 (diff) | |
download | hercules-8db74e2781bb71be6cf58d495739dcd1787428e3.tar.gz hercules-8db74e2781bb71be6cf58d495739dcd1787428e3.tar.bz2 hercules-8db74e2781bb71be6cf58d495739dcd1787428e3.tar.xz hercules-8db74e2781bb71be6cf58d495739dcd1787428e3.zip |
Split the duplication logic away from the parsing logic in NPC duplicates
- Fixes #812 (warning message while creating instances)
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'src/map/npc.c')
-rw-r--r-- | src/map/npc.c | 290 |
1 files changed, 154 insertions, 136 deletions
diff --git a/src/map/npc.c b/src/map/npc.c index f015ed4c9..b01091f54 100644 --- a/src/map/npc.c +++ b/src/map/npc.c @@ -3048,6 +3048,110 @@ const char* npc_parse_script(char* w1, char* w2, char* w3, char* w4, const char* return end; } +/** + * Duplicates a warp, shop, cashshop or script. + * + * @param nd An already initialized NPC data. Expects bl->m, bl->x, bl->y, name, exname, path to be already filled. + * @param snd The source NPC to duplicate. + * @param class_ The npc view class. + * @param dir The facing direction. + * @param xs The x-span, if any. + * @param ys The y-span, if any. + * @param options The NPC options. + * @retval false if there were any issues while creating and validating the NPC. + */ +bool npc_duplicate_sub(struct npc_data *nd, const struct npc_data *snd, int class_, int dir, int xs, int ys, int options) +{ + int i; + bool retval = true; + + nd->class_ = class_; + nd->speed = 200; + nd->src_id = snd->bl.id; + nd->bl.type = BL_NPC; + nd->subtype = snd->subtype; + switch (nd->subtype) { + case SCRIPT: + ++npc_script; + nd->u.scr.xs = xs; + nd->u.scr.ys = ys; + nd->u.scr.script = snd->u.scr.script; + nd->u.scr.label_list = snd->u.scr.label_list; + nd->u.scr.label_list_num = snd->u.scr.label_list_num; + nd->u.scr.shop = snd->u.scr.shop; + nd->u.scr.trader = snd->u.scr.trader; + break; + + case SHOP: + case CASHSHOP: + ++npc_shop; + nd->u.shop.shop_item = snd->u.shop.shop_item; + nd->u.shop.count = snd->u.shop.count; + break; + + case WARP: + ++npc_warp; + if( !battle_config.warp_point_debug ) + nd->class_ = WARP_CLASS; + else + nd->class_ = WARP_DEBUG_CLASS; + nd->u.warp.xs = xs; + nd->u.warp.ys = ys; + nd->u.warp.mapindex = snd->u.warp.mapindex; + nd->u.warp.x = snd->u.warp.x; + nd->u.warp.y = snd->u.warp.y; + break; + } + + //Add the npc to its location + if (nd->bl.m >= 0) { + map->addnpc(nd->bl.m, nd); + nd->ud = &npc->base_ud; + nd->dir = dir; + npc->setcells(nd); + map->addblock(&nd->bl); + if (nd->class_ >= 0) { + status->set_viewdata(&nd->bl, nd->class_); + if (map->list[nd->bl.m].users) + clif->spawn(&nd->bl); + } + } else { + // we skip map->addnpc, but still add it to the list of ID's + map->addiddb(&nd->bl); + } + strdb_put(npc->name_db, nd->exname, nd); + + if (nd->subtype != SCRIPT) + return true; + + //----------------------------------------- + // Loop through labels to export them as necessary + for (i = 0; i < nd->u.scr.label_list_num; i++) { + if (npc->event_export(nd, i)) { + ShowWarning("npc_parse_duplicate: duplicate event %s::%s in file '%s'.\n", + nd->exname, nd->u.scr.label_list[i].name, nd->path); + retval = false; + } + npc->timerevent_export(nd, i); + } + + nd->u.scr.timerid = INVALID_TIMER; + + if (options&NPO_ONINIT) { + // From npc_parse_script + char evname[EVENT_NAME_LENGTH]; + struct event_data *ev; + + snprintf(evname, ARRAYLENGTH(evname), "%s::OnInit", nd->exname); + + if ((ev = (struct event_data*)strdb_get(npc->ev_db, evname)) != NULL) { + //Execute OnInit + script->run_npc(nd->u.scr.script,ev->pos,0,nd->bl.id); + } + } + return retval; +} + /// Duplicate a warp, shop, cashshop or script. [Orcao] /// warp: <map name>,<x>,<y>,<facing>%TAB%duplicate(<name of target>)%TAB%<NPC Name>%TAB%<spanx>,<spany> /// shop/cashshop/npc: -%TAB%duplicate(<name of target>)%TAB%<NPC Name>%TAB%<sprite id> @@ -3058,12 +3162,10 @@ const char* npc_parse_script(char* w1, char* w2, char* w3, char* w4, const char* const char* npc_parse_duplicate(char* w1, char* w2, char* w3, char* w4, const char* start, const char* buffer, const char* filepath, int options, int *retval) { int x, y, dir, m, xs = -1, ys = -1; char srcname[128]; - int i; - const char* end; + const char *end; size_t length; - int src_id; - int type; + int class_; struct npc_data* nd; struct npc_data* dnd; @@ -3085,18 +3187,16 @@ const char* npc_parse_duplicate(char* w1, char* w2, char* w3, char* w4, const ch if (retval) *retval = EXIT_FAILURE; return end;// next line, try to continue } - src_id = dnd->bl.id; - type = dnd->subtype; // get placement - if ((type==SHOP || type==CASHSHOP || type==SCRIPT) && strcmp(w1, "-") == 0) { + if ((dnd->subtype==SHOP || dnd->subtype==CASHSHOP || dnd->subtype==SCRIPT) && strcmp(w1, "-") == 0) { // floating shop/chashshop/script x = y = dir = 0; m = -1; } else { char mapname[32]; int fields = sscanf(w1, "%31[^,],%d,%d,%d", mapname, &x, &y, &dir); - if (type == WARP && fields == 3) { + if (dnd->subtype == WARP && fields == 3) { // <map name>,<x>,<y> dir = 0; } else if (fields != 4) { @@ -3119,9 +3219,11 @@ const char* npc_parse_duplicate(char* w1, char* w2, char* w3, char* w4, const ch return end;//try next } - if( type == WARP && sscanf(w4, "%d,%d", &xs, &ys) == 2 );// <spanx>,<spany> - else if( type == SCRIPT && sscanf(w4, "%*[^,],%d,%d", &xs, &ys) == 2);// <sprite id>,<triggerX>,<triggerY> - else if( type == WARP ) { + if (dnd->subtype == WARP && sscanf(w4, "%d,%d", &xs, &ys) == 2) { // <spanx>,<spany> + ; + } else if (dnd->subtype == SCRIPT && sscanf(w4, "%*[^,],%d,%d", &xs, &ys) == 2) { // <sprite id>,<triggerX>,<triggerY> + ; + } else if (dnd->subtype == WARP) { ShowError("npc_parse_duplicate: Invalid span format for duplicate warp in file '%s', line '%d'. Skipping line...\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4); if (retval) *retval = EXIT_FAILURE; return end;// next line, try to continue @@ -3130,97 +3232,27 @@ const char* npc_parse_duplicate(char* w1, char* w2, char* w3, char* w4, const ch nd = npc->create_npc(m, x, y); npc->parsename(nd, w3, start, buffer, filepath); nd->path = npc->retainpathreference(filepath); - nd->class_ = m == -1 ? -1 : npc->parseview(w4, start, buffer, filepath); - nd->speed = 200; - nd->src_id = src_id; - nd->bl.type = BL_NPC; - nd->subtype = (enum npc_subtype)type; - switch( type ) { - case SCRIPT: - ++npc_script; - nd->u.scr.xs = xs; - nd->u.scr.ys = ys; - nd->u.scr.script = dnd->u.scr.script; - nd->u.scr.label_list = dnd->u.scr.label_list; - nd->u.scr.label_list_num = dnd->u.scr.label_list_num; - nd->u.scr.shop = dnd->u.scr.shop; - nd->u.scr.trader = dnd->u.scr.trader; - break; - - case SHOP: - case CASHSHOP: - ++npc_shop; - nd->u.shop.shop_item = dnd->u.shop.shop_item; - nd->u.shop.count = dnd->u.shop.count; - break; - - case WARP: - ++npc_warp; - if( !battle_config.warp_point_debug ) - nd->class_ = WARP_CLASS; - else - nd->class_ = WARP_DEBUG_CLASS; - nd->u.warp.xs = xs; - nd->u.warp.ys = ys; - nd->u.warp.mapindex = dnd->u.warp.mapindex; - nd->u.warp.x = dnd->u.warp.x; - nd->u.warp.y = dnd->u.warp.y; - break; - } - - //Add the npc to its location - if( m >= 0 ) { - map->addnpc(m, nd); - nd->ud = &npc->base_ud; - nd->dir = dir; - npc->setcells(nd); - map->addblock(&nd->bl); - if( nd->class_ >= 0 ) { - status->set_viewdata(&nd->bl, nd->class_); - if( map->list[nd->bl.m].users ) - clif->spawn(&nd->bl); - } - } else { - // we skip map->addnpc, but still add it to the list of ID's - map->addiddb(&nd->bl); - } - strdb_put(npc->name_db, nd->exname, nd); - - if( type != SCRIPT ) - return end; - - //----------------------------------------- - // Loop through labels to export them as necessary - for (i = 0; i < nd->u.scr.label_list_num; i++) { - if (npc->event_export(nd, i)) { - ShowWarning("npc_parse_duplicate: duplicate event %s::%s in file '%s'.\n", - nd->exname, nd->u.scr.label_list[i].name, filepath); - if (retval) *retval = EXIT_FAILURE; - } - npc->timerevent_export(nd, i); + class_ = m == -1 ? -1 : npc->parseview(w4, start, buffer, filepath); + if (!npc->duplicate_sub(nd, dnd, class_, dir, xs, ys, options)) { + if (retval) *retval = EXIT_FAILURE; } - nd->u.scr.timerid = INVALID_TIMER; - - if (options&NPO_ONINIT) { - // From npc_parse_script - char evname[EVENT_NAME_LENGTH]; - struct event_data *ev; - - snprintf(evname, ARRAYLENGTH(evname), "%s::OnInit", nd->exname); - - if( ( ev = (struct event_data*)strdb_get(npc->ev_db, evname) ) ) { - - //Execute OnInit - script->run_npc(nd->u.scr.script,ev->pos,0,nd->bl.id); - - } - } return end; } -int npc_duplicate4instance(struct npc_data *snd, int16 m) { +/** + * Duplicates an NPC for instancing purposes. + * + * @param snd The NPC to duplicate. + * @param m The instanced map ID. + * @return success state. + * @retval 0 in case of successful creation. + */ +int npc_duplicate4instance(struct npc_data *snd, int16 m) +{ char newname[NAME_LENGTH]; + int dm = -1, im = -1, xs = -1, ys = -1; + struct npc_data *nd = NULL; if( m == -1 || map->list[m].instance_id == -1 ) return 1; @@ -3231,50 +3263,35 @@ int npc_duplicate4instance(struct npc_data *snd, int16 m) { return 1; } - if( snd->subtype == WARP ) { // Adjust destination, if instanced - struct npc_data *wnd = NULL; // New NPC - int dm = map->mapindex2mapid(snd->u.warp.mapindex), im; - if( dm < 0 ) return 1; - - if( ( im = instance->mapid2imapid(dm, map->list[m].instance_id) ) == -1 ) { + switch (snd->subtype) { + case SCRIPT: + xs = snd->u.scr.xs; + ys = snd->u.scr.ys; + break; + case WARP: + xs = snd->u.warp.xs; + ys = snd->u.warp.ys; + // Adjust destination, if instanced + if ((dm = map->mapindex2mapid(snd->u.warp.mapindex)) < 0) { + return 1; + } + if ((im = instance->mapid2imapid(dm, map->list[m].instance_id)) == -1) { ShowError("npc_duplicate4instance: warp (%s) leading to instanced map (%s), but instance map is not attached to current instance.\n", map->list[dm].name, snd->exname); return 1; } + break; + default: // Other types have no xs/ys + break; + } - wnd = npc->create_npc(m, snd->bl.x, snd->bl.y); - map->addnpc(m, wnd); - safestrncpy(wnd->name, "", ARRAYLENGTH(wnd->name)); - safestrncpy(wnd->exname, newname, ARRAYLENGTH(wnd->exname)); - wnd->class_ = WARP_CLASS; - wnd->speed = 200; - wnd->u.warp.mapindex = map_id2index(im); - wnd->u.warp.x = snd->u.warp.x; - wnd->u.warp.y = snd->u.warp.y; - wnd->u.warp.xs = snd->u.warp.xs; - wnd->u.warp.ys = snd->u.warp.ys; - wnd->bl.type = BL_NPC; - wnd->subtype = WARP; - npc->setcells(wnd); - map->addblock(&wnd->bl); - status->set_viewdata(&wnd->bl, wnd->class_); - wnd->ud = &npc->base_ud; - if( map->list[wnd->bl.m].users ) - clif->spawn(&wnd->bl); - strdb_put(npc->name_db, wnd->exname, wnd); - } else { - static char w1[50], w2[50], w3[50], w4[50]; - const char* stat_buf = "- call from instancing subsystem -\n"; - - snprintf(w1, sizeof(w1), "%s,%d,%d,%d", map->list[m].name, snd->bl.x, snd->bl.y, snd->dir); - snprintf(w2, sizeof(w2), "duplicate(%s)", snd->exname); - snprintf(w3, sizeof(w3), "%s::%s", snd->name, newname); - - if( snd->u.scr.xs >= 0 && snd->u.scr.ys >= 0 ) - snprintf(w4, sizeof(w4), "%d,%d,%d", snd->class_, snd->u.scr.xs, snd->u.scr.ys); // Touch Area - else - snprintf(w4, sizeof(w4), "%d", snd->class_); - - npc->parse_duplicate(w1, w2, w3, w4, stat_buf, stat_buf, "INSTANCING", NPO_NONE, NULL); + nd = npc->create_npc(m, snd->bl.x, snd->bl.y); + safestrncpy(nd->name, snd->name, sizeof(nd->name)); + safestrncpy(nd->exname, newname, sizeof(nd->exname)); + nd->path = npc->retainpathreference("INSTANCING"); + npc->duplicate_sub(nd, snd, snd->class_, snd->dir, xs, ys, NPO_NONE); + if (nd->subtype == WARP) { + // Adjust destination, if instanced + nd->u.warp.mapindex = map_id2index(im); } return 0; @@ -4774,6 +4791,7 @@ void npc_defaults(void) { npc->convertlabel_db = npc_convertlabel_db; npc->skip_script = npc_skip_script; npc->parse_script = npc_parse_script; + npc->duplicate_sub = npc_duplicate_sub; npc->parse_duplicate = npc_parse_duplicate; npc->duplicate4instance = npc_duplicate4instance; npc->setcells = npc_setcells; |