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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-07-11 16:32:37 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-07-11 16:32:37 +0000 |
commit | 6749d6567aa972b5cc46e1ed85986be21e2ec799 (patch) | |
tree | 4d28fd94577ad9183c9341f71fd961931faba416 /src/map/npc.c | |
parent | 1e844abc3fa269a504ba6610ac83224d9660ce22 (diff) | |
download | hercules-6749d6567aa972b5cc46e1ed85986be21e2ec799.tar.gz hercules-6749d6567aa972b5cc46e1ed85986be21e2ec799.tar.bz2 hercules-6749d6567aa972b5cc46e1ed85986be21e2ec799.tar.xz hercules-6749d6567aa972b5cc46e1ed85986be21e2ec799.zip |
- Coded @reset.
- Reenabled @changesex
- Added function pet_create_egg which handles creating pet eggs correctly (when passed item id is indeed a valid petegg). Applied this on @createitem and getitem.
- Cleaned up code of @item
- Added define UNKNOWN_ITEM_ID (512 = apple)
- Added IT_* enumation item_Types to identify said data from items.
- Cleaned up the itemdb_isequip functions. itemdb_isequip will now return if the item is equipable by players, itemdb_isstackable returns if the item can be stacked, and itemdb_isidentified returns if the item should drop identified.
- Added defines CARD0_PET/CARD0_FORGE/CARD0_CREATED to identify if a given item has "invalid" cards, added define function itemdb_isspecial to simplify this check.
- Removed itemdb.c considering item ids above 20000 as invalid.
- Cleaned up script commands getitem and card-counting related ones.
- Cleaned up a bit more pc_isequip
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7613 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/npc.c')
-rw-r--r-- | src/map/npc.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/npc.c b/src/map/npc.c index 372851ca6..c5fd46d02 100644 --- a/src/map/npc.c +++ b/src/map/npc.c @@ -1198,7 +1198,7 @@ int npc_buylist(struct map_session_data *sd,int n,unsigned short *item_list) if (nd->u.shop_item[j].nameid==0)
return 3;
- if (itemdb_isequip3(nd->u.shop_item[j].nameid) && item_list[i*2] > 1)
+ if (itemdb_isstackable(nd->u.shop_item[j].nameid) && item_list[i*2] > 1)
{ //Exploit? You can't buy more than 1 of equipment types o.O
ShowWarning("Player %s (%d:%d) sent a hexed packet trying to buy %d of nonstackable item %d!\n",
sd->status.name, sd->status.account_id, sd->status.char_id, item_list[i*2], nd->u.shop_item[j].nameid);
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