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author | smokexyz <sagunkho@hotmail.com> | 2018-06-30 04:20:03 +0100 |
---|---|---|
committer | Asheraf <acheraf1998@gmail.com> | 2018-07-24 21:41:20 +0100 |
commit | 19aa33a5f61f0996d76d19db7dbe9d81f5daa090 (patch) | |
tree | b54e07d42a58e34820e3131f750b56b7130cb461 /src/map/npc.c | |
parent | 78c75cade7f445231f11395a6faef9b0a55568dc (diff) | |
download | hercules-19aa33a5f61f0996d76d19db7dbe9d81f5daa090.tar.gz hercules-19aa33a5f61f0996d76d19db7dbe9d81f5daa090.tar.bz2 hercules-19aa33a5f61f0996d76d19db7dbe9d81f5daa090.tar.xz hercules-19aa33a5f61f0996d76d19db7dbe9d81f5daa090.zip |
Implementation of the official Achievement System.
Source: http://ro.gnjoy.com/news/update/View.asp?seq=163&curpage=1
Script Commands -
```
achievement_progress(<ach_id>,<obj_idx>,<progress>,<incremental?>{,<char_id>});
```
Includes an achievement_db.conf generator that reads from the item_db, mob_db (server side) and achievement_list.lub files to determine valid achievement entries based on item/monster availability. Achievements containing unsupported entries are commented out.
This feature, although renewal-only in official servers, is capable of being used in pre-renewal mode on Hercules.
Does not include the title system yet.
A big thanks to -
@MishimaHaruna for constantly reviewing.
@4144 for all the support.
@Asheraf for a lot of official information.
Co-authored-by: "Dastgir" <dastgirp@gmail.com>
Diffstat (limited to 'src/map/npc.c')
-rw-r--r-- | src/map/npc.c | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/map/npc.c b/src/map/npc.c index 383558eaf..3a00b38ea 100644 --- a/src/map/npc.c +++ b/src/map/npc.c @@ -40,6 +40,7 @@ #include "map/skill.h" #include "map/status.h" #include "map/unit.h" +#include "map/achievement.h" #include "common/HPM.h" #include "common/cbasetypes.h" #include "common/db.h" @@ -2272,6 +2273,9 @@ static int npc_selllist(struct map_session_data *sd, struct itemlist *item_list) } pc->delitem(sd, idx, entry->amount, 0, DELITEM_SOLD, LOG_TYPE_NPC); + + // Achievements [Smokexyz/Hercules] + achievement->validate_item_sell(sd, sd->status.inventory[idx].nameid, entry->amount); } if (z + sd->status.zeny > MAX_ZENY && nd->master_nd == NULL) |