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authorsmokexyz <sagunkho@hotmail.com>2018-06-30 04:20:03 +0100
committerAsheraf <acheraf1998@gmail.com>2018-07-24 21:41:20 +0100
commit19aa33a5f61f0996d76d19db7dbe9d81f5daa090 (patch)
treeb54e07d42a58e34820e3131f750b56b7130cb461 /src/map/npc.c
parent78c75cade7f445231f11395a6faef9b0a55568dc (diff)
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Implementation of the official Achievement System.
Source: http://ro.gnjoy.com/news/update/View.asp?seq=163&curpage=1 Script Commands - ``` achievement_progress(<ach_id>,<obj_idx>,<progress>,<incremental?>{,<char_id>}); ``` Includes an achievement_db.conf generator that reads from the item_db, mob_db (server side) and achievement_list.lub files to determine valid achievement entries based on item/monster availability. Achievements containing unsupported entries are commented out. This feature, although renewal-only in official servers, is capable of being used in pre-renewal mode on Hercules. Does not include the title system yet. A big thanks to - @MishimaHaruna for constantly reviewing. @4144 for all the support. @Asheraf for a lot of official information. Co-authored-by: "Dastgir" <dastgirp@gmail.com>
Diffstat (limited to 'src/map/npc.c')
-rw-r--r--src/map/npc.c4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/map/npc.c b/src/map/npc.c
index 383558eaf..3a00b38ea 100644
--- a/src/map/npc.c
+++ b/src/map/npc.c
@@ -40,6 +40,7 @@
#include "map/skill.h"
#include "map/status.h"
#include "map/unit.h"
+#include "map/achievement.h"
#include "common/HPM.h"
#include "common/cbasetypes.h"
#include "common/db.h"
@@ -2272,6 +2273,9 @@ static int npc_selllist(struct map_session_data *sd, struct itemlist *item_list)
}
pc->delitem(sd, idx, entry->amount, 0, DELITEM_SOLD, LOG_TYPE_NPC);
+
+ // Achievements [Smokexyz/Hercules]
+ achievement->validate_item_sell(sd, sd->status.inventory[idx].nameid, entry->amount);
}
if (z + sd->status.zeny > MAX_ZENY && nd->master_nd == NULL)