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author | Valaris <Valaris@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-01-29 16:10:48 +0000 |
---|---|---|
committer | Valaris <Valaris@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-01-29 16:10:48 +0000 |
commit | 620e60eebce2c1f35c5c9a82f6ca365b316587f5 (patch) | |
tree | 38a39e0415f419d9a49ae456ed0e26654c23d559 /src/map/npc.c | |
parent | a2675f07d7da22a7c6ae11f545bf8f671e785a82 (diff) | |
download | hercules-620e60eebce2c1f35c5c9a82f6ca365b316587f5.tar.gz hercules-620e60eebce2c1f35c5c9a82f6ca365b316587f5.tar.bz2 hercules-620e60eebce2c1f35c5c9a82f6ca365b316587f5.tar.xz hercules-620e60eebce2c1f35c5c9a82f6ca365b316587f5.zip |
AS OF SVN REV. 5901, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EVERYTHING ELSE
GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5094 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/npc.c')
-rw-r--r-- | src/map/npc.c | 2826 |
1 files changed, 2826 insertions, 0 deletions
diff --git a/src/map/npc.c b/src/map/npc.c new file mode 100644 index 000000000..7042ea9aa --- /dev/null +++ b/src/map/npc.c @@ -0,0 +1,2826 @@ +// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
+// For more information, see LICENCE in the main folder
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <ctype.h>
+#include <string.h>
+#include <math.h>
+#include <time.h>
+
+#include "timer.h"
+#include "nullpo.h"
+#include "malloc.h"
+#include "map.h"
+#include "log.h"
+#include "npc.h"
+#include "clif.h"
+#include "intif.h"
+#include "pc.h"
+#include "status.h"
+#include "itemdb.h"
+#include "script.h"
+#include "mob.h"
+#include "pet.h"
+#include "battle.h"
+#include "skill.h"
+#include "grfio.h"
+#include "showmsg.h"
+
+#ifdef _WIN32
+#undef isspace
+#define isspace(x) (x == ' ' || x == '\t')
+#endif
+
+struct npc_src_list {
+ struct npc_src_list * next;
+// struct npc_src_list * prev; //[Shinomori]
+ char name[4];
+};
+
+static struct npc_src_list *npc_src_first=NULL;
+static struct npc_src_list *npc_src_last=NULL;
+static int npc_id=START_NPC_NUM;
+static int npc_warp=0;
+static int npc_shop=0;
+static int npc_script=0;
+static int npc_mob=0;
+static int npc_delay_mob=0;
+static int npc_cache_mob=0;
+char *current_file = NULL;
+int npc_get_new_npc_id(void){ return npc_id++; }
+
+static struct dbt *ev_db;
+static struct dbt *npcname_db;
+
+struct event_data {
+ struct npc_data *nd;
+ int pos;
+};
+static struct tm ev_tm_b; // 時計イベント用
+
+static int npc_walktimer(int,unsigned int,int,int); // [Valaris]
+static int npc_walktoxy_sub(struct npc_data *nd); // [Valaris]
+
+/*==========================================
+ * NPCの無効化/有効化
+ * npc_enable
+ * npc_enable_sub 有効時にOnTouchイベントを実行
+ *------------------------------------------
+ */
+int npc_enable_sub( struct block_list *bl, va_list ap )
+{
+ struct map_session_data *sd;
+ struct npc_data *nd;
+ //char *name=(char *)aCallocA(50,sizeof(char)); // fixed [Shinomori]
+
+ nullpo_retr(0, bl);
+ nullpo_retr(0, ap);
+ nullpo_retr(0, nd=va_arg(ap,struct npc_data *));
+ if(bl->type == BL_PC && (sd=(struct map_session_data *)bl)){
+ char name[50]; // need 24 + 9 for the "::OnTouch"
+
+ if (nd->flag&1) // 無効化されている
+ return 1;
+
+ if(sd->areanpc_id==nd->bl.id)
+ return 1;
+ sd->areanpc_id=nd->bl.id;
+
+ snprintf(name, 50, "%s::OnTouch", nd->exname); // exname to be specific. exname is the unique identifier for script events. [Lance]
+ npc_event(sd,name,0);
+ }
+ //aFree(name);
+ return 0;
+}
+int npc_enable(const char *name,int flag)
+{
+ struct npc_data *nd= strdb_get(npcname_db,(unsigned char*)name);
+ if (nd==NULL)
+ return 0;
+
+ if (flag&1) { // 有効化
+ nd->flag&=~1;
+ clif_spawnnpc(nd);
+ }else if (flag&2){
+ nd->flag&=~1;
+ nd->option = 0x0000;
+ clif_changeoption(&nd->bl);
+ }else if (flag&4){
+ nd->flag|=1;
+ nd->option = 0x0002;
+ clif_changeoption(&nd->bl);
+ }else{ // 無効化
+ nd->flag|=1;
+ clif_clearchar(&nd->bl,0);
+ }
+ if(flag&3 && (nd->u.scr.xs > 0 || nd->u.scr.ys >0))
+ map_foreachinarea( npc_enable_sub,nd->bl.m,nd->bl.x-nd->u.scr.xs,nd->bl.y-nd->u.scr.ys,nd->bl.x+nd->u.scr.xs,nd->bl.y+nd->u.scr.ys,BL_PC,nd);
+
+ return 0;
+}
+
+/*==========================================
+ * NPCを名前で探す
+ *------------------------------------------
+ */
+struct npc_data* npc_name2id(const char *name)
+{
+ return (struct npc_data *) strdb_get(npcname_db,(unsigned char*)name);
+}
+
+/*==========================================
+ * イベントキューのイベント処理
+ *------------------------------------------
+ */
+int npc_event_dequeue(struct map_session_data *sd)
+{
+ nullpo_retr(0, sd);
+
+ sd->npc_id=0;
+ if (sd->eventqueue[0][0]) { // キューのイベント処理
+ size_t ev;
+
+ // find an empty place in eventtimer list
+ for(ev=0;ev<MAX_EVENTTIMER;ev++)
+ if( sd->eventtimer[ev]==-1 )
+ break;
+ if(ev<MAX_EVENTTIMER)
+ { // generate and insert the timer
+ int i;
+ // copy the first event name
+ char *name=(char *)aMalloc(50*sizeof(char));
+ memcpy(name,sd->eventqueue[0],50);
+ // shift queued events down by one
+ for(i=1;i<MAX_EVENTQUEUE;i++)
+ memcpy(sd->eventqueue[i-1],sd->eventqueue[i],50);
+ // clear the last event
+ sd->eventqueue[MAX_EVENTQUEUE-1][0]=0;
+ // add the timer
+ sd->eventtimer[ev]=add_timer(gettick()+100,pc_eventtimer,sd->bl.id,(int)name);//!!todo!!
+
+ }else
+ ShowWarning("npc_event_dequeue: event timer is full !\n");
+ }
+ return 0;
+}
+
+/*==========================================
+ * イベントの遅延実行
+ *------------------------------------------
+ */
+int npc_event_timer(int tid,unsigned int tick,int id,int data)
+{
+ unsigned char *eventname = (unsigned char *)data;
+ struct event_data *ev = strdb_get(ev_db,eventname);
+ struct npc_data *nd;
+ struct map_session_data *sd=map_id2sd(id);
+ size_t i;
+
+ if((ev==NULL || (nd=ev->nd)==NULL))
+ {
+ if(battle_config.error_log)
+ ShowWarning("npc_event: event not found [%s]\n",eventname);
+ }
+ else
+ {
+ for(i=0;i<MAX_EVENTTIMER;i++) {
+ if( nd->eventtimer[i]==tid ) {
+ nd->eventtimer[i]=-1;
+ npc_event(sd,eventname,0); // sd NULL check is within
+ break;
+ }
+ }
+ if(i==MAX_EVENTTIMER && battle_config.error_log)
+ ShowWarning("npc_event_timer: event timer not found [%s]!\n",eventname);
+ }
+
+ aFree(eventname);
+ return 0;
+}
+
+int npc_timer_event(const unsigned char *eventname) // Added by RoVeRT
+{
+ struct event_data *ev=strdb_get(ev_db,(unsigned char*)eventname);
+ struct npc_data *nd;
+// int xs,ys;
+
+ if((ev==NULL || (nd=ev->nd)==NULL)){
+ ShowWarning("npc_event: event not found [%s]\n",eventname);
+ return 0;
+ }
+
+ run_script(nd->u.scr.script,ev->pos,nd->bl.id,nd->bl.id);
+
+ return 0;
+}
+/*
+int npc_timer_sub_sub(DBKey key,void *data,va_list ap) // Added by RoVeRT
+{
+ char *p=(char *)key;
+ struct event_data *ev=(struct event_data *)data;
+ int *c=va_arg(ap,int *);
+ int tick=0,ctick=gettick();
+ char temp[10];
+ char event[100];
+
+ if(ev->nd->bl.id==(int)*c && (p=strchr(p,':')) && p && strncasecmp("::OnTimer",p,8)==0 ){
+ sscanf(&p[9],"%s",temp);
+ tick=atoi(temp);
+
+ strcpy( event, ev->nd->name);
+ strcat( event, p);
+
+ if (ctick >= ev->nd->lastaction && ctick - ev->nd->timer >= tick) {
+ npc_timer_event(event);
+ ev->nd->lastaction = ctick;
+ }
+ }
+ return 0;
+}
+
+int npc_timer_sub(DBKey key,void *data,va_list ap) // Added by RoVeRT
+{
+ struct npc_data *nd=(struct npc_data*)data;
+
+ if(nd->timer == -1)
+ return 0;
+
+ sv_db->foreach(ev_db,npc_timer_sub_sub,&nd->bl.id);
+
+ return 0;
+}
+
+int npc_timer(int tid,unsigned int tick,int id,int data) // Added by RoVeRT
+{
+ npcname_db->foreach(npcname_db,npc_timer_sub);
+
+ aFree((void*)data);
+ return 0;
+}*/
+/*==========================================
+ * イベント用ラベルのエクスポート
+ * npc_parse_script->strdb_foreachから呼ばれる
+ *------------------------------------------
+ */
+int npc_event_export(char *lname,void *data,va_list ap)
+{
+ int pos=(int)data;
+ struct npc_data *nd=va_arg(ap,struct npc_data *);
+
+ if ((lname[0]=='O' || lname[0]=='o')&&(lname[1]=='N' || lname[1]=='n')) {
+ struct event_data *ev;
+ unsigned char buf[51];
+ char *p=strchr(lname,':');
+ // エクスポートされる
+ ev=(struct event_data *) aCalloc(sizeof(struct event_data), 1);
+ if (ev==NULL) {
+ ShowFatalError("npc_event_export: out of memory !\n");
+ exit(1);
+ }else if (p==NULL || (p-lname)>NAME_LENGTH) {
+ ShowFatalError("npc_event_export: label name error !\n");
+ exit(1);
+ }else{
+ ev->nd=nd;
+ ev->pos=pos;
+ *p='\0';
+ sprintf(buf,"%s::%s",nd->exname,lname);
+ *p=':';
+ strdb_put(ev_db,buf,ev);
+ }
+ }
+ return 0;
+}
+
+/*==========================================
+ * 全てのNPCのOn*イベント実行
+ *------------------------------------------
+ */
+int npc_event_doall_sub(DBKey key,void *data,va_list ap)
+{
+ unsigned char*p = key.str;
+ struct event_data *ev;
+ int *c;
+ int rid;
+ unsigned char *name;
+
+ ev=(struct event_data *)data;
+ c=va_arg(ap,int *);
+ name=va_arg(ap,unsigned char *);
+ rid=va_arg(ap, int);
+
+ if( (p=strchr(p,':')) && p && strcmpi(name,p)==0 ){
+ run_script(ev->nd->u.scr.script,ev->pos,rid,ev->nd->bl.id);
+ (*c)++;
+ }
+
+ return 0;
+}
+int npc_event_doall(const unsigned char *name)
+{
+ int c=0;
+ unsigned char buf[64]="::";
+
+ strncpy(buf+2,name,62);
+ ev_db->foreach(ev_db,npc_event_doall_sub,&c,buf,0);
+ return c;
+}
+int npc_event_doall_id(const unsigned char *name, int rid)
+{
+ int c=0;
+ unsigned char buf[64]="::";
+
+ strncpy(buf+2,name,62);
+ ev_db->foreach(ev_db,npc_event_doall_sub,&c,buf,rid);
+ return c;
+}
+
+int npc_event_do_sub(DBKey key,void *data,va_list ap)
+{
+ unsigned char *p = key.str;
+ struct event_data *ev;
+ int *c;
+ const unsigned char *name;
+
+ nullpo_retr(0, ev=(struct event_data *)data);
+ nullpo_retr(0, ap);
+ nullpo_retr(0, c=va_arg(ap,int *));
+
+ name=va_arg(ap,const unsigned char *);
+
+ if (p && strcmpi(name,p)==0 ) {
+ run_script(ev->nd->u.scr.script,ev->pos,0,ev->nd->bl.id);
+ (*c)++;
+ }
+
+ return 0;
+}
+int npc_event_do(const unsigned char *name)
+{
+ int c=0;
+
+ if (*name==':' && name[1]==':') {
+ return npc_event_doall(name+2);
+ }
+
+ ev_db->foreach(ev_db,npc_event_do_sub,&c,name);
+ return c;
+}
+
+/*==========================================
+ * 時計イベント実行
+ *------------------------------------------
+ */
+int npc_event_do_clock(int tid,unsigned int tick,int id,int data)
+{
+ time_t timer;
+ struct tm *t;
+ char buf[64];
+ char *day="";
+ int c=0;
+
+ time(&timer);
+ t=localtime(&timer);
+
+ switch (t->tm_wday) {
+ case 0: day = "Sun"; break;
+ case 1: day = "Mon"; break;
+ case 2: day = "Tue"; break;
+ case 3: day = "Wed"; break;
+ case 4: day = "Thu"; break;
+ case 5: day = "Fri"; break;
+ case 6: day = "Sat"; break;
+ }
+
+ if (t->tm_min != ev_tm_b.tm_min ) {
+ sprintf(buf,"OnMinute%02d",t->tm_min);
+ c+=npc_event_doall(buf);
+ sprintf(buf,"OnClock%02d%02d",t->tm_hour,t->tm_min);
+ c+=npc_event_doall(buf);
+ sprintf(buf,"On%s%02d%02d",day,t->tm_hour,t->tm_min);
+ c+=npc_event_doall(buf);
+ }
+ if (t->tm_hour!= ev_tm_b.tm_hour) {
+ sprintf(buf,"OnHour%02d",t->tm_hour);
+ c+=npc_event_doall(buf);
+ }
+ if (t->tm_mday!= ev_tm_b.tm_mday) {
+ sprintf(buf,"OnDay%02d%02d",t->tm_mon+1,t->tm_mday);
+ c+=npc_event_doall(buf);
+ }
+ memcpy(&ev_tm_b,t,sizeof(ev_tm_b));
+ return c;
+}
+/*==========================================
+ * OnInitイベント実行(&時計イベント開始)
+ *------------------------------------------
+ */
+int npc_event_do_oninit(void)
+{
+// int c = npc_event_doall("OnInit");
+ ShowStatus("Event '"CL_WHITE"OnInit"CL_RESET"' executed with '"
+ CL_WHITE"%d"CL_RESET"' NPCs.\n",npc_event_doall("OnInit"));
+
+ add_timer_interval(gettick()+100,
+ npc_event_do_clock,0,0,1000);
+
+ return 0;
+}
+/*==========================================
+ * OnTimer NPC event - by RoVeRT
+ *------------------------------------------
+ */
+int npc_addeventtimer(struct npc_data *nd,int tick,const char *name)
+{
+ int i;
+ for(i=0;i<MAX_EVENTTIMER;i++)
+ if( nd->eventtimer[i]==-1 )
+ break;
+ if(i<MAX_EVENTTIMER){
+ unsigned char *evname=(unsigned char *) aCallocA(NAME_LENGTH, sizeof(char));
+ if(evname==NULL){
+ ShowFatalError("npc_addeventtimer: out of memory !\n");exit(1);
+ }
+ memcpy(evname,name,NAME_LENGTH-1);
+ nd->eventtimer[i]=add_timer(gettick()+tick,
+ npc_event_timer,nd->bl.id,(int)evname);
+ }else
+ ShowWarning("npc_addtimer: event timer is full !\n");
+
+ return 0;
+}
+
+int npc_deleventtimer(struct npc_data *nd,const unsigned char *name)
+{
+ int i;
+ for(i=0;i<MAX_EVENTTIMER;i++)
+ if( nd->eventtimer[i]!=-1 && strcmp(
+ (unsigned char *)(get_timer(nd->eventtimer[i])->data), name)==0 ){
+ delete_timer(nd->eventtimer[i],npc_event_timer);
+ nd->eventtimer[i]=-1;
+ break;
+ }
+
+ return 0;
+}
+
+int npc_cleareventtimer(struct npc_data *nd)
+{
+ int i;
+ for(i=0;i<MAX_EVENTTIMER;i++)
+ if( nd->eventtimer[i]!=-1 ){
+ delete_timer(nd->eventtimer[i],npc_event_timer);
+ nd->eventtimer[i]=-1;
+ }
+
+ return 0;
+}
+
+int npc_do_ontimer_sub(DBKey key,void *data,va_list ap)
+{
+ unsigned char *p = key.str;
+ struct event_data *ev = (struct event_data *)data;
+ int *c = va_arg(ap,int *);
+// struct map_session_data *sd=va_arg(ap,struct map_session_data *);
+ int option = va_arg(ap,int);
+ int tick = 0;
+ char temp[10];
+ char event[50];
+
+ if(ev->nd->bl.id == (int)*c && (p = strchr(p,':')) && strnicmp("::OnTimer",p,8) == 0){
+ sscanf(&p[9], "%s", temp);
+ tick = atoi(temp);
+
+ strcpy(event, ev->nd->name);
+ strcat(event, p);
+
+ if (option!=0) {
+ npc_addeventtimer(ev->nd, tick, event);
+ } else {
+ npc_deleventtimer(ev->nd, event);
+ }
+ }
+ return 0;
+}
+int npc_do_ontimer(int npc_id, int option)
+{
+ ev_db->foreach(ev_db, npc_do_ontimer_sub, &npc_id, option);
+ return 0;
+}
+/*==========================================
+ * タイマーイベント用ラベルの取り込み
+ * npc_parse_script->strdb_foreachから呼ばれる
+ *------------------------------------------
+ */
+int npc_timerevent_import(char *lname,void *data,va_list ap)
+{
+ int pos=(int)data;
+ struct npc_data *nd=va_arg(ap,struct npc_data *);
+ int t=0,i=0;
+
+ if(sscanf(lname,"OnTimer%d%n",&t,&i)==1 && lname[i]==':') {
+ // タイマーイベント
+ struct npc_timerevent_list *te=nd->u.scr.timer_event;
+ int j,i=nd->u.scr.timeramount;
+ if(te==NULL) te=(struct npc_timerevent_list*)aMallocA(sizeof(struct npc_timerevent_list));
+ else te= (struct npc_timerevent_list*)aRealloc( te, sizeof(struct npc_timerevent_list) * (i+1) );
+ if(te==NULL){
+ ShowFatalError("npc_timerevent_import: out of memory !\n");
+ exit(1);
+ }
+ for(j=0;j<i;j++){
+ if(te[j].timer>t){
+ memmove(te+j+1,te+j,sizeof(struct npc_timerevent_list)*(i-j));
+ break;
+ }
+ }
+ te[j].timer=t;
+ te[j].pos=pos;
+ nd->u.scr.timer_event=te;
+ nd->u.scr.timeramount=i+1;
+ }
+ return 0;
+}
+/*==========================================
+ * タイマーイベント実行
+ *------------------------------------------
+ */
+int npc_timerevent(int tid,unsigned int tick,int id,int data)
+{
+ int next,t;
+ struct npc_data* nd=(struct npc_data *)map_id2bl(id);
+ struct npc_timerevent_list *te;
+ if( nd==NULL || nd->u.scr.nexttimer<0 ){
+ ShowError("npc_timerevent: ??\n");
+ return 0;
+ }
+ nd->u.scr.timertick=tick;
+ te=nd->u.scr.timer_event+ nd->u.scr.nexttimer;
+ nd->u.scr.timerid = -1;
+
+ t = nd->u.scr.timer+=data;
+ nd->u.scr.nexttimer++;
+ if( nd->u.scr.timeramount>nd->u.scr.nexttimer ){
+ next= nd->u.scr.timer_event[ nd->u.scr.nexttimer ].timer - t;
+ nd->u.scr.timerid = add_timer(tick+next,npc_timerevent,id,next);
+ }
+
+ run_script(nd->u.scr.script,te->pos,nd->u.scr.rid,nd->bl.id);
+ return 0;
+}
+/*==========================================
+ * タイマーイベント開始
+ *------------------------------------------
+ */
+int npc_timerevent_start(struct npc_data *nd, int rid)
+{
+ int j,n, next;
+
+ nullpo_retr(0, nd);
+
+ n=nd->u.scr.timeramount;
+ if( nd->u.scr.nexttimer>=0 || n==0 )
+ return 0;
+
+ for(j=0;j<n;j++){
+ if( nd->u.scr.timer_event[j].timer > nd->u.scr.timer )
+ break;
+ }
+ if(j>=n) // check if there is a timer to use !!BEFORE!! you write stuff to the structures [Shinomori]
+ return 0;
+
+ nd->u.scr.nexttimer=j;
+ nd->u.scr.timertick=gettick();
+ if (rid >= 0) nd->u.scr.rid=rid; // changed to: attaching to given rid by default [Shinomori]
+ // if rid is less than 0 leave it unchanged [celest]
+
+ next = nd->u.scr.timer_event[j].timer - nd->u.scr.timer;
+ nd->u.scr.timerid = add_timer(gettick()+next,npc_timerevent,nd->bl.id,next);
+ return 0;
+}
+/*==========================================
+ * タイマーイベント終了
+ *------------------------------------------
+ */
+int npc_timerevent_stop(struct npc_data *nd)
+{
+ nullpo_retr(0, nd);
+
+ if( nd->u.scr.nexttimer>=0 ){
+ nd->u.scr.nexttimer = -1;
+ nd->u.scr.timer += (int)(gettick() - nd->u.scr.timertick);
+ if(nd->u.scr.timerid!=-1)
+ delete_timer(nd->u.scr.timerid,npc_timerevent);
+ nd->u.scr.timerid = -1;
+ nd->u.scr.rid = 0;
+ }
+ return 0;
+}
+/*==========================================
+ * タイマー値の所得
+ *------------------------------------------
+ */
+int npc_gettimerevent_tick(struct npc_data *nd)
+{
+ int tick;
+
+ nullpo_retr(0, nd);
+
+ tick=nd->u.scr.timer;
+
+ if( nd->u.scr.nexttimer>=0 )
+ tick += (int)(gettick() - nd->u.scr.timertick);
+ return tick;
+}
+/*==========================================
+ * タイマー値の設定
+ *------------------------------------------
+ */
+int npc_settimerevent_tick(struct npc_data *nd,int newtimer)
+{
+ int flag;
+
+ nullpo_retr(0, nd);
+
+ flag= nd->u.scr.nexttimer;
+
+ npc_timerevent_stop(nd);
+ nd->u.scr.timer=newtimer;
+ if(flag>=0)
+ npc_timerevent_start(nd, -1);
+ return 0;
+}
+
+/*==========================================
+ * イベント型のNPC処理
+ *------------------------------------------
+ */
+int npc_event (struct map_session_data *sd, const unsigned char *eventname, int mob_kill)
+{
+ struct event_data *ev=strdb_get(ev_db,(unsigned char*)eventname);
+ struct npc_data *nd;
+ int xs,ys;
+ unsigned char mobevent[100];
+
+ if (sd == NULL)
+ nullpo_info(NLP_MARK);
+
+ if (ev == NULL && eventname && strcmp(((eventname)+strlen(eventname)-9),"::OnTouch") == 0)
+ return 1;
+
+ if (ev == NULL || (nd = ev->nd) == NULL) {
+ if (mob_kill) {
+ strcpy( mobevent, eventname);
+ strcat( mobevent, "::OnMyMobDead");
+ ev = strdb_get(ev_db, mobevent);
+ if (ev == NULL || (nd = ev->nd) == NULL) {
+ if (strnicmp(eventname, "GM_MONSTER",10) != 0)
+ ShowError("npc_event: event not found [%s]\n", mobevent);
+ return 0;
+ }
+ } else {
+ if (battle_config.error_log)
+ ShowError("npc_event: event not found [%s]\n", eventname);
+ return 0;
+ }
+ }
+
+ xs=nd->u.scr.xs;
+ ys=nd->u.scr.ys;
+ if (xs>=0 && ys>=0 && (strcmp(((eventname)+strlen(eventname)-6),"Global") != 0) ) {
+ if (nd->bl.m != sd->bl.m )
+ return 1;
+ if ( xs>0 && (sd->bl.x<nd->bl.x-xs/2 || nd->bl.x+xs/2<sd->bl.x) )
+ return 1;
+ if ( ys>0 && (sd->bl.y<nd->bl.y-ys/2 || nd->bl.y+ys/2<sd->bl.y) )
+ return 1;
+ }
+
+ if ( sd->npc_id!=0) {
+// if (battle_config.error_log)
+// printf("npc_event: npc_id != 0\n");
+ int i;
+ for(i=0;i<MAX_EVENTQUEUE;i++)
+ if (!sd->eventqueue[i][0])
+ break;
+ if (i==MAX_EVENTQUEUE) {
+ if (battle_config.error_log)
+ ShowWarning("npc_event: event queue is full !\n");
+ }else{
+// if (battle_config.etc_log)
+// printf("npc_event: enqueue\n");
+ memcpy(sd->eventqueue[i],eventname,50);
+ }
+ return 1;
+ }
+ if (nd->flag&1) { // 無効化されている
+ npc_event_dequeue(sd);
+ return 0;
+ }
+
+ sd->npc_id=nd->bl.id;
+ sd->npc_pos=run_script(nd->u.scr.script,ev->pos,sd->bl.id,nd->bl.id);
+ return 0;
+}
+
+
+int npc_command_sub(DBKey key,void *data,va_list ap)
+{
+ unsigned char *p = key.str;
+ struct event_data *ev=(struct event_data *)data;
+ unsigned char *npcname=va_arg(ap,char *);
+ char *command=va_arg(ap,char *);
+ unsigned char temp[100];
+
+ if(strcmp(ev->nd->name,npcname)==0 && (p=strchr(p,':')) && p && strnicmp("::OnCommand",p,10)==0 ){
+ sscanf(&p[11],"%s",temp);
+
+ if (strcmp(command,temp)==0)
+ run_script(ev->nd->u.scr.script,ev->pos,0,ev->nd->bl.id);
+ }
+
+ return 0;
+}
+
+int npc_command(struct map_session_data *sd,const unsigned char *npcname,char *command)
+{
+ ev_db->foreach(ev_db,npc_command_sub,npcname,command);
+
+ return 0;
+}
+/*==========================================
+ * 接触型のNPC処理
+ *------------------------------------------
+ */
+int npc_touch_areanpc(struct map_session_data *sd,int m,int x,int y)
+{
+ int i,f=1;
+ int xs,ys;
+
+ nullpo_retr(1, sd);
+
+ if(sd->npc_id)
+ return 1;
+
+ for(i=0;i<map[m].npc_num;i++) {
+ if (map[m].npc[i]->flag&1) { // 無効化されている
+ f=0;
+ continue;
+ }
+
+ switch(map[m].npc[i]->bl.subtype) {
+ case WARP:
+ xs=map[m].npc[i]->u.warp.xs;
+ ys=map[m].npc[i]->u.warp.ys;
+ break;
+ case SCRIPT:
+ xs=map[m].npc[i]->u.scr.xs;
+ ys=map[m].npc[i]->u.scr.ys;
+ break;
+ default:
+ continue;
+ }
+ if (x >= map[m].npc[i]->bl.x-xs/2 && x < map[m].npc[i]->bl.x-xs/2+xs &&
+ y >= map[m].npc[i]->bl.y-ys/2 && y < map[m].npc[i]->bl.y-ys/2+ys)
+ break;
+ }
+ if (i==map[m].npc_num) {
+ if (f) {
+ if (battle_config.error_log)
+ ShowError("npc_touch_areanpc : some bug \n");
+ }
+ return 1;
+ }
+ switch(map[m].npc[i]->bl.subtype) {
+ case WARP:
+ // hidden chars cannot use warps -- is it the same for scripts too?
+ if (sd->status.option&6 ||
+ (!battle_config.duel_allow_teleport && sd->duel_group)) // duel rstrct [LuzZza]
+ break;
+ skill_stop_dancing(&sd->bl);
+ pc_setpos(sd,map[m].npc[i]->u.warp.mapindex,map[m].npc[i]->u.warp.x,map[m].npc[i]->u.warp.y,0);
+ break;
+ case SCRIPT:
+ {
+ //char *name=(char *)aCallocA(50,sizeof(char)); // fixed [Shinomori]
+ char name[50]; // need 24 max + 9 for "::OnTouch"
+
+ if(sd->areanpc_id == map[m].npc[i]->bl.id)
+ return 1;
+ sd->areanpc_id = map[m].npc[i]->bl.id;
+
+ sprintf(name,"%s::OnTouch", map[m].npc[i]->exname); // It goes here too. exname being the unique identifier. [Lance]
+
+ if( npc_event(sd,name,0)>0 )
+ npc_click(sd,map[m].npc[i]->bl.id);
+ //aFree(name);
+ break;
+ }
+ }
+ return 0;
+}
+
+/*==========================================
+ * 近くかどうかの判定
+ *------------------------------------------
+ */
+int npc_checknear(struct map_session_data *sd,int id)
+{
+ struct npc_data *nd;
+
+ nullpo_retr(0, sd);
+
+ nd=(struct npc_data *)map_id2bl(id);
+ if (nd==NULL || nd->bl.type!=BL_NPC) {
+ if (battle_config.error_log)
+ ShowWarning("no such npc : %d\n",id);
+ return 1;
+ }
+
+ if (nd->class_<0) // イベント系は常にOK
+ return 0;
+
+ // エリア判定
+ if (nd->bl.m!=sd->bl.m ||
+ nd->bl.x<sd->bl.x-AREA_SIZE-1 || nd->bl.x>sd->bl.x+AREA_SIZE+1 ||
+ nd->bl.y<sd->bl.y-AREA_SIZE-1 || nd->bl.y>sd->bl.y+AREA_SIZE+1)
+ return 1;
+
+ return 0;
+}
+
+/*==========================================
+ * NPCのオープンチャット発言
+ *------------------------------------------
+ */
+int npc_globalmessage(const char *name,char *mes)
+{
+ struct npc_data *nd=(struct npc_data *) strdb_get(npcname_db,(unsigned char*)name);
+ char temp[100];
+
+ if (!nd)
+ return 0;
+
+ snprintf(temp, sizeof temp ,"%s : %s",name,mes);
+ clif_GlobalMessage(&nd->bl,temp);
+
+ return 0;
+}
+
+/*==========================================
+ * クリック時のNPC処理
+ *------------------------------------------
+ */
+int npc_click(struct map_session_data *sd,int id)
+{
+ struct npc_data *nd;
+
+ nullpo_retr(1, sd);
+
+ if (sd->npc_id != 0) {
+ if (battle_config.error_log)
+ ShowError("npc_click: npc_id != 0\n");
+ return 1;
+ }
+
+ if (npc_checknear(sd,id))
+ return 1;
+
+ nd=(struct npc_data *)map_id2bl(id);
+
+ if (nd->flag&1) // 無効化されている
+ return 1;
+
+ sd->npc_id=id;
+ switch(nd->bl.subtype) {
+ case SHOP:
+ clif_npcbuysell(sd,id);
+ npc_event_dequeue(sd);
+ break;
+ case SCRIPT:
+ sd->npc_pos=run_script(nd->u.scr.script,0,sd->bl.id,id);
+ break;
+ }
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int npc_scriptcont(struct map_session_data *sd,int id)
+{
+ struct npc_data *nd;
+
+ nullpo_retr(1, sd);
+
+ if (id!=sd->npc_id)
+ return 1;
+ if (npc_checknear(sd,id))
+ return 1;
+
+ nd=(struct npc_data *)map_id2bl(id);
+
+ sd->npc_pos=run_script(nd->u.scr.script,sd->npc_pos,sd->bl.id,id);
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int npc_buysellsel(struct map_session_data *sd,int id,int type)
+{
+ struct npc_data *nd;
+
+ nullpo_retr(1, sd);
+
+ if (npc_checknear(sd,id))
+ return 1;
+
+ nd=(struct npc_data *)map_id2bl(id);
+ if (nd->bl.subtype!=SHOP) {
+ if (battle_config.error_log)
+ ShowError("no such shop npc : %d\n",id);
+ sd->npc_id=0;
+ return 1;
+ }
+ if (nd->flag&1) // 無効化されている
+ return 1;
+
+ sd->npc_shopid=id;
+ if (type==0) {
+ clif_buylist(sd,nd);
+ } else {
+ clif_selllist(sd);
+ }
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int npc_buylist(struct map_session_data *sd,int n,unsigned short *item_list)
+{
+ struct npc_data *nd;
+ double z;
+ int i,j,w,skill,itemamount=0,new_=0;
+
+ nullpo_retr(3, sd);
+ nullpo_retr(3, item_list);
+
+ if (npc_checknear(sd,sd->npc_shopid))
+ return 3;
+
+ nd=(struct npc_data*)map_id2bl(sd->npc_shopid);
+ if (nd->bl.subtype!=SHOP)
+ return 3;
+
+ for(i=0,w=0,z=0;i<n;i++) {
+ for(j=0;nd->u.shop_item[j].nameid;j++) {
+ if (nd->u.shop_item[j].nameid==item_list[i*2+1])
+ break;
+ }
+ if (nd->u.shop_item[j].nameid==0)
+ return 3;
+
+ if (itemdb_isequip3(nd->u.shop_item[j].nameid) && item_list[i*2] > 1)
+ { //Exploit? You can't buy more than 1 of equipment types o.O
+ ShowWarning("Player %s (%d:%d) sent a hexed packet trying to buy %d of nonstackable item %d!\n",
+ sd->status.name, sd->status.account_id, sd->status.char_id, item_list[i*2], nd->u.shop_item[j].nameid);
+ item_list[i*2] = 1;
+ }
+ if (itemdb_value_notdc(nd->u.shop_item[j].nameid))
+ z+=(double)nd->u.shop_item[j].value * item_list[i*2];
+ else
+ z+=(double)pc_modifybuyvalue(sd,nd->u.shop_item[j].value) * item_list[i*2];
+ itemamount+=item_list[i*2];
+
+ switch(pc_checkadditem(sd,item_list[i*2+1],item_list[i*2])) {
+ case ADDITEM_EXIST:
+ break;
+ case ADDITEM_NEW:
+ new_++;
+ break;
+ case ADDITEM_OVERAMOUNT:
+ return 2;
+ }
+
+ w+=itemdb_weight(item_list[i*2+1]) * item_list[i*2];
+ }
+ if (z > (double)sd->status.zeny)
+ return 1; // zeny不足
+ if (w+sd->weight > sd->max_weight)
+ return 2; // 重量超過
+ if (pc_inventoryblank(sd)<new_)
+ return 3; // 種類数超過
+
+ //Logs (S)hopping Zeny [Lupus]
+ if(log_config.zeny > 0 )
+ log_zeny(sd, "S", sd, -(int)z);
+ //Logs
+
+ pc_payzeny(sd,(int)z);
+ for(i=0;i<n;i++) {
+ struct item item_tmp;
+
+ memset(&item_tmp,0,sizeof(item_tmp));
+ item_tmp.nameid = item_list[i*2+1];
+ item_tmp.identify = 1; // npc販売アイテムは鑑定済み
+
+ pc_additem(sd,&item_tmp,item_list[i*2]);
+
+ //Logs items, Bought in NPC (S)hop [Lupus]
+ if(sd && log_config.pick > 0 )
+ log_pick(sd, "S", 0, item_tmp.nameid, item_list[i*2], NULL);
+ //Logs
+ }
+
+ //商人経験値
+ if (battle_config.shop_exp > 0 && z > 0 && (skill = pc_checkskill(sd,MC_DISCOUNT)) > 0) {
+ if (sd->status.skill[MC_DISCOUNT].flag != 0)
+ skill = sd->status.skill[MC_DISCOUNT].flag - 2;
+ if (skill > 0) {
+ z = z * (double)skill * (double)battle_config.shop_exp/10000.;
+ if (z < 1)
+ z = 1;
+ pc_gainexp(sd,0,(int)z);
+ }
+ }
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int npc_selllist(struct map_session_data *sd,int n,unsigned short *item_list)
+{
+ double z;
+ int i,skill,itemamount=0;
+
+ nullpo_retr(1, sd);
+ nullpo_retr(1, item_list);
+
+ if (npc_checknear(sd,sd->npc_shopid))
+ return 1;
+ for(i=0,z=0;i<n;i++) {
+ int nameid;
+ if (item_list[i*2]-2 <0 || item_list[i*2]-2 >=MAX_INVENTORY)
+ return 1;
+ nameid=sd->status.inventory[item_list[i*2]-2].nameid;
+ if (nameid == 0 ||
+ sd->status.inventory[item_list[i*2]-2].amount < item_list[i*2+1])
+ return 1;
+ if (itemdb_value_notoc(nameid))
+ z+=(double)itemdb_value_sell(nameid) * item_list[i*2+1];
+ else
+ z+=(double)pc_modifysellvalue(sd,itemdb_value_sell(nameid)) * item_list[i*2+1];
+ itemamount+=item_list[i*2+1];
+ }
+
+ if (z > MAX_ZENY) z = MAX_ZENY;
+
+ //Logs (S)hopping Zeny [Lupus]
+ if(log_config.zeny > 0 )
+ log_zeny(sd, "S", sd, (int)z);
+ //Logs
+
+ pc_getzeny(sd,(int)z);
+ for(i=0;i<n;i++) {
+ int item_id=item_list[i*2]-2;
+ if( sd->status.inventory[item_id].nameid>0 && sd->inventory_data[item_id] != NULL &&
+ sd->inventory_data[item_id]->type==7 && sd->status.inventory[item_id].amount>0 &&
+ sd->status.inventory[item_id].card[0] == (short)0xff00)
+ if(search_petDB_index(sd->status.inventory[item_id].nameid, PET_EGG) >= 0)
+ intif_delete_petdata(MakeDWord(sd->status.inventory[item_id].card[1],sd->status.inventory[item_id].card[2]));
+
+ //Logs items, Sold to NPC (S)hop [Lupus]
+ if(sd && log_config.pick > 0 )
+ log_pick(sd, "S", 0, sd->status.inventory[item_id].nameid, -item_list[i*2+1], &sd->status.inventory[item_id]);
+ //Logs
+
+ pc_delitem(sd,item_id,item_list[i*2+1],0);
+ }
+
+ //商人経験値
+ if (battle_config.shop_exp > 0 && z > 0 && (skill = pc_checkskill(sd,MC_OVERCHARGE)) > 0) {
+ if (sd->status.skill[MC_OVERCHARGE].flag != 0)
+ skill = sd->status.skill[MC_OVERCHARGE].flag - 2;
+ if (skill > 0) {
+ z = z * (double)skill * (double)battle_config.shop_exp/10000.;
+ if (z < 1)
+ z = 1;
+ pc_gainexp(sd,0,(int)z);
+ }
+ }
+
+ return 0;
+
+}
+
+// [Valaris] NPC Walking
+
+/*==========================================
+ * Time calculation concerning one step next to npc
+ *------------------------------------------
+ */
+static int calc_next_walk_step(struct npc_data *nd)
+{
+ nullpo_retr(0, nd);
+
+ if(nd->walkpath.path_pos>=nd->walkpath.path_len)
+ return -1;
+ if(nd->walkpath.path[nd->walkpath.path_pos]&1)
+ return status_get_speed(&nd->bl)*14/10;
+ return status_get_speed(&nd->bl);
+}
+
+
+/*==========================================
+ * npc Walk processing
+ *------------------------------------------
+ */
+static int npc_walk(struct npc_data *nd,unsigned int tick,int data)
+{
+ int i;
+ static int dirx[8]={0,-1,-1,-1,0,1,1,1};
+ static int diry[8]={1,1,0,-1,-1,-1,0,1};
+ int x,y,dx,dy;
+
+ nullpo_retr(0, nd);
+
+ nd->state.state=MS_IDLE;
+ if(nd->walkpath.path_pos>=nd->walkpath.path_len || nd->walkpath.path_pos!=data)
+ return 0;
+
+ nd->walkpath.path_half ^= 1;
+ if(nd->walkpath.path_half==0){
+ nd->walkpath.path_pos++;
+ if(nd->state.change_walk_target){
+ npc_walktoxy_sub(nd);
+ return 0;
+ }
+ }
+ else {
+ if(nd->walkpath.path[nd->walkpath.path_pos]>=8)
+ return 1;
+
+ x = nd->bl.x;
+ y = nd->bl.y;
+ if(map_getcell(nd->bl.m,x,y,CELL_CHKNOPASS)) {
+ npc_stop_walking(nd,1);
+ return 0;
+ }
+ nd->dir=nd->walkpath.path[nd->walkpath.path_pos];
+ dx = dirx[nd->dir];
+ dy = diry[nd->dir];
+
+ if(map_getcell(nd->bl.m,x+dx,y+dy,CELL_CHKNOPASS)) {
+ npc_walktoxy_sub(nd);
+ return 0;
+ }
+
+ nd->state.state=MS_WALK;
+ map_foreachinmovearea(clif_npcoutsight,nd->bl.m,x-AREA_SIZE,y-AREA_SIZE,x+AREA_SIZE,y+AREA_SIZE,dx,dy,BL_PC,nd);
+
+ x += dx;
+ y += dy;
+ map_moveblock(&nd->bl, x, y, tick);
+
+ map_foreachinmovearea(clif_npcinsight,nd->bl.m,x-AREA_SIZE,y-AREA_SIZE,x+AREA_SIZE,y+AREA_SIZE,-dx,-dy,BL_PC,nd);
+ nd->state.state=MS_IDLE;
+ }
+ if((i=calc_next_walk_step(nd))>0){
+ i = i>>1;
+ if(i < 1 && nd->walkpath.path_half == 0)
+ i = 1;
+ nd->walktimer=add_timer(tick+i,npc_walktimer,nd->bl.id,nd->walkpath.path_pos);
+ nd->state.state=MS_WALK;
+
+ if(nd->walkpath.path_pos>=nd->walkpath.path_len)
+ clif_fixnpcpos(nd); // When npc stops, retransmission current of a position.
+
+ }
+ return 0;
+}
+
+int npc_changestate(struct npc_data *nd,int state,int type)
+{
+ int i;
+
+ nullpo_retr(0, nd);
+
+ if(nd->walktimer != -1)
+ delete_timer(nd->walktimer,npc_walktimer);
+ nd->walktimer=-1;
+ nd->state.state=state;
+
+ switch(state){
+ case MS_WALK:
+ if((i=calc_next_walk_step(nd))>0){
+ i = i>>2;
+ nd->walktimer=add_timer(gettick()+i,npc_walktimer,nd->bl.id,0);
+ }
+ else
+ nd->state.state=MS_IDLE;
+ break;
+ case MS_DELAY:
+ nd->walktimer=add_timer(gettick()+type,npc_walktimer,nd->bl.id,0);
+ break;
+
+ }
+
+ return 0;
+}
+
+static int npc_walktimer(int tid,unsigned int tick,int id,int data)
+{
+ struct npc_data *nd;
+
+ nd=(struct npc_data*)map_id2bl(id);
+ if(nd == NULL || nd->bl.type != BL_NPC)
+ return 1;
+
+ if(nd->walktimer != tid){
+ return 0;
+ }
+
+ nd->walktimer=-1;
+
+ if(nd->bl.prev == NULL)
+ return 1;
+
+ switch(nd->state.state){
+ case MS_WALK:
+ npc_walk(nd,tick,data);
+ break;
+ case MS_DELAY:
+ npc_changestate(nd,MS_IDLE,0);
+ break;
+ default:
+ break;
+ }
+ return 0;
+}
+
+
+static int npc_walktoxy_sub(struct npc_data *nd)
+{
+ struct walkpath_data wpd;
+
+ nullpo_retr(0, nd);
+
+ if(path_search(&wpd,nd->bl.m,nd->bl.x,nd->bl.y,nd->to_x,nd->to_y,nd->state.walk_easy))
+ return 1;
+ memcpy(&nd->walkpath,&wpd,sizeof(wpd));
+
+ nd->state.change_walk_target=0;
+ npc_changestate(nd,MS_WALK,0);
+
+ clif_movenpc(nd);
+
+ return 0;
+}
+
+int npc_walktoxy(struct npc_data *nd,int x,int y,int easy)
+{
+ struct walkpath_data wpd;
+
+ nullpo_retr(0, nd);
+
+ if(nd->state.state == MS_WALK && path_search(&wpd,nd->bl.m,nd->bl.x,nd->bl.y,x,y,0) )
+ return 1;
+
+ nd->state.walk_easy = easy;
+ nd->to_x=x;
+ nd->to_y=y;
+ if(nd->state.state == MS_WALK) {
+ nd->state.change_walk_target=1;
+ } else {
+ return npc_walktoxy_sub(nd);
+ }
+
+ return 0;
+}
+
+int npc_stop_walking(struct npc_data *nd,int type)
+{
+ nullpo_retr(0, nd);
+
+ if(nd->state.state == MS_WALK || nd->state.state == MS_IDLE) {
+ int dx=0,dy=0;
+
+ nd->walkpath.path_len=0;
+ if(type&4){
+ dx=nd->to_x-nd->bl.x;
+ if(dx<0)
+ dx=-1;
+ else if(dx>0)
+ dx=1;
+ dy=nd->to_y-nd->bl.y;
+ if(dy<0)
+ dy=-1;
+ else if(dy>0)
+ dy=1;
+ }
+ nd->to_x=nd->bl.x+dx;
+ nd->to_y=nd->bl.y+dy;
+ if(dx!=0 || dy!=0){
+ npc_walktoxy_sub(nd);
+ return 0;
+ }
+ npc_changestate(nd,MS_IDLE,0);
+ }
+ if(type&0x01)
+ clif_fixnpcpos(nd);
+ if(type&0x02) {
+ int delay=status_get_dmotion(&nd->bl);
+ unsigned int tick = gettick();
+ if(nd->canmove_tick < tick)
+ nd->canmove_tick = tick + delay;
+ }
+
+ return 0;
+}
+
+int npc_remove_map (struct npc_data *nd)
+{
+ int m,i;
+ nullpo_retr(1, nd);
+
+ if(nd->bl.prev == NULL || nd->bl.m < 0)
+ return 1; //Not assigned to a map.
+ m = nd->bl.m;
+#ifdef PCRE_SUPPORT
+ npc_chat_finalize(nd);
+#endif
+ clif_clearchar_area(&nd->bl,2);
+ strdb_remove(npcname_db, (nd->bl.subtype < SCRIPT) ? nd->name : nd->exname);
+ //Remove corresponding NPC CELLs
+ if (nd->bl.subtype == WARP) {
+ int j, xs, ys, x, y;
+ x = nd->bl.x;
+ y = nd->bl.y;
+ xs = nd->u.warp.xs;
+ ys = nd->u.warp.ys;
+
+ for (i = 0; i < ys; i++) {
+ for (j = 0; j < xs; j++) {
+ if (map_getcell(m, x-xs/2+j, y-ys/2+i, CELL_CHKNPC))
+ map_setcell(m, x-xs/2+j, y-ys/2+i, CELL_CLRNPC);
+ }
+ }
+ }
+ map_delblock(&nd->bl);
+ map_deliddb(&nd->bl);
+ //Remove npc from map[].npc list. [Skotlex]
+ for(i=0;i<map[m].npc_num && map[m].npc[i] != nd;i++);
+ if (i >= map[m].npc_num) return 2; //failed to find it?
+
+ map[m].npc_num--;
+ for(; i<map[m].npc_num; i++)
+ map[m].npc[i]=map[m].npc[i+1];
+ return 0;
+}
+
+static int npc_unload_ev(DBKey key,void *data,va_list ap) {
+ struct event_data *ev=(struct event_data *)data;
+ unsigned char *npcname=va_arg(ap,unsigned char *);
+
+ if(strcmp(ev->nd->exname,npcname)==0){
+ db_remove(ev_db, key);
+ return 1;
+ }
+ return 0;
+}
+
+int npc_unload (struct npc_data *nd)
+{
+ npc_remove_map (nd);
+
+ if (nd->chat_id) {
+ struct chat_data *cd = (struct chat_data*)map_id2bl(nd->chat_id);
+ if (cd) aFree (cd);
+ cd = NULL;
+ }
+ if (nd->bl.subtype == SCRIPT) {
+ ev_db->foreach(ev_db,npc_unload_ev,nd->exname); //Clean up all events related.
+ if (nd->u.scr.timerid != -1)
+ delete_timer(nd->u.scr.timerid, npc_timerevent);
+ npc_cleareventtimer (nd);
+ if (nd->u.scr.timer_event)
+ aFree(nd->u.scr.timer_event);
+ if (nd->u.scr.src_id == 0) {
+ if(nd->u.scr.script) {
+ aFree(nd->u.scr.script);
+ nd->u.scr.script = NULL;
+ }
+ if (nd->u.scr.label_list) {
+ aFree(nd->u.scr.label_list);
+ nd->u.scr.label_list = NULL;
+ }
+ }
+ }
+ aFree(nd);
+
+ return 0;
+}
+
+//
+// 初期化関係
+//
+
+/*==========================================
+ * 読み込むnpcファイルのクリア
+ *------------------------------------------
+ */
+void npc_clearsrcfile (void)
+{
+ struct npc_src_list *p = npc_src_first, *p2;
+
+ while (p) {
+ p2 = p;
+ p = p->next;
+ aFree(p2);
+ }
+ npc_src_first = NULL;
+ npc_src_last = NULL;
+}
+/*==========================================
+ * 読み込むnpcファイルの追加
+ *------------------------------------------
+ */
+void npc_addsrcfile (char *name)
+{
+ struct npc_src_list *nsl;
+
+ if (strcmpi(name, "clear") == 0) {
+ npc_clearsrcfile();
+ return;
+ }
+
+ // prevent multiple insert of source files
+ nsl = npc_src_first;
+ while (nsl)
+ { // found the file, no need to insert it again
+ if (0 == strcmp(name, nsl->name))
+ return;
+ nsl = nsl->next;
+ }
+
+ nsl = (struct npc_src_list *) aCalloc (1, sizeof(*nsl) + strlen(name));
+ nsl->next = NULL;
+ strncpy(nsl->name, name, strlen(name) + 1);
+ if (npc_src_first == NULL)
+ npc_src_first = nsl;
+ if (npc_src_last)
+ npc_src_last->next = nsl;
+ npc_src_last = nsl;
+}
+/*==========================================
+ * 読み込むnpcファイルの削除
+ *------------------------------------------
+ */
+void npc_delsrcfile (char *name)
+{
+ struct npc_src_list *p = npc_src_first, *pp = NULL, **lp = &npc_src_first;
+
+ if (strcmpi(name, "all") == 0) {
+ npc_clearsrcfile();
+ return;
+ }
+
+ while (p) {
+ if (strcmp(p->name, name) == 0) {
+ *lp = p->next;
+ if (npc_src_last == p)
+ npc_src_last = pp;
+ aFree(p);
+ break;
+ }
+ lp = &p->next;
+ pp = p;
+ p = p->next;
+ }
+}
+
+/*==========================================
+ * warp行解析
+ *------------------------------------------
+ */
+int npc_parse_warp (char *w1,char *w2,char *w3,char *w4)
+{
+ int x, y, xs, ys, to_x, to_y, m;
+ int i, j;
+ char mapname[MAP_NAME_LENGTH], to_mapname[MAP_NAME_LENGTH];
+ struct npc_data *nd;
+
+ // 引数の個数チェック
+ if (sscanf(w1, "%15[^,],%d,%d", mapname, &x, &y) != 3 ||
+ sscanf(w4, "%d,%d,%15[^,],%d,%d", &xs, &ys, to_mapname, &to_x, &to_y) != 5) {
+ ShowError("bad warp line : %s\n", w3);
+ return 1;
+ }
+
+ m = map_mapname2mapid(mapname);
+ i = mapindex_name2id(to_mapname);
+ if (!i) {
+ ShowError("bad warp line (destination map not found): %s\n", w3);
+ return 1;
+ }
+
+ nd = (struct npc_data *) aCalloc (1, sizeof(struct npc_data));
+
+ nd->bl.id = npc_get_new_npc_id();
+ nd->n = map_addnpc(m, nd);
+ nd->bl.prev = nd->bl.next = NULL;
+ nd->bl.m = m;
+ nd->bl.x = x;
+ nd->bl.y = y;
+ memcpy(nd->name, w3, NAME_LENGTH-1);
+ memcpy(nd->exname, w3, NAME_LENGTH-1);
+
+ if (!battle_config.warp_point_debug)
+ nd->class_ = WARP_CLASS;
+ else
+ nd->class_ = WARP_DEBUG_CLASS;
+ nd->speed = 200;
+
+ nd->u.warp.mapindex = (short)i;
+ xs += 2;
+ ys += 2;
+ nd->u.warp.x = to_x;
+ nd->u.warp.y = to_y;
+ nd->u.warp.xs = xs;
+ nd->u.warp.ys = ys;
+
+ for (i = 0; i < ys; i++) {
+ for (j = 0; j < xs; j++) {
+ if (map_getcell(m, x-xs/2+j, y-ys/2+i, CELL_CHKNOPASS))
+ continue;
+ map_setcell(m, x-xs/2+j, y-ys/2+i, CELL_SETNPC);
+ }
+ }
+
+ npc_warp++;
+ nd->bl.type = BL_NPC;
+ nd->bl.subtype = WARP;
+ map_addblock(&nd->bl);
+ clif_spawnnpc(nd);
+ strdb_put(npcname_db, nd->name, nd);
+
+ return 0;
+}
+
+/*==========================================
+ * shop行解析
+ *------------------------------------------
+ */
+static int npc_parse_shop (char *w1, char *w2, char *w3, char *w4)
+{
+ #define MAX_SHOPITEM 100
+ char *p;
+ int x, y, dir, m, pos = 0;
+ char mapname[MAP_NAME_LENGTH];
+ struct npc_data *nd;
+
+ if (strcmp(w1, "-") == 0) {
+ x = 0; y = 0; dir = 0; m = -1;
+ } else {
+ // 引数の個数チェック
+ if (sscanf(w1, "%15[^,],%d,%d,%d", mapname, &x, &y, &dir) != 4 ||
+ strchr(w4, ',') == NULL) {
+ ShowError("bad shop line : %s\n", w3);
+ return 1;
+ }
+ m = map_mapname2mapid(mapname);
+ }
+
+ nd = (struct npc_data *) aCalloc (1, sizeof(struct npc_data) +
+ sizeof(nd->u.shop_item[0]) * (MAX_SHOPITEM + 1));
+ p = strchr(w4, ',');
+
+ while (p && pos < MAX_SHOPITEM) {
+ int nameid, value;
+ struct item_data *id;
+ p++;
+ if (sscanf(p, "%d:%d", &nameid, &value) != 2)
+ break;
+ nd->u.shop_item[pos].nameid = nameid;
+ id = itemdb_search(nameid);
+ if (value < 0)
+ value = id->value_buy;
+ nd->u.shop_item[pos].value = value;
+ // check for bad prices that can possibly cause exploits
+ if (value*75/100 < id->value_sell*124/100) {
+ printf("\r"); //Carriage return to clear the 'loading..' line. [Skotlex]
+ ShowWarning ("Item %s [%d] buying price (%d) is less than selling price (%d)\n",
+ id->name, id->nameid, value*75/100, id->value_sell*124/100);
+ }
+ //for logs filters, atcommands and iteminfo script command
+ if (id->maxchance<=0)
+ id->maxchance = 10000; //10000 (100% drop chance)would show that the item's sold in NPC Shop
+
+ pos++;
+ p = strchr(p, ',');
+ }
+ if (pos == 0) {
+ aFree(nd);
+ return 1;
+ }
+ nd->u.shop_item[pos++].nameid = 0;
+
+ nd->bl.prev = nd->bl.next = NULL;
+ nd->bl.m = m;
+ nd->bl.x = x;
+ nd->bl.y = y;
+ nd->bl.id = npc_get_new_npc_id();
+ nd->dir = dir;
+ nd->flag = 0;
+ memcpy(nd->name, w3, NAME_LENGTH-1);
+ nd->name[NAME_LENGTH-1] = '\0';
+ nd->class_ = m==-1?0:atoi(w4);
+ nd->speed = 200;
+
+ nd = (struct npc_data *)aRealloc(nd,
+ sizeof(struct npc_data) + sizeof(nd->u.shop_item[0]) * pos);
+
+ npc_shop++;
+ nd->bl.type = BL_NPC;
+ nd->bl.subtype = SHOP;
+ if (m >= 0) {
+ nd->n = map_addnpc(m,nd);
+ map_addblock(&nd->bl);
+ clif_spawnnpc(nd);
+ } else
+ // we skip map_addnpc, but still add it to the list of ID's
+ map_addiddb(&nd->bl);
+ strdb_put(npcname_db, nd->name,nd);
+
+ return 0;
+}
+
+/*==========================================
+ * NPCのラベルデータコンバート
+ *------------------------------------------
+ */
+int npc_convertlabel_db (DBKey key, void *data, va_list ap)
+{
+ unsigned char *lname = key.str;
+ int pos = (int)data;
+ struct npc_data *nd;
+ struct npc_label_list *lst;
+ int num;
+ char *p;
+ char c;
+
+ nullpo_retr(0, ap);
+ nullpo_retr(0, nd = va_arg(ap,struct npc_data *));
+
+ lst = nd->u.scr.label_list;
+ num = nd->u.scr.label_list_num;
+ if (!lst) {
+ lst = (struct npc_label_list *) aCallocA (1, sizeof(struct npc_label_list));
+ num = 0;
+ } else
+ lst = (struct npc_label_list *) aRealloc (lst, sizeof(struct npc_label_list)*(num+1));
+
+ // In case of labels not terminated with ':', for user defined function support
+ p = lname;
+ while(isalnum(*(unsigned char*)p) || *p == '_') { p++; }
+ c = *p;
+ *p='\0';
+
+ // here we check if the label fit into the buffer
+ if (strlen(lname) > 23) {
+ ShowError("npc_parse_script: label name longer than 23 chars! '%s'\n (%s)", lname, current_file);
+ exit(1);
+ }
+ memcpy(lst[num].name, lname, strlen(lname)+1); //including EOS
+
+ *p = c;
+ lst[num].pos = pos;
+ nd->u.scr.label_list = lst;
+ nd->u.scr.label_list_num = num+1;
+
+ return 0;
+}
+
+/*==========================================
+ * script行解析
+ *------------------------------------------
+ */
+static void npc_parse_script_line(unsigned char *p,int *curly_count,int line) {
+ int i = strlen((char *)p),j;
+ int string_flag = 0;
+ static int comment_flag = 0;
+ for(j = 0; j < i ; j++) {
+ if(comment_flag) {
+ if(p[j] == '*' && p[j+1] == '/') {
+ // マルチラインコメント終了
+ j++;
+ (*curly_count)--;
+ comment_flag = 0;
+ }
+ } else if(string_flag) {
+ if(p[j] == '"') {
+ string_flag = 0;
+ } else if(p[j] == '\\' && p[j-1]<=0x7e) {
+ // エスケープ
+ j++;
+ }
+ } else {
+ if(p[j] == '"') {
+ string_flag = 1;
+ } else if(p[j] == '}') {
+ if(*curly_count == 0) {
+ break;
+ } else {
+ (*curly_count)--;
+ }
+ } else if(p[j] == '{') {
+ (*curly_count)++;
+ } else if(p[j] == '/' && p[j+1] == '/') {
+ // コメント
+ break;
+ } else if(p[j] == '/' && p[j+1] == '*') {
+ // マルチラインコメント
+ j++;
+ (*curly_count)++;
+ comment_flag = 1;
+ }
+ }
+ }
+ if(string_flag) {
+ printf("Missing '\"' at file %s line %d\n",current_file,line);
+ exit(1);
+ }
+}
+
+// Like npc_parse_script, except it's sole use is to skip the contents of a script. [Skotlex]
+static int npc_skip_script (char *w1,char *w2,char *w3,char *w4,char *first_line,FILE *fp,int *lines)
+{
+ unsigned char *srcbuf = NULL;
+ int srcsize = 65536;
+ int startline = 0;
+ unsigned char line[1024];
+ int curly_count = 0;
+
+ srcbuf = (unsigned char *)aCallocA(srcsize, sizeof(char));
+ if (strchr(first_line, '{')) {
+ strcpy((char *)srcbuf, strchr(first_line, '{'));
+ startline = *lines;
+ } else
+ srcbuf[0] = 0;
+ npc_parse_script_line(srcbuf,&curly_count,*lines);
+ while (curly_count > 0) {
+ fgets ((char *)line, 1020, fp);
+ (*lines)++;
+ npc_parse_script_line(line,&curly_count,*lines);
+ if (feof(fp))
+ break;
+ if (strlen((char *)srcbuf) + strlen((char *)line) + 1 >= (size_t)srcsize) {
+ srcsize += 65536;
+ srcbuf = (unsigned char *)aRealloc(srcbuf, srcsize);
+ memset(srcbuf + srcsize - 65536, '\0', 65536);
+ }
+ if (srcbuf[0] != '{') {
+ if (strchr((char *) line,'{')) {
+ strcpy((char *) srcbuf, strchr((const char *) line, '{'));
+ startline = *lines;
+ }
+ } else
+ strcat((char *) srcbuf, (const char *) line);
+ }
+ if(curly_count > 0)
+ ShowError("Missing right curly at file %s, line %d\n",current_file, *lines);
+ aFree(srcbuf);
+ return 0;
+}
+
+static int npc_parse_script (char *w1,char *w2,char *w3,char *w4,char *first_line,FILE *fp,int *lines)
+{
+ int x, y, dir = 0, m, xs = 0, ys = 0, class_ = 0; // [Valaris] thanks to fov
+ char mapname[MAP_NAME_LENGTH];
+ unsigned char *srcbuf = NULL, *script;
+ int srcsize = 65536;
+ int startline = 0;
+ unsigned char line[1024];
+ int i;
+ struct npc_data *nd;
+ int evflag = 0;
+ struct dbt *label_db;
+ char *p;
+ struct npc_label_list *label_dup = NULL;
+ int label_dupnum = 0;
+ int src_id = 0;
+
+ if (strcmp(w1, "-") == 0) {
+ x = 0; y = 0; m = -1;
+ } else {
+ // 引数の個数チェック
+ if (sscanf(w1, "%15[^,],%d,%d,%d", mapname, &x, &y, &dir) != 4 ||
+ (strcmp(w2, "script") == 0 && strchr(w4,',') == NULL)) {
+ ShowError("bad script line (in file %s): %s\n", current_file, w3);
+ return 1;
+ }
+ m = map_mapname2mapid(mapname);
+ }
+
+ if (strcmp(w2, "script") == 0){
+ // parsing script with curly
+ int curly_count = 0;
+ srcbuf = (unsigned char *)aCallocA(srcsize, sizeof(char));
+ if (strchr(first_line, '{')) {
+ strcpy((char *)srcbuf, strchr(first_line, '{'));
+ startline = *lines;
+ } else
+ srcbuf[0] = 0;
+ npc_parse_script_line(srcbuf,&curly_count,*lines);
+ while (curly_count > 0) {
+ fgets ((char *)line, 1020, fp);
+ (*lines)++;
+ npc_parse_script_line(line,&curly_count,*lines);
+ if (feof(fp))
+ break;
+ if (strlen((char *)srcbuf) + strlen((char *)line) + 1 >= (size_t)srcsize) {
+ srcsize += 65536;
+ srcbuf = (unsigned char *)aRealloc(srcbuf, srcsize);
+ memset(srcbuf + srcsize - 65536, '\0', 65536);
+ }
+ if (srcbuf[0] != '{') {
+ if (strchr((char *) line,'{')) {
+ strcpy((char *) srcbuf, strchr((const char *) line, '{'));
+ startline = *lines;
+ }
+ } else
+ strcat((char *) srcbuf, (const char *) line);
+ }
+ if(curly_count > 0) {
+ ShowError("Missing right curly at file %s, line %d\n",current_file, *lines);
+ script = NULL;
+ } else {
+ // printf("Ok line %d\n",*lines);
+ script = (unsigned char *) parse_script((unsigned char *) srcbuf, startline);
+ }
+ if (script == NULL) {
+ // script parse error?
+ aFree(srcbuf);
+ return 1;
+ }
+ } else {
+ // duplicateする
+ char srcname[128];
+ struct npc_data *nd2;
+ if (sscanf(w2, "duplicate(%[^)])", srcname) != 1) {
+ ShowError("bad duplicate name (in %s)! : %s", current_file, w2);
+ return 0;
+ }
+ if ((nd2 = npc_name2id(srcname)) == NULL) {
+ ShowError("bad duplicate name (in %s)! (not exist) : %s\n", current_file, srcname);
+ return 0;
+ }
+ script = (unsigned char *)nd2->u.scr.script;
+ label_dup = nd2->u.scr.label_list;
+ label_dupnum = nd2->u.scr.label_list_num;
+ src_id = nd2->bl.id;
+
+ }// end of スクリプト解析
+
+ nd = (struct npc_data *)aCalloc(1, sizeof(struct npc_data));
+
+ if (m == -1){
+ // スクリプトコピー用のダミーNPC
+ } else if (sscanf(w4, "%d,%d,%d", &class_, &xs, &ys) == 3) {
+ // 接触型NPC
+ int i, j;
+
+ if (xs >= 0) xs = xs * 2 + 1;
+ if (ys >= 0) ys = ys * 2 + 1;
+
+ if (class_ >= 0) {
+ for (i = 0; i < ys; i++) {
+ for (j = 0; j < xs; j++) {
+ if (map_getcell(m, x - xs/2 + j, y - ys/2 + i, CELL_CHKNOPASS))
+ continue;
+ map_setcell(m, x - xs/2 + j, y - ys/2 + i, CELL_SETNPC);
+ }
+ }
+ }
+ nd->u.scr.xs = xs;
+ nd->u.scr.ys = ys;
+ } else {
+ // クリック型NPC
+ class_ = atoi(w4);
+ nd->u.scr.xs = 0;
+ nd->u.scr.ys = 0;
+ }
+
+ if (class_ < 0 && m >= 0) { // イベント型NPC
+ evflag = 1;
+ }
+
+ while ((p = strchr(w3,':'))) {
+ if (p[1] == ':') break;
+ }
+ if (p) {
+ *p = 0;
+ memcpy(nd->name, w3, NAME_LENGTH-1);
+ memcpy(nd->exname, p+2, NAME_LENGTH-1);
+ } else {
+ memcpy(nd->name, w3, NAME_LENGTH-1);
+ memcpy(nd->exname, w3, NAME_LENGTH-1);
+ }
+
+ nd->bl.prev = nd->bl.next = NULL;
+ nd->bl.m = m;
+ nd->bl.x = x;
+ nd->bl.y = y;
+ nd->bl.id = npc_get_new_npc_id();
+ nd->dir = dir;
+// nd->flag = 0;
+ nd->class_ = class_;
+ nd->speed = 200;
+ nd->u.scr.script = script;
+ nd->u.scr.src_id = src_id;
+/* Cleaned up above with memset...
+ nd->chat_id = 0;
+ nd->option = 0;
+ nd->opt1 = 0;
+ nd->opt2 = 0;
+ nd->opt3 = 0;
+*/
+ nd->walktimer = -1;
+
+ npc_script++;
+ nd->bl.type = BL_NPC;
+ nd->bl.subtype = SCRIPT;
+// Cleaned up above...
+// memset (nd->eventqueue, 0, sizeof(nd->eventqueue));
+ for (i = 0; i < MAX_EVENTTIMER; i++)
+ nd->eventtimer[i] = -1;
+ if (m >= 0) {
+ nd->n = map_addnpc(m, nd);
+ map_addblock(&nd->bl);
+
+ if (evflag) { // イベント型
+ struct event_data *ev = (struct event_data *)aCalloc(1, sizeof(struct event_data));
+ ev->nd = nd;
+ ev->pos = 0;
+ strdb_put(ev_db, nd->exname, ev);
+ } else
+ clif_spawnnpc(nd);
+ } else {
+ // we skip map_addnpc, but still add it to the list of ID's
+ map_addiddb(&nd->bl);
+ }
+ strdb_put(npcname_db, nd->exname, nd);
+
+ //-----------------------------------------
+ // ラベルデータの準備
+ if (srcbuf){
+ // script本体がある場合の処理
+ // ラベルデータのコンバート
+ label_db = script_get_label_db();
+ label_db->foreach(label_db, npc_convertlabel_db, nd);
+
+ // もう使わないのでバッファ解放
+ aFree(srcbuf);
+ } else {
+ // duplicate
+ nd->u.scr.label_list = label_dup; // ラベルデータ共有
+ nd->u.scr.label_list_num = label_dupnum;
+ }
+
+ //-----------------------------------------
+ // イベント用ラベルデータのエクスポート
+ for (i = 0; i < nd->u.scr.label_list_num; i++){
+ char *lname = nd->u.scr.label_list[i].name;
+ int pos = nd->u.scr.label_list[i].pos;
+
+ if ((lname[0] == 'O' || lname[0] == 'o') && (lname[1] == 'N' || lname[1] == 'n')) {
+ // this check is useless here because the buffer is only 24 chars
+ // and already overwritten if this is here is reached
+ // I leave the check anyway but place it correctly to npc_convertlabel_db
+ if (strlen(lname)>NAME_LENGTH-1) {
+ ShowError("npc_parse_script: label name longer than %d chars! '%s' (%s)\n", NAME_LENGTH-1, lname, current_file);
+ exit(1);
+ } else {
+ struct event_data *ev;
+ unsigned char buf[51];
+ // 51 comes from: 24 for npc name + 24 for label + 2 for a "::" and 1 for EOS
+ sprintf(buf,"%s::%s",nd->exname,lname);
+
+ // remember the label is max 50 chars + eos; see the strdb_init below
+ // generate the data and insert it
+ ev=(struct event_data *)aCalloc(1,sizeof(struct event_data));
+ ev->nd=nd;
+ ev->pos=pos;
+ if (strdb_put(ev_db,buf,ev) != NULL) //There was already another event of the same name?
+ ShowWarning("npc_parse_script : duplicate event %s (%s)\n",buf, current_file);
+ }
+ }
+ }
+
+ //-----------------------------------------
+ // ラベルデータからタイマーイベント取り込み
+ for (i = 0; i < nd->u.scr.label_list_num; i++){
+ int t = 0, k = 0;
+ char *lname = nd->u.scr.label_list[i].name;
+ int pos = nd->u.scr.label_list[i].pos;
+ if (sscanf(lname, "OnTimer%d%n", &t, &k) == 1 && lname[k] == '\0') {
+ // タイマーイベント
+ struct npc_timerevent_list *te = nd->u.scr.timer_event;
+ int j, k = nd->u.scr.timeramount;
+ if (te == NULL)
+ te = (struct npc_timerevent_list *)aCallocA(1,sizeof(struct npc_timerevent_list));
+ else
+ te = (struct npc_timerevent_list *)aRealloc( te, sizeof(struct npc_timerevent_list) * (k+1) );
+ for (j = 0; j < k; j++){
+ if (te[j].timer > t){
+ memmove(te+j+1, te+j, sizeof(struct npc_timerevent_list)*(k-j));
+ break;
+ }
+ }
+ te[j].timer = t;
+ te[j].pos = pos;
+ nd->u.scr.timer_event = te;
+ nd->u.scr.timeramount = k+1;
+ }
+ }
+ nd->u.scr.nexttimer = -1;
+ nd->u.scr.timerid = -1;
+
+ return 0;
+}
+
+/*==========================================
+ * function行解析
+ *------------------------------------------
+ */
+static int npc_parse_function (char *w1, char *w2, char *w3, char *w4, char *first_line, FILE *fp, int *lines)
+{
+ unsigned char *srcbuf, *script, *p;
+ int srcsize = 65536;
+ int startline = 0;
+ char line[1024];
+ int curly_count = 0;
+ struct dbt *user_db;
+
+ // スクリプトの解析
+ srcbuf = (unsigned char *) aCallocA (srcsize, sizeof(char));
+ if (strchr(first_line,'{')) {
+ strcpy(srcbuf, strchr(first_line,'{'));
+ startline = *lines;
+ } else
+ srcbuf[0] = 0;
+ npc_parse_script_line(srcbuf,&curly_count,*lines);
+
+ while (curly_count > 0) {
+ fgets(line, sizeof(line) - 1, fp);
+ (*lines)++;
+ npc_parse_script_line(line,&curly_count,*lines);
+ if (feof(fp))
+ break;
+ if (strlen(srcbuf)+strlen(line)+1 >= (unsigned int)srcsize) {
+ srcsize += 65536;
+ srcbuf = (char *)aRealloc(srcbuf, srcsize);
+ memset(srcbuf + srcsize - 65536, '\0', 65536);
+ }
+ if (srcbuf[0]!='{') {
+ if (strchr(line,'{')) {
+ strcpy(srcbuf, strchr(line,'{'));
+ startline = *lines;
+ }
+ } else
+ strcat(srcbuf,line);
+ }
+ if(curly_count > 0) {
+ ShowError("Missing right curly at file %s, line %d\n",current_file, *lines);
+ script = NULL;
+ } else {
+ script = parse_script(srcbuf, startline);
+ }
+ if (script == NULL) {
+ // script parse error?
+ aFree(srcbuf);
+ return 1;
+ }
+
+ p = (char *) aCallocA (50, sizeof(char));
+ strncpy(p, w3, 50);
+
+ user_db = script_get_userfunc_db();
+ strdb_put(user_db, p, script);
+
+ // もう使わないのでバッファ解放
+ aFree(srcbuf);
+
+// printf("function %s => %p\n",p,script);
+
+ return 0;
+}
+
+
+/*==========================================
+ * Parse Mob 1 - Parse mob list into each map
+ * Parse Mob 2 - Actually Spawns Mob
+ * [Wizputer]
+ * If cached =1, it is a dynamic cached mob
+ *------------------------------------------
+ */
+int npc_parse_mob2 (struct mob_list *mob, int cached)
+{
+ int i;
+ struct mob_data *md;
+
+ for (i = 0; i < mob->num; i++) {
+ md = (struct mob_data *) aCalloc (1, sizeof(struct mob_data));
+
+ md->bl.prev = NULL;
+ md->bl.next = NULL;
+ md->bl.m = mob->m;
+ md->bl.x = mob->x;
+ md->bl.y = mob->y;
+ md->level = mob->level;
+ memcpy(md->name, mob->mobname, NAME_LENGTH-1);
+ md->n = i;
+ //FIXME: This implementation is not stable, npc scripts will stop working once MAX_MOB_DB changes value! [Skotlex]
+ if(mob->class_ > 2*MAX_MOB_DB){ // large/tiny mobs [Valaris]
+ md->special_state.size=2;
+ md->base_class = md->class_ = mob->class_-2*MAX_MOB_DB;
+ } else if (mob->class_ > MAX_MOB_DB) {
+ md->special_state.size=1;
+ md->base_class = md->class_ = mob->class_-MAX_MOB_DB;
+ } else
+ md->base_class = md->class_ = mob->class_;
+ md->bl.id = npc_get_new_npc_id();
+ md->db = mob_db(mob->class_);
+ md->m = mob->m;
+ md->x0 = mob->x;
+ md->y0 = mob->y;
+ md->xs = mob->xs;
+ md->ys = mob->ys;
+ md->spawndelay1 = mob->delay1;
+ md->spawndelay2 = mob->delay2;
+
+ md->special_state.cached = cached; //If cached, mob is dynamically removed
+ md->timer = -1;
+ md->speed = mob_db(mob->class_)->speed;
+
+ if (mob_db(mob->class_)->mode & MD_LOOTER)
+ md->lootitem = (struct item *)aCalloc(LOOTITEM_SIZE, sizeof(struct item));
+ else
+ md->lootitem = NULL;
+
+ if (strlen(mob->eventname) >= 4) {
+ memcpy(md->npc_event, mob->eventname, NAME_LENGTH-1);
+ } else if (strlen(mob->eventname) == 1) { //Portable monster big/small implementation. [Skotlex]
+ int size = atoi(mob->eventname);
+ if (size & 2)
+ md->special_state.size=1;
+ else if (size & 4)
+ md->special_state.size=2;
+ }
+
+ md->bl.type = BL_MOB;
+ map_addiddb(&md->bl);
+ mob_spawn(md->bl.id);
+ }
+
+ return 0;
+}
+
+int npc_parse_mob (char *w1, char *w2, char *w3, char *w4)
+{
+ int level, mode;
+ char mapname[MAP_NAME_LENGTH];
+ char mobname[NAME_LENGTH];
+ struct mob_list mob;
+
+ memset(&mob, 0, sizeof(struct mob_list));
+
+ // 引数の個数チェック
+ if (sscanf(w1, "%15[^,],%d,%d,%d,%d", mapname, &mob.x, &mob.y, &mob.xs, &mob.ys) < 3 ||
+ sscanf(w4, "%d,%d,%d,%d,%23s", &mob.class_, &mob.num, &mob.delay1, &mob.delay2, mob.eventname) < 2 ) {
+ ShowError("bad monster line : %s %s %s (file %s)\n", w1, w3, w4, current_file);
+ return 1;
+ }
+
+ mob.m = map_mapname2mapid(mapname);
+ if (mob.m < 0) {
+ ShowError("wrong map name : %s %s (file %s)\n", w1,w3, current_file);
+ return 1;
+ }
+
+ // check monster ID if exists!
+ if (mobdb_checkid(mob.class_)==0) {
+ ShowError("bad monster ID : %s %s (file %s)\n", w3, w4, current_file);
+ return 1;
+ }
+
+ if (mob.num < 1 || mob.num>1000 ) {
+ ShowError("wrong number of monsters : %s %s (file %s)\n", w3, w4, current_file);
+ return 1;
+ }
+ if (mob.num > 1 && battle_config.mob_count_rate != 100) {
+ if ((mob.num = mob.num * battle_config.mob_count_rate / 100) < 1)
+ mob.num = 1;
+ }
+
+ //Apply the spawn delay fix [Skotlex]
+ mode = mob_db(mob.class_)->mode;
+ if (mode & MD_BOSS) { //Bosses
+ if (battle_config.boss_spawn_delay != 100)
+ {
+ mob.delay1 = mob.delay1*battle_config.boss_spawn_delay/100;
+ mob.delay2 = mob.delay2*battle_config.boss_spawn_delay/100;
+ }
+ } else if (mode&MD_PLANT) { //Plants
+ if (battle_config.plant_spawn_delay != 100)
+ {
+ mob.delay1 = mob.delay1*battle_config.plant_spawn_delay/100;
+ mob.delay2 = mob.delay2*battle_config.plant_spawn_delay/100;
+ }
+ } else if (battle_config.mob_spawn_delay != 100)
+ { //Normal mobs
+ mob.delay1 = mob.delay1*battle_config.mob_spawn_delay/100;
+ mob.delay2 = mob.delay2*battle_config.mob_spawn_delay/100;
+ }
+
+ // parse MOB_NAME,[MOB LEVEL]
+ if (sscanf(w3, "%23[^,],%d", mobname, &level) > 1)
+ mob.level = level;
+
+ if (strcmp(mobname, "--en--") == 0)
+ memcpy(mob.mobname, mob_db(mob.class_)->name, NAME_LENGTH-1);
+ else if (strcmp(mobname, "--ja--") == 0)
+ memcpy(mob.mobname, mob_db(mob.class_)->jname, NAME_LENGTH-1);
+ else memcpy(mob.mobname, mobname, NAME_LENGTH-1);
+
+ if( mob.delay1<0 || mob.delay2<0 || mob.delay1>0xfffffff || mob.delay2>0xfffffff) {
+ ShowError("wrong monsters spawn delays : %s %s (file %s)\n", w3, w4, current_file);
+ return 1;
+ }
+
+ if( !battle_config.dynamic_mobs || mob.delay1 || mob.delay2 ) {
+ npc_parse_mob2(&mob,0);
+ npc_delay_mob += mob.num;
+ } else {
+ struct mob_list *dynmob = map_addmobtolist(mob.m);
+ if( dynmob ) {
+ memcpy(dynmob, &mob, sizeof(struct mob_list));
+ // check if target map has players
+ // (usually shouldn't occur when map server is just starting,
+ // but not the case when we do @reloadscript
+ if (map[mob.m].users > 0)
+ npc_parse_mob2(&mob,1);
+ npc_cache_mob += mob.num;
+ } else {
+ // mobcache is full
+ // create them as delayed with one second
+ mob.delay1 = 1000;
+ npc_parse_mob2(&mob,0);
+ npc_delay_mob += mob.num;
+ }
+ }
+
+ npc_mob++;
+
+ return 0;
+}
+
+/*==========================================
+ * マップフラグ行の解析
+ *------------------------------------------
+ */
+static int npc_parse_mapflag (char *w1, char *w2, char *w3, char *w4)
+{
+ int m;
+ char mapname[MAP_NAME_LENGTH];
+
+ // 引数の個数チェック
+ if (sscanf(w1, "%15[^,]",mapname) != 1)
+ return 1;
+
+ m = map_mapname2mapid(mapname);
+ if (m < 0)
+ return 1;
+
+//マップフラグ
+ if (strcmpi(w3, "nosave") == 0) {
+ char savemap[MAP_NAME_LENGTH];
+ int savex, savey;
+ if (strcmp(w4, "SavePoint") == 0) {
+ map[m].save.map = 0;
+ map[m].save.x = -1;
+ map[m].save.y = -1;
+ } else if (sscanf(w4, "%15[^,],%d,%d", savemap, &savex, &savey) == 3) {
+ map[m].save.map = mapindex_name2id(savemap);
+ map[m].save.x = savex;
+ map[m].save.y = savey;
+ if (!map[m].save.map) {
+ ShowWarning("Specified save point map '%s' for mapflag 'nosave' not found (file %s), using 'SavePoint'.\n",savemap,current_file);
+ map[m].save.x = -1;
+ map[m].save.y = -1;
+ }
+ }
+ map[m].flag.nosave = 1;
+ }
+ else if (strcmpi(w3,"nomemo")==0) {
+ map[m].flag.nomemo=1;
+ }
+ else if (strcmpi(w3,"noteleport")==0) {
+ map[m].flag.noteleport=1;
+ }
+ else if (strcmpi(w3,"nowarp")==0) {
+ map[m].flag.nowarp=1;
+ }
+ else if (strcmpi(w3,"nowarpto")==0) {
+ map[m].flag.nowarpto=1;
+ }
+ else if (strcmpi(w3,"noreturn")==0) {
+ map[m].flag.noreturn=1;
+ }
+ else if (strcmpi(w3,"monster_noteleport")==0) {
+ map[m].flag.monster_noteleport=1;
+ }
+ else if (strcmpi(w3,"nobranch")==0) {
+ map[m].flag.nobranch=1;
+ }
+ else if (strcmpi(w3,"nopenalty")==0) {
+ map[m].flag.nopenalty=1;
+ }
+ else if (strcmpi(w3,"pvp")==0) {
+ map[m].flag.pvp=1;
+ }
+ else if (strcmpi(w3,"pvp_noparty")==0) {
+ map[m].flag.pvp_noparty=1;
+ }
+ else if (strcmpi(w3,"pvp_noguild")==0) {
+ map[m].flag.pvp_noguild=1;
+ }
+ else if (strcmpi(w3, "pvp_nightmaredrop") == 0) {
+ char drop_arg1[16], drop_arg2[16];
+ int drop_id = 0, drop_type = 0, drop_per = 0;
+ if (sscanf(w4, "%[^,],%[^,],%d", drop_arg1, drop_arg2, &drop_per) == 3) {
+ int i;
+ if (strcmp(drop_arg1, "random") == 0)
+ drop_id = -1;
+ else if (itemdb_exists((drop_id = atoi(drop_arg1))) == NULL)
+ drop_id = 0;
+ if (strcmp(drop_arg2, "inventory") == 0)
+ drop_type = 1;
+ else if (strcmp(drop_arg2,"equip") == 0)
+ drop_type = 2;
+ else if (strcmp(drop_arg2,"all") == 0)
+ drop_type = 3;
+
+ if (drop_id != 0){
+ for (i = 0; i < MAX_DROP_PER_MAP; i++) {
+ if (map[m].drop_list[i].drop_id == 0){
+ map[m].drop_list[i].drop_id = drop_id;
+ map[m].drop_list[i].drop_type = drop_type;
+ map[m].drop_list[i].drop_per = drop_per;
+ break;
+ }
+ }
+ map[m].flag.pvp_nightmaredrop = 1;
+ }
+ }
+ }
+ else if (strcmpi(w3,"pvp_nocalcrank")==0) {
+ map[m].flag.pvp_nocalcrank=1;
+ }
+ else if (strcmpi(w3,"gvg")==0) {
+ map[m].flag.gvg=1;
+ }
+ else if (strcmpi(w3,"gvg_noparty")==0) {
+ map[m].flag.gvg_noparty=1;
+ }
+ else if (strcmpi(w3,"gvg_dungeon")==0) {
+ map[m].flag.gvg_dungeon=1;
+ }
+ else if (strcmpi(w3,"gvg_castle")==0) {
+ map[m].flag.gvg_castle=1;
+ }
+ else if (strcmpi(w3,"nozenypenalty")==0) {
+ map[m].flag.nozenypenalty=1;
+ }
+ else if (strcmpi(w3,"notrade")==0) {
+ map[m].flag.notrade=1;
+ }
+ else if (strcmpi(w3,"noskill")==0) {
+ map[m].flag.noskill=1;
+ }
+ else if (battle_config.pk_mode && strcmpi(w3,"nopvp")==0) { // nopvp for pk mode [Valaris]
+ map[m].flag.nopvp=1;
+ map[m].flag.pvp=0;
+ }
+ else if (strcmpi(w3,"noicewall")==0) { // noicewall [Valaris]
+ map[m].flag.noicewall=1;
+ }
+ else if (strcmpi(w3,"snow")==0) { // snow [Valaris]
+ map[m].flag.snow=1;
+ }
+ else if (strcmpi(w3,"clouds")==0) {
+ map[m].flag.clouds=1;
+ }
+ else if (strcmpi(w3,"clouds2")==0) { // clouds2 [Valaris]
+ map[m].flag.clouds2=1;
+ }
+ else if (strcmpi(w3,"fog")==0) { // fog [Valaris]
+ map[m].flag.fog=1;
+ }
+ else if (strcmpi(w3,"fireworks")==0) {
+ map[m].flag.fireworks=1;
+ }
+ else if (strcmpi(w3,"sakura")==0) { // sakura [Valaris]
+ map[m].flag.sakura=1;
+ }
+ else if (strcmpi(w3,"leaves")==0) { // leaves [Valaris]
+ map[m].flag.leaves=1;
+ }
+ else if (strcmpi(w3,"rain")==0) { // rain [Valaris]
+ map[m].flag.rain=1;
+ }
+ else if (strcmpi(w3,"indoors")==0) { // celest
+ map[m].flag.indoors=1;
+ }
+ else if (strcmpi(w3,"nightenabled")==0) { // Skotlex
+ map[m].flag.nightenabled=1;
+ }
+ else if (strcmpi(w3,"nogo")==0) { // celest
+ map[m].flag.nogo=1;
+ }
+ else if (strcmpi(w3,"noexp")==0) { // Lorky
+ map[m].flag.nobaseexp=1;
+ map[m].flag.nojobexp=1;
+ }
+ else if (strcmpi(w3,"nobaseexp")==0) { // Lorky
+ map[m].flag.nobaseexp=1;
+ }
+ else if (strcmpi(w3,"nojobexp")==0) { // Lorky
+ map[m].flag.nojobexp=1;
+ }
+ else if (strcmpi(w3,"noloot")==0) { // Lorky
+ map[m].flag.nomobloot=1;
+ map[m].flag.nomvploot=1;
+ }
+ else if (strcmpi(w3,"nomobloot")==0) { // Lorky
+ map[m].flag.nomobloot=1;
+ }
+ else if (strcmpi(w3,"nomvploot")==0) { // Lorky
+ map[m].flag.nomvploot=1;
+ }
+
+ return 0;
+}
+
+/*==========================================
+ * Setting up map cells
+ *------------------------------------------
+ */
+static int npc_parse_mapcell (char *w1, char *w2, char *w3, char *w4)
+{
+ int m, cell, x, y, x0, y0, x1, y1;
+ char type[24], mapname[MAP_NAME_LENGTH];
+
+ if (sscanf(w1, "%15[^,]", mapname) != 1)
+ return 1;
+
+ m = map_mapname2mapid(mapname);
+ if (m < 0)
+ return 1;
+
+ if (sscanf(w3, "%23[^,],%d,%d,%d,%d", type, &x0, &y0, &x1, &y1) < 4) {
+ ShowError("Bad setcell line : %s\n",w3);
+ return 1;
+ }
+ cell = strtol(type, (char **)NULL, 0);
+ //printf ("0x%x %d %d %d %d\n", cell, x0, y0, x1, y1);
+
+ if (x0 > x1) { int t = x0; x0 = x1; x1 = t; }
+ if (y0 > y1) { int t = y0; y0 = y1; y1 = t; }
+
+ for (x = x0; x <= x1; x++) {
+ for (y = y0; y <= y1; y++) {
+ map_setcell(m, x, y, cell);
+ //printf ("setcell 0x%x %d %d %d\n", cell, m, x, y);
+ }
+ }
+
+ return 0;
+}
+
+void npc_parsesrcfile (char *name)
+{
+ int m, lines = 0;
+ char line[1024];
+
+ FILE *fp = fopen (name,"r");
+ if (fp == NULL) {
+ ShowError ("File not found : %s\n", name);
+ exit(1);
+ }
+ current_file = name;
+
+ while (fgets(line, sizeof(line) - 1, fp)) {
+ char w1[1024], w2[1024], w3[1024], w4[1024], mapname[1024];
+ int i, j, w4pos, count;
+ lines++;
+
+ if (line[0] == '/' && line[1] == '/')
+ continue;
+ // 不要なスペースやタブの連続は詰める
+ for (i = j = 0; line[i]; i++) {
+ if (line[i]==' ') {
+ if (!((line[i+1] && (isspace((unsigned char)line[i+1]) || line[i+1]==',')) ||
+ (j && line[j-1]==',')))
+ line[j++]=' ';
+ } else if (line[i]=='\t') {
+ if (!(j && line[j-1]=='\t'))
+ line[j++]='\t';
+ } else
+ line[j++]=line[i];
+ }
+ line[j] = '\0'; //Forget to terminate the string. From [jA 1091]
+ // 最初はタブ区切りでチェックしてみて、ダメならスペース区切りで確認
+ if ((count = sscanf(line,"%[^\t]\t%[^\t]\t%[^\t\r\n]\t%n%[^\t\r\n]", w1, w2, w3, &w4pos, w4)) < 3 &&
+ (count = sscanf(line,"%s%s%s%n%s", w1, w2, w3, &w4pos, w4)) < 3) {
+ continue;
+ }
+ // マップの存在確認
+ if (strcmp(w1,"-") !=0 && strcmpi(w1,"function") != 0 ){
+ sscanf(w1,"%[^,]",mapname);
+ if (!mapindex_name2id(mapname)) { //Incorrect map
+ ShowError("Invalid map '%s' in line %d, file %s\n", mapname, lines, current_file);
+ if (strcmpi(w2,"script") == 0 && count > 3) //we must skip the script info...
+ npc_skip_script(w1,w2,w3,w4,line+w4pos,fp,&lines);
+ continue;
+ }
+ if ((m = map_mapname2mapid(mapname)) < 0) {
+ // "mapname" is not assigned to this server
+ // we must skip the script info...
+ if (strcmpi(w2,"script") == 0 && count > 3)
+ npc_skip_script(w1,w2,w3,w4,line+w4pos,fp,&lines);
+ continue;
+ }
+ }
+ if (strcmpi(w2,"warp") == 0 && count > 3) {
+ npc_parse_warp(w1,w2,w3,w4);
+ } else if (strcmpi(w2,"shop") == 0 && count > 3) {
+ npc_parse_shop(w1,w2,w3,w4);
+ } else if (strcmpi(w2,"script") == 0 && count > 3) {
+ if (strcmpi(w1,"function") == 0) {
+ npc_parse_function(w1,w2,w3,w4,line+w4pos,fp,&lines);
+ } else {
+ npc_parse_script(w1,w2,w3,w4,line+w4pos,fp,&lines);
+ }
+ } else if ((i = 0, sscanf(w2,"duplicate%n",&i), (i > 0 && w2[i] == '(')) && count > 3) {
+ npc_parse_script(w1,w2,w3,w4,line+w4pos,fp,&lines);
+ } else if (strcmpi(w2,"monster") == 0 && count > 3) {
+ npc_parse_mob(w1,w2,w3,w4);
+ } else if (strcmpi(w2,"mapflag") == 0 && count >= 3) {
+ npc_parse_mapflag(w1,w2,w3,w4);
+ } else if (strcmpi(w2,"setcell") == 0 && count >= 3) {
+ npc_parse_mapcell(w1,w2,w3,w4);
+ } else {
+ ShowError("Probably TAB is missing: %s %s %s %s line '%i', file '%s'\n",w1,w2,w3,w4,lines,current_file); //Lupus
+ }
+ }
+ fclose(fp);
+
+ return;
+}
+
+static int npc_read_indoors (void)
+{
+ char *buf, *p;
+ int s, m;
+
+ buf = (char *)grfio_reads("data\\indoorrswtable.txt",&s);
+ if (buf == NULL)
+ return -1;
+ buf[s] = 0;
+
+ for (p = buf; p - buf < s; ) {
+ char map_name[64];
+ if (sscanf(p, "%15[^#]#", map_name) == 1) {
+ size_t pos = strlen(map_name) - 4; // replace '.xxx' extension
+ memcpy(map_name+pos,".gat",4); // with '.gat'
+ if ((m = map_mapname2mapid(map_name)) >= 0)
+ map[m].flag.indoors = 1;
+ }
+
+ p = strchr(p, 10);
+ if (!p) break;
+ p++;
+ }
+ aFree(buf);
+ ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n","data\\indoorrswtable.txt");
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+
+static int npc_cleanup_sub (struct block_list *bl, va_list ap) {
+ nullpo_retr(0, bl);
+
+ switch(bl->type) {
+ case BL_NPC:
+ npc_unload((struct npc_data *)bl);
+ break;
+ case BL_MOB:
+ mob_unload((struct mob_data *)bl);
+ break;
+ }
+
+ return 0;
+}
+
+static int npc_cleanup_dbsub(DBKey key,void * data,va_list app) {
+ return npc_cleanup_sub((struct block_list*)data, 0);
+}
+
+int npc_reload (void)
+{
+ struct npc_src_list *nsl;
+ int m, i;
+ time_t last_time = time(0);
+ int busy = 0, npc_new_min = npc_id;
+ char c = '-';
+
+ for (m = 0; m < map_num; m++) {
+ map_foreachinmap(npc_cleanup_sub, m, 0);
+ if(battle_config.dynamic_mobs) { //dynamic check by [random]
+ for (i = 0; i < MAX_MOB_LIST_PER_MAP; i++)
+ if (map[m].moblist[i]) aFree(map[m].moblist[i]);
+ memset (map[m].moblist, 0, sizeof(map[m].moblist));
+ }
+ map[m].npc_num = 0;
+ }
+ //Remove any npcs/mobs that weren't caught by the previous loop. [Skotlex]
+ map_foreachiddb(npc_cleanup_dbsub);
+
+ // anything else we should cleanup?
+ // Reloading npc's now
+ ev_db->clear(ev_db,NULL);
+ npcname_db->clear(npcname_db,NULL);
+ npc_warp = npc_shop = npc_script = 0;
+ npc_mob = npc_cache_mob = npc_delay_mob = 0;
+
+ for (nsl = npc_src_first; nsl; nsl = nsl->next) {
+ npc_parsesrcfile(nsl->name);
+ if (script_config.verbose_mode) {
+ printf("\r");
+ ShowStatus("Loading NPCs... %-53s", nsl->name);
+ } else {
+ if (last_time != time(0)) {
+ printf("\r");
+ ShowStatus("Loading NPCs... Working: ");
+ last_time = time(0);
+ switch(busy) {
+ case 0: c='\\'; busy++; break;
+ case 1: c='|'; busy++; break;
+ case 2: c='/'; busy++; break;
+ case 3: c='-'; busy=0;
+ }
+ printf("[%c]",c);
+ }
+ }
+ fflush(stdout);
+ }
+ printf("\r");
+ ShowInfo ("Done loading '"CL_WHITE"%d"CL_RESET"' NPCs:%30s\n\t-'"
+ CL_WHITE"%d"CL_RESET"' Warps\n\t-'"
+ CL_WHITE"%d"CL_RESET"' Shops\n\t-'"
+ CL_WHITE"%d"CL_RESET"' Scripts\n\t-'"
+ CL_WHITE"%d"CL_RESET"' Mobs\n\t-'"
+ CL_WHITE"%d"CL_RESET"' Mobs Cached\n\t-'"
+ CL_WHITE"%d"CL_RESET"' Mobs Not Cached\n",
+ npc_id - npc_new_min, "", npc_warp, npc_shop, npc_script, npc_mob, npc_cache_mob, npc_delay_mob);
+
+ //Execute the OnInit event for freshly loaded npcs. [Skotlex]
+ ShowStatus("Event '"CL_WHITE"OnInit"CL_RESET"' executed with '"
+ CL_WHITE"%d"CL_RESET"' NPCs.\n",npc_event_doall("OnInit"));
+ return 0;
+}
+
+/*==========================================
+ * 終了
+ *------------------------------------------
+ */
+int do_final_npc(void)
+{
+ int i;
+ struct block_list *bl;
+ struct npc_data *nd;
+ struct mob_data *md;
+ struct pet_data *pd;
+
+ for (i = START_NPC_NUM; i < npc_id; i++){
+ if ((bl = map_id2bl(i))){
+ if (bl->type == BL_NPC && (nd = (struct npc_data *)bl)){
+ npc_unload(nd);
+ } else if (bl->type == BL_MOB && (md = (struct mob_data *)bl)){
+ if (md->lootitem)
+ aFree(md->lootitem);
+ aFree(md);
+ } else if (bl->type == BL_PET && (pd = (struct pet_data *)bl)){
+ aFree(pd);
+ }
+ }
+ }
+
+ ev_db->destroy(ev_db, NULL);
+ //There is no free function for npcname_db because at this point there shouldn't be any npcs left!
+ //So if there is anything remaining, let the memory manager catch it and report it.
+ npcname_db->destroy(npcname_db, NULL);
+
+ npc_clearsrcfile();
+
+ return 0;
+}
+
+/*==========================================
+ * npc初期化
+ *------------------------------------------
+ */
+int do_init_npc(void)
+{
+ struct npc_src_list *nsl;
+ time_t last_time = time(0);
+ int busy = 0;
+ char c = '-';
+
+ // indoorrswtable.txt and etcinfo.txt [Celest]
+ if (battle_config.indoors_override_grffile)
+ npc_read_indoors();
+
+ // comparing only the first 24 chars of labels that are 50 chars long isn't that nice
+ // will cause "duplicated" labels where actually no dup is...
+ ev_db = db_alloc(__FILE__,__LINE__,DB_STRING,DB_OPT_DUP_KEY|DB_OPT_RELEASE_DATA,51);
+ npcname_db = db_alloc(__FILE__,__LINE__,DB_STRING,DB_OPT_BASE,NAME_LENGTH);
+
+ memset(&ev_tm_b, -1, sizeof(ev_tm_b));
+
+ for (nsl = npc_src_first; nsl; nsl = nsl->next) {
+ npc_parsesrcfile(nsl->name);
+ current_file = NULL;
+ printf("\r");
+ if (script_config.verbose_mode)
+ ShowStatus ("Loading NPCs... %-53s", nsl->name);
+ else {
+ ShowStatus("Loading NPCs... Working: ");
+ if (last_time != time(0)) {
+ last_time = time(0);
+ switch(busy) {
+ case 0: c='\\'; busy++; break;
+ case 1: c='|'; busy++; break;
+ case 2: c='/'; busy++; break;
+ case 3: c='-'; busy=0;
+ }
+ }
+ printf("[%c]",c);
+ }
+ fflush(stdout);
+ }
+ printf("\r");
+ ShowInfo ("Done loading '"CL_WHITE"%d"CL_RESET"' NPCs:%30s\n\t-'"
+ CL_WHITE"%d"CL_RESET"' Warps\n\t-'"
+ CL_WHITE"%d"CL_RESET"' Shops\n\t-'"
+ CL_WHITE"%d"CL_RESET"' Scripts\n\t-'"
+ CL_WHITE"%d"CL_RESET"' Mobs\n\t-'"
+ CL_WHITE"%d"CL_RESET"' Mobs Cached\n\t-'"
+ CL_WHITE"%d"CL_RESET"' Mobs Not Cached\n",
+ npc_id - START_NPC_NUM, "", npc_warp, npc_shop, npc_script, npc_mob, npc_cache_mob, npc_delay_mob);
+
+ add_timer_func_list(npc_walktimer,"npc_walktimer"); // [Valaris]
+ add_timer_func_list(npc_event_timer,"npc_event_timer");
+ add_timer_func_list(npc_event_do_clock,"npc_event_do_clock");
+ add_timer_func_list(npc_timerevent,"npc_timerevent");
+
+ return 0;
+}
+// [Lance]
+ int npc_changename(const char *name, const char *newname, short look){
+ struct npc_data *nd= (struct npc_data *) strdb_remove(npcname_db,(unsigned char*)name);
+ if (nd==NULL)
+ return 0;
+ npc_enable(name,0);
+ strcpy(nd->name,newname);
+ nd->class_ = look;
+ strdb_put(npcname_db,nd->name,nd);
+ npc_enable(newname,1);
+ return 0;
+}
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