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author | Haru <haru@dotalux.com> | 2015-11-03 15:33:10 +0100 |
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committer | Haru <haru@dotalux.com> | 2015-11-12 00:01:32 +0100 |
commit | d0bc38acd10a05bfdc8116b316a6b6eb62b9b580 (patch) | |
tree | da7c06fb135e124c1deb8a5a0f7680718f37a6ec /src/map/npc.c | |
parent | 57f09704aaa62295a9a967726a0dbabda40770c4 (diff) | |
download | hercules-d0bc38acd10a05bfdc8116b316a6b6eb62b9b580.tar.gz hercules-d0bc38acd10a05bfdc8116b316a6b6eb62b9b580.tar.bz2 hercules-d0bc38acd10a05bfdc8116b316a6b6eb62b9b580.tar.xz hercules-d0bc38acd10a05bfdc8116b316a6b6eb62b9b580.zip |
Split frequently repeated code to add/register new NPCs to its own function
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'src/map/npc.c')
-rw-r--r-- | src/map/npc.c | 92 |
1 files changed, 34 insertions, 58 deletions
diff --git a/src/map/npc.c b/src/map/npc.c index e92e3c447..ea73c2f81 100644 --- a/src/map/npc.c +++ b/src/map/npc.c @@ -2603,7 +2603,6 @@ struct npc_data* npc_add_warp(char* name, short from_mapid, short from_x, short struct npc_data *nd; nd = npc->create_npc(WARP, from_mapid, from_x, from_y, 0, battle_config.warp_point_debug ? WARP_DEBUG_CLASS : WARP_CLASS); - map->addnpc(from_mapid, nd); safestrncpy(nd->exname, name, ARRAYLENGTH(nd->exname)); if (npc->name2id(nd->exname) != NULL) @@ -2621,13 +2620,8 @@ struct npc_data* npc_add_warp(char* name, short from_mapid, short from_x, short nd->u.warp.y = to_y; nd->u.warp.xs = xs; nd->u.warp.ys = xs; - npc->setcells(nd); - map->addblock(&nd->bl); - status->set_viewdata(&nd->bl, nd->class_); - nd->ud = &npc->base_ud; - if( map->list[nd->bl.m].users ) - clif->spawn(&nd->bl); - strdb_put(npc->name_db, nd->exname, nd); + + npc->add_to_location(nd); return nd; } @@ -2664,7 +2658,6 @@ const char* npc_parse_warp(char* w1, char* w2, char* w3, char* w4, const char* s } nd = npc->create_npc(WARP, m, x, y, 0, battle_config.warp_point_debug ? WARP_DEBUG_CLASS : WARP_CLASS); - map->addnpc(m, nd); npc->parsename(nd, w3, start, buffer, filepath); nd->path = npc->retainpathreference(filepath); @@ -2674,13 +2667,8 @@ const char* npc_parse_warp(char* w1, char* w2, char* w3, char* w4, const char* s nd->u.warp.xs = xs; nd->u.warp.ys = ys; npc_warp++; - npc->setcells(nd); - map->addblock(&nd->bl); - status->set_viewdata(&nd->bl, nd->class_); - nd->ud = &npc->base_ud; - if( map->list[nd->bl.m].users ) - clif->spawn(&nd->bl); - strdb_put(npc->name_db, nd->exname, nd); + + npc->add_to_location(nd); return strchr(start,'\n');// continue } @@ -2809,17 +2797,7 @@ const char* npc_parse_shop(char* w1, char* w2, char* w3, char* w4, const char* s nd->path = npc->retainpathreference(filepath); ++npc_shop; - if( m >= 0 ) {// normal shop npc - map->addnpc(m,nd); - map->addblock(&nd->bl); - status->set_viewdata(&nd->bl, nd->class_); - nd->ud = &npc->base_ud; - if( map->list[nd->bl.m].users ) - clif->spawn(&nd->bl); - } else {// 'floating' shop - map->addiddb(&nd->bl); - } - strdb_put(npc->name_db, nd->exname, nd); + npc->add_to_location(nd); return strchr(start,'\n');// continue } @@ -2997,22 +2975,7 @@ const char* npc_parse_script(char* w1, char* w2, char* w3, char* w4, const char* nd->u.scr.trader = true; nd->u.scr.shop = NULL; ++npc_script; - - if( m >= 0 ) { - map->addnpc(m, nd); - nd->ud = &npc->base_ud; - npc->setcells(nd); - map->addblock(&nd->bl); - if( nd->class_ >= 0 ) { - status->set_viewdata(&nd->bl, nd->class_); - if( map->list[nd->bl.m].users ) - clif->spawn(&nd->bl); - } - } else { - // we skip map->addnpc, but still add it to the list of ID's - map->addiddb(&nd->bl); - } - strdb_put(npc->name_db, nd->exname, nd); + npc->add_to_location(nd); //----------------------------------------- // Loop through labels to export them as necessary @@ -3045,6 +3008,32 @@ const char* npc_parse_script(char* w1, char* w2, char* w3, char* w4, const char* } /** + * Registers the NPC and adds it to its location (on map or floating). + * + * @param nd The NPC to register. + */ +void npc_add_to_location(struct npc_data *nd) +{ + nullpo_retv(nd); + + if (nd->bl.m > 0) { + map->addnpc(nd->bl.m, nd); + npc->setcells(nd); + map->addblock(&nd->bl); + nd->ud = &npc->base_ud; + if (nd->class_ >= 0) { + status->set_viewdata(&nd->bl, nd->class_); + if( map->list[nd->bl.m].users ) + clif->spawn(&nd->bl); + } + } else { + // we skip map->addnpc, but still add it to the list of ID's + map->addiddb(&nd->bl); + } + strdb_put(npc->name_db, nd->exname, nd); +} + +/** * Duplicates a warp, shop, cashshop or script. * * @param nd An already initialized NPC data. Expects bl->m, bl->x, bl->y, @@ -3094,21 +3083,7 @@ bool npc_duplicate_sub(struct npc_data *nd, const struct npc_data *snd, int xs, } //Add the npc to its location - if (nd->bl.m >= 0) { - map->addnpc(nd->bl.m, nd); - nd->ud = &npc->base_ud; - npc->setcells(nd); - map->addblock(&nd->bl); - if (nd->class_ >= 0) { - status->set_viewdata(&nd->bl, nd->class_); - if (map->list[nd->bl.m].users) - clif->spawn(&nd->bl); - } - } else { - // we skip map->addnpc, but still add it to the list of ID's - map->addiddb(&nd->bl); - } - strdb_put(npc->name_db, nd->exname, nd); + npc->add_to_location(nd); if (nd->subtype != SCRIPT) return true; @@ -4780,6 +4755,7 @@ void npc_defaults(void) { npc->convertlabel_db = npc_convertlabel_db; npc->skip_script = npc_skip_script; npc->parse_script = npc_parse_script; + npc->add_to_location = npc_add_to_location; npc->duplicate_sub = npc_duplicate_sub; npc->parse_duplicate = npc_parse_duplicate; npc->duplicate4instance = npc_duplicate4instance; |