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author | Haru <haru@dotalux.com> | 2015-01-20 04:36:08 +0100 |
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committer | Haru <haru@dotalux.com> | 2015-01-20 04:41:33 +0100 |
commit | 4ae2b9b72dd4fce3d7a7778222d1c39abbb564a4 (patch) | |
tree | dab9d12a6a4b95a37598e27e6e86d6047360d61b /src/map/npc.c | |
parent | 03709c136ad300be631adfd38dc36c2433bda718 (diff) | |
download | hercules-4ae2b9b72dd4fce3d7a7778222d1c39abbb564a4.tar.gz hercules-4ae2b9b72dd4fce3d7a7778222d1c39abbb564a4.tar.bz2 hercules-4ae2b9b72dd4fce3d7a7778222d1c39abbb564a4.tar.xz hercules-4ae2b9b72dd4fce3d7a7778222d1c39abbb564a4.zip |
Minor fixes and tweaks suggested by cppcheck
- Variable scopes reduced
- Parenthesized ambiguous expressions
- Removed or added NULL checks where (un)necessary
- Corrected format strings
- Fixed typos potentially leading to bugs
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'src/map/npc.c')
-rw-r--r-- | src/map/npc.c | 75 |
1 files changed, 37 insertions, 38 deletions
diff --git a/src/map/npc.c b/src/map/npc.c index c00094f8c..6cc192f66 100644 --- a/src/map/npc.c +++ b/src/map/npc.c @@ -646,12 +646,11 @@ int npc_timerevent_start(struct npc_data* nd, int rid) { int npc_timerevent_stop(struct npc_data* nd) { struct map_session_data *sd = NULL; - const struct TimerData *td = NULL; int *tid; nullpo_ret(nd); - if( nd->u.scr.rid && !(sd = map->id2sd(nd->u.scr.rid)) ) { + if (nd->u.scr.rid && !(sd = map->id2sd(nd->u.scr.rid))) { ShowError("npc_timerevent_stop: Attached player not found!\n"); return 1; } @@ -660,17 +659,15 @@ int npc_timerevent_stop(struct npc_data* nd) return 0; // Delete timer - if ( *tid != INVALID_TIMER ) - { - td = timer->get(*tid); - if( td && td->data ) + if (*tid != INVALID_TIMER) { + const struct TimerData *td = timer->get(*tid); + if (td && td->data) ers_free(npc->timer_event_ers, (void*)td->data); timer->delete(*tid,npc->timerevent); *tid = INVALID_TIMER; } - if( !sd && nd->u.scr.timertick ) - { + if (!sd && nd->u.scr.timertick) { nd->u.scr.timer += DIFF_TICK32(timer->gettick(),nd->u.scr.timertick); // Set 'timer' to the time that has passed since the beginning of the timers nd->u.scr.timertick = 0; // Set 'tick' to zero so that we know it's off. } @@ -2013,7 +2010,7 @@ int npc_selllist_sub(struct map_session_data* sd, int n, unsigned short* item_li { char npc_ev[EVENT_NAME_LENGTH]; char card_slot[NAME_LENGTH]; - int i, j, idx; + int i, j; int key_nameid = 0; int key_amount = 0; int key_refine = 0; @@ -2036,21 +2033,20 @@ int npc_selllist_sub(struct map_session_data* sd, int n, unsigned short* item_li } // save list of to be sold items - for( i = 0; i < n; i++ ) - { - idx = item_list[i*2]-2; + for (i = 0; i < n; i++) { + int idx = item_list[i*2]-2; script->setarray_pc(sd, "@sold_nameid", i, (void*)(intptr_t)sd->status.inventory[idx].nameid, &key_nameid); script->setarray_pc(sd, "@sold_quantity", i, (void*)(intptr_t)item_list[i*2+1], &key_amount); - if( itemdb->isequip(sd->status.inventory[idx].nameid) ) - {// process equipment based information into the arrays + if (itemdb->isequip(sd->status.inventory[idx].nameid)) { + // process equipment based information into the arrays script->setarray_pc(sd, "@sold_refine", i, (void*)(intptr_t)sd->status.inventory[idx].refine, &key_refine); script->setarray_pc(sd, "@sold_attribute", i, (void*)(intptr_t)sd->status.inventory[idx].attribute, &key_attribute); script->setarray_pc(sd, "@sold_identify", i, (void*)(intptr_t)sd->status.inventory[idx].identify, &key_identify); - for( j = 0; j < MAX_SLOTS; j++ ) - {// store each of the cards from the equipment in the array + for (j = 0; j < MAX_SLOTS; j++) { + // store each of the cards from the equipment in the array snprintf(card_slot, sizeof(card_slot), "@sold_card%d", j + 1); script->setarray_pc(sd, card_slot, i, (void*)(intptr_t)sd->status.inventory[idx].card[j], &key_card[j]); } @@ -2224,9 +2220,8 @@ void npc_unload_duplicates(struct npc_data* nd) { //Removes an npc from map and db. //Single is to free name (for duplicates). -int npc_unload(struct npc_data* nd, bool single) { - unsigned int i; - +int npc_unload(struct npc_data* nd, bool single) +{ nullpo_ret(nd); if( nd->ud && nd->ud != &npc->base_ud ) { @@ -2322,10 +2317,10 @@ int npc_unload(struct npc_data* nd, bool single) { nd->ud = NULL; } - if( nd->hdata ) - { - for( i = 0; i < nd->hdatac; i++ ) { - if( nd->hdata[i]->flag.free ) { + if (nd->hdata) { + unsigned int i; + for (i = 0; i < nd->hdatac; i++) { + if (nd->hdata[i]->flag.free) { aFree(nd->hdata[i]->data); } aFree(nd->hdata[i]); @@ -2346,11 +2341,9 @@ int npc_unload(struct npc_data* nd, bool single) { void npc_clearsrcfile(void) { struct npc_src_list* file = npc->src_files; - struct npc_src_list* file_tofree; - while( file != NULL ) - { - file_tofree = file; + while (file != NULL) { + struct npc_src_list *file_tofree = file; file = file->next; aFree(file_tofree); } @@ -2889,9 +2882,9 @@ const char* npc_skip_script(const char* start, const char* buffer, const char* f /// -%TAB%script%TAB%<NPC Name>%TAB%-1,{<code>} /// <map name>,<x>,<y>,<facing>%TAB%script%TAB%<NPC Name>%TAB%<sprite id>,{<code>} /// <map name>,<x>,<y>,<facing>%TAB%script%TAB%<NPC Name>%TAB%<sprite id>,<triggerX>,<triggerY>,{<code>} -const char* npc_parse_script(char* w1, char* w2, char* w3, char* w4, const char* start, const char* buffer, const char* filepath, int options, int *retval) { +const char* npc_parse_script(char* w1, char* w2, char* w3, char* w4, const char* start, const char* buffer, const char* filepath, int options, int *retval) +{ int x, y, dir = 0, m, xs = 0, ys = 0; // [Valaris] thanks to fov - char mapname[32]; struct script_code *scriptroot; int i; const char* end; @@ -2901,13 +2894,15 @@ const char* npc_parse_script(char* w1, char* w2, char* w3, char* w4, const char* int label_list_num; struct npc_data* nd; - if( strcmp(w1, "-") == 0 ) - {// floating npc + if (strcmp(w1, "-") == 0) { + // floating npc x = 0; y = 0; m = -1; - } else {// npc in a map - if( sscanf(w1, "%31[^,],%d,%d,%d", mapname, &x, &y, &dir) != 4 ) { + } else { + // npc in a map + char mapname[32]; + if (sscanf(w1, "%31[^,],%d,%d,%d", mapname, &x, &y, &dir) != 4) { ShowError("npc_parse_script: Invalid placement format for a script in file '%s', line '%d'. Skipping the rest of file...\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4); if (retval) *retval = EXIT_FAILURE; return NULL;// unknown format, don't continue @@ -3020,7 +3015,6 @@ const char* npc_parse_script(char* w1, char* w2, char* w3, char* w4, const char* /// !!Only NPO_ONINIT is available trough options!! const char* npc_parse_duplicate(char* w1, char* w2, char* w3, char* w4, const char* start, const char* buffer, const char* filepath, int options, int *retval) { int x, y, dir, m, xs = -1, ys = -1; - char mapname[32]; char srcname[128]; int i; const char* end; @@ -3053,14 +3047,18 @@ const char* npc_parse_duplicate(char* w1, char* w2, char* w3, char* w4, const ch type = dnd->subtype; // get placement - if( (type==SHOP || type==CASHSHOP || type==SCRIPT) && strcmp(w1, "-") == 0 ) {// floating shop/chashshop/script + if ((type==SHOP || type==CASHSHOP || type==SCRIPT) && strcmp(w1, "-") == 0) { + // floating shop/chashshop/script x = y = dir = 0; m = -1; } else { + char mapname[32]; int fields = sscanf(w1, "%31[^,],%d,%d,%d", mapname, &x, &y, &dir); - if( type == WARP && fields == 3 ) { // <map name>,<x>,<y> + if (type == WARP && fields == 3) { + // <map name>,<x>,<y> dir = 0; - } else if( fields != 4 ) {// <map name>,<x>,<y>,<facing> + } else if (fields != 4) { + // <map name>,<x>,<y>,<facing> ShowError("npc_parse_duplicate: Invalid placement format for duplicate in file '%s', line '%d'. Skipping line...\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4); if (retval) *retval = EXIT_FAILURE; return end;// next line, try to continue @@ -4383,7 +4381,6 @@ void npc_process_files( int npc_min ) { //Clear then reload npcs files int npc_reload(void) { - int16 m, i; int npc_new_min = npc_id; struct s_mapiterator* iter; struct block_list* bl; @@ -4421,7 +4418,9 @@ int npc_reload(void) { mapit->free(iter); if(battle_config.dynamic_mobs) {// dynamic check by [random] + int16 m; for (m = 0; m < map->count; m++) { + int16 i; for (i = 0; i < MAX_MOB_LIST_PER_MAP; i++) { if (map->list[m].moblist[i] != NULL) { aFree(map->list[m].moblist[i]); |