diff options
author | FlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-12-05 13:23:07 +0000 |
---|---|---|
committer | FlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-12-05 13:23:07 +0000 |
commit | 288490094a7fe9167747dc78d416940759a31197 (patch) | |
tree | 53dc4f5c2375f4b688b53ca8841630ddec5e1f88 /src/map/npc.c | |
parent | 8ec1c47aed09c90343949d57c92760ba84738a46 (diff) | |
download | hercules-288490094a7fe9167747dc78d416940759a31197.tar.gz hercules-288490094a7fe9167747dc78d416940759a31197.tar.bz2 hercules-288490094a7fe9167747dc78d416940759a31197.tar.xz hercules-288490094a7fe9167747dc78d416940759a31197.zip |
- Massive EOL normalization & 'svn:eol-style native' flag setting for all txt/conf/h/c files.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9410 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/npc.c')
-rw-r--r-- | src/map/npc.c | 6168 |
1 files changed, 3084 insertions, 3084 deletions
diff --git a/src/map/npc.c b/src/map/npc.c index fbedef5da..46fd4c4ab 100644 --- a/src/map/npc.c +++ b/src/map/npc.c @@ -1,3084 +1,3084 @@ -// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
-// For more information, see LICENCE in the main folder
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <ctype.h>
-#include <string.h>
-#include <math.h>
-#include <time.h>
-#include <limits.h>
-
-#include "../common/timer.h"
-#include "../common/nullpo.h"
-#include "../common/malloc.h"
-#include "../common/grfio.h"
-#include "../common/showmsg.h"
-#include "../common/ers.h"
-#include "../common/db.h"
-#include "map.h"
-#include "log.h"
-#include "npc.h"
-#include "clif.h"
-#include "intif.h"
-#include "pc.h"
-#include "status.h"
-#include "itemdb.h"
-#include "script.h"
-#include "mob.h"
-#include "pet.h"
-#include "battle.h"
-#include "skill.h"
-#include "unit.h"
-
-#ifdef _WIN32
-#undef isspace
-#define isspace(x) (x == ' ' || x == '\t')
-#endif
-
-struct npc_src_list {
- struct npc_src_list * next;
-// struct npc_src_list * prev; //[Shinomori]
- char name[4];
-};
-
-static struct npc_src_list *npc_src_first=NULL;
-static struct npc_src_list *npc_src_last=NULL;
-static int npc_id=START_NPC_NUM;
-static int npc_warp=0;
-static int npc_shop=0;
-static int npc_script=0;
-static int npc_mob=0;
-static int npc_delay_mob=0;
-static int npc_cache_mob=0;
-char *current_file = NULL;
-int npc_get_new_npc_id(void){ return npc_id++; }
-
-static struct dbt *ev_db;
-static struct dbt *npcname_db;
-
-struct event_data {
- struct npc_data *nd;
- int pos;
-};
-static struct tm ev_tm_b; // 時計イベント用
-
-static struct eri *timer_event_ers; //For the npc timer data. [Skotlex]
-
-//For holding the view data of npc classes. [Skotlex]
-static struct view_data npc_viewdb[MAX_NPC_CLASS];
-
-static struct
-{ //Holds pointers to the commonly executed scripts for speedup. [Skotlex]
- struct npc_data *nd;
- struct event_data *event[UCHAR_MAX];
- unsigned char *event_name[UCHAR_MAX];
- unsigned char event_count;
-} script_event[NPCE_MAX];
-
-struct view_data* npc_get_viewdata(int class_)
-{ //Returns the viewdata for normal npc classes.
- if (class_ == INVISIBLE_CLASS)
- return &npc_viewdb[0];
- if (npcdb_checkid(class_) || class_ == WARP_CLASS)
- return &npc_viewdb[class_];
- return NULL;
-}
-/*==========================================
- * NPCの無効化/有効化
- * npc_enable
- * npc_enable_sub 有効時にOnTouchイベントを実行
- *------------------------------------------
- */
-int npc_enable_sub( struct block_list *bl, va_list ap )
-{
- struct map_session_data *sd;
- struct npc_data *nd;
- //char *name=(char *)aCallocA(50,sizeof(char)); // fixed [Shinomori]
-
- nullpo_retr(0, bl);
- nullpo_retr(0, ap);
- nullpo_retr(0, nd=va_arg(ap,struct npc_data *));
- if(bl->type == BL_PC && (sd=(struct map_session_data *)bl)){
- char name[50]; // need 24 + 9 for the "::OnTouch"
-
- if (nd->sc.option&OPTION_INVISIBLE) // 無効化されている
- return 1;
-
- if(sd->areanpc_id==nd->bl.id)
- return 1;
- sd->areanpc_id=nd->bl.id;
-
- snprintf(name, 50, "%s::OnTouch", nd->exname); // exname to be specific. exname is the unique identifier for script events. [Lance]
- npc_event(sd,name,0);
- }
- //aFree(name);
- return 0;
-}
-int npc_enable(const char *name,int flag)
-{
- struct npc_data *nd= strdb_get(npcname_db,(unsigned char*)name);
- if (nd==NULL)
- return 0;
-
- if (flag&1)
- nd->sc.option&=~OPTION_INVISIBLE;
- else if (flag&2)
- nd->sc.option&=~OPTION_HIDE;
- else if (flag&4)
- nd->sc.option|= OPTION_HIDE;
- else //Can't change the view_data to invisible class because the view_data for all npcs is shared! [Skotlex]
- nd->sc.option|= OPTION_INVISIBLE;
-
- if (nd->class_ == WARP_CLASS)
- { //Client won't display option changes for warp portals [Toms]
- if (nd->sc.option&(OPTION_HIDE|OPTION_INVISIBLE))
- clif_clearchar(&nd->bl, 0);
- else
- clif_spawn(&nd->bl);
- } else
- clif_changeoption(&nd->bl);
-
- if(flag&3 && (nd->u.scr.xs > 0 || nd->u.scr.ys >0))
- map_foreachinarea( npc_enable_sub,nd->bl.m,nd->bl.x-nd->u.scr.xs,nd->bl.y-nd->u.scr.ys,nd->bl.x+nd->u.scr.xs,nd->bl.y+nd->u.scr.ys,BL_PC,nd);
-
- return 0;
-}
-
-/*==========================================
- * NPCを名前で探す
- *------------------------------------------
- */
-struct npc_data* npc_name2id(const char *name)
-{
- return (struct npc_data *) strdb_get(npcname_db,(unsigned char*)name);
-}
-
-/*==========================================
- * イベントキューのイベント処理
- *------------------------------------------
- */
-int npc_event_dequeue(struct map_session_data *sd)
-{
- nullpo_retr(0, sd);
-
- if (!sd->eventqueue[0][0])
- return 0; //Nothing to dequeue
-
- if (!pc_addeventtimer(sd,100,sd->eventqueue[0]))
- { //Failed to dequeue, couldn't set a timer.
- ShowWarning("npc_event_dequeue: event timer is full !\n");
- return 0;
- }
- //Event dequeued successfully, shift other elements.
- sd->npc_id=0; //FIXME: Shouldn't dequeueing fail when you have an npc_id set?
- memmove(sd->eventqueue[0], sd->eventqueue[1], (MAX_EVENTQUEUE-1)*sizeof(sd->eventqueue[0]));
- sd->eventqueue[MAX_EVENTQUEUE-1][0]=0;
- return 1;
-}
-
-/*==========================================
- * イベントの遅延実行
- *------------------------------------------
- */
-int npc_event_timer(int tid,unsigned int tick,int id,int data)
-{
- unsigned char *eventname = (unsigned char *)data;
- struct event_data *ev = strdb_get(ev_db,eventname);
- struct npc_data *nd;
- struct map_session_data *sd=map_id2sd(id);
- size_t i;
-
- if((ev==NULL || (nd=ev->nd)==NULL))
- {
- if(battle_config.error_log)
- ShowWarning("npc_event: event not found [%s]\n",eventname);
- }
- else
- {
- for(i=0;i<MAX_EVENTTIMER;i++) {
- if( nd->eventtimer[i]==tid ) {
- nd->eventtimer[i]=-1;
- npc_event(sd,eventname,0); // sd NULL check is within
- break;
- }
- }
- if(i==MAX_EVENTTIMER && battle_config.error_log)
- ShowWarning("npc_event_timer: event timer not found [%s]!\n",eventname);
- }
-
- aFree(eventname);
- return 0;
-}
-
-int npc_timer_event(const unsigned char *eventname) // Added by RoVeRT
-{
- struct event_data *ev=strdb_get(ev_db,(unsigned char*)eventname);
- struct npc_data *nd;
-// int xs,ys;
-
- if((ev==NULL || (nd=ev->nd)==NULL)){
- ShowWarning("npc_timer_event: event not found [%s]\n",eventname);
- return 0;
- }
-
- run_script(nd->u.scr.script,ev->pos,nd->bl.id,nd->bl.id);
-
- return 0;
-}
-/*
-int npc_timer_sub_sub(DBKey key,void *data,va_list ap) // Added by RoVeRT
-{
- char *p=(char *)key;
- struct event_data *ev=(struct event_data *)data;
- int *c=va_arg(ap,int *);
- int tick=0,ctick=gettick();
- char temp[10];
- char event[100];
-
- if(ev->nd->bl.id==(int)*c && (p=strchr(p,':')) && p && strncasecmp("::OnTimer",p,8)==0 ){
- sscanf(&p[9],"%s",temp);
- tick=atoi(temp);
-
- strcpy( event, ev->nd->name);
- strcat( event, p);
-
- if (ctick >= ev->nd->lastaction && ctick - ev->nd->timer >= tick) {
- npc_timer_event(event);
- ev->nd->lastaction = ctick;
- }
- }
- return 0;
-}
-
-int npc_timer_sub(DBKey key,void *data,va_list ap) // Added by RoVeRT
-{
- struct npc_data *nd=(struct npc_data*)data;
-
- if(nd->timer == -1)
- return 0;
-
- sv_db->foreach(ev_db,npc_timer_sub_sub,&nd->bl.id);
-
- return 0;
-}
-
-int npc_timer(int tid,unsigned int tick,int id,int data) // Added by RoVeRT
-{
- npcname_db->foreach(npcname_db,npc_timer_sub);
-
- aFree((void*)data);
- return 0;
-}*/
-/*==========================================
- * イベント用ラベルのエクスポート
- * npc_parse_script->strdb_foreachから呼ばれる
- *------------------------------------------
- */
-int npc_event_export(char *lname,void *data,va_list ap)
-{
- int pos=(int)data;
- struct npc_data *nd=va_arg(ap,struct npc_data *);
-
- if ((lname[0]=='O' || lname[0]=='o')&&(lname[1]=='N' || lname[1]=='n')) {
- struct event_data *ev;
- unsigned char buf[51];
- char *p=strchr(lname,':');
- // エクスポートされる
- ev=(struct event_data *) aMalloc(sizeof(struct event_data));
- if (ev==NULL) {
- ShowFatalError("npc_event_export: out of memory !\n");
- exit(1);
- }else if (p==NULL || (p-lname)>NAME_LENGTH) {
- ShowFatalError("npc_event_export: label name error !\n");
- exit(1);
- }else{
- ev->nd=nd;
- ev->pos=pos;
- *p='\0';
- sprintf(buf,"%s::%s",nd->exname,lname);
- *p=':';
- strdb_put(ev_db,buf,ev);
- }
- }
- return 0;
-}
-
-int npc_event_sub(struct map_session_data *, struct event_data *, const unsigned char *); //[Lance]
-/*==========================================
- * 全てのNPCのOn*イベント実行
- *------------------------------------------
- */
-int npc_event_doall_sub(DBKey key,void *data,va_list ap)
-{
- unsigned char*p = key.str;
- struct event_data *ev;
- int *c;
- int rid;
- unsigned char *name;
-
- ev=(struct event_data *)data;
- c=va_arg(ap,int *);
- name=va_arg(ap,unsigned char *);
- rid=va_arg(ap, int);
-
- if( (p=strchr(p,':')) && p && strcmpi(name,p)==0 ){
- if(rid)
- npc_event_sub(((struct map_session_data *)map_id2bl(rid)),ev,key.str);
- else
- run_script(ev->nd->u.scr.script,ev->pos,rid,ev->nd->bl.id);
- (*c)++;
- }
-
- return 0;
-}
-int npc_event_doall(const unsigned char *name)
-{
- int c=0;
- unsigned char buf[64]="::";
-
- strncpy(buf+2,name,62);
- ev_db->foreach(ev_db,npc_event_doall_sub,&c,buf,0);
- return c;
-}
-int npc_event_doall_id(const unsigned char *name, int rid)
-{
- int c=0;
- unsigned char buf[64]="::";
-
- strncpy(buf+2,name,62);
- ev_db->foreach(ev_db,npc_event_doall_sub,&c,buf,rid);
- return c;
-}
-
-int npc_event_do_sub(DBKey key,void *data,va_list ap)
-{
- unsigned char *p = key.str;
- struct event_data *ev;
- int *c;
- const unsigned char *name;
-
- nullpo_retr(0, ev=(struct event_data *)data);
- nullpo_retr(0, ap);
- nullpo_retr(0, c=va_arg(ap,int *));
-
- name=va_arg(ap,const unsigned char *);
-
- if (p && strcmpi(name,p)==0 ) {
- run_script(ev->nd->u.scr.script,ev->pos,0,ev->nd->bl.id);
- (*c)++;
- }
-
- return 0;
-}
-int npc_event_do(const unsigned char *name)
-{
- int c=0;
-
- if (*name==':' && name[1]==':') {
- return npc_event_doall(name+2);
- }
-
- ev_db->foreach(ev_db,npc_event_do_sub,&c,name);
- return c;
-}
-
-/*==========================================
- * 時計イベント実行
- *------------------------------------------
- */
-int npc_event_do_clock(int tid,unsigned int tick,int id,int data)
-{
- time_t timer;
- struct tm *t;
- char buf[64];
- char *day="";
- int c=0;
-
- time(&timer);
- t=localtime(&timer);
-
- switch (t->tm_wday) {
- case 0: day = "Sun"; break;
- case 1: day = "Mon"; break;
- case 2: day = "Tue"; break;
- case 3: day = "Wed"; break;
- case 4: day = "Thu"; break;
- case 5: day = "Fri"; break;
- case 6: day = "Sat"; break;
- }
-
- if (t->tm_min != ev_tm_b.tm_min ) {
- sprintf(buf,"OnMinute%02d",t->tm_min);
- c+=npc_event_doall(buf);
- sprintf(buf,"OnClock%02d%02d",t->tm_hour,t->tm_min);
- c+=npc_event_doall(buf);
- sprintf(buf,"On%s%02d%02d",day,t->tm_hour,t->tm_min);
- c+=npc_event_doall(buf);
- }
- if (t->tm_hour!= ev_tm_b.tm_hour) {
- sprintf(buf,"OnHour%02d",t->tm_hour);
- c+=npc_event_doall(buf);
- }
- if (t->tm_mday!= ev_tm_b.tm_mday) {
- sprintf(buf,"OnDay%02d%02d",t->tm_mon+1,t->tm_mday);
- c+=npc_event_doall(buf);
- }
- memcpy(&ev_tm_b,t,sizeof(ev_tm_b));
- return c;
-}
-/*==========================================
- * OnInitイベント実行(&時計イベント開始)
- *------------------------------------------
- */
-int npc_event_do_oninit(void)
-{
-// int c = npc_event_doall("OnInit");
- ShowStatus("Event '"CL_WHITE"OnInit"CL_RESET"' executed with '"
- CL_WHITE"%d"CL_RESET"' NPCs.\n",npc_event_doall("OnInit"));
-
- add_timer_interval(gettick()+100,
- npc_event_do_clock,0,0,1000);
-
- return 0;
-}
-/*==========================================
- * OnTimer NPC event - by RoVeRT
- *------------------------------------------
- */
-int npc_addeventtimer(struct npc_data *nd,int tick,const char *name)
-{
- int i;
- unsigned char *evname;
-
- for(i=0;i<MAX_EVENTTIMER;i++)
- if( nd->eventtimer[i]==-1 )
- break;
- if(i<MAX_EVENTTIMER){
- if (!strdb_get(ev_db,(unsigned char*)name)) {
- if (battle_config.error_log)
- ShowError("npc_addeventimer: Event %s does not exists.\n", name);
- return 1; //Event does not exists!
- }
- evname =(unsigned char *) aMallocA(NAME_LENGTH*sizeof(char));
- if(evname==NULL){
- ShowFatalError("npc_addeventtimer: out of memory !\n");exit(1);
- }
- memcpy(evname,name,NAME_LENGTH-1);
- evname[NAME_LENGTH-1] = '\0';
- nd->eventtimer[i]=add_timer(gettick()+tick,
- npc_event_timer,nd->bl.id,(int)evname);
- }else
- ShowWarning("npc_addtimer: event timer is full !\n");
-
- return 0;
-}
-
-int npc_deleventtimer(struct npc_data *nd,const unsigned char *name)
-{
- int i;
- for(i=0;i<MAX_EVENTTIMER;i++)
- if( nd->eventtimer[i]!=-1 && strcmp(
- (unsigned char *)(get_timer(nd->eventtimer[i])->data), name)==0 ){
- delete_timer(nd->eventtimer[i],npc_event_timer);
- nd->eventtimer[i]=-1;
- break;
- }
-
- return 0;
-}
-
-int npc_cleareventtimer(struct npc_data *nd)
-{
- int i;
- for(i=0;i<MAX_EVENTTIMER;i++)
- if( nd->eventtimer[i]!=-1 ){
- delete_timer(nd->eventtimer[i],npc_event_timer);
- nd->eventtimer[i]=-1;
- }
-
- return 0;
-}
-
-int npc_do_ontimer_sub(DBKey key,void *data,va_list ap)
-{
- unsigned char *p = key.str;
- struct event_data *ev = (struct event_data *)data;
- int *c = va_arg(ap,int *);
-// struct map_session_data *sd=va_arg(ap,struct map_session_data *);
- int option = va_arg(ap,int);
- int tick = 0;
- char temp[10];
- char event[50];
-
- if(ev->nd->bl.id == (int)*c && (p = strchr(p,':')) && strnicmp("::OnTimer",p,8) == 0){
- sscanf(&p[9], "%s", temp);
- tick = atoi(temp);
-
- strcpy(event, ev->nd->name);
- strcat(event, p);
-
- if (option!=0) {
- npc_addeventtimer(ev->nd, tick, event);
- } else {
- npc_deleventtimer(ev->nd, event);
- }
- }
- return 0;
-}
-int npc_do_ontimer(int npc_id, int option)
-{
- ev_db->foreach(ev_db, npc_do_ontimer_sub, &npc_id, option);
- return 0;
-}
-/*==========================================
- * タイマーイベント用ラベルの取り込み
- * npc_parse_script->strdb_foreachから呼ばれる
- *------------------------------------------
- */
-int npc_timerevent_import(char *lname,void *data,va_list ap)
-{
- int pos=(int)data;
- struct npc_data *nd=va_arg(ap,struct npc_data *);
- int t=0,i=0;
-
- if(sscanf(lname,"OnTimer%d%n",&t,&i)==1 && lname[i]==':') {
- // タイマーイベント
- struct npc_timerevent_list *te=nd->u.scr.timer_event;
- int j,i=nd->u.scr.timeramount;
- if(te==NULL) te=(struct npc_timerevent_list*)aMallocA(sizeof(struct npc_timerevent_list));
- else te= (struct npc_timerevent_list*)aRealloc( te, sizeof(struct npc_timerevent_list) * (i+1) );
- if(te==NULL){
- ShowFatalError("npc_timerevent_import: out of memory !\n");
- exit(1);
- }
- for(j=0;j<i;j++){
- if(te[j].timer>t){
- memmove(te+j+1,te+j,sizeof(struct npc_timerevent_list)*(i-j));
- break;
- }
- }
- te[j].timer=t;
- te[j].pos=pos;
- nd->u.scr.timer_event=te;
- nd->u.scr.timeramount++;
- }
- return 0;
-}
-struct timer_event_data {
- int rid; //Attached player for this timer.
- int next; //timer index (starts with 0, then goes up to nd->u.scr.timeramount
- int time; //holds total time elapsed for the script since time 0 (whenthe timers started)
- unsigned int otick; //Holds tick value at which timer sequence was started (that is, it stores the tick value for which T= 0
-};
-
-/*==========================================
- * タイマーイベント実行
- *------------------------------------------
- */
-int npc_timerevent(int tid,unsigned int tick,int id,int data)
-{
- int next,t,old_rid,old_timer;
- unsigned int old_tick;
- struct npc_data* nd=(struct npc_data *)map_id2bl(id);
- struct npc_timerevent_list *te;
- struct timer_event_data *ted = (struct timer_event_data*)data;
- struct map_session_data *sd=NULL;
-
- if( nd==NULL ){
- ShowError("npc_timerevent: NPC not found??\n");
- return 0;
- }
- if (ted->rid) {
- sd = map_id2sd(ted->rid);
- if (!sd) {
- if(battle_config.error_log)
- ShowError("npc_timerevent: Attached player not found.\n");
- ers_free(timer_event_ers, ted);
- return 0;
- }
- }
- old_rid = nd->u.scr.rid; //To restore it later.
- nd->u.scr.rid = sd?sd->bl.id:0;
-
- old_tick = nd->u.scr.timertick;
- nd->u.scr.timertick=ted->otick;
- te=nd->u.scr.timer_event+ ted->next;
-
- old_timer = nd->u.scr.timer;
- t = nd->u.scr.timer=ted->time;
- ted->next++;
-
- if( nd->u.scr.timeramount> ted->next){
- next= nd->u.scr.timer_event[ ted->next ].timer
- - nd->u.scr.timer_event[ ted->next-1 ].timer;
- ted->time+=next;
- if (sd)
- sd->npc_timer_id = add_timer(tick+next,npc_timerevent,id,(int)ted);
- else
- nd->u.scr.timerid = add_timer(tick+next,npc_timerevent,id,(int)ted);
- } else {
- if (sd)
- sd->npc_timer_id = -1;
- else
- nd->u.scr.timerid = -1;
- ers_free(timer_event_ers, ted);
- }
- run_script(nd->u.scr.script,te->pos,nd->u.scr.rid,nd->bl.id);
- //Restore previous data, only if this timer is a player-attached one.
- if (sd) {
- nd->u.scr.rid = old_rid;
- nd->u.scr.timer = old_timer;
- nd->u.scr.timertick = old_tick;
- }
- return 0;
-}
-/*==========================================
- * タイマーイベント開始
- *------------------------------------------
- */
-int npc_timerevent_start(struct npc_data *nd, int rid)
-{
- int j,n, next;
- struct map_session_data *sd=NULL; //Player to whom script is attached.
- struct timer_event_data *ted;
-
- nullpo_retr(0, nd);
-
- n=nd->u.scr.timeramount;
- if( n==0 )
- return 0;
-
- for(j=0;j<n;j++){
- if( nd->u.scr.timer_event[j].timer > nd->u.scr.timer )
- break;
- }
- if(j>=n) // check if there is a timer to use !!BEFORE!! you write stuff to the structures [Shinomori]
- return 0;
- if (nd->u.scr.rid > 0) {
- //Try to attach timer to this player.
- sd = map_id2sd(nd->u.scr.rid);
- if (!sd) {
- if(battle_config.error_log)
- ShowError("npc_timerevent_start: Attached player not found!\n");
- return 1;
- }
- }
- //Check if timer is already started.
- if (sd) {
- if (sd->npc_timer_id != -1)
- return 0;
- } else if (nd->u.scr.timerid != -1)
- return 0;
-
- ted = ers_alloc(timer_event_ers, struct timer_event_data);
- ted->next = j;
- nd->u.scr.timertick=ted->otick=gettick();
-
- //Attach only the player if attachplayerrid was used.
- ted->rid = sd?sd->bl.id:0;
-
-// Do not store it to make way to two types of timers: globals and personals.
-// if (rid >= 0) nd->u.scr.rid=rid; // changed to: attaching to given rid by default [Shinomori]
- // if rid is less than 0 leave it unchanged [celest]
-
- next = nd->u.scr.timer_event[j].timer - nd->u.scr.timer;
- ted->time = nd->u.scr.timer_event[j].timer;
- if (sd)
- sd->npc_timer_id = add_timer(gettick()+next,npc_timerevent,nd->bl.id,(int)ted);
- else
- nd->u.scr.timerid = add_timer(gettick()+next,npc_timerevent,nd->bl.id,(int)ted);
- return 0;
-}
-/*==========================================
- * タイマーイベント終了
- *------------------------------------------
- */
-int npc_timerevent_stop(struct npc_data *nd)
-{
- struct map_session_data *sd =NULL;
- struct TimerData *td = NULL;
- int *tid;
- nullpo_retr(0, nd);
- if (nd->u.scr.rid) {
- sd = map_id2sd(nd->u.scr.rid);
- if (!sd) {
- if(battle_config.error_log)
- ShowError("npc_timerevent_stop: Attached player not found!\n");
- return 1;
- }
- }
-
- tid = sd?&sd->npc_timer_id:&nd->u.scr.timerid;
-
- if (*tid == -1) //Nothing to stop
- return 0;
- td = get_timer(*tid);
- if (td && td->data)
- ers_free(timer_event_ers, (struct event_timer_data*)td->data);
- delete_timer(*tid,npc_timerevent);
- *tid = -1;
- //Set the timer tick to the time that has passed since the beginning of the timers and now.
- nd->u.scr.timer = DIFF_TICK(gettick(),nd->u.scr.timertick);
-// nd->u.scr.rid = 0; //Eh? why detach?
- return 0;
-}
-/*==========================================
- * Aborts a running npc timer that is attached to a player.
- *------------------------------------------
- */
-void npc_timerevent_quit(struct map_session_data *sd) {
- struct TimerData *td;
- if (sd->npc_timer_id == -1)
- return;
- td = get_timer(sd->npc_timer_id);
- if (!td) {
- sd->npc_timer_id = -1;
- return; //??
- }
- delete_timer(sd->npc_timer_id,npc_timerevent);
- sd->npc_timer_id = -1;
- ers_free(timer_event_ers, (struct event_timer_data*)td->data);
-}
-
-/*==========================================
- * タイマー値の所得
- *------------------------------------------
- */
-int npc_gettimerevent_tick(struct npc_data *nd)
-{
- int tick;
- nullpo_retr(0, nd);
-
- tick=nd->u.scr.timer;
- if (nd->u.scr.timertick)
- tick+=DIFF_TICK(gettick(), nd->u.scr.timertick);
- return tick;
-}
-/*==========================================
- * タイマー値の設定
- *------------------------------------------
- */
-int npc_settimerevent_tick(struct npc_data *nd,int newtimer)
-{
- int flag;
- struct map_session_data *sd=NULL;
-
- nullpo_retr(0, nd);
-
- if (nd->u.scr.rid) {
- sd = map_id2sd(nd->u.scr.rid);
- if (!sd) {
- if(battle_config.error_log)
- ShowError("npc_settimerevent_tick: Attached player not found!\n");
- return 1;
- }
- flag= sd->npc_timer_id != -1 ;
- } else
- flag= nd->u.scr.timerid != -1 ;
-
- if(flag)
- npc_timerevent_stop(nd);
- nd->u.scr.timer=newtimer;
- if(flag)
- npc_timerevent_start(nd, -1);
- return 0;
-}
-
-int npc_event_sub(struct map_session_data *sd, struct event_data *ev, const unsigned char *eventname){
-
- if ( sd->npc_id!=0) {
- //Enqueue the event trigger.
- int i;
- for(i=0;i<MAX_EVENTQUEUE && sd->eventqueue[i][0];i++);
-
- if (i==MAX_EVENTQUEUE) {
- if (battle_config.error_log)
- ShowWarning("npc_event: event queue is full !\n");
- }else //Event enqueued.
- memcpy(sd->eventqueue[i],eventname,50);
- return 1;
- }
- if (ev->nd->sc.option&OPTION_INVISIBLE) {
- //Disabled npc, shouldn't trigger event.
- npc_event_dequeue(sd);
- return 2;
- }
- run_script(ev->nd->u.scr.script,ev->pos,sd->bl.id,ev->nd->bl.id);
- return 0;
-}
-
-/*==========================================
- * イベント型のNPC処理
- *------------------------------------------
- */
-int npc_event (struct map_session_data *sd, const unsigned char *eventname, int mob_kill)
-{
- struct event_data *ev=strdb_get(ev_db,(unsigned char*)eventname);
- struct npc_data *nd;
- int xs,ys;
- unsigned char mobevent[100];
-
- if (sd == NULL) {
- nullpo_info(NLP_MARK);
- return 0;
- }
-
- if (ev == NULL && eventname && strcmp(((eventname)+strlen(eventname)-9),"::OnTouch") == 0)
- return 1;
-
- if (ev == NULL || (nd = ev->nd) == NULL) {
- if (mob_kill) {
- strcpy( mobevent, eventname);
- strcat( mobevent, "::OnMyMobDead");
- ev = strdb_get(ev_db, mobevent);
- if (ev == NULL || (nd = ev->nd) == NULL) {
- if (strnicmp(eventname, "GM_MONSTER",10) != 0)
- ShowError("npc_event: (mob_kill) event not found [%s]\n", mobevent);
- return 0;
- }
- } else {
- if (battle_config.error_log)
- ShowError("npc_event: event not found [%s]\n", eventname);
- return 0;
- }
- }
-
- xs=nd->u.scr.xs;
- ys=nd->u.scr.ys;
- if (xs>=0 && ys>=0 && (strcmp(((eventname)+strlen(eventname)-6),"Global") != 0) )
- {
- if (nd->bl.m >= 0) { //Non-invisible npc
- if (nd->bl.m != sd->bl.m )
- return 1;
- if ( xs>0 && (sd->bl.x<nd->bl.x-xs/2 || nd->bl.x+xs/2<sd->bl.x) )
- return 1;
- if ( ys>0 && (sd->bl.y<nd->bl.y-ys/2 || nd->bl.y+ys/2<sd->bl.y) )
- return 1;
- }
- }
-
- return npc_event_sub(sd,ev,eventname);
-}
-
-
-int npc_command_sub(DBKey key,void *data,va_list ap)
-{
- unsigned char *p = key.str;
- struct event_data *ev=(struct event_data *)data;
- unsigned char *npcname=va_arg(ap,char *);
- char *command=va_arg(ap,char *);
- unsigned char temp[100];
-
- if(strcmp(ev->nd->name,npcname)==0 && (p=strchr(p,':')) && p && strnicmp("::OnCommand",p,10)==0 ){
- sscanf(&p[11],"%s",temp);
-
- if (strcmp(command,temp)==0)
- run_script(ev->nd->u.scr.script,ev->pos,0,ev->nd->bl.id);
- }
-
- return 0;
-}
-
-int npc_command(struct map_session_data *sd,const unsigned char *npcname,char *command)
-{
- ev_db->foreach(ev_db,npc_command_sub,npcname,command);
-
- return 0;
-}
-/*==========================================
- * 接触型のNPC処理
- *------------------------------------------
- */
-int npc_touch_areanpc(struct map_session_data *sd,int m,int x,int y)
-{
- int i,f=1;
- int xs,ys;
-
- nullpo_retr(1, sd);
-
- if(sd->npc_id)
- return 1;
-
- for(i=0;i<map[m].npc_num;i++) {
- if (map[m].npc[i]->sc.option&OPTION_INVISIBLE) { // 無効化されている
- f=0;
- continue;
- }
-
- switch(map[m].npc[i]->bl.subtype) {
- case WARP:
- xs=map[m].npc[i]->u.warp.xs;
- ys=map[m].npc[i]->u.warp.ys;
- break;
- case SCRIPT:
- xs=map[m].npc[i]->u.scr.xs;
- ys=map[m].npc[i]->u.scr.ys;
- break;
- default:
- continue;
- }
- if (x >= map[m].npc[i]->bl.x-xs/2 && x < map[m].npc[i]->bl.x-xs/2+xs &&
- y >= map[m].npc[i]->bl.y-ys/2 && y < map[m].npc[i]->bl.y-ys/2+ys)
- break;
- }
- if (i==map[m].npc_num) {
- if (f) {
- if (battle_config.error_log)
- ShowError("npc_touch_areanpc : some bug \n");
- }
- return 1;
- }
- switch(map[m].npc[i]->bl.subtype) {
- case WARP:
- // hidden chars cannot use warps -- is it the same for scripts too?
- if (sd->sc.option&(OPTION_HIDE|OPTION_CLOAK|OPTION_CHASEWALK) ||
- (!battle_config.duel_allow_teleport && sd->duel_group)) // duel rstrct [LuzZza]
- break;
- pc_setpos(sd,map[m].npc[i]->u.warp.mapindex,map[m].npc[i]->u.warp.x,map[m].npc[i]->u.warp.y,0);
- break;
- case SCRIPT:
- {
- //char *name=(char *)aCallocA(50,sizeof(char)); // fixed [Shinomori]
- char name[50]; // need 24 max + 9 for "::OnTouch"
-
- if(sd->areanpc_id == map[m].npc[i]->bl.id)
- return 1;
- sd->areanpc_id = map[m].npc[i]->bl.id;
-
- sprintf(name,"%s::OnTouch", map[m].npc[i]->exname); // It goes here too. exname being the unique identifier. [Lance]
-
- if( npc_event(sd,name,0)>0 ) {
- pc_stop_walking(sd,1); //Make it stop walking!
- npc_click(sd,map[m].npc[i]);
- }
- //aFree(name);
- break;
- }
- }
- return 0;
-}
-
-int npc_touch_areanpc2(struct block_list *bl)
-{
- int i,m=bl->m;
- int xs,ys;
-
- for(i=0;i<map[m].npc_num;i++) {
- if (map[m].npc[i]->sc.option&OPTION_INVISIBLE)
- continue;
-
- if (map[m].npc[i]->bl.subtype!=WARP)
- continue;
-
- xs=map[m].npc[i]->u.warp.xs;
- ys=map[m].npc[i]->u.warp.ys;
-
- if (bl->x >= map[m].npc[i]->bl.x-xs/2 && bl->x < map[m].npc[i]->bl.x-xs/2+xs &&
- bl->y >= map[m].npc[i]->bl.y-ys/2 && bl->y < map[m].npc[i]->bl.y-ys/2+ys)
- break;
- }
- if (i==map[m].npc_num)
- return 0;
-
- xs = map_mapindex2mapid(map[m].npc[i]->u.warp.mapindex);
- if (xs < 0) // Can't warp object between map servers...
- return 0;
-
- if (unit_warp(bl, xs, map[m].npc[i]->u.warp.x,map[m].npc[i]->u.warp.y,0))
- return 0; //Failed to warp.
-
- return 1;
-}
-
-/*==========================================
- * 近くかどうかの判定
- *------------------------------------------
- */
-int npc_checknear2(struct map_session_data *sd,struct block_list *bl)
-{
- nullpo_retr(1, sd);
- if(bl == NULL) return 1;
-
- if(sd->state.using_fake_npc && sd->npc_id == bl->id)
- return 0;
-
- if (status_get_class(bl)<0) //Class-less npc, enable click from anywhere.
- return 0;
-
- if (bl->m!=sd->bl.m ||
- bl->x<sd->bl.x-AREA_SIZE-1 || bl->x>sd->bl.x+AREA_SIZE+1 ||
- bl->y<sd->bl.y-AREA_SIZE-1 || bl->y>sd->bl.y+AREA_SIZE+1)
- return 1;
-
- return 0;
-}
-
-TBL_NPC *npc_checknear(struct map_session_data *sd,struct block_list *bl)
-{
- struct npc_data *nd;
-
- nullpo_retr(NULL, sd);
- if(bl == NULL) return NULL;
- if(bl->type != BL_NPC) return NULL;
- nd = (TBL_NPC*)bl;
-
- if(sd->state.using_fake_npc && sd->npc_id == bl->id)
- return nd;
-
- if (nd->class_<0) //Class-less npc, enable click from anywhere.
- return nd;
-
- if (bl->m!=sd->bl.m ||
- bl->x<sd->bl.x-AREA_SIZE-1 || bl->x>sd->bl.x+AREA_SIZE+1 ||
- bl->y<sd->bl.y-AREA_SIZE-1 || bl->y>sd->bl.y+AREA_SIZE+1)
- return NULL;
-
- return nd;
-}
-
-/*==========================================
- * NPCのオープンチャット発言
- *------------------------------------------
- */
-int npc_globalmessage(const char *name,char *mes)
-{
- struct npc_data *nd=(struct npc_data *) strdb_get(npcname_db,(unsigned char*)name);
- char temp[100];
-
- if (!nd)
- return 0;
-
- snprintf(temp, sizeof temp ,"%s : %s",name,mes);
- clif_GlobalMessage(&nd->bl,temp);
-
- return 0;
-}
-
-/*==========================================
- * クリック時のNPC処理
- *------------------------------------------
- */
-int npc_click(struct map_session_data *sd,struct npc_data *nd)
-{
- nullpo_retr(1, sd);
-
- if (sd->npc_id != 0) {
- if (battle_config.error_log)
- ShowError("npc_click: npc_id != 0\n");
- return 1;
- }
-
- if(!nd) return 1;
- if ((nd = npc_checknear(sd,&nd->bl)) == NULL)
- return 1;
- //Hidden/Disabled npc.
- if (nd->class_ < 0 || nd->sc.option&OPTION_INVISIBLE)
- return 1;
-
- switch(nd->bl.subtype) {
- case SHOP:
- clif_npcbuysell(sd,nd->bl.id);
- npc_event_dequeue(sd);
- break;
- case SCRIPT:
- run_script(nd->u.scr.script,0,sd->bl.id,nd->bl.id);
- break;
- }
-
- return 0;
-}
-
-/*==========================================
- *
- *------------------------------------------
- */
-int npc_scriptcont(struct map_session_data *sd,int id)
-{
- nullpo_retr(1, sd);
-
- if (id!=sd->npc_id){
- ShowWarning("npc_scriptcont: sd->npc_id (%d) is not id (%d).\n", sd->npc_id, id);
- return 1;
- }
-
- if(id != fake_nd->bl.id) { // Not item script
- if ((npc_checknear(sd,map_id2bl(id))) == NULL){
- ShowWarning("npc_scriptcont: failed npc_checknear test.\n");
- return 1;
- }
- }
- run_script_main(sd->st);
-
- return 0;
-}
-
-/*==========================================
- *
- *------------------------------------------
- */
-int npc_buysellsel(struct map_session_data *sd,int id,int type)
-{
- struct npc_data *nd;
-
- nullpo_retr(1, sd);
-
- if ((nd = npc_checknear(sd,map_id2bl(id))) == NULL)
- return 1;
-
- if (nd->bl.subtype!=SHOP) {
- if (battle_config.error_log)
- ShowError("no such shop npc : %d\n",id);
- if (sd->npc_id == id)
- sd->npc_id=0;
- return 1;
- }
- if (nd->sc.option&OPTION_INVISIBLE) // 無効化されている
- return 1;
-
- sd->npc_shopid=id;
- if (type==0) {
- clif_buylist(sd,nd);
- } else {
- clif_selllist(sd);
- }
- return 0;
-}
-
-//npc_buylist for script-controlled shops.
-static int npc_buylist_sub(
- struct map_session_data *sd,int n,
- unsigned short *item_list, struct npc_data *nd)
-{
- unsigned char npc_ev[51];
- int i;
- int regkey = add_str("@bought_nameid");
- int regkey2 = add_str("@bought_quantity");
- sprintf(npc_ev, "%s::OnBuyItem", nd->exname);
- for(i=0;i<n;i++){
- pc_setreg(sd,regkey+(i<<24),(int)item_list[i*2+1]);
- pc_setreg(sd,regkey2+(i<<24),(int)item_list[i*2]);
- }
- npc_event(sd, npc_ev, 0);
- return 0;
-}
-
-/*==========================================
- *
- *------------------------------------------
- */
-int npc_buylist(struct map_session_data *sd,int n,unsigned short *item_list)
-{
- struct npc_data *nd;
- double z;
- int i,j,w,skill,itemamount=0,new_=0;
-
- nullpo_retr(3, sd);
- nullpo_retr(3, item_list);
-
- if ((nd = npc_checknear(sd,map_id2bl(sd->npc_shopid))) == NULL)
- return 3;
-
- if (nd->master_nd) //Script-based shops.
- return npc_buylist_sub(sd,n,item_list,nd->master_nd);
-
- if (nd->bl.subtype!=SHOP)
- return 3;
-
- for(i=0,w=0,z=0;i<n;i++) {
- for(j=0;nd->u.shop_item[j].nameid;j++) {
- if (nd->u.shop_item[j].nameid==item_list[i*2+1] || //Normal items
- itemdb_viewid(nd->u.shop_item[j].nameid)==item_list[i*2+1]) //item_avail replacement
- break;
- }
- if (nd->u.shop_item[j].nameid==0)
- return 3;
-
- if (!itemdb_isstackable(nd->u.shop_item[j].nameid) && item_list[i*2] > 1)
- { //Exploit? You can't buy more than 1 of equipment types o.O
- ShowWarning("Player %s (%d:%d) sent a hexed packet trying to buy %d of nonstackable item %d!\n",
- sd->status.name, sd->status.account_id, sd->status.char_id, item_list[i*2], nd->u.shop_item[j].nameid);
- item_list[i*2] = 1;
- }
- if (itemdb_value_notdc(nd->u.shop_item[j].nameid))
- z+=(double)nd->u.shop_item[j].value * item_list[i*2];
- else
- z+=(double)pc_modifybuyvalue(sd,nd->u.shop_item[j].value) * item_list[i*2];
- itemamount+=item_list[i*2];
-
- switch(pc_checkadditem(sd,item_list[i*2+1],item_list[i*2])) {
- case ADDITEM_EXIST:
- break;
- case ADDITEM_NEW:
- new_++;
- break;
- case ADDITEM_OVERAMOUNT:
- return 2;
- }
-
- w+=itemdb_weight(item_list[i*2+1]) * item_list[i*2];
- }
- if (z > (double)sd->status.zeny)
- return 1; // zeny不足
- if (w+sd->weight > sd->max_weight)
- return 2; // 重量超過
- if (pc_inventoryblank(sd)<new_)
- return 3; // 種類数超過
-
- //Logs (S)hopping Zeny [Lupus]
- if(log_config.zeny > 0 )
- log_zeny(sd, "S", sd, -(int)z);
- //Logs
-
- pc_payzeny(sd,(int)z);
- for(i=0;i<n;i++) {
- struct item item_tmp;
-
- malloc_set(&item_tmp,0,sizeof(item_tmp));
- item_tmp.nameid = item_list[i*2+1];
- item_tmp.identify = 1; // npc販売アイテムは鑑定済み
-
- pc_additem(sd,&item_tmp,item_list[i*2]);
-
- //Logs items, Bought in NPC (S)hop [Lupus]
- if(log_config.enable_logs&0x20)
- log_pick_pc(sd, "S", item_tmp.nameid, item_list[i*2], NULL);
- //Logs
- }
-
- //商人経験値
- if (battle_config.shop_exp > 0 && z > 0 && (skill = pc_checkskill(sd,MC_DISCOUNT)) > 0) {
- if (sd->status.skill[MC_DISCOUNT].flag != 0)
- skill = sd->status.skill[MC_DISCOUNT].flag - 2;
- if (skill > 0) {
- z = z * (double)skill * (double)battle_config.shop_exp/10000.;
- if (z < 1)
- z = 1;
- pc_gainexp(sd,NULL,0,(int)z);
- }
- }
-
- return 0;
-}
-
-/*==========================================
- *
- *------------------------------------------
- */
-int npc_selllist(struct map_session_data *sd,int n,unsigned short *item_list)
-{
- double z;
- int i,skill,itemamount=0;
- struct npc_data *nd;
-
- nullpo_retr(1, sd);
- nullpo_retr(1, item_list);
-
- if ((nd = npc_checknear(sd,map_id2bl(sd->npc_shopid))) == NULL)
- return 1;
- nd = nd->master_nd; //For OnSell triggers.
-
- for(i=0,z=0;i<n;i++) {
- int nameid, idx, qty;
- idx = item_list[i*2]-2;
- qty = item_list[i*2+1];
-
- if (idx <0 || idx >=MAX_INVENTORY || qty < 0)
- break;
-
- nameid=sd->status.inventory[idx].nameid;
- if (nameid == 0 || !sd->inventory_data[idx] ||
- sd->status.inventory[idx].amount < qty)
- break;
-
- if (sd->inventory_data[idx]->flag.value_notoc)
- z+=(double)qty*sd->inventory_data[idx]->value_sell;
- else
- z+=(double)qty*pc_modifysellvalue(sd,sd->inventory_data[idx]->value_sell);
-
- if(sd->inventory_data[idx]->type==7 && sd->status.inventory[idx].card[0] == (short)0xff00)
- {
- if(search_petDB_index(sd->status.inventory[idx].nameid, PET_EGG) >= 0)
- intif_delete_petdata(MakeDWord(sd->status.inventory[idx].card[1],sd->status.inventory[idx].card[2]));
- }
-
- if(log_config.enable_logs&0x20) //Logs items, Sold to NPC (S)hop [Lupus]
- log_pick_pc(sd, "S", nameid, -qty, &sd->status.inventory[idx]);
-
- if(nd) {
- pc_setreg(sd,add_str("@sold_nameid")+(i<<24),(int)sd->status.inventory[idx].nameid);
- pc_setreg(sd,add_str("@sold_quantity")+(i<<24),qty);
- }
- itemamount+=qty;
- pc_delitem(sd,idx,qty,0);
- }
-
- if (z > MAX_ZENY) z = MAX_ZENY;
-
- if(log_config.zeny) //Logs (S)hopping Zeny [Lupus]
- log_zeny(sd, "S", sd, (int)z);
-
- pc_getzeny(sd,(int)z);
-
- if (battle_config.shop_exp > 0 && z > 0 && (skill = pc_checkskill(sd,MC_OVERCHARGE)) > 0) {
- if (sd->status.skill[MC_OVERCHARGE].flag != 0)
- skill = sd->status.skill[MC_OVERCHARGE].flag - 2;
- if (skill > 0) {
- z = z * (double)skill * (double)battle_config.shop_exp/10000.;
- if (z < 1)
- z = 1;
- pc_gainexp(sd,NULL,0,(int)z);
- }
- }
-
- if(nd) {
- unsigned char npc_ev[51];
- sprintf(npc_ev, "%s::OnSellItem", nd->exname);
- npc_event(sd, npc_ev, 0);
- }
-
- if (i<n) {
- //Error/Exploit... of some sort. If we return 1, the client will not mark
- //any item as deleted even though a few were sold. In such a case, we
- //have no recourse but to kick them out so their inventory will refresh
- //correctly on relog. [Skotlex]
- if (i) clif_setwaitclose(sd->fd);
- return 1;
- }
- return 0;
-}
-
-int npc_remove_map (struct npc_data *nd)
-{
- int m,i;
- nullpo_retr(1, nd);
-
- if(nd->bl.prev == NULL || nd->bl.m < 0)
- return 1; //Not assigned to a map.
- m = nd->bl.m;
-#ifdef PCRE_SUPPORT
- npc_chat_finalize(nd);
-#endif
- clif_clearchar_area(&nd->bl,2);
- strdb_remove(npcname_db, (nd->bl.subtype < SCRIPT) ? nd->name : nd->exname);
- //Remove corresponding NPC CELLs
- if (nd->bl.subtype == WARP) {
- int j, xs, ys, x, y;
- x = nd->bl.x;
- y = nd->bl.y;
- xs = nd->u.warp.xs;
- ys = nd->u.warp.ys;
-
- for (i = 0; i < ys; i++) {
- for (j = 0; j < xs; j++) {
- if (map_getcell(m, x-xs/2+j, y-ys/2+i, CELL_CHKNPC))
- map_setcell(m, x-xs/2+j, y-ys/2+i, CELL_CLRNPC);
- }
- }
- }
- map_delblock(&nd->bl);
- map_deliddb(&nd->bl);
- //Remove npc from map[].npc list. [Skotlex]
- for(i=0;i<map[m].npc_num && map[m].npc[i] != nd;i++);
- if (i >= map[m].npc_num) return 2; //failed to find it?
-
- map[m].npc_num--;
- for(; i<map[m].npc_num; i++)
- map[m].npc[i]=map[m].npc[i+1];
- return 0;
-}
-
-static int npc_unload_ev(DBKey key,void *data,va_list ap) {
- struct event_data *ev=(struct event_data *)data;
- unsigned char *npcname=va_arg(ap,unsigned char *);
-
- if(strcmp(ev->nd->exname,npcname)==0){
- db_remove(ev_db, key);
- return 1;
- }
- return 0;
-}
-
-static int npc_unload_dup_sub(DBKey key,void * data,va_list ap)
-{
- struct npc_data *nd = (struct npc_data *)data;
- int src_id;
-
- if(nd->bl.type!=BL_NPC || nd->bl.subtype != SCRIPT)
- return 0;
-
- src_id=va_arg(ap,int);
- if (nd->u.scr.src_id == src_id)
- npc_unload(nd);
- return 0;
-}
-//Removes all npcs that are duplicates of the passed one. [Skotlex]
-void npc_unload_duplicates (struct npc_data *nd)
-{
- map_foreachiddb(npc_unload_dup_sub,nd->bl.id);
-}
-
-int npc_unload (struct npc_data *nd)
-{
- nullpo_ret(nd);
-
- npc_remove_map (nd);
- map_deliddb(&nd->bl);
-
- if (nd->chat_id) {
- struct chat_data *cd = (struct chat_data*)map_id2bl(nd->chat_id);
- if (cd) aFree (cd);
- cd = NULL;
- }
- if (nd->bl.subtype == SCRIPT) {
- ev_db->foreach(ev_db,npc_unload_ev,nd->exname); //Clean up all events related.
- if (nd->u.scr.timerid != -1) {
- struct TimerData *td = NULL;
- td = get_timer(nd->u.scr.timerid);
- if (td && td->data)
- ers_free(timer_event_ers, (struct event_timer_data*)td->data);
- delete_timer(nd->u.scr.timerid, npc_timerevent);
- }
- npc_cleareventtimer (nd);
- if (nd->u.scr.timer_event)
- aFree(nd->u.scr.timer_event);
- if (nd->u.scr.src_id == 0) {
- if(nd->u.scr.script) {
- script_free_code(nd->u.scr.script);
- nd->u.scr.script = NULL;
- }
- if (nd->u.scr.label_list) {
- aFree(nd->u.scr.label_list);
- nd->u.scr.label_list = NULL;
- }
- }
- }
- aFree(nd);
-
- return 0;
-}
-
-//
-// 初期化関係
-//
-
-/*==========================================
- * 読み込むnpcファイルのクリア
- *------------------------------------------
- */
-void npc_clearsrcfile (void)
-{
- struct npc_src_list *p = npc_src_first, *p2;
-
- while (p) {
- p2 = p;
- p = p->next;
- aFree(p2);
- }
- npc_src_first = NULL;
- npc_src_last = NULL;
-}
-/*==========================================
- * 読み込むnpcファイルの追加
- *------------------------------------------
- */
-void npc_addsrcfile (char *name)
-{
- struct npc_src_list *nsl;
-
- if (strcmpi(name, "clear") == 0) {
- npc_clearsrcfile();
- return;
- }
-
- // prevent multiple insert of source files
- nsl = npc_src_first;
- while (nsl)
- { // found the file, no need to insert it again
- if (0 == strcmp(name, nsl->name))
- return;
- nsl = nsl->next;
- }
-
- nsl = (struct npc_src_list *) aMalloc (sizeof(*nsl) + strlen(name));
- nsl->next = NULL;
- strncpy(nsl->name, name, strlen(name) + 1);
- if (npc_src_first == NULL)
- npc_src_first = nsl;
- if (npc_src_last)
- npc_src_last->next = nsl;
- npc_src_last = nsl;
-}
-/*==========================================
- * 読み込むnpcファイルの削除
- *------------------------------------------
- */
-void npc_delsrcfile (char *name)
-{
- struct npc_src_list *p = npc_src_first, *pp = NULL, **lp = &npc_src_first;
-
- if (strcmpi(name, "all") == 0) {
- npc_clearsrcfile();
- return;
- }
-
- while (p) {
- if (strcmp(p->name, name) == 0) {
- *lp = p->next;
- if (npc_src_last == p)
- npc_src_last = pp;
- aFree(p);
- break;
- }
- lp = &p->next;
- pp = p;
- p = p->next;
- }
-}
-
-/*==========================================
- * warp行解析
- *------------------------------------------
- */
-int npc_parse_warp (char *w1,char *w2,char *w3,char *w4)
-{
- int x, y, xs, ys, to_x, to_y, m;
- int i, j;
- char mapname[MAP_NAME_LENGTH], to_mapname[MAP_NAME_LENGTH];
- struct npc_data *nd;
-
- // 引数の個数チェック
- if (sscanf(w1, "%15[^,],%d,%d", mapname, &x, &y) != 3 ||
- sscanf(w4, "%d,%d,%15[^,],%d,%d", &xs, &ys, to_mapname, &to_x, &to_y) != 5) {
- ShowError("bad warp line : %s\n", w3);
- return 1;
- }
-
- m = map_mapname2mapid(mapname);
- i = mapindex_name2id(to_mapname);
- if (!i) {
- ShowError("bad warp line (destination map not found): %s\n", w3);
- return 1;
- }
-
- nd = (struct npc_data *) aCalloc (1, sizeof(struct npc_data));
-
- nd->bl.id = npc_get_new_npc_id();
- nd->n = map_addnpc(m, nd);
- nd->bl.prev = nd->bl.next = NULL;
- nd->bl.m = m;
- nd->bl.x = x;
- nd->bl.y = y;
- memcpy(nd->name, w3, NAME_LENGTH-1);
- memcpy(nd->exname, w3, NAME_LENGTH-1);
-
- if (!battle_config.warp_point_debug)
- nd->class_ = WARP_CLASS;
- else
- nd->class_ = WARP_DEBUG_CLASS;
- nd->speed = 200;
-
- nd->u.warp.mapindex = (short)i;
- xs += 2;
- ys += 2;
- nd->u.warp.x = to_x;
- nd->u.warp.y = to_y;
- nd->u.warp.xs = xs;
- nd->u.warp.ys = ys;
-
- for (i = 0; i < ys; i++) {
- for (j = 0; j < xs; j++) {
- if (map_getcell(m, x-xs/2+j, y-ys/2+i, CELL_CHKNOPASS))
- continue;
- map_setcell(m, x-xs/2+j, y-ys/2+i, CELL_SETNPC);
- }
- }
-
- npc_warp++;
- nd->bl.type = BL_NPC;
- nd->bl.subtype = WARP;
- map_addblock(&nd->bl);
- status_set_viewdata(&nd->bl, nd->class_);
- status_change_init(&nd->bl);
- unit_dataset(&nd->bl);
- clif_spawn(&nd->bl);
- strdb_put(npcname_db, nd->name, nd);
-
- return 0;
-}
-
-/*==========================================
- * shop行解析
- *------------------------------------------
- */
-static int npc_parse_shop (char *w1, char *w2, char *w3, char *w4)
-{
- #define MAX_SHOPITEM 100
- char *p;
- int x, y, dir, m, pos = 0;
- char mapname[MAP_NAME_LENGTH];
- struct npc_data *nd;
-
- if (strcmp(w1, "-") == 0) {
- x = 0; y = 0; dir = 0; m = -1;
- } else {
- // 引数の個数チェック
- if (sscanf(w1, "%15[^,],%d,%d,%d", mapname, &x, &y, &dir) != 4 ||
- strchr(w4, ',') == NULL) {
- ShowError("bad shop line : %s\n", w3);
- return 1;
- }
- m = map_mapname2mapid(mapname);
- }
-
- nd = (struct npc_data *) aCalloc (1, sizeof(struct npc_data) +
- sizeof(nd->u.shop_item[0]) * (MAX_SHOPITEM + 1));
- p = strchr(w4, ',');
-
- while (p && pos < MAX_SHOPITEM) {
- int nameid, value;
- struct item_data *id;
- p++;
- if (sscanf(p, "%d:%d", &nameid, &value) != 2)
- break;
- nd->u.shop_item[pos].nameid = nameid;
- id = itemdb_search(nameid);
- if (value < 0)
- value = id->value_buy;
- nd->u.shop_item[pos].value = value;
- // check for bad prices that can possibly cause exploits
- if (value/124. < id->value_sell/75.) { //Clened up formula to prevent overflows.
- printf("\r"); //Carriage return to clear the 'loading..' line. [Skotlex]
- if (value < id->value_sell)
- ShowWarning ("Item %s [%d] buying price (%d) is less than selling price (%d) at %s\n",
- id->name, id->nameid, value, id->value_sell, current_file);
- else
- ShowWarning ("Item %s [%d] discounted buying price (%d) is less than overcharged selling price (%d) at %s\n",
- id->name, id->nameid, value/100*75, id->value_sell/100*124, current_file);
- }
- //for logs filters, atcommands and iteminfo script command
- if (id->maxchance<=0)
- id->maxchance = 10000; //10000 (100% drop chance)would show that the item's sold in NPC Shop
-
- pos++;
- p = strchr(p, ',');
- }
- if (pos == 0) {
- aFree(nd);
- return 1;
- }
- nd->u.shop_item[pos++].nameid = 0;
-
- nd->bl.prev = nd->bl.next = NULL;
- nd->bl.m = m;
- nd->bl.x = x;
- nd->bl.y = y;
- nd->bl.id = npc_get_new_npc_id();
- memcpy(nd->name, w3, NAME_LENGTH-1);
- nd->name[NAME_LENGTH-1] = '\0';
- nd->class_ = m==-1?-1:atoi(w4);
- nd->speed = 200;
-
- nd = (struct npc_data *)aRealloc(nd,
- sizeof(struct npc_data) + sizeof(nd->u.shop_item[0]) * pos);
-
- npc_shop++;
- nd->bl.type = BL_NPC;
- nd->bl.subtype = SHOP;
- if (m >= 0) {
- nd->n = map_addnpc(m,nd);
- map_addblock(&nd->bl);
- status_set_viewdata(&nd->bl, nd->class_);
- status_change_init(&nd->bl);
- unit_dataset(&nd->bl);
- nd->ud.dir = dir;
- clif_spawn(&nd->bl);
- } else
- // we skip map_addnpc, but still add it to the list of ID's
- map_addiddb(&nd->bl);
- strdb_put(npcname_db, nd->name,nd);
-
- return 0;
-}
-
-/*==========================================
- * NPCのラベルデータコンバート
- *------------------------------------------
- */
-int npc_convertlabel_db (DBKey key, void *data, va_list ap)
-{
- unsigned char *lname = key.str;
- int pos = (int)data;
- struct npc_data *nd;
- struct npc_label_list *lst;
- int num;
- char *p;
- char c;
-
- nullpo_retr(0, ap);
- nullpo_retr(0, nd = va_arg(ap,struct npc_data *));
-
- lst = nd->u.scr.label_list;
- num = nd->u.scr.label_list_num;
- if (!lst) {
- lst = (struct npc_label_list *) aCallocA (1, sizeof(struct npc_label_list));
- num = 0;
- } else
- lst = (struct npc_label_list *) aRealloc (lst, sizeof(struct npc_label_list)*(num+1));
-
- // In case of labels not terminated with ':', for user defined function support
- p = lname;
- while(isalnum(*(unsigned char*)p) || *p == '_') { p++; }
- c = *p;
- *p='\0';
-
- // here we check if the label fit into the buffer
- if (strlen(lname) > 23) {
- ShowError("npc_parse_script: label name longer than 23 chars! '%s'\n (%s)", lname, current_file);
- exit(1);
- }
- memcpy(lst[num].name, lname, strlen(lname)+1); //including EOS
-
- *p = c;
- lst[num].pos = pos;
- nd->u.scr.label_list = lst;
- nd->u.scr.label_list_num = num+1;
-
- return 0;
-}
-
-/*==========================================
- * script行解析
- *------------------------------------------
- */
-static void npc_parse_script_line(unsigned char *p,int *curly_count,int line) {
- int i = strlen((char *)p),j;
- int string_flag = 0;
- static int comment_flag = 0;
- for(j = 0; j < i ; j++) {
- if(comment_flag) {
- if(p[j] == '*' && p[j+1] == '/') {
- // マルチラインコメント終了
- j++;
- (*curly_count)--;
- comment_flag = 0;
- }
- } else if(string_flag) {
- if(p[j] == '"') {
- string_flag = 0;
- } else if(p[j] == '\\' && p[j-1]<=0x7e) {
- // エスケープ
- j++;
- }
- } else {
- if(p[j] == '"') {
- string_flag = 1;
- } else if(p[j] == '}') {
- if(*curly_count == 0) {
- break;
- } else {
- (*curly_count)--;
- }
- } else if(p[j] == '{') {
- (*curly_count)++;
- } else if(p[j] == '/' && p[j+1] == '/') {
- // コメント
- break;
- } else if(p[j] == '/' && p[j+1] == '*') {
- // マルチラインコメント
- j++;
- (*curly_count)++;
- comment_flag = 1;
- }
- }
- }
- if(string_flag) {
- printf("Missing '\"' at file %s line %d\n",current_file,line);
- exit(1);
- }
-}
-
-// Like npc_parse_script, except it's sole use is to skip the contents of a script. [Skotlex]
-static int npc_skip_script (char *w1,char *w2,char *w3,char *w4,char *first_line,FILE *fp,int *lines)
-{
- unsigned char *srcbuf = NULL;
- int srcsize = 65536;
- int startline = 0;
- unsigned char line[1024];
- int curly_count = 0;
-
- srcbuf = (unsigned char *)aMallocA(srcsize*sizeof(char));
- if (strchr(first_line, '{')) {
- strcpy((char *)srcbuf, strchr(first_line, '{'));
- startline = *lines;
- } else
- srcbuf[0] = 0;
- npc_parse_script_line(srcbuf,&curly_count,*lines);
- while (curly_count > 0) {
- fgets ((char *)line, 1020, fp);
- (*lines)++;
- npc_parse_script_line(line,&curly_count,*lines);
- if (feof(fp))
- break;
- if (strlen((char *)srcbuf) + strlen((char *)line) + 1 >= (size_t)srcsize) {
- srcsize += 65536;
- srcbuf = (unsigned char *)aRealloc(srcbuf, srcsize);
- malloc_tsetdword(srcbuf + srcsize - 65536, '\0', 65536);
- }
- if (srcbuf[0] != '{') {
- if (strchr((char *) line,'{')) {
- strcpy((char *) srcbuf, strchr((const char *) line, '{'));
- startline = *lines;
- }
- } else
- strcat((char *) srcbuf, (const char *) line);
- }
- if(curly_count > 0)
- ShowError("Missing right curly at file %s, line %d\n",current_file, *lines);
- aFree(srcbuf);
- return 0;
-}
-
-static int npc_parse_script(char *w1,char *w2,char *w3,char *w4,char *first_line,FILE *fp,int *lines,const char* file)
-{
- int x, y, dir = 0, m, xs = 0, ys = 0, class_ = 0; // [Valaris] thanks to fov
- char mapname[MAP_NAME_LENGTH];
- unsigned char *srcbuf = NULL;
- struct script_code *script;
- int srcsize = 65536;
- int startline = 0;
- unsigned char line[1024];
- int i;
- struct npc_data *nd, *dnd;
- struct dbt *label_db;
- char *p;
- struct npc_label_list *label_dup = NULL;
- int label_dupnum = 0;
- int src_id = 0;
-
- if (strcmp(w1, "-") == 0) {
- x = 0; y = 0; m = -1;
- } else {
- // 引数の個数チェック
- if (sscanf(w1, "%15[^,],%d,%d,%d", mapname, &x, &y, &dir) != 4 ||
- (strcmp(w2, "script") == 0 && strchr(w4,',') == NULL)) {
- ShowError("bad script line (in file %s): %s\n", file, w3);
- return 1;
- }
- m = map_mapname2mapid(mapname);
- }
-
- if (strcmp(w2, "script") == 0){
- // parsing script with curly
- int curly_count = 0;
- srcbuf = (unsigned char *)aMallocA(srcsize*sizeof(char));
- if (strchr(first_line, '{')) {
- strcpy((char *)srcbuf, strchr(first_line, '{'));
- startline = *lines;
- } else
- srcbuf[0] = 0;
- npc_parse_script_line(srcbuf,&curly_count,*lines);
- while (curly_count > 0) {
- fgets ((char *)line, 1020, fp);
- (*lines)++;
- npc_parse_script_line(line,&curly_count,*lines);
- if (feof(fp))
- break;
- if (strlen((char *)srcbuf) + strlen((char *)line) + 1 >= (size_t)srcsize) {
- srcsize += 65536;
- srcbuf = (unsigned char *)aRealloc(srcbuf, srcsize);
- malloc_tsetdword(srcbuf + srcsize - 65536, '\0', 65536);
- }
- if (srcbuf[0] != '{') {
- if (strchr((char *) line,'{')) {
- strcpy((char *) srcbuf, strchr((const char *) line, '{'));
- startline = *lines;
- }
- } else
- strcat((char *) srcbuf, (const char *) line);
- }
- if(curly_count > 0) {
- ShowError("Missing right curly at file %s, line %d\n",file, *lines);
- script = NULL;
- } else {
- // printf("Ok line %d\n",*lines);
- script = parse_script((unsigned char *) srcbuf, file, startline);
- }
- if (script == NULL) {
- // script parse error?
- aFree(srcbuf);
- return 1;
- }
- } else {
- // duplicateする
- char srcname[128];
- struct npc_data *dnd;
- if (sscanf(w2, "duplicate(%[^)])", srcname) != 1) {
- ShowError("bad duplicate name (in %s)! : %s", file, w2);
- return 0;
- }
- if ((dnd = npc_name2id(srcname)) == NULL) {
- ShowError("bad duplicate name (in %s)! (not exist) : %s\n", file, srcname);
- return 0;
- }
- script = dnd->u.scr.script;
- label_dup = dnd->u.scr.label_list;
- label_dupnum = dnd->u.scr.label_list_num;
- src_id = dnd->bl.id;
-
- }// end of スクリプト解析
-
- nd = (struct npc_data *)aCalloc(1, sizeof(struct npc_data));
-
- if (sscanf(w4, "%d,%d,%d", &class_, &xs, &ys) == 3) {
- // 接触型NPC
- int i, j;
-
- if (xs >= 0) xs = xs * 2 + 1;
- if (ys >= 0) ys = ys * 2 + 1;
-
- if (m >= 0) {
- for (i = 0; i < ys; i++) {
- for (j = 0; j < xs; j++) {
- if (map_getcell(m, x - xs/2 + j, y - ys/2 + i, CELL_CHKNOPASS))
- continue;
- map_setcell(m, x - xs/2 + j, y - ys/2 + i, CELL_SETNPC);
- }
- }
- }
- nd->u.scr.xs = xs;
- nd->u.scr.ys = ys;
- } else {
- // クリック型NPC
- class_ = atoi(w4);
- nd->u.scr.xs = 0;
- nd->u.scr.ys = 0;
- }
-
- while ((p = strchr(w3,':'))) {
- if (p[1] == ':') break;
- }
- if (p) {
- *p = 0;
- memcpy(nd->name, w3, NAME_LENGTH-1);
- memcpy(nd->exname, p+2, NAME_LENGTH-1);
- } else {
- memcpy(nd->name, w3, NAME_LENGTH-1);
- memcpy(nd->exname, w3, NAME_LENGTH-1);
- }
-
- if((dnd = npc_name2id(nd->exname))){
- if(battle_config.etc_log)
- ShowInfo("npc_parse_script: Overriding NPC '%s::%s' to '%s::%d'.. in file '%s' (Duplicated System Name - Lazy scripters >_>) \n",nd->name,nd->exname,nd->name,npc_script,file);
- sprintf(nd->exname, "%d", npc_script);
- }
-
- nd->bl.prev = nd->bl.next = NULL;
- nd->bl.m = m;
- nd->bl.x = x;
- nd->bl.y = y;
- nd->bl.id = npc_get_new_npc_id();
- nd->class_ = class_;
- nd->speed = 200;
- nd->u.scr.script = script;
- nd->u.scr.src_id = src_id;
-
- npc_script++;
- nd->bl.type = BL_NPC;
- nd->bl.subtype = SCRIPT;
-
- for (i = 0; i < MAX_EVENTTIMER; i++)
- nd->eventtimer[i] = -1;
- if (m >= 0) {
- nd->n = map_addnpc(m, nd);
- status_change_init(&nd->bl);
- unit_dataset(&nd->bl);
- nd->ud.dir = dir;
- map_addblock(&nd->bl);
- // Unused. You can always use xxx::OnXXXX events. Have this removed to improve perfomance.
- /*if (evflag) { // イベント型
- struct event_data *ev = (struct event_data *)aCalloc(1, sizeof(struct event_data));
- ev->nd = nd;
- ev->pos = 0;
- strdb_put(ev_db, nd->exname, ev);
- } else {
- clif_spawn(&nd->bl);
- }*/
- if (class_ >= 0){
- status_set_viewdata(&nd->bl, nd->class_);
- clif_spawn(&nd->bl);
- }
- } else {
- // we skip map_addnpc, but still add it to the list of ID's
- map_addiddb(&nd->bl);
- }
- strdb_put(npcname_db, nd->exname, nd);
-
- //-----------------------------------------
- // ラベルデータの準備
- if (srcbuf){
- // script本体がある場合の処理
- // ラベルデータのコンバート
- label_db = script_get_label_db();
- label_db->foreach(label_db, npc_convertlabel_db, nd);
-
- // もう使わないのでバッファ解放
- aFree(srcbuf);
- } else {
- // duplicate
- nd->u.scr.label_list = label_dup; // ラベルデータ共有
- nd->u.scr.label_list_num = label_dupnum;
- }
-
- //-----------------------------------------
- // イベント用ラベルデータのエクスポート
- for (i = 0; i < nd->u.scr.label_list_num; i++){
- char *lname = nd->u.scr.label_list[i].name;
- int pos = nd->u.scr.label_list[i].pos;
-
- if ((lname[0] == 'O' || lname[0] == 'o') && (lname[1] == 'N' || lname[1] == 'n')) {
- // this check is useless here because the buffer is only 24 chars
- // and already overwritten if this is here is reached
- // I leave the check anyway but place it correctly to npc_convertlabel_db
- if (strlen(lname)>NAME_LENGTH-1) {
- ShowError("npc_parse_script: label name longer than %d chars! '%s' (%s)\n", NAME_LENGTH-1, lname, file);
- exit(1);
- } else {
- struct event_data *ev;
- unsigned char buf[51];
- // 51 comes from: 24 for npc name + 24 for label + 2 for a "::" and 1 for EOS
- sprintf(buf,"%s::%s",nd->exname,lname);
-
- // remember the label is max 50 chars + eos; see the strdb_init below
- // generate the data and insert it
- ev=(struct event_data *)aMalloc(sizeof(struct event_data));
- ev->nd=nd;
- ev->pos=pos;
- if (strdb_put(ev_db,buf,ev) != NULL) //There was already another event of the same name?
- ShowWarning("npc_parse_script : duplicate event %s (%s)\n",buf, file);
- }
- }
- }
-
- //-----------------------------------------
- // ラベルデータからタイマーイベント取り込み
- for (i = 0; i < nd->u.scr.label_list_num; i++){
- int t = 0, k = 0;
- char *lname = nd->u.scr.label_list[i].name;
- int pos = nd->u.scr.label_list[i].pos;
- if (sscanf(lname, "OnTimer%d%n", &t, &k) == 1 && lname[k] == '\0') {
- // タイマーイベント
- struct npc_timerevent_list *te = nd->u.scr.timer_event;
- int j, k = nd->u.scr.timeramount;
- if (te == NULL)
- te = (struct npc_timerevent_list *)aMallocA(sizeof(struct npc_timerevent_list));
- else
- te = (struct npc_timerevent_list *)aRealloc( te, sizeof(struct npc_timerevent_list) * (k+1) );
- for (j = 0; j < k; j++){
- if (te[j].timer > t){
- memmove(te+j+1, te+j, sizeof(struct npc_timerevent_list)*(k-j));
- break;
- }
- }
- te[j].timer = t;
- te[j].pos = pos;
- nd->u.scr.timer_event = te;
- nd->u.scr.timeramount++;
- }
- }
- nd->u.scr.timerid = -1;
-
- return 0;
-}
-
-/*==========================================
- * function行解析
- *------------------------------------------
- */
-static int npc_parse_function (char *w1, char *w2, char *w3, char *w4, char *first_line, FILE *fp, int *lines,const char* file)
-{
- unsigned char *srcbuf, *p;
- struct script_code *script;
- struct script_code *oldscript;
- int srcsize = 65536;
- int startline = 0;
- char line[1024];
- int curly_count = 0;
- struct dbt *user_db;
-
- // スクリプトの解析
- srcbuf = (unsigned char *) aMallocA (srcsize*sizeof(char));
- if (strchr(first_line,'{')) {
- strcpy(srcbuf, strchr(first_line,'{'));
- startline = *lines;
- } else
- srcbuf[0] = 0;
- npc_parse_script_line(srcbuf,&curly_count,*lines);
-
- while (curly_count > 0) {
- fgets(line, sizeof(line) - 1, fp);
- (*lines)++;
- npc_parse_script_line(line,&curly_count,*lines);
- if (feof(fp))
- break;
- if (strlen(srcbuf)+strlen(line)+1 >= (unsigned int)srcsize) {
- srcsize += 65536;
- srcbuf = (char *)aRealloc(srcbuf, srcsize);
- malloc_tsetdword(srcbuf + srcsize - 65536, '\0', 65536);
- }
- if (srcbuf[0]!='{') {
- if (strchr(line,'{')) {
- strcpy(srcbuf, strchr(line,'{'));
- startline = *lines;
- }
- } else
- strcat(srcbuf,line);
- }
- if(curly_count > 0) {
- ShowError("Missing right curly at file %s, line %d\n",file, *lines);
- script = NULL;
- } else {
- script = parse_script(srcbuf, file, startline);
- }
- if (script == NULL) {
- // script parse error?
- aFree(srcbuf);
- return 1;
- }
-
- p = (char *) aMallocA (50*sizeof(char));
- strncpy(p, w3, 50);
-
- user_db = script_get_userfunc_db();
- oldscript = (struct script_code *)strdb_get(user_db, p);
- if(oldscript != NULL) {
- printf("\r"); //Carriage return to clear the 'loading..' line. [Skotlex]
- ShowInfo("parse_function: Overwriting user function [%s] (%s:%d)\n", p, file, *lines);
- script_free_code(oldscript);
- user_db->remove(user_db,str2key(p));
- strdb_put(user_db, p, script);
- } else
- strdb_put(user_db, p, script);
-
- // もう使わないのでバッファ解放
- aFree(srcbuf);
-
-// printf("function %s => %p\n",p,script);
-
- return 0;
-}
-
-
-/*==========================================
- * Parse Mob 1 - Parse mob list into each map
- * Parse Mob 2 - Actually Spawns Mob
- * [Wizputer]
- * If cached =1, it is a dynamic cached mob
- * index points to the index in the mob_list of the map_data cache.
- * -1 indicates that it is not stored on the map.
- *------------------------------------------
- */
-int npc_parse_mob2 (struct spawn_data *mob, int index)
-{
- int i;
- struct mob_data *md;
-
- for (i = 0; i < mob->num; i++) {
- md = mob_spawn_dataset(mob);
- md->spawn = mob;
- md->spawn_n = index;
- md->special_state.cached = (index>=0); //If mob is cached on map, it is dynamically removed
- mob_spawn(md);
- }
-
- return 1;
-}
-
-int npc_parse_mob (char *w1, char *w2, char *w3, char *w4)
-{
- int level, num, class_, mode, x,y,xs,ys;
- char mapname[MAP_NAME_LENGTH];
- char mobname[NAME_LENGTH];
- struct spawn_data mob, *data;
-
- malloc_set(&mob, 0, sizeof(struct spawn_data));
-
- // 引数の個数チェック
- if (sscanf(w1, "%15[^,],%d,%d,%d,%d", mapname, &x, &y, &xs, &ys) < 3 ||
- sscanf(w4, "%d,%d,%u,%u,%49[^\r\n]", &class_, &num, &mob.delay1, &mob.delay2, mob.eventname) < 2 ) {
- ShowError("bad monster line : %s %s %s (file %s)\n", w1, w3, w4, current_file);
- return 1;
- }
- if (!mapindex_name2id(mapname)) {
- ShowError("wrong map name : %s %s (file %s)\n", w1,w3, current_file);
- return 1;
- }
- mode = map_mapname2mapid(mapname);
- if (mode < 0) //Not loaded on this map-server instance.
- return 1;
- mob.m = (unsigned short)mode;
-
- if (x < 0 || map[mob.m].xs <= x || y < 0 || map[mob.m].ys <= y) {
- ShowError("Out of range spawn coordinates: %s (%d,%d), map size is (%d,%d) - %s %s (file %s)\n", map[mob.m].name, x, y, map[mob.m].xs-1, map[mob.m].ys-1, w1,w3, current_file);
- return 1;
- }
-
- // check monster ID if exists!
- if (mobdb_checkid(class_)==0) {
- ShowError("bad monster ID : %s %s (file %s)\n", w3, w4, current_file);
- return 1;
- }
-
- if (num < 1 || num>1000 ) {
- ShowError("wrong number of monsters : %s %s (file %s)\n", w3, w4, current_file);
- return 1;
- }
-
- mob.num = (unsigned short)num;
- mob.class_ = (short) class_;
- mob.x = (unsigned short)x;
- mob.y = (unsigned short)y;
- mob.xs = (signed short)xs;
- mob.ys = (signed short)ys;
-
- if (mob.num > 1 && battle_config.mob_count_rate != 100) {
- if ((mob.num = mob.num * battle_config.mob_count_rate / 100) < 1)
- mob.num = 1;
- }
-
- if (battle_config.force_random_spawn || (mob.x == 0 && mob.y == 0))
- { //Force a random spawn anywhere on the map.
- mob.x = mob.y = 0;
- mob.xs = mob.ys = -1;
- }
-
- //Apply the spawn delay fix [Skotlex]
- mode = mob_db(class_)->status.mode;
- if (mode & MD_BOSS) { //Bosses
- if (battle_config.boss_spawn_delay != 100)
- {
- mob.delay1 = mob.delay1*battle_config.boss_spawn_delay/100;
- mob.delay2 = mob.delay2*battle_config.boss_spawn_delay/100;
- }
- } else if (mode&MD_PLANT) { //Plants
- if (battle_config.plant_spawn_delay != 100)
- {
- mob.delay1 = mob.delay1*battle_config.plant_spawn_delay/100;
- mob.delay2 = mob.delay2*battle_config.plant_spawn_delay/100;
- }
- } else if (battle_config.mob_spawn_delay != 100)
- { //Normal mobs
- mob.delay1 = mob.delay1*battle_config.mob_spawn_delay/100;
- mob.delay2 = mob.delay2*battle_config.mob_spawn_delay/100;
- }
-
- // parse MOB_NAME,[MOB LEVEL]
- if (sscanf(w3, "%23[^,],%d", mobname, &level) > 1)
- mob.level = level;
-
- if(mob.delay1>0xfffffff || mob.delay2>0xfffffff) {
- ShowError("wrong monsters spawn delays : %s %s (file %s)\n", w3, w4, current_file);
- return 1;
- }
-
- //Use db names instead of the spawn file ones.
- if(battle_config.override_mob_names==1)
- strcpy(mob.name,"--en--");
- else if (battle_config.override_mob_names==2)
- strcpy(mob.name,"--ja--");
- else
- strncpy(mob.name, mobname, NAME_LENGTH-1);
-
- if (!mob_parse_dataset(&mob)) //Verify dataset.
- return 1;
-
- //Now that all has been validated. We allocate the actual memory
- //that the re-spawn data will use.
- data = aMalloc(sizeof(struct spawn_data));
- memcpy(data, &mob, sizeof(struct spawn_data));
-
- if( !battle_config.dynamic_mobs || mob.delay1 || mob.delay2 ) {
- npc_parse_mob2(data,-1);
- npc_delay_mob += mob.num;
- } else {
- int index = map_addmobtolist(data->m, data);
- if( index >= 0 ) {
- // check if target map has players
- // (usually shouldn't occur when map server is just starting,
- // but not the case when we do @reloadscript
- if (map[mob.m].users > 0)
- npc_parse_mob2(data,index);
- npc_cache_mob += mob.num;
- } else {
- // mobcache is full
- // create them as delayed with one second
- mob.delay1 = 1000;
- mob.delay2 = 1000;
- npc_parse_mob2(data,-1);
- npc_delay_mob += mob.num;
- }
- }
-
- npc_mob++;
-
- return 0;
-}
-
-/*==========================================
- * マップフラグ行の解析
- *------------------------------------------
- */
-static int npc_parse_mapflag (char *w1, char *w2, char *w3, char *w4)
-{
- int m;
- char mapname[MAP_NAME_LENGTH];
- int state = 1;
-
- // 引数の個数チェック
- if (sscanf(w1, "%15[^,]",mapname) != 1)
- return 1;
-
- m = map_mapname2mapid(mapname);
- if (m < 0)
- return 1;
- if (w4 && strcmpi(w4, "off") == 0)
- state = 0; //Disable mapflag rather than enable it. [Skotlex]
-
-//マップフラグ
- if (strcmpi(w3, "nosave") == 0) {
- char savemap[MAP_NAME_LENGTH];
- int savex, savey;
- if (state == 0)
- ; //Map flag disabled.
- else if (strcmp(w4, "SavePoint") == 0) {
- map[m].save.map = 0;
- map[m].save.x = -1;
- map[m].save.y = -1;
- } else if (sscanf(w4, "%15[^,],%d,%d", savemap, &savex, &savey) == 3) {
- map[m].save.map = mapindex_name2id(savemap);
- map[m].save.x = savex;
- map[m].save.y = savey;
- if (!map[m].save.map) {
- ShowWarning("Specified save point map '%s' for mapflag 'nosave' not found (file %s), using 'SavePoint'.\n",savemap,current_file);
- map[m].save.x = -1;
- map[m].save.y = -1;
- }
- }
- map[m].flag.nosave = state;
- }
- else if (strcmpi(w3,"nomemo")==0) {
- map[m].flag.nomemo=state;
- }
- else if (strcmpi(w3,"noteleport")==0) {
- map[m].flag.noteleport=state;
- }
- else if (strcmpi(w3,"nowarp")==0) {
- map[m].flag.nowarp=state;
- }
- else if (strcmpi(w3,"nowarpto")==0) {
- map[m].flag.nowarpto=state;
- }
- else if (strcmpi(w3,"noreturn")==0) {
- map[m].flag.noreturn=state;
- }
- else if (strcmpi(w3,"monster_noteleport")==0) {
- map[m].flag.monster_noteleport=state;
- }
- else if (strcmpi(w3,"nobranch")==0) {
- map[m].flag.nobranch=state;
- }
- else if (strcmpi(w3,"nopenalty")==0) {
- map[m].flag.noexppenalty=state;
- map[m].flag.nozenypenalty=state;
- }
- else if (strcmpi(w3,"pvp")==0) {
- map[m].flag.pvp=state;
- if (state) {
- map[m].flag.gvg=0;
- map[m].flag.gvg=0;
- map[m].flag.gvg_dungeon=0;
- map[m].flag.gvg_castle=0;
- }
- }
- else if (strcmpi(w3,"pvp_noparty")==0) {
- map[m].flag.pvp_noparty=state;
- }
- else if (strcmpi(w3,"pvp_noguild")==0) {
- map[m].flag.pvp_noguild=state;
- }
- else if (strcmpi(w3, "pvp_nightmaredrop") == 0) {
- char drop_arg1[16], drop_arg2[16];
- int drop_id = 0, drop_type = 0, drop_per = 0;
- if (sscanf(w4, "%[^,],%[^,],%d", drop_arg1, drop_arg2, &drop_per) == 3) {
- int i;
- if (strcmp(drop_arg1, "random") == 0)
- drop_id = -1;
- else if (itemdb_exists((drop_id = atoi(drop_arg1))) == NULL)
- drop_id = 0;
- if (strcmp(drop_arg2, "inventory") == 0)
- drop_type = 1;
- else if (strcmp(drop_arg2,"equip") == 0)
- drop_type = 2;
- else if (strcmp(drop_arg2,"all") == 0)
- drop_type = 3;
-
- if (drop_id != 0){
- for (i = 0; i < MAX_DROP_PER_MAP; i++) {
- if (map[m].drop_list[i].drop_id == 0){
- map[m].drop_list[i].drop_id = drop_id;
- map[m].drop_list[i].drop_type = drop_type;
- map[m].drop_list[i].drop_per = drop_per;
- break;
- }
- }
- map[m].flag.pvp_nightmaredrop = 1;
- }
- } else if (!state) //Disable
- map[m].flag.pvp_nightmaredrop = 0;
- }
- else if (strcmpi(w3,"pvp_nocalcrank")==0) {
- map[m].flag.pvp_nocalcrank=state;
- }
- else if (strcmpi(w3,"gvg")==0) {
- map[m].flag.gvg=state;
- if (state) map[m].flag.pvp=0;
- }
- else if (strcmpi(w3,"gvg_noparty")==0) {
- map[m].flag.gvg_noparty=state;
- }
- else if (strcmpi(w3,"gvg_dungeon")==0) {
- map[m].flag.gvg_dungeon=state;
- if (state) map[m].flag.pvp=0;
- }
- else if (strcmpi(w3,"gvg_castle")==0) {
- map[m].flag.gvg_castle=state;
- if (state) map[m].flag.pvp=0;
- }
- else if (strcmpi(w3,"noexppenalty")==0) {
- map[m].flag.noexppenalty=state;
- }
- else if (strcmpi(w3,"nozenypenalty")==0) {
- map[m].flag.nozenypenalty=state;
- }
- else if (strcmpi(w3,"notrade")==0) {
- map[m].flag.notrade=state;
- }
- else if (strcmpi(w3,"novending")==0) {
- map[m].flag.novending=state;
- }
- else if (strcmpi(w3,"nodrop")==0) {
- map[m].flag.nodrop=state;
- }
- else if (strcmpi(w3,"noskill")==0) {
- map[m].flag.noskill=state;
- }
- else if (strcmpi(w3,"noicewall")==0) { // noicewall [Valaris]
- map[m].flag.noicewall=state;
- }
- else if (strcmpi(w3,"snow")==0) { // snow [Valaris]
- map[m].flag.snow=state;
- }
- else if (strcmpi(w3,"clouds")==0) {
- map[m].flag.clouds=state;
- }
- else if (strcmpi(w3,"clouds2")==0) { // clouds2 [Valaris]
- map[m].flag.clouds2=state;
- }
- else if (strcmpi(w3,"fog")==0) { // fog [Valaris]
- map[m].flag.fog=state;
- }
- else if (strcmpi(w3,"fireworks")==0) {
- map[m].flag.fireworks=state;
- }
- else if (strcmpi(w3,"sakura")==0) { // sakura [Valaris]
- map[m].flag.sakura=state;
- }
- else if (strcmpi(w3,"leaves")==0) { // leaves [Valaris]
- map[m].flag.leaves=state;
- }
- else if (strcmpi(w3,"rain")==0) { // rain [Valaris]
- map[m].flag.rain=state;
- }
- else if (strcmpi(w3,"indoors")==0) { // celest
- map[m].flag.indoors=state;
- }
- else if (strcmpi(w3,"nightenabled")==0) { // Skotlex
- map[m].flag.nightenabled=state;
- }
- else if (strcmpi(w3,"nogo")==0) { // celest
- map[m].flag.nogo=state;
- }
- else if (strcmpi(w3,"noexp")==0) { // Lorky
- map[m].flag.nobaseexp=state;
- map[m].flag.nojobexp=state;
- }
- else if (strcmpi(w3,"nobaseexp")==0) { // Lorky
- map[m].flag.nobaseexp=state;
- }
- else if (strcmpi(w3,"nojobexp")==0) { // Lorky
- map[m].flag.nojobexp=state;
- }
- else if (strcmpi(w3,"noloot")==0) { // Lorky
- map[m].flag.nomobloot=state;
- map[m].flag.nomvploot=state;
- }
- else if (strcmpi(w3,"nomobloot")==0) { // Lorky
- map[m].flag.nomobloot=state;
- }
- else if (strcmpi(w3,"nomvploot")==0) { // Lorky
- map[m].flag.nomvploot=state;
- }
- else if (strcmpi(w3,"nocommand")==0) { // Skotlex
- if (state) {
- if (sscanf(w4, "%d", &state) == 1)
- map[m].nocommand =state;
- else //No level specified, block everyone.
- map[m].nocommand =100;
- } else
- map[m].nocommand=0;
- }
- else if (strcmpi(w3,"restricted")==0) { // Komurka
- if (state) {
- map[m].flag.restricted=1;
- sscanf(w4, "%d", &state);
- map[m].zone |= 1<<(state+1);
- } else {
- map[m].flag.restricted=0;
- map[m].zone = 0;
- }
- }
- else if (strcmpi(w3,"jexp")==0) {
- map[m].jexp = (state) ? atoi(w4) : 100;
- if( map[m].jexp < 0 ) map[m].jexp = 100;
- map[m].flag.nojobexp = (map[m].jexp==0)?1:0;
- }
- else if (strcmpi(w3,"bexp")==0) {
- map[m].bexp = (state) ? atoi(w4) : 100;
- if( map[m].bexp < 0 ) map[m].bexp = 100;
- map[m].flag.nobaseexp = (map[m].bexp==0)?1:0;
- }
- else if (strcmpi(w3,"loadevent")==0) { // Skotlex
- map[m].flag.loadevent=state;
- }
- else if (strcmpi(w3,"nochat")==0) { // Skotlex
- map[m].flag.nochat=state;
- }
- else if (strcmpi(w3,"partylock")==0) { // Skotlex
- map[m].flag.partylock=state;
- }
- else if (strcmpi(w3,"guildlock")==0) { // Skotlex
- map[m].flag.guildlock=state;
- }
-
- return 0;
-}
-
-/*==========================================
- * Setting up map cells
- *------------------------------------------
- */
-static int npc_parse_mapcell (char *w1, char *w2, char *w3, char *w4)
-{
- int m, cell, x, y, x0, y0, x1, y1;
- char type[24], mapname[MAP_NAME_LENGTH];
-
- if (sscanf(w1, "%15[^,]", mapname) != 1)
- return 1;
-
- m = map_mapname2mapid(mapname);
- if (m < 0)
- return 1;
-
- if (sscanf(w3, "%23[^,],%d,%d,%d,%d", type, &x0, &y0, &x1, &y1) < 4) {
- ShowError("Bad setcell line : %s\n",w3);
- return 1;
- }
- cell = strtol(type, (char **)NULL, 0);
- //printf ("0x%x %d %d %d %d\n", cell, x0, y0, x1, y1);
-
- if (x0 > x1) { int t = x0; x0 = x1; x1 = t; }
- if (y0 > y1) { int t = y0; y0 = y1; y1 = t; }
-
- for (x = x0; x <= x1; x++) {
- for (y = y0; y <= y1; y++) {
- map_setcell(m, x, y, cell);
- //printf ("setcell 0x%x %d %d %d\n", cell, m, x, y);
- }
- }
-
- return 0;
-}
-
-void npc_parsesrcfile (char *name)
-{
- int m, lines = 0;
- char line[2048];
-
- FILE *fp = fopen (name,"r");
- if (fp == NULL) {
- ShowError ("File not found : %s\n", name);
- return;
- }
- current_file = name;
-
- while (fgets(line, sizeof(line) - 1, fp)) {
- char w1[2048], w2[2048], w3[2048], w4[2048], mapname[2048];
- int i, w4pos, count;
- lines++;
-
- if (line[0] == '/' && line[1] == '/')
- continue;
-
- if (!sscanf(line, " %n", &i) && i == strlen(line)) // just whitespace
- continue;
-
- // 最初はタブ区切りでチェックしてみて、ダメならスペース区切りで確認
- w1[0] = w2[0] = w3[0] = w4[0] = '\0'; //It's best to initialize values
- //to prevent passing previously parsed values to the parsers when not all
- //fields are specified. [Skotlex]
- if ((count = sscanf(line, "%[^\t\r\n]\t%[^\t\r\n]\t%[^\t\r\n]\t%n%[^\r\n]", w1, w2, w3, &w4pos, w4)) < 3)
- {
- if ((count = sscanf(line, "%s %s %[^\t]\t %n%[^\n]", w1, w2, w3, &w4pos, w4)) == 4 ||
- (count = sscanf(line, "%s %s %s %n%[^\n]\n", w1, w2, w3, &w4pos, w4)) >= 3)
- {
- ShowWarning("\r");
- ShowWarning("Incorrect separator syntax in file '%s', line '%i'. Use tabs instead of spaces!\n * %s %s %s %s\n",current_file,lines,w1,w2,w3,w4);
- } else {
- ShowError("\r"); //Erase the npc spinner.
- ShowError("Could not parse file '%s', line '%i'.\n * %s %s %s %s\n",current_file,lines,w1,w2,w3,w4);
- continue;
- }
- }
-
- // マップの存在確認
- if (strcmp(w1,"-") !=0 && strcmpi(w1,"function") != 0 ){
- sscanf(w1,"%[^,]",mapname);
- if (!mapindex_name2id(mapname)) { //Incorrect map
- ShowError("Invalid map '%s' in line %d, file %s\n", mapname, lines, current_file);
- if (strcmpi(w2,"script") == 0 && count > 3) //we must skip the script info...
- npc_skip_script(w1,w2,w3,w4,line+w4pos,fp,&lines);
- continue;
- }
- if ((m = map_mapname2mapid(mapname)) < 0) {
- // "mapname" is not assigned to this server
- // we must skip the script info...
- if (strcmpi(w2,"script") == 0 && count > 3)
- npc_skip_script(w1,w2,w3,w4,line+w4pos,fp,&lines);
- continue;
- }
- }
- if (strcmpi(w2,"warp") == 0 && count > 3) {
- npc_parse_warp(w1,w2,w3,w4);
- } else if (strcmpi(w2,"shop") == 0 && count > 3) {
- npc_parse_shop(w1,w2,w3,w4);
- } else if (strcmpi(w2,"script") == 0 && count > 3) {
- if (strcmpi(w1,"function") == 0) {
- npc_parse_function(w1,w2,w3,w4,line+w4pos,fp,&lines,name);
- } else {
- npc_parse_script(w1,w2,w3,w4,line+w4pos,fp,&lines,name);
- }
- } else if ((i = 0, sscanf(w2,"duplicate%n",&i), (i > 0 && w2[i] == '(')) && count > 3) {
- npc_parse_script(w1,w2,w3,w4,line+w4pos,fp,&lines,name);
- } else if (strcmpi(w2,"monster") == 0 && count > 3) {
- npc_parse_mob(w1,w2,w3,w4);
- } else if (strcmpi(w2,"mapflag") == 0 && count >= 3) {
- npc_parse_mapflag(w1,w2,w3,w4);
- } else if (strcmpi(w2,"setcell") == 0 && count >= 3) {
- npc_parse_mapcell(w1,w2,w3,w4);
- } else {
- ShowError("Probably TAB is missing in file '%s', line '%i':\n * %s %s %s %s\n",current_file,lines,w1,w2,w3,w4);
- }
- }
- fclose(fp);
-
- return;
-}
-
-int npc_script_event(TBL_PC* sd, int type) {
- int i;
- if (type < 0 || type >= NPCE_MAX)
- return 0;
- if (!sd) {
- if (battle_config.error_log)
- ShowError("npc_script_event: NULL sd. Event Type %d\n", type);
- return 0;
- }
- if (script_event[type].nd) {
- TBL_NPC *nd = script_event[type].nd;
- run_script(nd->u.scr.script,0,sd->bl.id,nd->bl.id);
- return 1;
- } else if (script_event[type].event_count) {
- for (i = 0; i<script_event[type].event_count; i++) {
- npc_event_sub(sd,script_event[type].event[i],script_event[type].event_name[i]);
- }
- return i;
- }
- return 0;
-}
-
-static int npc_read_event_script_sub(DBKey key,void *data,va_list ap)
-{
- unsigned char *p = key.str;
- unsigned char *name = va_arg(ap,unsigned char *);
- struct event_data **event_buf = va_arg(ap,struct event_data**);
- unsigned char **event_name = va_arg(ap,unsigned char **);
- unsigned char *count = va_arg(ap,char *);;
-
- if (*count >= UCHAR_MAX) return 0;
-
- if((p=strchr(p,':')) && p && strcmpi(name,p)==0 )
- {
- event_buf[*count] = (struct event_data *)data;
- event_name[*count] = key.str;
- (*count)++;
- return 1;
- }
- return 0;
-}
-
-static void npc_read_event_script(void)
-{
- int i;
- unsigned char buf[64]="::";
- struct {
- char *name;
- char *event_name;
- } config[] = {
- {"Login Event",script_config.login_event_name},
- {"Logout Event",script_config.logout_event_name},
- {"Load Map Event",script_config.loadmap_event_name},
- {"Base LV Up Event",script_config.baselvup_event_name},
- {"Job LV Up Event",script_config.joblvup_event_name},
- {"Die Event",script_config.die_event_name},
- {"Kill PC Event",script_config.kill_pc_event_name},
- {"Kill NPC Event",script_config.kill_mob_event_name},
- };
-
- for (i = 0; i < NPCE_MAX; i++) {
- if (script_event[i].nd)
- script_event[i].nd = NULL;
- if (script_event[i].event_count)
- script_event[i].event_count = 0;
- if (!script_config.event_script_type) {
- //Use a single NPC as event source.
- script_event[i].nd = npc_name2id(config[i].event_name);
- } else {
- //Use an array of Events
- strncpy(buf+2,config[i].event_name,62);
- ev_db->foreach(ev_db,npc_read_event_script_sub,buf,
- &script_event[i].event,
- &script_event[i].event_name,
- &script_event[i].event_count);
- }
- }
- if (battle_config.etc_log) {
- //Print summary.
- for (i = 0; i < NPCE_MAX; i++) {
- if(!script_config.event_script_type) {
- if (script_event[i].nd)
- ShowInfo("%s: Using NPC named '%s'.\n", config[i].name, config[i].event_name);
- else
- ShowInfo("%s: No NPC found with name '%s'.\n", config[i].name, config[i].event_name);
- } else
- ShowInfo("%s: %d '%s' events.\n", config[i].name, script_event[i].event_count, config[i].event_name);
- }
- }
-}
-static int npc_read_indoors (void)
-{
- char *buf, *p;
- int s, m;
-
- buf = (char *)grfio_reads("data\\indoorrswtable.txt",&s);
- if (buf == NULL)
- return -1;
- buf[s] = 0;
-
- for (p = buf; p - buf < s; ) {
- char map_name[64];
- if (sscanf(p, "%15[^#]#", map_name) == 1) {
- size_t pos = strlen(map_name) - 4; // replace '.xxx' extension
- memcpy(map_name+pos,".gat",4); // with '.gat'
- if ((m = map_mapname2mapid(map_name)) >= 0)
- map[m].flag.indoors = 1;
- }
-
- p = strchr(p, 10);
- if (!p) break;
- p++;
- }
- aFree(buf);
- ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n","data\\indoorrswtable.txt");
-
- return 0;
-}
-
-/*==========================================
- *
- *------------------------------------------
- */
-
-static int npc_cleanup_sub (struct block_list *bl, va_list ap) {
- nullpo_retr(0, bl);
-
- switch(bl->type) {
- case BL_NPC:
- npc_unload((struct npc_data *)bl);
- break;
- case BL_MOB:
- //This is used only on reloading npcs, so let's not free spawn-once mobs. [Skotlex]
- if (((TBL_MOB*)bl)->spawn)
- unit_free(bl,0);
- break;
- }
-
- return 0;
-}
-
-static int npc_cleanup_dbsub(DBKey key,void * data,va_list ap) {
- return npc_cleanup_sub((struct block_list*)data, 0);
-}
-
-int npc_reload (void)
-{
- struct npc_src_list *nsl;
- int m, i;
- time_t last_time = time(0);
- int busy = 0, npc_new_min = npc_id;
- char c = '-';
-
- //Remove all npcs/mobs. [Skotlex]
- map_foreachiddb(npc_cleanup_dbsub);
- for (m = 0; m < map_num; m++) {
- if(battle_config.dynamic_mobs) { //dynamic check by [random]
- for (i = 0; i < MAX_MOB_LIST_PER_MAP; i++)
- if (map[m].moblist[i]) aFree(map[m].moblist[i]);
- malloc_set (map[m].moblist, 0, sizeof(map[m].moblist));
- }
- if (map[m].npc_num > 0 && battle_config.error_log)
- ShowWarning("npc_reload: %d npcs weren't removed at map %s!\n", map[m].npc_num, map[m].name);
- }
-
- // anything else we should cleanup?
- // Reloading npc's now
- ev_db->clear(ev_db,NULL);
- npcname_db->clear(npcname_db,NULL);
- npc_warp = npc_shop = npc_script = 0;
- npc_mob = npc_cache_mob = npc_delay_mob = 0;
-
- for (nsl = npc_src_first; nsl; nsl = nsl->next) {
- npc_parsesrcfile(nsl->name);
- if (script_config.verbose_mode) {
- printf("\r");
- ShowStatus("Loading NPCs... %-53s", nsl->name);
- } else {
- if (last_time != time(0)) {
- printf("\r");
- ShowStatus("Loading NPCs... Working: ");
- last_time = time(0);
- switch(busy) {
- case 0: c='\\'; busy++; break;
- case 1: c='|'; busy++; break;
- case 2: c='/'; busy++; break;
- case 3: c='-'; busy=0;
- }
- printf("[%c]",c);
- }
- }
- fflush(stdout);
- }
- printf("\r");
- ShowInfo ("Done loading '"CL_WHITE"%d"CL_RESET"' NPCs:%30s\n\t-'"
- CL_WHITE"%d"CL_RESET"' Warps\n\t-'"
- CL_WHITE"%d"CL_RESET"' Shops\n\t-'"
- CL_WHITE"%d"CL_RESET"' Scripts\n\t-'"
- CL_WHITE"%d"CL_RESET"' Mobs\n\t-'"
- CL_WHITE"%d"CL_RESET"' Mobs Cached\n\t-'"
- CL_WHITE"%d"CL_RESET"' Mobs Not Cached\n",
- npc_id - npc_new_min, "", npc_warp, npc_shop, npc_script, npc_mob, npc_cache_mob, npc_delay_mob);
-
- //Re-read the NPC Script Events cache.
- npc_read_event_script();
-
- //Execute the OnInit event for freshly loaded npcs. [Skotlex]
- ShowStatus("Event '"CL_WHITE"OnInit"CL_RESET"' executed with '"
- CL_WHITE"%d"CL_RESET"' NPCs.\n",npc_event_doall("OnInit"));
- // Execute rest of the startup events if connected to char-server. [Lance]
- if(!CheckForCharServer()){
- ShowStatus("Event '"CL_WHITE"OnCharIfInit"CL_RESET"' executed with '"CL_WHITE"%d"CL_RESET"' NPCs.\n", npc_event_doall("OnCharIfInit"));
- ShowStatus("Event '"CL_WHITE"OnInterIfInit"CL_RESET"' executed with '"CL_WHITE"%d"CL_RESET"' NPCs.\n", npc_event_doall("OnInterIfInit"));
- ShowStatus("Event '"CL_WHITE"OnInterIfInitOnce"CL_RESET"' executed with '"CL_WHITE"%d"CL_RESET"' NPCs.\n", npc_event_doall("OnInterIfInitOnce"));
- }
- return 0;
-}
-
-/*==========================================
- * 終了
- *------------------------------------------
- */
-int do_final_npc(void)
-{
- int i;
- struct block_list *bl;
-
- for (i = START_NPC_NUM; i < npc_id; i++){
- if ((bl = map_id2bl(i))){
- if (bl->type == BL_NPC)
- npc_unload((struct npc_data *)bl);
- else if (bl->type&(BL_MOB|BL_PET))
- unit_free(bl, 0);
- }
- }
-
- ev_db->destroy(ev_db, NULL);
- //There is no free function for npcname_db because at this point there shouldn't be any npcs left!
- //So if there is anything remaining, let the memory manager catch it and report it.
- npcname_db->destroy(npcname_db, NULL);
- ers_destroy(timer_event_ers);
- npc_clearsrcfile();
-
- return 0;
-}
-
-static void npc_debug_warps_sub(struct npc_data *nd)
-{
- int m;
- if (nd->bl.type != BL_NPC || nd->bl.subtype != WARP || nd->bl.m < 0)
- return;
-
- m = map_mapindex2mapid(nd->u.warp.mapindex);
- if (m < 0) return; //Warps to another map, nothing to do about it.
-
- if (map_getcell(m, nd->u.warp.x, nd->u.warp.y, CELL_CHKNPC)) {
- ShowWarning("Warp %s at %s(%d,%d) warps directly on top of an area npc at %s(%d,%d)\n",
- nd->name,
- map[nd->bl.m].name, nd->bl.x, nd->bl.y,
- map[m].name, nd->u.warp.x, nd->u.warp.y
- );
- }
- if (map_getcell(m, nd->u.warp.x, nd->u.warp.y, CELL_CHKNOPASS)) {
- ShowWarning("Warp %s at %s(%d,%d) warps to a non-walkable tile at %s(%d,%d)\n",
- nd->name,
- map[nd->bl.m].name, nd->bl.x, nd->bl.y,
- map[m].name, nd->u.warp.x, nd->u.warp.y
- );
- }
-}
-
-static void npc_debug_warps(void)
-{
- int m, i;
- for (m = 0; m < map_num; m++)
- for (i = 0; i < map[m].npc_num; i++)
- npc_debug_warps_sub(map[m].npc[i]);
-}
-
-/*==========================================
- * npc初期化
- *------------------------------------------
- */
-int do_init_npc(void)
-{
- struct npc_src_list *nsl;
- time_t last_time = time(0);
- int busy, i;
- char c = '-';
-
- //Stock view data for normal npcs.
- malloc_set(&npc_viewdb, 0, sizeof(npc_viewdb));
- npc_viewdb[0].class_ = INVISIBLE_CLASS; //Invisible class is stored here.
- for (busy = 1; busy < MAX_NPC_CLASS; busy++)
- npc_viewdb[busy].class_ = busy;
- busy = 0;
- // indoorrswtable.txt and etcinfo.txt [Celest]
- if (battle_config.indoors_override_grffile)
- npc_read_indoors();
-
- // comparing only the first 24 chars of labels that are 50 chars long isn't that nice
- // will cause "duplicated" labels where actually no dup is...
- ev_db = db_alloc(__FILE__,__LINE__,DB_STRING,DB_OPT_DUP_KEY|DB_OPT_RELEASE_DATA,51);
- npcname_db = db_alloc(__FILE__,__LINE__,DB_STRING,DB_OPT_BASE,NAME_LENGTH);
-
- malloc_set(&ev_tm_b, -1, sizeof(ev_tm_b));
- timer_event_ers = ers_new((uint32)sizeof(struct timer_event_data));
-
- for (nsl = npc_src_first; nsl; nsl = nsl->next) {
- npc_parsesrcfile(nsl->name);
- current_file = NULL;
- printf("\r");
- if (script_config.verbose_mode)
- ShowStatus ("Loading NPCs... %-53s", nsl->name);
- else {
- ShowStatus("Loading NPCs... Working: ");
- if (last_time != time(0)) {
- last_time = time(0);
- switch(busy) {
- case 0: c='\\'; busy++; break;
- case 1: c='|'; busy++; break;
- case 2: c='/'; busy++; break;
- case 3: c='-'; busy=0;
- }
- }
- printf("[%c]",c);
- }
- fflush(stdout);
- }
- printf("\r");
- ShowInfo ("Done loading '"CL_WHITE"%d"CL_RESET"' NPCs:%30s\n\t-'"
- CL_WHITE"%d"CL_RESET"' Warps\n\t-'"
- CL_WHITE"%d"CL_RESET"' Shops\n\t-'"
- CL_WHITE"%d"CL_RESET"' Scripts\n\t-'"
- CL_WHITE"%d"CL_RESET"' Mobs\n\t-'"
- CL_WHITE"%d"CL_RESET"' Mobs Cached\n\t-'"
- CL_WHITE"%d"CL_RESET"' Mobs Not Cached\n",
- npc_id - START_NPC_NUM, "", npc_warp, npc_shop, npc_script, npc_mob, npc_cache_mob, npc_delay_mob);
-
- malloc_set(script_event, 0, sizeof(script_event));
- npc_read_event_script();
- //Debug function to locate all endless loop warps.
- if (battle_config.warp_point_debug)
- npc_debug_warps();
-
- add_timer_func_list(npc_event_timer,"npc_event_timer");
- add_timer_func_list(npc_event_do_clock,"npc_event_do_clock");
- add_timer_func_list(npc_timerevent,"npc_timerevent");
-
- // Init dummy NPC
- fake_nd = (struct npc_data *)aCalloc(sizeof(struct npc_data),1);
- fake_nd->bl.prev = fake_nd->bl.next = NULL;
- fake_nd->bl.m = -1;
- fake_nd->bl.x = 0;
- fake_nd->bl.y = 0;
- fake_nd->bl.id = npc_get_new_npc_id();
- fake_nd->class_ = -1;
- fake_nd->speed = 200;
- fake_nd->u.scr.script = NULL;
- fake_nd->u.scr.src_id = 0;
- fake_nd->chatdb = NULL;
- for (i = 0; i < MAX_EVENTTIMER; i++)
- fake_nd->eventtimer[i] = -1;
- strcpy(fake_nd->name,"FAKE_NPC");
- memcpy(fake_nd->exname, fake_nd->name, 9);
-
- npc_script++;
- fake_nd->bl.type = BL_NPC;
- fake_nd->bl.subtype = SCRIPT;
-
- strdb_put(npcname_db, fake_nd->exname, fake_nd);
- fake_nd->u.scr.timerid = -1;
- map_addiddb(&fake_nd->bl);
- // End of initialization
-
- return 0;
-}
-// [Lance]
-int npc_changename(const char *name, const char *newname, short look){
- struct npc_data *nd= (struct npc_data *) strdb_remove(npcname_db,(unsigned char*)name);
- if (nd==NULL)
- return 0;
- npc_enable(name,0);
- strcpy(nd->name,newname);
- nd->class_ = look;
- npc_enable(newname,1);
- return 0;
-}
+// Copyright (c) Athena Dev Teams - Licensed under GNU GPL +// For more information, see LICENCE in the main folder + +#include <stdio.h> +#include <stdlib.h> +#include <ctype.h> +#include <string.h> +#include <math.h> +#include <time.h> +#include <limits.h> + +#include "../common/timer.h" +#include "../common/nullpo.h" +#include "../common/malloc.h" +#include "../common/grfio.h" +#include "../common/showmsg.h" +#include "../common/ers.h" +#include "../common/db.h" +#include "map.h" +#include "log.h" +#include "npc.h" +#include "clif.h" +#include "intif.h" +#include "pc.h" +#include "status.h" +#include "itemdb.h" +#include "script.h" +#include "mob.h" +#include "pet.h" +#include "battle.h" +#include "skill.h" +#include "unit.h" + +#ifdef _WIN32 +#undef isspace +#define isspace(x) (x == ' ' || x == '\t') +#endif + +struct npc_src_list { + struct npc_src_list * next; +// struct npc_src_list * prev; //[Shinomori] + char name[4]; +}; + +static struct npc_src_list *npc_src_first=NULL; +static struct npc_src_list *npc_src_last=NULL; +static int npc_id=START_NPC_NUM; +static int npc_warp=0; +static int npc_shop=0; +static int npc_script=0; +static int npc_mob=0; +static int npc_delay_mob=0; +static int npc_cache_mob=0; +char *current_file = NULL; +int npc_get_new_npc_id(void){ return npc_id++; } + +static struct dbt *ev_db; +static struct dbt *npcname_db; + +struct event_data { + struct npc_data *nd; + int pos; +}; +static struct tm ev_tm_b; // 時計イベント用 + +static struct eri *timer_event_ers; //For the npc timer data. [Skotlex] + +//For holding the view data of npc classes. [Skotlex] +static struct view_data npc_viewdb[MAX_NPC_CLASS]; + +static struct +{ //Holds pointers to the commonly executed scripts for speedup. [Skotlex] + struct npc_data *nd; + struct event_data *event[UCHAR_MAX]; + unsigned char *event_name[UCHAR_MAX]; + unsigned char event_count; +} script_event[NPCE_MAX]; + +struct view_data* npc_get_viewdata(int class_) +{ //Returns the viewdata for normal npc classes. + if (class_ == INVISIBLE_CLASS) + return &npc_viewdb[0]; + if (npcdb_checkid(class_) || class_ == WARP_CLASS) + return &npc_viewdb[class_]; + return NULL; +} +/*========================================== + * NPCの無効化/有効化 + * npc_enable + * npc_enable_sub 有効時にOnTouchイベントを実行 + *------------------------------------------ + */ +int npc_enable_sub( struct block_list *bl, va_list ap ) +{ + struct map_session_data *sd; + struct npc_data *nd; + //char *name=(char *)aCallocA(50,sizeof(char)); // fixed [Shinomori] + + nullpo_retr(0, bl); + nullpo_retr(0, ap); + nullpo_retr(0, nd=va_arg(ap,struct npc_data *)); + if(bl->type == BL_PC && (sd=(struct map_session_data *)bl)){ + char name[50]; // need 24 + 9 for the "::OnTouch" + + if (nd->sc.option&OPTION_INVISIBLE) // 無効化されている + return 1; + + if(sd->areanpc_id==nd->bl.id) + return 1; + sd->areanpc_id=nd->bl.id; + + snprintf(name, 50, "%s::OnTouch", nd->exname); // exname to be specific. exname is the unique identifier for script events. [Lance] + npc_event(sd,name,0); + } + //aFree(name); + return 0; +} +int npc_enable(const char *name,int flag) +{ + struct npc_data *nd= strdb_get(npcname_db,(unsigned char*)name); + if (nd==NULL) + return 0; + + if (flag&1) + nd->sc.option&=~OPTION_INVISIBLE; + else if (flag&2) + nd->sc.option&=~OPTION_HIDE; + else if (flag&4) + nd->sc.option|= OPTION_HIDE; + else //Can't change the view_data to invisible class because the view_data for all npcs is shared! [Skotlex] + nd->sc.option|= OPTION_INVISIBLE; + + if (nd->class_ == WARP_CLASS) + { //Client won't display option changes for warp portals [Toms] + if (nd->sc.option&(OPTION_HIDE|OPTION_INVISIBLE)) + clif_clearchar(&nd->bl, 0); + else + clif_spawn(&nd->bl); + } else + clif_changeoption(&nd->bl); + + if(flag&3 && (nd->u.scr.xs > 0 || nd->u.scr.ys >0)) + map_foreachinarea( npc_enable_sub,nd->bl.m,nd->bl.x-nd->u.scr.xs,nd->bl.y-nd->u.scr.ys,nd->bl.x+nd->u.scr.xs,nd->bl.y+nd->u.scr.ys,BL_PC,nd); + + return 0; +} + +/*========================================== + * NPCを名前で探す + *------------------------------------------ + */ +struct npc_data* npc_name2id(const char *name) +{ + return (struct npc_data *) strdb_get(npcname_db,(unsigned char*)name); +} + +/*========================================== + * イベントキューのイベント処理 + *------------------------------------------ + */ +int npc_event_dequeue(struct map_session_data *sd) +{ + nullpo_retr(0, sd); + + if (!sd->eventqueue[0][0]) + return 0; //Nothing to dequeue + + if (!pc_addeventtimer(sd,100,sd->eventqueue[0])) + { //Failed to dequeue, couldn't set a timer. + ShowWarning("npc_event_dequeue: event timer is full !\n"); + return 0; + } + //Event dequeued successfully, shift other elements. + sd->npc_id=0; //FIXME: Shouldn't dequeueing fail when you have an npc_id set? + memmove(sd->eventqueue[0], sd->eventqueue[1], (MAX_EVENTQUEUE-1)*sizeof(sd->eventqueue[0])); + sd->eventqueue[MAX_EVENTQUEUE-1][0]=0; + return 1; +} + +/*========================================== + * イベントの遅延実行 + *------------------------------------------ + */ +int npc_event_timer(int tid,unsigned int tick,int id,int data) +{ + unsigned char *eventname = (unsigned char *)data; + struct event_data *ev = strdb_get(ev_db,eventname); + struct npc_data *nd; + struct map_session_data *sd=map_id2sd(id); + size_t i; + + if((ev==NULL || (nd=ev->nd)==NULL)) + { + if(battle_config.error_log) + ShowWarning("npc_event: event not found [%s]\n",eventname); + } + else + { + for(i=0;i<MAX_EVENTTIMER;i++) { + if( nd->eventtimer[i]==tid ) { + nd->eventtimer[i]=-1; + npc_event(sd,eventname,0); // sd NULL check is within + break; + } + } + if(i==MAX_EVENTTIMER && battle_config.error_log) + ShowWarning("npc_event_timer: event timer not found [%s]!\n",eventname); + } + + aFree(eventname); + return 0; +} + +int npc_timer_event(const unsigned char *eventname) // Added by RoVeRT +{ + struct event_data *ev=strdb_get(ev_db,(unsigned char*)eventname); + struct npc_data *nd; +// int xs,ys; + + if((ev==NULL || (nd=ev->nd)==NULL)){ + ShowWarning("npc_timer_event: event not found [%s]\n",eventname); + return 0; + } + + run_script(nd->u.scr.script,ev->pos,nd->bl.id,nd->bl.id); + + return 0; +} +/* +int npc_timer_sub_sub(DBKey key,void *data,va_list ap) // Added by RoVeRT +{ + char *p=(char *)key; + struct event_data *ev=(struct event_data *)data; + int *c=va_arg(ap,int *); + int tick=0,ctick=gettick(); + char temp[10]; + char event[100]; + + if(ev->nd->bl.id==(int)*c && (p=strchr(p,':')) && p && strncasecmp("::OnTimer",p,8)==0 ){ + sscanf(&p[9],"%s",temp); + tick=atoi(temp); + + strcpy( event, ev->nd->name); + strcat( event, p); + + if (ctick >= ev->nd->lastaction && ctick - ev->nd->timer >= tick) { + npc_timer_event(event); + ev->nd->lastaction = ctick; + } + } + return 0; +} + +int npc_timer_sub(DBKey key,void *data,va_list ap) // Added by RoVeRT +{ + struct npc_data *nd=(struct npc_data*)data; + + if(nd->timer == -1) + return 0; + + sv_db->foreach(ev_db,npc_timer_sub_sub,&nd->bl.id); + + return 0; +} + +int npc_timer(int tid,unsigned int tick,int id,int data) // Added by RoVeRT +{ + npcname_db->foreach(npcname_db,npc_timer_sub); + + aFree((void*)data); + return 0; +}*/ +/*========================================== + * イベント用ラベルのエクスポート + * npc_parse_script->strdb_foreachから呼ばれる + *------------------------------------------ + */ +int npc_event_export(char *lname,void *data,va_list ap) +{ + int pos=(int)data; + struct npc_data *nd=va_arg(ap,struct npc_data *); + + if ((lname[0]=='O' || lname[0]=='o')&&(lname[1]=='N' || lname[1]=='n')) { + struct event_data *ev; + unsigned char buf[51]; + char *p=strchr(lname,':'); + // エクスポートされる + ev=(struct event_data *) aMalloc(sizeof(struct event_data)); + if (ev==NULL) { + ShowFatalError("npc_event_export: out of memory !\n"); + exit(1); + }else if (p==NULL || (p-lname)>NAME_LENGTH) { + ShowFatalError("npc_event_export: label name error !\n"); + exit(1); + }else{ + ev->nd=nd; + ev->pos=pos; + *p='\0'; + sprintf(buf,"%s::%s",nd->exname,lname); + *p=':'; + strdb_put(ev_db,buf,ev); + } + } + return 0; +} + +int npc_event_sub(struct map_session_data *, struct event_data *, const unsigned char *); //[Lance] +/*========================================== + * 全てのNPCのOn*イベント実行 + *------------------------------------------ + */ +int npc_event_doall_sub(DBKey key,void *data,va_list ap) +{ + unsigned char*p = key.str; + struct event_data *ev; + int *c; + int rid; + unsigned char *name; + + ev=(struct event_data *)data; + c=va_arg(ap,int *); + name=va_arg(ap,unsigned char *); + rid=va_arg(ap, int); + + if( (p=strchr(p,':')) && p && strcmpi(name,p)==0 ){ + if(rid) + npc_event_sub(((struct map_session_data *)map_id2bl(rid)),ev,key.str); + else + run_script(ev->nd->u.scr.script,ev->pos,rid,ev->nd->bl.id); + (*c)++; + } + + return 0; +} +int npc_event_doall(const unsigned char *name) +{ + int c=0; + unsigned char buf[64]="::"; + + strncpy(buf+2,name,62); + ev_db->foreach(ev_db,npc_event_doall_sub,&c,buf,0); + return c; +} +int npc_event_doall_id(const unsigned char *name, int rid) +{ + int c=0; + unsigned char buf[64]="::"; + + strncpy(buf+2,name,62); + ev_db->foreach(ev_db,npc_event_doall_sub,&c,buf,rid); + return c; +} + +int npc_event_do_sub(DBKey key,void *data,va_list ap) +{ + unsigned char *p = key.str; + struct event_data *ev; + int *c; + const unsigned char *name; + + nullpo_retr(0, ev=(struct event_data *)data); + nullpo_retr(0, ap); + nullpo_retr(0, c=va_arg(ap,int *)); + + name=va_arg(ap,const unsigned char *); + + if (p && strcmpi(name,p)==0 ) { + run_script(ev->nd->u.scr.script,ev->pos,0,ev->nd->bl.id); + (*c)++; + } + + return 0; +} +int npc_event_do(const unsigned char *name) +{ + int c=0; + + if (*name==':' && name[1]==':') { + return npc_event_doall(name+2); + } + + ev_db->foreach(ev_db,npc_event_do_sub,&c,name); + return c; +} + +/*========================================== + * 時計イベント実行 + *------------------------------------------ + */ +int npc_event_do_clock(int tid,unsigned int tick,int id,int data) +{ + time_t timer; + struct tm *t; + char buf[64]; + char *day=""; + int c=0; + + time(&timer); + t=localtime(&timer); + + switch (t->tm_wday) { + case 0: day = "Sun"; break; + case 1: day = "Mon"; break; + case 2: day = "Tue"; break; + case 3: day = "Wed"; break; + case 4: day = "Thu"; break; + case 5: day = "Fri"; break; + case 6: day = "Sat"; break; + } + + if (t->tm_min != ev_tm_b.tm_min ) { + sprintf(buf,"OnMinute%02d",t->tm_min); + c+=npc_event_doall(buf); + sprintf(buf,"OnClock%02d%02d",t->tm_hour,t->tm_min); + c+=npc_event_doall(buf); + sprintf(buf,"On%s%02d%02d",day,t->tm_hour,t->tm_min); + c+=npc_event_doall(buf); + } + if (t->tm_hour!= ev_tm_b.tm_hour) { + sprintf(buf,"OnHour%02d",t->tm_hour); + c+=npc_event_doall(buf); + } + if (t->tm_mday!= ev_tm_b.tm_mday) { + sprintf(buf,"OnDay%02d%02d",t->tm_mon+1,t->tm_mday); + c+=npc_event_doall(buf); + } + memcpy(&ev_tm_b,t,sizeof(ev_tm_b)); + return c; +} +/*========================================== + * OnInitイベント実行(&時計イベント開始) + *------------------------------------------ + */ +int npc_event_do_oninit(void) +{ +// int c = npc_event_doall("OnInit"); + ShowStatus("Event '"CL_WHITE"OnInit"CL_RESET"' executed with '" + CL_WHITE"%d"CL_RESET"' NPCs.\n",npc_event_doall("OnInit")); + + add_timer_interval(gettick()+100, + npc_event_do_clock,0,0,1000); + + return 0; +} +/*========================================== + * OnTimer NPC event - by RoVeRT + *------------------------------------------ + */ +int npc_addeventtimer(struct npc_data *nd,int tick,const char *name) +{ + int i; + unsigned char *evname; + + for(i=0;i<MAX_EVENTTIMER;i++) + if( nd->eventtimer[i]==-1 ) + break; + if(i<MAX_EVENTTIMER){ + if (!strdb_get(ev_db,(unsigned char*)name)) { + if (battle_config.error_log) + ShowError("npc_addeventimer: Event %s does not exists.\n", name); + return 1; //Event does not exists! + } + evname =(unsigned char *) aMallocA(NAME_LENGTH*sizeof(char)); + if(evname==NULL){ + ShowFatalError("npc_addeventtimer: out of memory !\n");exit(1); + } + memcpy(evname,name,NAME_LENGTH-1); + evname[NAME_LENGTH-1] = '\0'; + nd->eventtimer[i]=add_timer(gettick()+tick, + npc_event_timer,nd->bl.id,(int)evname); + }else + ShowWarning("npc_addtimer: event timer is full !\n"); + + return 0; +} + +int npc_deleventtimer(struct npc_data *nd,const unsigned char *name) +{ + int i; + for(i=0;i<MAX_EVENTTIMER;i++) + if( nd->eventtimer[i]!=-1 && strcmp( + (unsigned char *)(get_timer(nd->eventtimer[i])->data), name)==0 ){ + delete_timer(nd->eventtimer[i],npc_event_timer); + nd->eventtimer[i]=-1; + break; + } + + return 0; +} + +int npc_cleareventtimer(struct npc_data *nd) +{ + int i; + for(i=0;i<MAX_EVENTTIMER;i++) + if( nd->eventtimer[i]!=-1 ){ + delete_timer(nd->eventtimer[i],npc_event_timer); + nd->eventtimer[i]=-1; + } + + return 0; +} + +int npc_do_ontimer_sub(DBKey key,void *data,va_list ap) +{ + unsigned char *p = key.str; + struct event_data *ev = (struct event_data *)data; + int *c = va_arg(ap,int *); +// struct map_session_data *sd=va_arg(ap,struct map_session_data *); + int option = va_arg(ap,int); + int tick = 0; + char temp[10]; + char event[50]; + + if(ev->nd->bl.id == (int)*c && (p = strchr(p,':')) && strnicmp("::OnTimer",p,8) == 0){ + sscanf(&p[9], "%s", temp); + tick = atoi(temp); + + strcpy(event, ev->nd->name); + strcat(event, p); + + if (option!=0) { + npc_addeventtimer(ev->nd, tick, event); + } else { + npc_deleventtimer(ev->nd, event); + } + } + return 0; +} +int npc_do_ontimer(int npc_id, int option) +{ + ev_db->foreach(ev_db, npc_do_ontimer_sub, &npc_id, option); + return 0; +} +/*========================================== + * タイマーイベント用ラベルの取り込み + * npc_parse_script->strdb_foreachから呼ばれる + *------------------------------------------ + */ +int npc_timerevent_import(char *lname,void *data,va_list ap) +{ + int pos=(int)data; + struct npc_data *nd=va_arg(ap,struct npc_data *); + int t=0,i=0; + + if(sscanf(lname,"OnTimer%d%n",&t,&i)==1 && lname[i]==':') { + // タイマーイベント + struct npc_timerevent_list *te=nd->u.scr.timer_event; + int j,i=nd->u.scr.timeramount; + if(te==NULL) te=(struct npc_timerevent_list*)aMallocA(sizeof(struct npc_timerevent_list)); + else te= (struct npc_timerevent_list*)aRealloc( te, sizeof(struct npc_timerevent_list) * (i+1) ); + if(te==NULL){ + ShowFatalError("npc_timerevent_import: out of memory !\n"); + exit(1); + } + for(j=0;j<i;j++){ + if(te[j].timer>t){ + memmove(te+j+1,te+j,sizeof(struct npc_timerevent_list)*(i-j)); + break; + } + } + te[j].timer=t; + te[j].pos=pos; + nd->u.scr.timer_event=te; + nd->u.scr.timeramount++; + } + return 0; +} +struct timer_event_data { + int rid; //Attached player for this timer. + int next; //timer index (starts with 0, then goes up to nd->u.scr.timeramount + int time; //holds total time elapsed for the script since time 0 (whenthe timers started) + unsigned int otick; //Holds tick value at which timer sequence was started (that is, it stores the tick value for which T= 0 +}; + +/*========================================== + * タイマーイベント実行 + *------------------------------------------ + */ +int npc_timerevent(int tid,unsigned int tick,int id,int data) +{ + int next,t,old_rid,old_timer; + unsigned int old_tick; + struct npc_data* nd=(struct npc_data *)map_id2bl(id); + struct npc_timerevent_list *te; + struct timer_event_data *ted = (struct timer_event_data*)data; + struct map_session_data *sd=NULL; + + if( nd==NULL ){ + ShowError("npc_timerevent: NPC not found??\n"); + return 0; + } + if (ted->rid) { + sd = map_id2sd(ted->rid); + if (!sd) { + if(battle_config.error_log) + ShowError("npc_timerevent: Attached player not found.\n"); + ers_free(timer_event_ers, ted); + return 0; + } + } + old_rid = nd->u.scr.rid; //To restore it later. + nd->u.scr.rid = sd?sd->bl.id:0; + + old_tick = nd->u.scr.timertick; + nd->u.scr.timertick=ted->otick; + te=nd->u.scr.timer_event+ ted->next; + + old_timer = nd->u.scr.timer; + t = nd->u.scr.timer=ted->time; + ted->next++; + + if( nd->u.scr.timeramount> ted->next){ + next= nd->u.scr.timer_event[ ted->next ].timer + - nd->u.scr.timer_event[ ted->next-1 ].timer; + ted->time+=next; + if (sd) + sd->npc_timer_id = add_timer(tick+next,npc_timerevent,id,(int)ted); + else + nd->u.scr.timerid = add_timer(tick+next,npc_timerevent,id,(int)ted); + } else { + if (sd) + sd->npc_timer_id = -1; + else + nd->u.scr.timerid = -1; + ers_free(timer_event_ers, ted); + } + run_script(nd->u.scr.script,te->pos,nd->u.scr.rid,nd->bl.id); + //Restore previous data, only if this timer is a player-attached one. + if (sd) { + nd->u.scr.rid = old_rid; + nd->u.scr.timer = old_timer; + nd->u.scr.timertick = old_tick; + } + return 0; +} +/*========================================== + * タイマーイベント開始 + *------------------------------------------ + */ +int npc_timerevent_start(struct npc_data *nd, int rid) +{ + int j,n, next; + struct map_session_data *sd=NULL; //Player to whom script is attached. + struct timer_event_data *ted; + + nullpo_retr(0, nd); + + n=nd->u.scr.timeramount; + if( n==0 ) + return 0; + + for(j=0;j<n;j++){ + if( nd->u.scr.timer_event[j].timer > nd->u.scr.timer ) + break; + } + if(j>=n) // check if there is a timer to use !!BEFORE!! you write stuff to the structures [Shinomori] + return 0; + if (nd->u.scr.rid > 0) { + //Try to attach timer to this player. + sd = map_id2sd(nd->u.scr.rid); + if (!sd) { + if(battle_config.error_log) + ShowError("npc_timerevent_start: Attached player not found!\n"); + return 1; + } + } + //Check if timer is already started. + if (sd) { + if (sd->npc_timer_id != -1) + return 0; + } else if (nd->u.scr.timerid != -1) + return 0; + + ted = ers_alloc(timer_event_ers, struct timer_event_data); + ted->next = j; + nd->u.scr.timertick=ted->otick=gettick(); + + //Attach only the player if attachplayerrid was used. + ted->rid = sd?sd->bl.id:0; + +// Do not store it to make way to two types of timers: globals and personals. +// if (rid >= 0) nd->u.scr.rid=rid; // changed to: attaching to given rid by default [Shinomori] + // if rid is less than 0 leave it unchanged [celest] + + next = nd->u.scr.timer_event[j].timer - nd->u.scr.timer; + ted->time = nd->u.scr.timer_event[j].timer; + if (sd) + sd->npc_timer_id = add_timer(gettick()+next,npc_timerevent,nd->bl.id,(int)ted); + else + nd->u.scr.timerid = add_timer(gettick()+next,npc_timerevent,nd->bl.id,(int)ted); + return 0; +} +/*========================================== + * タイマーイベント終了 + *------------------------------------------ + */ +int npc_timerevent_stop(struct npc_data *nd) +{ + struct map_session_data *sd =NULL; + struct TimerData *td = NULL; + int *tid; + nullpo_retr(0, nd); + if (nd->u.scr.rid) { + sd = map_id2sd(nd->u.scr.rid); + if (!sd) { + if(battle_config.error_log) + ShowError("npc_timerevent_stop: Attached player not found!\n"); + return 1; + } + } + + tid = sd?&sd->npc_timer_id:&nd->u.scr.timerid; + + if (*tid == -1) //Nothing to stop + return 0; + td = get_timer(*tid); + if (td && td->data) + ers_free(timer_event_ers, (struct event_timer_data*)td->data); + delete_timer(*tid,npc_timerevent); + *tid = -1; + //Set the timer tick to the time that has passed since the beginning of the timers and now. + nd->u.scr.timer = DIFF_TICK(gettick(),nd->u.scr.timertick); +// nd->u.scr.rid = 0; //Eh? why detach? + return 0; +} +/*========================================== + * Aborts a running npc timer that is attached to a player. + *------------------------------------------ + */ +void npc_timerevent_quit(struct map_session_data *sd) { + struct TimerData *td; + if (sd->npc_timer_id == -1) + return; + td = get_timer(sd->npc_timer_id); + if (!td) { + sd->npc_timer_id = -1; + return; //?? + } + delete_timer(sd->npc_timer_id,npc_timerevent); + sd->npc_timer_id = -1; + ers_free(timer_event_ers, (struct event_timer_data*)td->data); +} + +/*========================================== + * タイマー値の所得 + *------------------------------------------ + */ +int npc_gettimerevent_tick(struct npc_data *nd) +{ + int tick; + nullpo_retr(0, nd); + + tick=nd->u.scr.timer; + if (nd->u.scr.timertick) + tick+=DIFF_TICK(gettick(), nd->u.scr.timertick); + return tick; +} +/*========================================== + * タイマー値の設定 + *------------------------------------------ + */ +int npc_settimerevent_tick(struct npc_data *nd,int newtimer) +{ + int flag; + struct map_session_data *sd=NULL; + + nullpo_retr(0, nd); + + if (nd->u.scr.rid) { + sd = map_id2sd(nd->u.scr.rid); + if (!sd) { + if(battle_config.error_log) + ShowError("npc_settimerevent_tick: Attached player not found!\n"); + return 1; + } + flag= sd->npc_timer_id != -1 ; + } else + flag= nd->u.scr.timerid != -1 ; + + if(flag) + npc_timerevent_stop(nd); + nd->u.scr.timer=newtimer; + if(flag) + npc_timerevent_start(nd, -1); + return 0; +} + +int npc_event_sub(struct map_session_data *sd, struct event_data *ev, const unsigned char *eventname){ + + if ( sd->npc_id!=0) { + //Enqueue the event trigger. + int i; + for(i=0;i<MAX_EVENTQUEUE && sd->eventqueue[i][0];i++); + + if (i==MAX_EVENTQUEUE) { + if (battle_config.error_log) + ShowWarning("npc_event: event queue is full !\n"); + }else //Event enqueued. + memcpy(sd->eventqueue[i],eventname,50); + return 1; + } + if (ev->nd->sc.option&OPTION_INVISIBLE) { + //Disabled npc, shouldn't trigger event. + npc_event_dequeue(sd); + return 2; + } + run_script(ev->nd->u.scr.script,ev->pos,sd->bl.id,ev->nd->bl.id); + return 0; +} + +/*========================================== + * イベント型のNPC処理 + *------------------------------------------ + */ +int npc_event (struct map_session_data *sd, const unsigned char *eventname, int mob_kill) +{ + struct event_data *ev=strdb_get(ev_db,(unsigned char*)eventname); + struct npc_data *nd; + int xs,ys; + unsigned char mobevent[100]; + + if (sd == NULL) { + nullpo_info(NLP_MARK); + return 0; + } + + if (ev == NULL && eventname && strcmp(((eventname)+strlen(eventname)-9),"::OnTouch") == 0) + return 1; + + if (ev == NULL || (nd = ev->nd) == NULL) { + if (mob_kill) { + strcpy( mobevent, eventname); + strcat( mobevent, "::OnMyMobDead"); + ev = strdb_get(ev_db, mobevent); + if (ev == NULL || (nd = ev->nd) == NULL) { + if (strnicmp(eventname, "GM_MONSTER",10) != 0) + ShowError("npc_event: (mob_kill) event not found [%s]\n", mobevent); + return 0; + } + } else { + if (battle_config.error_log) + ShowError("npc_event: event not found [%s]\n", eventname); + return 0; + } + } + + xs=nd->u.scr.xs; + ys=nd->u.scr.ys; + if (xs>=0 && ys>=0 && (strcmp(((eventname)+strlen(eventname)-6),"Global") != 0) ) + { + if (nd->bl.m >= 0) { //Non-invisible npc + if (nd->bl.m != sd->bl.m ) + return 1; + if ( xs>0 && (sd->bl.x<nd->bl.x-xs/2 || nd->bl.x+xs/2<sd->bl.x) ) + return 1; + if ( ys>0 && (sd->bl.y<nd->bl.y-ys/2 || nd->bl.y+ys/2<sd->bl.y) ) + return 1; + } + } + + return npc_event_sub(sd,ev,eventname); +} + + +int npc_command_sub(DBKey key,void *data,va_list ap) +{ + unsigned char *p = key.str; + struct event_data *ev=(struct event_data *)data; + unsigned char *npcname=va_arg(ap,char *); + char *command=va_arg(ap,char *); + unsigned char temp[100]; + + if(strcmp(ev->nd->name,npcname)==0 && (p=strchr(p,':')) && p && strnicmp("::OnCommand",p,10)==0 ){ + sscanf(&p[11],"%s",temp); + + if (strcmp(command,temp)==0) + run_script(ev->nd->u.scr.script,ev->pos,0,ev->nd->bl.id); + } + + return 0; +} + +int npc_command(struct map_session_data *sd,const unsigned char *npcname,char *command) +{ + ev_db->foreach(ev_db,npc_command_sub,npcname,command); + + return 0; +} +/*========================================== + * 接触型のNPC処理 + *------------------------------------------ + */ +int npc_touch_areanpc(struct map_session_data *sd,int m,int x,int y) +{ + int i,f=1; + int xs,ys; + + nullpo_retr(1, sd); + + if(sd->npc_id) + return 1; + + for(i=0;i<map[m].npc_num;i++) { + if (map[m].npc[i]->sc.option&OPTION_INVISIBLE) { // 無効化されている + f=0; + continue; + } + + switch(map[m].npc[i]->bl.subtype) { + case WARP: + xs=map[m].npc[i]->u.warp.xs; + ys=map[m].npc[i]->u.warp.ys; + break; + case SCRIPT: + xs=map[m].npc[i]->u.scr.xs; + ys=map[m].npc[i]->u.scr.ys; + break; + default: + continue; + } + if (x >= map[m].npc[i]->bl.x-xs/2 && x < map[m].npc[i]->bl.x-xs/2+xs && + y >= map[m].npc[i]->bl.y-ys/2 && y < map[m].npc[i]->bl.y-ys/2+ys) + break; + } + if (i==map[m].npc_num) { + if (f) { + if (battle_config.error_log) + ShowError("npc_touch_areanpc : some bug \n"); + } + return 1; + } + switch(map[m].npc[i]->bl.subtype) { + case WARP: + // hidden chars cannot use warps -- is it the same for scripts too? + if (sd->sc.option&(OPTION_HIDE|OPTION_CLOAK|OPTION_CHASEWALK) || + (!battle_config.duel_allow_teleport && sd->duel_group)) // duel rstrct [LuzZza] + break; + pc_setpos(sd,map[m].npc[i]->u.warp.mapindex,map[m].npc[i]->u.warp.x,map[m].npc[i]->u.warp.y,0); + break; + case SCRIPT: + { + //char *name=(char *)aCallocA(50,sizeof(char)); // fixed [Shinomori] + char name[50]; // need 24 max + 9 for "::OnTouch" + + if(sd->areanpc_id == map[m].npc[i]->bl.id) + return 1; + sd->areanpc_id = map[m].npc[i]->bl.id; + + sprintf(name,"%s::OnTouch", map[m].npc[i]->exname); // It goes here too. exname being the unique identifier. [Lance] + + if( npc_event(sd,name,0)>0 ) { + pc_stop_walking(sd,1); //Make it stop walking! + npc_click(sd,map[m].npc[i]); + } + //aFree(name); + break; + } + } + return 0; +} + +int npc_touch_areanpc2(struct block_list *bl) +{ + int i,m=bl->m; + int xs,ys; + + for(i=0;i<map[m].npc_num;i++) { + if (map[m].npc[i]->sc.option&OPTION_INVISIBLE) + continue; + + if (map[m].npc[i]->bl.subtype!=WARP) + continue; + + xs=map[m].npc[i]->u.warp.xs; + ys=map[m].npc[i]->u.warp.ys; + + if (bl->x >= map[m].npc[i]->bl.x-xs/2 && bl->x < map[m].npc[i]->bl.x-xs/2+xs && + bl->y >= map[m].npc[i]->bl.y-ys/2 && bl->y < map[m].npc[i]->bl.y-ys/2+ys) + break; + } + if (i==map[m].npc_num) + return 0; + + xs = map_mapindex2mapid(map[m].npc[i]->u.warp.mapindex); + if (xs < 0) // Can't warp object between map servers... + return 0; + + if (unit_warp(bl, xs, map[m].npc[i]->u.warp.x,map[m].npc[i]->u.warp.y,0)) + return 0; //Failed to warp. + + return 1; +} + +/*========================================== + * 近くかどうかの判定 + *------------------------------------------ + */ +int npc_checknear2(struct map_session_data *sd,struct block_list *bl) +{ + nullpo_retr(1, sd); + if(bl == NULL) return 1; + + if(sd->state.using_fake_npc && sd->npc_id == bl->id) + return 0; + + if (status_get_class(bl)<0) //Class-less npc, enable click from anywhere. + return 0; + + if (bl->m!=sd->bl.m || + bl->x<sd->bl.x-AREA_SIZE-1 || bl->x>sd->bl.x+AREA_SIZE+1 || + bl->y<sd->bl.y-AREA_SIZE-1 || bl->y>sd->bl.y+AREA_SIZE+1) + return 1; + + return 0; +} + +TBL_NPC *npc_checknear(struct map_session_data *sd,struct block_list *bl) +{ + struct npc_data *nd; + + nullpo_retr(NULL, sd); + if(bl == NULL) return NULL; + if(bl->type != BL_NPC) return NULL; + nd = (TBL_NPC*)bl; + + if(sd->state.using_fake_npc && sd->npc_id == bl->id) + return nd; + + if (nd->class_<0) //Class-less npc, enable click from anywhere. + return nd; + + if (bl->m!=sd->bl.m || + bl->x<sd->bl.x-AREA_SIZE-1 || bl->x>sd->bl.x+AREA_SIZE+1 || + bl->y<sd->bl.y-AREA_SIZE-1 || bl->y>sd->bl.y+AREA_SIZE+1) + return NULL; + + return nd; +} + +/*========================================== + * NPCのオープンチャット発言 + *------------------------------------------ + */ +int npc_globalmessage(const char *name,char *mes) +{ + struct npc_data *nd=(struct npc_data *) strdb_get(npcname_db,(unsigned char*)name); + char temp[100]; + + if (!nd) + return 0; + + snprintf(temp, sizeof temp ,"%s : %s",name,mes); + clif_GlobalMessage(&nd->bl,temp); + + return 0; +} + +/*========================================== + * クリック時のNPC処理 + *------------------------------------------ + */ +int npc_click(struct map_session_data *sd,struct npc_data *nd) +{ + nullpo_retr(1, sd); + + if (sd->npc_id != 0) { + if (battle_config.error_log) + ShowError("npc_click: npc_id != 0\n"); + return 1; + } + + if(!nd) return 1; + if ((nd = npc_checknear(sd,&nd->bl)) == NULL) + return 1; + //Hidden/Disabled npc. + if (nd->class_ < 0 || nd->sc.option&OPTION_INVISIBLE) + return 1; + + switch(nd->bl.subtype) { + case SHOP: + clif_npcbuysell(sd,nd->bl.id); + npc_event_dequeue(sd); + break; + case SCRIPT: + run_script(nd->u.scr.script,0,sd->bl.id,nd->bl.id); + break; + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int npc_scriptcont(struct map_session_data *sd,int id) +{ + nullpo_retr(1, sd); + + if (id!=sd->npc_id){ + ShowWarning("npc_scriptcont: sd->npc_id (%d) is not id (%d).\n", sd->npc_id, id); + return 1; + } + + if(id != fake_nd->bl.id) { // Not item script + if ((npc_checknear(sd,map_id2bl(id))) == NULL){ + ShowWarning("npc_scriptcont: failed npc_checknear test.\n"); + return 1; + } + } + run_script_main(sd->st); + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int npc_buysellsel(struct map_session_data *sd,int id,int type) +{ + struct npc_data *nd; + + nullpo_retr(1, sd); + + if ((nd = npc_checknear(sd,map_id2bl(id))) == NULL) + return 1; + + if (nd->bl.subtype!=SHOP) { + if (battle_config.error_log) + ShowError("no such shop npc : %d\n",id); + if (sd->npc_id == id) + sd->npc_id=0; + return 1; + } + if (nd->sc.option&OPTION_INVISIBLE) // 無効化されている + return 1; + + sd->npc_shopid=id; + if (type==0) { + clif_buylist(sd,nd); + } else { + clif_selllist(sd); + } + return 0; +} + +//npc_buylist for script-controlled shops. +static int npc_buylist_sub( + struct map_session_data *sd,int n, + unsigned short *item_list, struct npc_data *nd) +{ + unsigned char npc_ev[51]; + int i; + int regkey = add_str("@bought_nameid"); + int regkey2 = add_str("@bought_quantity"); + sprintf(npc_ev, "%s::OnBuyItem", nd->exname); + for(i=0;i<n;i++){ + pc_setreg(sd,regkey+(i<<24),(int)item_list[i*2+1]); + pc_setreg(sd,regkey2+(i<<24),(int)item_list[i*2]); + } + npc_event(sd, npc_ev, 0); + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int npc_buylist(struct map_session_data *sd,int n,unsigned short *item_list) +{ + struct npc_data *nd; + double z; + int i,j,w,skill,itemamount=0,new_=0; + + nullpo_retr(3, sd); + nullpo_retr(3, item_list); + + if ((nd = npc_checknear(sd,map_id2bl(sd->npc_shopid))) == NULL) + return 3; + + if (nd->master_nd) //Script-based shops. + return npc_buylist_sub(sd,n,item_list,nd->master_nd); + + if (nd->bl.subtype!=SHOP) + return 3; + + for(i=0,w=0,z=0;i<n;i++) { + for(j=0;nd->u.shop_item[j].nameid;j++) { + if (nd->u.shop_item[j].nameid==item_list[i*2+1] || //Normal items + itemdb_viewid(nd->u.shop_item[j].nameid)==item_list[i*2+1]) //item_avail replacement + break; + } + if (nd->u.shop_item[j].nameid==0) + return 3; + + if (!itemdb_isstackable(nd->u.shop_item[j].nameid) && item_list[i*2] > 1) + { //Exploit? You can't buy more than 1 of equipment types o.O + ShowWarning("Player %s (%d:%d) sent a hexed packet trying to buy %d of nonstackable item %d!\n", + sd->status.name, sd->status.account_id, sd->status.char_id, item_list[i*2], nd->u.shop_item[j].nameid); + item_list[i*2] = 1; + } + if (itemdb_value_notdc(nd->u.shop_item[j].nameid)) + z+=(double)nd->u.shop_item[j].value * item_list[i*2]; + else + z+=(double)pc_modifybuyvalue(sd,nd->u.shop_item[j].value) * item_list[i*2]; + itemamount+=item_list[i*2]; + + switch(pc_checkadditem(sd,item_list[i*2+1],item_list[i*2])) { + case ADDITEM_EXIST: + break; + case ADDITEM_NEW: + new_++; + break; + case ADDITEM_OVERAMOUNT: + return 2; + } + + w+=itemdb_weight(item_list[i*2+1]) * item_list[i*2]; + } + if (z > (double)sd->status.zeny) + return 1; // zeny不足 + if (w+sd->weight > sd->max_weight) + return 2; // 重量超過 + if (pc_inventoryblank(sd)<new_) + return 3; // 種類数超過 + + //Logs (S)hopping Zeny [Lupus] + if(log_config.zeny > 0 ) + log_zeny(sd, "S", sd, -(int)z); + //Logs + + pc_payzeny(sd,(int)z); + for(i=0;i<n;i++) { + struct item item_tmp; + + malloc_set(&item_tmp,0,sizeof(item_tmp)); + item_tmp.nameid = item_list[i*2+1]; + item_tmp.identify = 1; // npc販売アイテムは鑑定済み + + pc_additem(sd,&item_tmp,item_list[i*2]); + + //Logs items, Bought in NPC (S)hop [Lupus] + if(log_config.enable_logs&0x20) + log_pick_pc(sd, "S", item_tmp.nameid, item_list[i*2], NULL); + //Logs + } + + //商人経験値 + if (battle_config.shop_exp > 0 && z > 0 && (skill = pc_checkskill(sd,MC_DISCOUNT)) > 0) { + if (sd->status.skill[MC_DISCOUNT].flag != 0) + skill = sd->status.skill[MC_DISCOUNT].flag - 2; + if (skill > 0) { + z = z * (double)skill * (double)battle_config.shop_exp/10000.; + if (z < 1) + z = 1; + pc_gainexp(sd,NULL,0,(int)z); + } + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int npc_selllist(struct map_session_data *sd,int n,unsigned short *item_list) +{ + double z; + int i,skill,itemamount=0; + struct npc_data *nd; + + nullpo_retr(1, sd); + nullpo_retr(1, item_list); + + if ((nd = npc_checknear(sd,map_id2bl(sd->npc_shopid))) == NULL) + return 1; + nd = nd->master_nd; //For OnSell triggers. + + for(i=0,z=0;i<n;i++) { + int nameid, idx, qty; + idx = item_list[i*2]-2; + qty = item_list[i*2+1]; + + if (idx <0 || idx >=MAX_INVENTORY || qty < 0) + break; + + nameid=sd->status.inventory[idx].nameid; + if (nameid == 0 || !sd->inventory_data[idx] || + sd->status.inventory[idx].amount < qty) + break; + + if (sd->inventory_data[idx]->flag.value_notoc) + z+=(double)qty*sd->inventory_data[idx]->value_sell; + else + z+=(double)qty*pc_modifysellvalue(sd,sd->inventory_data[idx]->value_sell); + + if(sd->inventory_data[idx]->type==7 && sd->status.inventory[idx].card[0] == (short)0xff00) + { + if(search_petDB_index(sd->status.inventory[idx].nameid, PET_EGG) >= 0) + intif_delete_petdata(MakeDWord(sd->status.inventory[idx].card[1],sd->status.inventory[idx].card[2])); + } + + if(log_config.enable_logs&0x20) //Logs items, Sold to NPC (S)hop [Lupus] + log_pick_pc(sd, "S", nameid, -qty, &sd->status.inventory[idx]); + + if(nd) { + pc_setreg(sd,add_str("@sold_nameid")+(i<<24),(int)sd->status.inventory[idx].nameid); + pc_setreg(sd,add_str("@sold_quantity")+(i<<24),qty); + } + itemamount+=qty; + pc_delitem(sd,idx,qty,0); + } + + if (z > MAX_ZENY) z = MAX_ZENY; + + if(log_config.zeny) //Logs (S)hopping Zeny [Lupus] + log_zeny(sd, "S", sd, (int)z); + + pc_getzeny(sd,(int)z); + + if (battle_config.shop_exp > 0 && z > 0 && (skill = pc_checkskill(sd,MC_OVERCHARGE)) > 0) { + if (sd->status.skill[MC_OVERCHARGE].flag != 0) + skill = sd->status.skill[MC_OVERCHARGE].flag - 2; + if (skill > 0) { + z = z * (double)skill * (double)battle_config.shop_exp/10000.; + if (z < 1) + z = 1; + pc_gainexp(sd,NULL,0,(int)z); + } + } + + if(nd) { + unsigned char npc_ev[51]; + sprintf(npc_ev, "%s::OnSellItem", nd->exname); + npc_event(sd, npc_ev, 0); + } + + if (i<n) { + //Error/Exploit... of some sort. If we return 1, the client will not mark + //any item as deleted even though a few were sold. In such a case, we + //have no recourse but to kick them out so their inventory will refresh + //correctly on relog. [Skotlex] + if (i) clif_setwaitclose(sd->fd); + return 1; + } + return 0; +} + +int npc_remove_map (struct npc_data *nd) +{ + int m,i; + nullpo_retr(1, nd); + + if(nd->bl.prev == NULL || nd->bl.m < 0) + return 1; //Not assigned to a map. + m = nd->bl.m; +#ifdef PCRE_SUPPORT + npc_chat_finalize(nd); +#endif + clif_clearchar_area(&nd->bl,2); + strdb_remove(npcname_db, (nd->bl.subtype < SCRIPT) ? nd->name : nd->exname); + //Remove corresponding NPC CELLs + if (nd->bl.subtype == WARP) { + int j, xs, ys, x, y; + x = nd->bl.x; + y = nd->bl.y; + xs = nd->u.warp.xs; + ys = nd->u.warp.ys; + + for (i = 0; i < ys; i++) { + for (j = 0; j < xs; j++) { + if (map_getcell(m, x-xs/2+j, y-ys/2+i, CELL_CHKNPC)) + map_setcell(m, x-xs/2+j, y-ys/2+i, CELL_CLRNPC); + } + } + } + map_delblock(&nd->bl); + map_deliddb(&nd->bl); + //Remove npc from map[].npc list. [Skotlex] + for(i=0;i<map[m].npc_num && map[m].npc[i] != nd;i++); + if (i >= map[m].npc_num) return 2; //failed to find it? + + map[m].npc_num--; + for(; i<map[m].npc_num; i++) + map[m].npc[i]=map[m].npc[i+1]; + return 0; +} + +static int npc_unload_ev(DBKey key,void *data,va_list ap) { + struct event_data *ev=(struct event_data *)data; + unsigned char *npcname=va_arg(ap,unsigned char *); + + if(strcmp(ev->nd->exname,npcname)==0){ + db_remove(ev_db, key); + return 1; + } + return 0; +} + +static int npc_unload_dup_sub(DBKey key,void * data,va_list ap) +{ + struct npc_data *nd = (struct npc_data *)data; + int src_id; + + if(nd->bl.type!=BL_NPC || nd->bl.subtype != SCRIPT) + return 0; + + src_id=va_arg(ap,int); + if (nd->u.scr.src_id == src_id) + npc_unload(nd); + return 0; +} +//Removes all npcs that are duplicates of the passed one. [Skotlex] +void npc_unload_duplicates (struct npc_data *nd) +{ + map_foreachiddb(npc_unload_dup_sub,nd->bl.id); +} + +int npc_unload (struct npc_data *nd) +{ + nullpo_ret(nd); + + npc_remove_map (nd); + map_deliddb(&nd->bl); + + if (nd->chat_id) { + struct chat_data *cd = (struct chat_data*)map_id2bl(nd->chat_id); + if (cd) aFree (cd); + cd = NULL; + } + if (nd->bl.subtype == SCRIPT) { + ev_db->foreach(ev_db,npc_unload_ev,nd->exname); //Clean up all events related. + if (nd->u.scr.timerid != -1) { + struct TimerData *td = NULL; + td = get_timer(nd->u.scr.timerid); + if (td && td->data) + ers_free(timer_event_ers, (struct event_timer_data*)td->data); + delete_timer(nd->u.scr.timerid, npc_timerevent); + } + npc_cleareventtimer (nd); + if (nd->u.scr.timer_event) + aFree(nd->u.scr.timer_event); + if (nd->u.scr.src_id == 0) { + if(nd->u.scr.script) { + script_free_code(nd->u.scr.script); + nd->u.scr.script = NULL; + } + if (nd->u.scr.label_list) { + aFree(nd->u.scr.label_list); + nd->u.scr.label_list = NULL; + } + } + } + aFree(nd); + + return 0; +} + +// +// 初期化関係 +// + +/*========================================== + * 読み込むnpcファイルのクリア + *------------------------------------------ + */ +void npc_clearsrcfile (void) +{ + struct npc_src_list *p = npc_src_first, *p2; + + while (p) { + p2 = p; + p = p->next; + aFree(p2); + } + npc_src_first = NULL; + npc_src_last = NULL; +} +/*========================================== + * 読み込むnpcファイルの追加 + *------------------------------------------ + */ +void npc_addsrcfile (char *name) +{ + struct npc_src_list *nsl; + + if (strcmpi(name, "clear") == 0) { + npc_clearsrcfile(); + return; + } + + // prevent multiple insert of source files + nsl = npc_src_first; + while (nsl) + { // found the file, no need to insert it again + if (0 == strcmp(name, nsl->name)) + return; + nsl = nsl->next; + } + + nsl = (struct npc_src_list *) aMalloc (sizeof(*nsl) + strlen(name)); + nsl->next = NULL; + strncpy(nsl->name, name, strlen(name) + 1); + if (npc_src_first == NULL) + npc_src_first = nsl; + if (npc_src_last) + npc_src_last->next = nsl; + npc_src_last = nsl; +} +/*========================================== + * 読み込むnpcファイルの削除 + *------------------------------------------ + */ +void npc_delsrcfile (char *name) +{ + struct npc_src_list *p = npc_src_first, *pp = NULL, **lp = &npc_src_first; + + if (strcmpi(name, "all") == 0) { + npc_clearsrcfile(); + return; + } + + while (p) { + if (strcmp(p->name, name) == 0) { + *lp = p->next; + if (npc_src_last == p) + npc_src_last = pp; + aFree(p); + break; + } + lp = &p->next; + pp = p; + p = p->next; + } +} + +/*========================================== + * warp行解析 + *------------------------------------------ + */ +int npc_parse_warp (char *w1,char *w2,char *w3,char *w4) +{ + int x, y, xs, ys, to_x, to_y, m; + int i, j; + char mapname[MAP_NAME_LENGTH], to_mapname[MAP_NAME_LENGTH]; + struct npc_data *nd; + + // 引数の個数チェック + if (sscanf(w1, "%15[^,],%d,%d", mapname, &x, &y) != 3 || + sscanf(w4, "%d,%d,%15[^,],%d,%d", &xs, &ys, to_mapname, &to_x, &to_y) != 5) { + ShowError("bad warp line : %s\n", w3); + return 1; + } + + m = map_mapname2mapid(mapname); + i = mapindex_name2id(to_mapname); + if (!i) { + ShowError("bad warp line (destination map not found): %s\n", w3); + return 1; + } + + nd = (struct npc_data *) aCalloc (1, sizeof(struct npc_data)); + + nd->bl.id = npc_get_new_npc_id(); + nd->n = map_addnpc(m, nd); + nd->bl.prev = nd->bl.next = NULL; + nd->bl.m = m; + nd->bl.x = x; + nd->bl.y = y; + memcpy(nd->name, w3, NAME_LENGTH-1); + memcpy(nd->exname, w3, NAME_LENGTH-1); + + if (!battle_config.warp_point_debug) + nd->class_ = WARP_CLASS; + else + nd->class_ = WARP_DEBUG_CLASS; + nd->speed = 200; + + nd->u.warp.mapindex = (short)i; + xs += 2; + ys += 2; + nd->u.warp.x = to_x; + nd->u.warp.y = to_y; + nd->u.warp.xs = xs; + nd->u.warp.ys = ys; + + for (i = 0; i < ys; i++) { + for (j = 0; j < xs; j++) { + if (map_getcell(m, x-xs/2+j, y-ys/2+i, CELL_CHKNOPASS)) + continue; + map_setcell(m, x-xs/2+j, y-ys/2+i, CELL_SETNPC); + } + } + + npc_warp++; + nd->bl.type = BL_NPC; + nd->bl.subtype = WARP; + map_addblock(&nd->bl); + status_set_viewdata(&nd->bl, nd->class_); + status_change_init(&nd->bl); + unit_dataset(&nd->bl); + clif_spawn(&nd->bl); + strdb_put(npcname_db, nd->name, nd); + + return 0; +} + +/*========================================== + * shop行解析 + *------------------------------------------ + */ +static int npc_parse_shop (char *w1, char *w2, char *w3, char *w4) +{ + #define MAX_SHOPITEM 100 + char *p; + int x, y, dir, m, pos = 0; + char mapname[MAP_NAME_LENGTH]; + struct npc_data *nd; + + if (strcmp(w1, "-") == 0) { + x = 0; y = 0; dir = 0; m = -1; + } else { + // 引数の個数チェック + if (sscanf(w1, "%15[^,],%d,%d,%d", mapname, &x, &y, &dir) != 4 || + strchr(w4, ',') == NULL) { + ShowError("bad shop line : %s\n", w3); + return 1; + } + m = map_mapname2mapid(mapname); + } + + nd = (struct npc_data *) aCalloc (1, sizeof(struct npc_data) + + sizeof(nd->u.shop_item[0]) * (MAX_SHOPITEM + 1)); + p = strchr(w4, ','); + + while (p && pos < MAX_SHOPITEM) { + int nameid, value; + struct item_data *id; + p++; + if (sscanf(p, "%d:%d", &nameid, &value) != 2) + break; + nd->u.shop_item[pos].nameid = nameid; + id = itemdb_search(nameid); + if (value < 0) + value = id->value_buy; + nd->u.shop_item[pos].value = value; + // check for bad prices that can possibly cause exploits + if (value/124. < id->value_sell/75.) { //Clened up formula to prevent overflows. + printf("\r"); //Carriage return to clear the 'loading..' line. [Skotlex] + if (value < id->value_sell) + ShowWarning ("Item %s [%d] buying price (%d) is less than selling price (%d) at %s\n", + id->name, id->nameid, value, id->value_sell, current_file); + else + ShowWarning ("Item %s [%d] discounted buying price (%d) is less than overcharged selling price (%d) at %s\n", + id->name, id->nameid, value/100*75, id->value_sell/100*124, current_file); + } + //for logs filters, atcommands and iteminfo script command + if (id->maxchance<=0) + id->maxchance = 10000; //10000 (100% drop chance)would show that the item's sold in NPC Shop + + pos++; + p = strchr(p, ','); + } + if (pos == 0) { + aFree(nd); + return 1; + } + nd->u.shop_item[pos++].nameid = 0; + + nd->bl.prev = nd->bl.next = NULL; + nd->bl.m = m; + nd->bl.x = x; + nd->bl.y = y; + nd->bl.id = npc_get_new_npc_id(); + memcpy(nd->name, w3, NAME_LENGTH-1); + nd->name[NAME_LENGTH-1] = '\0'; + nd->class_ = m==-1?-1:atoi(w4); + nd->speed = 200; + + nd = (struct npc_data *)aRealloc(nd, + sizeof(struct npc_data) + sizeof(nd->u.shop_item[0]) * pos); + + npc_shop++; + nd->bl.type = BL_NPC; + nd->bl.subtype = SHOP; + if (m >= 0) { + nd->n = map_addnpc(m,nd); + map_addblock(&nd->bl); + status_set_viewdata(&nd->bl, nd->class_); + status_change_init(&nd->bl); + unit_dataset(&nd->bl); + nd->ud.dir = dir; + clif_spawn(&nd->bl); + } else + // we skip map_addnpc, but still add it to the list of ID's + map_addiddb(&nd->bl); + strdb_put(npcname_db, nd->name,nd); + + return 0; +} + +/*========================================== + * NPCのラベルデータコンバート + *------------------------------------------ + */ +int npc_convertlabel_db (DBKey key, void *data, va_list ap) +{ + unsigned char *lname = key.str; + int pos = (int)data; + struct npc_data *nd; + struct npc_label_list *lst; + int num; + char *p; + char c; + + nullpo_retr(0, ap); + nullpo_retr(0, nd = va_arg(ap,struct npc_data *)); + + lst = nd->u.scr.label_list; + num = nd->u.scr.label_list_num; + if (!lst) { + lst = (struct npc_label_list *) aCallocA (1, sizeof(struct npc_label_list)); + num = 0; + } else + lst = (struct npc_label_list *) aRealloc (lst, sizeof(struct npc_label_list)*(num+1)); + + // In case of labels not terminated with ':', for user defined function support + p = lname; + while(isalnum(*(unsigned char*)p) || *p == '_') { p++; } + c = *p; + *p='\0'; + + // here we check if the label fit into the buffer + if (strlen(lname) > 23) { + ShowError("npc_parse_script: label name longer than 23 chars! '%s'\n (%s)", lname, current_file); + exit(1); + } + memcpy(lst[num].name, lname, strlen(lname)+1); //including EOS + + *p = c; + lst[num].pos = pos; + nd->u.scr.label_list = lst; + nd->u.scr.label_list_num = num+1; + + return 0; +} + +/*========================================== + * script行解析 + *------------------------------------------ + */ +static void npc_parse_script_line(unsigned char *p,int *curly_count,int line) { + int i = strlen((char *)p),j; + int string_flag = 0; + static int comment_flag = 0; + for(j = 0; j < i ; j++) { + if(comment_flag) { + if(p[j] == '*' && p[j+1] == '/') { + // マルチラインコメント終了 + j++; + (*curly_count)--; + comment_flag = 0; + } + } else if(string_flag) { + if(p[j] == '"') { + string_flag = 0; + } else if(p[j] == '\\' && p[j-1]<=0x7e) { + // エスケープ + j++; + } + } else { + if(p[j] == '"') { + string_flag = 1; + } else if(p[j] == '}') { + if(*curly_count == 0) { + break; + } else { + (*curly_count)--; + } + } else if(p[j] == '{') { + (*curly_count)++; + } else if(p[j] == '/' && p[j+1] == '/') { + // コメント + break; + } else if(p[j] == '/' && p[j+1] == '*') { + // マルチラインコメント + j++; + (*curly_count)++; + comment_flag = 1; + } + } + } + if(string_flag) { + printf("Missing '\"' at file %s line %d\n",current_file,line); + exit(1); + } +} + +// Like npc_parse_script, except it's sole use is to skip the contents of a script. [Skotlex] +static int npc_skip_script (char *w1,char *w2,char *w3,char *w4,char *first_line,FILE *fp,int *lines) +{ + unsigned char *srcbuf = NULL; + int srcsize = 65536; + int startline = 0; + unsigned char line[1024]; + int curly_count = 0; + + srcbuf = (unsigned char *)aMallocA(srcsize*sizeof(char)); + if (strchr(first_line, '{')) { + strcpy((char *)srcbuf, strchr(first_line, '{')); + startline = *lines; + } else + srcbuf[0] = 0; + npc_parse_script_line(srcbuf,&curly_count,*lines); + while (curly_count > 0) { + fgets ((char *)line, 1020, fp); + (*lines)++; + npc_parse_script_line(line,&curly_count,*lines); + if (feof(fp)) + break; + if (strlen((char *)srcbuf) + strlen((char *)line) + 1 >= (size_t)srcsize) { + srcsize += 65536; + srcbuf = (unsigned char *)aRealloc(srcbuf, srcsize); + malloc_tsetdword(srcbuf + srcsize - 65536, '\0', 65536); + } + if (srcbuf[0] != '{') { + if (strchr((char *) line,'{')) { + strcpy((char *) srcbuf, strchr((const char *) line, '{')); + startline = *lines; + } + } else + strcat((char *) srcbuf, (const char *) line); + } + if(curly_count > 0) + ShowError("Missing right curly at file %s, line %d\n",current_file, *lines); + aFree(srcbuf); + return 0; +} + +static int npc_parse_script(char *w1,char *w2,char *w3,char *w4,char *first_line,FILE *fp,int *lines,const char* file) +{ + int x, y, dir = 0, m, xs = 0, ys = 0, class_ = 0; // [Valaris] thanks to fov + char mapname[MAP_NAME_LENGTH]; + unsigned char *srcbuf = NULL; + struct script_code *script; + int srcsize = 65536; + int startline = 0; + unsigned char line[1024]; + int i; + struct npc_data *nd, *dnd; + struct dbt *label_db; + char *p; + struct npc_label_list *label_dup = NULL; + int label_dupnum = 0; + int src_id = 0; + + if (strcmp(w1, "-") == 0) { + x = 0; y = 0; m = -1; + } else { + // 引数の個数チェック + if (sscanf(w1, "%15[^,],%d,%d,%d", mapname, &x, &y, &dir) != 4 || + (strcmp(w2, "script") == 0 && strchr(w4,',') == NULL)) { + ShowError("bad script line (in file %s): %s\n", file, w3); + return 1; + } + m = map_mapname2mapid(mapname); + } + + if (strcmp(w2, "script") == 0){ + // parsing script with curly + int curly_count = 0; + srcbuf = (unsigned char *)aMallocA(srcsize*sizeof(char)); + if (strchr(first_line, '{')) { + strcpy((char *)srcbuf, strchr(first_line, '{')); + startline = *lines; + } else + srcbuf[0] = 0; + npc_parse_script_line(srcbuf,&curly_count,*lines); + while (curly_count > 0) { + fgets ((char *)line, 1020, fp); + (*lines)++; + npc_parse_script_line(line,&curly_count,*lines); + if (feof(fp)) + break; + if (strlen((char *)srcbuf) + strlen((char *)line) + 1 >= (size_t)srcsize) { + srcsize += 65536; + srcbuf = (unsigned char *)aRealloc(srcbuf, srcsize); + malloc_tsetdword(srcbuf + srcsize - 65536, '\0', 65536); + } + if (srcbuf[0] != '{') { + if (strchr((char *) line,'{')) { + strcpy((char *) srcbuf, strchr((const char *) line, '{')); + startline = *lines; + } + } else + strcat((char *) srcbuf, (const char *) line); + } + if(curly_count > 0) { + ShowError("Missing right curly at file %s, line %d\n",file, *lines); + script = NULL; + } else { + // printf("Ok line %d\n",*lines); + script = parse_script((unsigned char *) srcbuf, file, startline); + } + if (script == NULL) { + // script parse error? + aFree(srcbuf); + return 1; + } + } else { + // duplicateする + char srcname[128]; + struct npc_data *dnd; + if (sscanf(w2, "duplicate(%[^)])", srcname) != 1) { + ShowError("bad duplicate name (in %s)! : %s", file, w2); + return 0; + } + if ((dnd = npc_name2id(srcname)) == NULL) { + ShowError("bad duplicate name (in %s)! (not exist) : %s\n", file, srcname); + return 0; + } + script = dnd->u.scr.script; + label_dup = dnd->u.scr.label_list; + label_dupnum = dnd->u.scr.label_list_num; + src_id = dnd->bl.id; + + }// end of スクリプト解析 + + nd = (struct npc_data *)aCalloc(1, sizeof(struct npc_data)); + + if (sscanf(w4, "%d,%d,%d", &class_, &xs, &ys) == 3) { + // 接触型NPC + int i, j; + + if (xs >= 0) xs = xs * 2 + 1; + if (ys >= 0) ys = ys * 2 + 1; + + if (m >= 0) { + for (i = 0; i < ys; i++) { + for (j = 0; j < xs; j++) { + if (map_getcell(m, x - xs/2 + j, y - ys/2 + i, CELL_CHKNOPASS)) + continue; + map_setcell(m, x - xs/2 + j, y - ys/2 + i, CELL_SETNPC); + } + } + } + nd->u.scr.xs = xs; + nd->u.scr.ys = ys; + } else { + // クリック型NPC + class_ = atoi(w4); + nd->u.scr.xs = 0; + nd->u.scr.ys = 0; + } + + while ((p = strchr(w3,':'))) { + if (p[1] == ':') break; + } + if (p) { + *p = 0; + memcpy(nd->name, w3, NAME_LENGTH-1); + memcpy(nd->exname, p+2, NAME_LENGTH-1); + } else { + memcpy(nd->name, w3, NAME_LENGTH-1); + memcpy(nd->exname, w3, NAME_LENGTH-1); + } + + if((dnd = npc_name2id(nd->exname))){ + if(battle_config.etc_log) + ShowInfo("npc_parse_script: Overriding NPC '%s::%s' to '%s::%d'.. in file '%s' (Duplicated System Name - Lazy scripters >_>) \n",nd->name,nd->exname,nd->name,npc_script,file); + sprintf(nd->exname, "%d", npc_script); + } + + nd->bl.prev = nd->bl.next = NULL; + nd->bl.m = m; + nd->bl.x = x; + nd->bl.y = y; + nd->bl.id = npc_get_new_npc_id(); + nd->class_ = class_; + nd->speed = 200; + nd->u.scr.script = script; + nd->u.scr.src_id = src_id; + + npc_script++; + nd->bl.type = BL_NPC; + nd->bl.subtype = SCRIPT; + + for (i = 0; i < MAX_EVENTTIMER; i++) + nd->eventtimer[i] = -1; + if (m >= 0) { + nd->n = map_addnpc(m, nd); + status_change_init(&nd->bl); + unit_dataset(&nd->bl); + nd->ud.dir = dir; + map_addblock(&nd->bl); + // Unused. You can always use xxx::OnXXXX events. Have this removed to improve perfomance. + /*if (evflag) { // イベント型 + struct event_data *ev = (struct event_data *)aCalloc(1, sizeof(struct event_data)); + ev->nd = nd; + ev->pos = 0; + strdb_put(ev_db, nd->exname, ev); + } else { + clif_spawn(&nd->bl); + }*/ + if (class_ >= 0){ + status_set_viewdata(&nd->bl, nd->class_); + clif_spawn(&nd->bl); + } + } else { + // we skip map_addnpc, but still add it to the list of ID's + map_addiddb(&nd->bl); + } + strdb_put(npcname_db, nd->exname, nd); + + //----------------------------------------- + // ラベルデータの準備 + if (srcbuf){ + // script本体がある場合の処理 + // ラベルデータのコンバート + label_db = script_get_label_db(); + label_db->foreach(label_db, npc_convertlabel_db, nd); + + // もう使わないのでバッファ解放 + aFree(srcbuf); + } else { + // duplicate + nd->u.scr.label_list = label_dup; // ラベルデータ共有 + nd->u.scr.label_list_num = label_dupnum; + } + + //----------------------------------------- + // イベント用ラベルデータのエクスポート + for (i = 0; i < nd->u.scr.label_list_num; i++){ + char *lname = nd->u.scr.label_list[i].name; + int pos = nd->u.scr.label_list[i].pos; + + if ((lname[0] == 'O' || lname[0] == 'o') && (lname[1] == 'N' || lname[1] == 'n')) { + // this check is useless here because the buffer is only 24 chars + // and already overwritten if this is here is reached + // I leave the check anyway but place it correctly to npc_convertlabel_db + if (strlen(lname)>NAME_LENGTH-1) { + ShowError("npc_parse_script: label name longer than %d chars! '%s' (%s)\n", NAME_LENGTH-1, lname, file); + exit(1); + } else { + struct event_data *ev; + unsigned char buf[51]; + // 51 comes from: 24 for npc name + 24 for label + 2 for a "::" and 1 for EOS + sprintf(buf,"%s::%s",nd->exname,lname); + + // remember the label is max 50 chars + eos; see the strdb_init below + // generate the data and insert it + ev=(struct event_data *)aMalloc(sizeof(struct event_data)); + ev->nd=nd; + ev->pos=pos; + if (strdb_put(ev_db,buf,ev) != NULL) //There was already another event of the same name? + ShowWarning("npc_parse_script : duplicate event %s (%s)\n",buf, file); + } + } + } + + //----------------------------------------- + // ラベルデータからタイマーイベント取り込み + for (i = 0; i < nd->u.scr.label_list_num; i++){ + int t = 0, k = 0; + char *lname = nd->u.scr.label_list[i].name; + int pos = nd->u.scr.label_list[i].pos; + if (sscanf(lname, "OnTimer%d%n", &t, &k) == 1 && lname[k] == '\0') { + // タイマーイベント + struct npc_timerevent_list *te = nd->u.scr.timer_event; + int j, k = nd->u.scr.timeramount; + if (te == NULL) + te = (struct npc_timerevent_list *)aMallocA(sizeof(struct npc_timerevent_list)); + else + te = (struct npc_timerevent_list *)aRealloc( te, sizeof(struct npc_timerevent_list) * (k+1) ); + for (j = 0; j < k; j++){ + if (te[j].timer > t){ + memmove(te+j+1, te+j, sizeof(struct npc_timerevent_list)*(k-j)); + break; + } + } + te[j].timer = t; + te[j].pos = pos; + nd->u.scr.timer_event = te; + nd->u.scr.timeramount++; + } + } + nd->u.scr.timerid = -1; + + return 0; +} + +/*========================================== + * function行解析 + *------------------------------------------ + */ +static int npc_parse_function (char *w1, char *w2, char *w3, char *w4, char *first_line, FILE *fp, int *lines,const char* file) +{ + unsigned char *srcbuf, *p; + struct script_code *script; + struct script_code *oldscript; + int srcsize = 65536; + int startline = 0; + char line[1024]; + int curly_count = 0; + struct dbt *user_db; + + // スクリプトの解析 + srcbuf = (unsigned char *) aMallocA (srcsize*sizeof(char)); + if (strchr(first_line,'{')) { + strcpy(srcbuf, strchr(first_line,'{')); + startline = *lines; + } else + srcbuf[0] = 0; + npc_parse_script_line(srcbuf,&curly_count,*lines); + + while (curly_count > 0) { + fgets(line, sizeof(line) - 1, fp); + (*lines)++; + npc_parse_script_line(line,&curly_count,*lines); + if (feof(fp)) + break; + if (strlen(srcbuf)+strlen(line)+1 >= (unsigned int)srcsize) { + srcsize += 65536; + srcbuf = (char *)aRealloc(srcbuf, srcsize); + malloc_tsetdword(srcbuf + srcsize - 65536, '\0', 65536); + } + if (srcbuf[0]!='{') { + if (strchr(line,'{')) { + strcpy(srcbuf, strchr(line,'{')); + startline = *lines; + } + } else + strcat(srcbuf,line); + } + if(curly_count > 0) { + ShowError("Missing right curly at file %s, line %d\n",file, *lines); + script = NULL; + } else { + script = parse_script(srcbuf, file, startline); + } + if (script == NULL) { + // script parse error? + aFree(srcbuf); + return 1; + } + + p = (char *) aMallocA (50*sizeof(char)); + strncpy(p, w3, 50); + + user_db = script_get_userfunc_db(); + oldscript = (struct script_code *)strdb_get(user_db, p); + if(oldscript != NULL) { + printf("\r"); //Carriage return to clear the 'loading..' line. [Skotlex] + ShowInfo("parse_function: Overwriting user function [%s] (%s:%d)\n", p, file, *lines); + script_free_code(oldscript); + user_db->remove(user_db,str2key(p)); + strdb_put(user_db, p, script); + } else + strdb_put(user_db, p, script); + + // もう使わないのでバッファ解放 + aFree(srcbuf); + +// printf("function %s => %p\n",p,script); + + return 0; +} + + +/*========================================== + * Parse Mob 1 - Parse mob list into each map + * Parse Mob 2 - Actually Spawns Mob + * [Wizputer] + * If cached =1, it is a dynamic cached mob + * index points to the index in the mob_list of the map_data cache. + * -1 indicates that it is not stored on the map. + *------------------------------------------ + */ +int npc_parse_mob2 (struct spawn_data *mob, int index) +{ + int i; + struct mob_data *md; + + for (i = 0; i < mob->num; i++) { + md = mob_spawn_dataset(mob); + md->spawn = mob; + md->spawn_n = index; + md->special_state.cached = (index>=0); //If mob is cached on map, it is dynamically removed + mob_spawn(md); + } + + return 1; +} + +int npc_parse_mob (char *w1, char *w2, char *w3, char *w4) +{ + int level, num, class_, mode, x,y,xs,ys; + char mapname[MAP_NAME_LENGTH]; + char mobname[NAME_LENGTH]; + struct spawn_data mob, *data; + + malloc_set(&mob, 0, sizeof(struct spawn_data)); + + // 引数の個数チェック + if (sscanf(w1, "%15[^,],%d,%d,%d,%d", mapname, &x, &y, &xs, &ys) < 3 || + sscanf(w4, "%d,%d,%u,%u,%49[^\r\n]", &class_, &num, &mob.delay1, &mob.delay2, mob.eventname) < 2 ) { + ShowError("bad monster line : %s %s %s (file %s)\n", w1, w3, w4, current_file); + return 1; + } + if (!mapindex_name2id(mapname)) { + ShowError("wrong map name : %s %s (file %s)\n", w1,w3, current_file); + return 1; + } + mode = map_mapname2mapid(mapname); + if (mode < 0) //Not loaded on this map-server instance. + return 1; + mob.m = (unsigned short)mode; + + if (x < 0 || map[mob.m].xs <= x || y < 0 || map[mob.m].ys <= y) { + ShowError("Out of range spawn coordinates: %s (%d,%d), map size is (%d,%d) - %s %s (file %s)\n", map[mob.m].name, x, y, map[mob.m].xs-1, map[mob.m].ys-1, w1,w3, current_file); + return 1; + } + + // check monster ID if exists! + if (mobdb_checkid(class_)==0) { + ShowError("bad monster ID : %s %s (file %s)\n", w3, w4, current_file); + return 1; + } + + if (num < 1 || num>1000 ) { + ShowError("wrong number of monsters : %s %s (file %s)\n", w3, w4, current_file); + return 1; + } + + mob.num = (unsigned short)num; + mob.class_ = (short) class_; + mob.x = (unsigned short)x; + mob.y = (unsigned short)y; + mob.xs = (signed short)xs; + mob.ys = (signed short)ys; + + if (mob.num > 1 && battle_config.mob_count_rate != 100) { + if ((mob.num = mob.num * battle_config.mob_count_rate / 100) < 1) + mob.num = 1; + } + + if (battle_config.force_random_spawn || (mob.x == 0 && mob.y == 0)) + { //Force a random spawn anywhere on the map. + mob.x = mob.y = 0; + mob.xs = mob.ys = -1; + } + + //Apply the spawn delay fix [Skotlex] + mode = mob_db(class_)->status.mode; + if (mode & MD_BOSS) { //Bosses + if (battle_config.boss_spawn_delay != 100) + { + mob.delay1 = mob.delay1*battle_config.boss_spawn_delay/100; + mob.delay2 = mob.delay2*battle_config.boss_spawn_delay/100; + } + } else if (mode&MD_PLANT) { //Plants + if (battle_config.plant_spawn_delay != 100) + { + mob.delay1 = mob.delay1*battle_config.plant_spawn_delay/100; + mob.delay2 = mob.delay2*battle_config.plant_spawn_delay/100; + } + } else if (battle_config.mob_spawn_delay != 100) + { //Normal mobs + mob.delay1 = mob.delay1*battle_config.mob_spawn_delay/100; + mob.delay2 = mob.delay2*battle_config.mob_spawn_delay/100; + } + + // parse MOB_NAME,[MOB LEVEL] + if (sscanf(w3, "%23[^,],%d", mobname, &level) > 1) + mob.level = level; + + if(mob.delay1>0xfffffff || mob.delay2>0xfffffff) { + ShowError("wrong monsters spawn delays : %s %s (file %s)\n", w3, w4, current_file); + return 1; + } + + //Use db names instead of the spawn file ones. + if(battle_config.override_mob_names==1) + strcpy(mob.name,"--en--"); + else if (battle_config.override_mob_names==2) + strcpy(mob.name,"--ja--"); + else + strncpy(mob.name, mobname, NAME_LENGTH-1); + + if (!mob_parse_dataset(&mob)) //Verify dataset. + return 1; + + //Now that all has been validated. We allocate the actual memory + //that the re-spawn data will use. + data = aMalloc(sizeof(struct spawn_data)); + memcpy(data, &mob, sizeof(struct spawn_data)); + + if( !battle_config.dynamic_mobs || mob.delay1 || mob.delay2 ) { + npc_parse_mob2(data,-1); + npc_delay_mob += mob.num; + } else { + int index = map_addmobtolist(data->m, data); + if( index >= 0 ) { + // check if target map has players + // (usually shouldn't occur when map server is just starting, + // but not the case when we do @reloadscript + if (map[mob.m].users > 0) + npc_parse_mob2(data,index); + npc_cache_mob += mob.num; + } else { + // mobcache is full + // create them as delayed with one second + mob.delay1 = 1000; + mob.delay2 = 1000; + npc_parse_mob2(data,-1); + npc_delay_mob += mob.num; + } + } + + npc_mob++; + + return 0; +} + +/*========================================== + * マップフラグ行の解析 + *------------------------------------------ + */ +static int npc_parse_mapflag (char *w1, char *w2, char *w3, char *w4) +{ + int m; + char mapname[MAP_NAME_LENGTH]; + int state = 1; + + // 引数の個数チェック + if (sscanf(w1, "%15[^,]",mapname) != 1) + return 1; + + m = map_mapname2mapid(mapname); + if (m < 0) + return 1; + if (w4 && strcmpi(w4, "off") == 0) + state = 0; //Disable mapflag rather than enable it. [Skotlex] + +//マップフラグ + if (strcmpi(w3, "nosave") == 0) { + char savemap[MAP_NAME_LENGTH]; + int savex, savey; + if (state == 0) + ; //Map flag disabled. + else if (strcmp(w4, "SavePoint") == 0) { + map[m].save.map = 0; + map[m].save.x = -1; + map[m].save.y = -1; + } else if (sscanf(w4, "%15[^,],%d,%d", savemap, &savex, &savey) == 3) { + map[m].save.map = mapindex_name2id(savemap); + map[m].save.x = savex; + map[m].save.y = savey; + if (!map[m].save.map) { + ShowWarning("Specified save point map '%s' for mapflag 'nosave' not found (file %s), using 'SavePoint'.\n",savemap,current_file); + map[m].save.x = -1; + map[m].save.y = -1; + } + } + map[m].flag.nosave = state; + } + else if (strcmpi(w3,"nomemo")==0) { + map[m].flag.nomemo=state; + } + else if (strcmpi(w3,"noteleport")==0) { + map[m].flag.noteleport=state; + } + else if (strcmpi(w3,"nowarp")==0) { + map[m].flag.nowarp=state; + } + else if (strcmpi(w3,"nowarpto")==0) { + map[m].flag.nowarpto=state; + } + else if (strcmpi(w3,"noreturn")==0) { + map[m].flag.noreturn=state; + } + else if (strcmpi(w3,"monster_noteleport")==0) { + map[m].flag.monster_noteleport=state; + } + else if (strcmpi(w3,"nobranch")==0) { + map[m].flag.nobranch=state; + } + else if (strcmpi(w3,"nopenalty")==0) { + map[m].flag.noexppenalty=state; + map[m].flag.nozenypenalty=state; + } + else if (strcmpi(w3,"pvp")==0) { + map[m].flag.pvp=state; + if (state) { + map[m].flag.gvg=0; + map[m].flag.gvg=0; + map[m].flag.gvg_dungeon=0; + map[m].flag.gvg_castle=0; + } + } + else if (strcmpi(w3,"pvp_noparty")==0) { + map[m].flag.pvp_noparty=state; + } + else if (strcmpi(w3,"pvp_noguild")==0) { + map[m].flag.pvp_noguild=state; + } + else if (strcmpi(w3, "pvp_nightmaredrop") == 0) { + char drop_arg1[16], drop_arg2[16]; + int drop_id = 0, drop_type = 0, drop_per = 0; + if (sscanf(w4, "%[^,],%[^,],%d", drop_arg1, drop_arg2, &drop_per) == 3) { + int i; + if (strcmp(drop_arg1, "random") == 0) + drop_id = -1; + else if (itemdb_exists((drop_id = atoi(drop_arg1))) == NULL) + drop_id = 0; + if (strcmp(drop_arg2, "inventory") == 0) + drop_type = 1; + else if (strcmp(drop_arg2,"equip") == 0) + drop_type = 2; + else if (strcmp(drop_arg2,"all") == 0) + drop_type = 3; + + if (drop_id != 0){ + for (i = 0; i < MAX_DROP_PER_MAP; i++) { + if (map[m].drop_list[i].drop_id == 0){ + map[m].drop_list[i].drop_id = drop_id; + map[m].drop_list[i].drop_type = drop_type; + map[m].drop_list[i].drop_per = drop_per; + break; + } + } + map[m].flag.pvp_nightmaredrop = 1; + } + } else if (!state) //Disable + map[m].flag.pvp_nightmaredrop = 0; + } + else if (strcmpi(w3,"pvp_nocalcrank")==0) { + map[m].flag.pvp_nocalcrank=state; + } + else if (strcmpi(w3,"gvg")==0) { + map[m].flag.gvg=state; + if (state) map[m].flag.pvp=0; + } + else if (strcmpi(w3,"gvg_noparty")==0) { + map[m].flag.gvg_noparty=state; + } + else if (strcmpi(w3,"gvg_dungeon")==0) { + map[m].flag.gvg_dungeon=state; + if (state) map[m].flag.pvp=0; + } + else if (strcmpi(w3,"gvg_castle")==0) { + map[m].flag.gvg_castle=state; + if (state) map[m].flag.pvp=0; + } + else if (strcmpi(w3,"noexppenalty")==0) { + map[m].flag.noexppenalty=state; + } + else if (strcmpi(w3,"nozenypenalty")==0) { + map[m].flag.nozenypenalty=state; + } + else if (strcmpi(w3,"notrade")==0) { + map[m].flag.notrade=state; + } + else if (strcmpi(w3,"novending")==0) { + map[m].flag.novending=state; + } + else if (strcmpi(w3,"nodrop")==0) { + map[m].flag.nodrop=state; + } + else if (strcmpi(w3,"noskill")==0) { + map[m].flag.noskill=state; + } + else if (strcmpi(w3,"noicewall")==0) { // noicewall [Valaris] + map[m].flag.noicewall=state; + } + else if (strcmpi(w3,"snow")==0) { // snow [Valaris] + map[m].flag.snow=state; + } + else if (strcmpi(w3,"clouds")==0) { + map[m].flag.clouds=state; + } + else if (strcmpi(w3,"clouds2")==0) { // clouds2 [Valaris] + map[m].flag.clouds2=state; + } + else if (strcmpi(w3,"fog")==0) { // fog [Valaris] + map[m].flag.fog=state; + } + else if (strcmpi(w3,"fireworks")==0) { + map[m].flag.fireworks=state; + } + else if (strcmpi(w3,"sakura")==0) { // sakura [Valaris] + map[m].flag.sakura=state; + } + else if (strcmpi(w3,"leaves")==0) { // leaves [Valaris] + map[m].flag.leaves=state; + } + else if (strcmpi(w3,"rain")==0) { // rain [Valaris] + map[m].flag.rain=state; + } + else if (strcmpi(w3,"indoors")==0) { // celest + map[m].flag.indoors=state; + } + else if (strcmpi(w3,"nightenabled")==0) { // Skotlex + map[m].flag.nightenabled=state; + } + else if (strcmpi(w3,"nogo")==0) { // celest + map[m].flag.nogo=state; + } + else if (strcmpi(w3,"noexp")==0) { // Lorky + map[m].flag.nobaseexp=state; + map[m].flag.nojobexp=state; + } + else if (strcmpi(w3,"nobaseexp")==0) { // Lorky + map[m].flag.nobaseexp=state; + } + else if (strcmpi(w3,"nojobexp")==0) { // Lorky + map[m].flag.nojobexp=state; + } + else if (strcmpi(w3,"noloot")==0) { // Lorky + map[m].flag.nomobloot=state; + map[m].flag.nomvploot=state; + } + else if (strcmpi(w3,"nomobloot")==0) { // Lorky + map[m].flag.nomobloot=state; + } + else if (strcmpi(w3,"nomvploot")==0) { // Lorky + map[m].flag.nomvploot=state; + } + else if (strcmpi(w3,"nocommand")==0) { // Skotlex + if (state) { + if (sscanf(w4, "%d", &state) == 1) + map[m].nocommand =state; + else //No level specified, block everyone. + map[m].nocommand =100; + } else + map[m].nocommand=0; + } + else if (strcmpi(w3,"restricted")==0) { // Komurka + if (state) { + map[m].flag.restricted=1; + sscanf(w4, "%d", &state); + map[m].zone |= 1<<(state+1); + } else { + map[m].flag.restricted=0; + map[m].zone = 0; + } + } + else if (strcmpi(w3,"jexp")==0) { + map[m].jexp = (state) ? atoi(w4) : 100; + if( map[m].jexp < 0 ) map[m].jexp = 100; + map[m].flag.nojobexp = (map[m].jexp==0)?1:0; + } + else if (strcmpi(w3,"bexp")==0) { + map[m].bexp = (state) ? atoi(w4) : 100; + if( map[m].bexp < 0 ) map[m].bexp = 100; + map[m].flag.nobaseexp = (map[m].bexp==0)?1:0; + } + else if (strcmpi(w3,"loadevent")==0) { // Skotlex + map[m].flag.loadevent=state; + } + else if (strcmpi(w3,"nochat")==0) { // Skotlex + map[m].flag.nochat=state; + } + else if (strcmpi(w3,"partylock")==0) { // Skotlex + map[m].flag.partylock=state; + } + else if (strcmpi(w3,"guildlock")==0) { // Skotlex + map[m].flag.guildlock=state; + } + + return 0; +} + +/*========================================== + * Setting up map cells + *------------------------------------------ + */ +static int npc_parse_mapcell (char *w1, char *w2, char *w3, char *w4) +{ + int m, cell, x, y, x0, y0, x1, y1; + char type[24], mapname[MAP_NAME_LENGTH]; + + if (sscanf(w1, "%15[^,]", mapname) != 1) + return 1; + + m = map_mapname2mapid(mapname); + if (m < 0) + return 1; + + if (sscanf(w3, "%23[^,],%d,%d,%d,%d", type, &x0, &y0, &x1, &y1) < 4) { + ShowError("Bad setcell line : %s\n",w3); + return 1; + } + cell = strtol(type, (char **)NULL, 0); + //printf ("0x%x %d %d %d %d\n", cell, x0, y0, x1, y1); + + if (x0 > x1) { int t = x0; x0 = x1; x1 = t; } + if (y0 > y1) { int t = y0; y0 = y1; y1 = t; } + + for (x = x0; x <= x1; x++) { + for (y = y0; y <= y1; y++) { + map_setcell(m, x, y, cell); + //printf ("setcell 0x%x %d %d %d\n", cell, m, x, y); + } + } + + return 0; +} + +void npc_parsesrcfile (char *name) +{ + int m, lines = 0; + char line[2048]; + + FILE *fp = fopen (name,"r"); + if (fp == NULL) { + ShowError ("File not found : %s\n", name); + return; + } + current_file = name; + + while (fgets(line, sizeof(line) - 1, fp)) { + char w1[2048], w2[2048], w3[2048], w4[2048], mapname[2048]; + int i, w4pos, count; + lines++; + + if (line[0] == '/' && line[1] == '/') + continue; + + if (!sscanf(line, " %n", &i) && i == strlen(line)) // just whitespace + continue; + + // 最初はタブ区切りでチェックしてみて、ダメならスペース区切りで確認 + w1[0] = w2[0] = w3[0] = w4[0] = '\0'; //It's best to initialize values + //to prevent passing previously parsed values to the parsers when not all + //fields are specified. [Skotlex] + if ((count = sscanf(line, "%[^\t\r\n]\t%[^\t\r\n]\t%[^\t\r\n]\t%n%[^\r\n]", w1, w2, w3, &w4pos, w4)) < 3) + { + if ((count = sscanf(line, "%s %s %[^\t]\t %n%[^\n]", w1, w2, w3, &w4pos, w4)) == 4 || + (count = sscanf(line, "%s %s %s %n%[^\n]\n", w1, w2, w3, &w4pos, w4)) >= 3) + { + ShowWarning("\r"); + ShowWarning("Incorrect separator syntax in file '%s', line '%i'. Use tabs instead of spaces!\n * %s %s %s %s\n",current_file,lines,w1,w2,w3,w4); + } else { + ShowError("\r"); //Erase the npc spinner. + ShowError("Could not parse file '%s', line '%i'.\n * %s %s %s %s\n",current_file,lines,w1,w2,w3,w4); + continue; + } + } + + // マップの存在確認 + if (strcmp(w1,"-") !=0 && strcmpi(w1,"function") != 0 ){ + sscanf(w1,"%[^,]",mapname); + if (!mapindex_name2id(mapname)) { //Incorrect map + ShowError("Invalid map '%s' in line %d, file %s\n", mapname, lines, current_file); + if (strcmpi(w2,"script") == 0 && count > 3) //we must skip the script info... + npc_skip_script(w1,w2,w3,w4,line+w4pos,fp,&lines); + continue; + } + if ((m = map_mapname2mapid(mapname)) < 0) { + // "mapname" is not assigned to this server + // we must skip the script info... + if (strcmpi(w2,"script") == 0 && count > 3) + npc_skip_script(w1,w2,w3,w4,line+w4pos,fp,&lines); + continue; + } + } + if (strcmpi(w2,"warp") == 0 && count > 3) { + npc_parse_warp(w1,w2,w3,w4); + } else if (strcmpi(w2,"shop") == 0 && count > 3) { + npc_parse_shop(w1,w2,w3,w4); + } else if (strcmpi(w2,"script") == 0 && count > 3) { + if (strcmpi(w1,"function") == 0) { + npc_parse_function(w1,w2,w3,w4,line+w4pos,fp,&lines,name); + } else { + npc_parse_script(w1,w2,w3,w4,line+w4pos,fp,&lines,name); + } + } else if ((i = 0, sscanf(w2,"duplicate%n",&i), (i > 0 && w2[i] == '(')) && count > 3) { + npc_parse_script(w1,w2,w3,w4,line+w4pos,fp,&lines,name); + } else if (strcmpi(w2,"monster") == 0 && count > 3) { + npc_parse_mob(w1,w2,w3,w4); + } else if (strcmpi(w2,"mapflag") == 0 && count >= 3) { + npc_parse_mapflag(w1,w2,w3,w4); + } else if (strcmpi(w2,"setcell") == 0 && count >= 3) { + npc_parse_mapcell(w1,w2,w3,w4); + } else { + ShowError("Probably TAB is missing in file '%s', line '%i':\n * %s %s %s %s\n",current_file,lines,w1,w2,w3,w4); + } + } + fclose(fp); + + return; +} + +int npc_script_event(TBL_PC* sd, int type) { + int i; + if (type < 0 || type >= NPCE_MAX) + return 0; + if (!sd) { + if (battle_config.error_log) + ShowError("npc_script_event: NULL sd. Event Type %d\n", type); + return 0; + } + if (script_event[type].nd) { + TBL_NPC *nd = script_event[type].nd; + run_script(nd->u.scr.script,0,sd->bl.id,nd->bl.id); + return 1; + } else if (script_event[type].event_count) { + for (i = 0; i<script_event[type].event_count; i++) { + npc_event_sub(sd,script_event[type].event[i],script_event[type].event_name[i]); + } + return i; + } + return 0; +} + +static int npc_read_event_script_sub(DBKey key,void *data,va_list ap) +{ + unsigned char *p = key.str; + unsigned char *name = va_arg(ap,unsigned char *); + struct event_data **event_buf = va_arg(ap,struct event_data**); + unsigned char **event_name = va_arg(ap,unsigned char **); + unsigned char *count = va_arg(ap,char *);; + + if (*count >= UCHAR_MAX) return 0; + + if((p=strchr(p,':')) && p && strcmpi(name,p)==0 ) + { + event_buf[*count] = (struct event_data *)data; + event_name[*count] = key.str; + (*count)++; + return 1; + } + return 0; +} + +static void npc_read_event_script(void) +{ + int i; + unsigned char buf[64]="::"; + struct { + char *name; + char *event_name; + } config[] = { + {"Login Event",script_config.login_event_name}, + {"Logout Event",script_config.logout_event_name}, + {"Load Map Event",script_config.loadmap_event_name}, + {"Base LV Up Event",script_config.baselvup_event_name}, + {"Job LV Up Event",script_config.joblvup_event_name}, + {"Die Event",script_config.die_event_name}, + {"Kill PC Event",script_config.kill_pc_event_name}, + {"Kill NPC Event",script_config.kill_mob_event_name}, + }; + + for (i = 0; i < NPCE_MAX; i++) { + if (script_event[i].nd) + script_event[i].nd = NULL; + if (script_event[i].event_count) + script_event[i].event_count = 0; + if (!script_config.event_script_type) { + //Use a single NPC as event source. + script_event[i].nd = npc_name2id(config[i].event_name); + } else { + //Use an array of Events + strncpy(buf+2,config[i].event_name,62); + ev_db->foreach(ev_db,npc_read_event_script_sub,buf, + &script_event[i].event, + &script_event[i].event_name, + &script_event[i].event_count); + } + } + if (battle_config.etc_log) { + //Print summary. + for (i = 0; i < NPCE_MAX; i++) { + if(!script_config.event_script_type) { + if (script_event[i].nd) + ShowInfo("%s: Using NPC named '%s'.\n", config[i].name, config[i].event_name); + else + ShowInfo("%s: No NPC found with name '%s'.\n", config[i].name, config[i].event_name); + } else + ShowInfo("%s: %d '%s' events.\n", config[i].name, script_event[i].event_count, config[i].event_name); + } + } +} +static int npc_read_indoors (void) +{ + char *buf, *p; + int s, m; + + buf = (char *)grfio_reads("data\\indoorrswtable.txt",&s); + if (buf == NULL) + return -1; + buf[s] = 0; + + for (p = buf; p - buf < s; ) { + char map_name[64]; + if (sscanf(p, "%15[^#]#", map_name) == 1) { + size_t pos = strlen(map_name) - 4; // replace '.xxx' extension + memcpy(map_name+pos,".gat",4); // with '.gat' + if ((m = map_mapname2mapid(map_name)) >= 0) + map[m].flag.indoors = 1; + } + + p = strchr(p, 10); + if (!p) break; + p++; + } + aFree(buf); + ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n","data\\indoorrswtable.txt"); + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ + +static int npc_cleanup_sub (struct block_list *bl, va_list ap) { + nullpo_retr(0, bl); + + switch(bl->type) { + case BL_NPC: + npc_unload((struct npc_data *)bl); + break; + case BL_MOB: + //This is used only on reloading npcs, so let's not free spawn-once mobs. [Skotlex] + if (((TBL_MOB*)bl)->spawn) + unit_free(bl,0); + break; + } + + return 0; +} + +static int npc_cleanup_dbsub(DBKey key,void * data,va_list ap) { + return npc_cleanup_sub((struct block_list*)data, 0); +} + +int npc_reload (void) +{ + struct npc_src_list *nsl; + int m, i; + time_t last_time = time(0); + int busy = 0, npc_new_min = npc_id; + char c = '-'; + + //Remove all npcs/mobs. [Skotlex] + map_foreachiddb(npc_cleanup_dbsub); + for (m = 0; m < map_num; m++) { + if(battle_config.dynamic_mobs) { //dynamic check by [random] + for (i = 0; i < MAX_MOB_LIST_PER_MAP; i++) + if (map[m].moblist[i]) aFree(map[m].moblist[i]); + malloc_set (map[m].moblist, 0, sizeof(map[m].moblist)); + } + if (map[m].npc_num > 0 && battle_config.error_log) + ShowWarning("npc_reload: %d npcs weren't removed at map %s!\n", map[m].npc_num, map[m].name); + } + + // anything else we should cleanup? + // Reloading npc's now + ev_db->clear(ev_db,NULL); + npcname_db->clear(npcname_db,NULL); + npc_warp = npc_shop = npc_script = 0; + npc_mob = npc_cache_mob = npc_delay_mob = 0; + + for (nsl = npc_src_first; nsl; nsl = nsl->next) { + npc_parsesrcfile(nsl->name); + if (script_config.verbose_mode) { + printf("\r"); + ShowStatus("Loading NPCs... %-53s", nsl->name); + } else { + if (last_time != time(0)) { + printf("\r"); + ShowStatus("Loading NPCs... Working: "); + last_time = time(0); + switch(busy) { + case 0: c='\\'; busy++; break; + case 1: c='|'; busy++; break; + case 2: c='/'; busy++; break; + case 3: c='-'; busy=0; + } + printf("[%c]",c); + } + } + fflush(stdout); + } + printf("\r"); + ShowInfo ("Done loading '"CL_WHITE"%d"CL_RESET"' NPCs:%30s\n\t-'" + CL_WHITE"%d"CL_RESET"' Warps\n\t-'" + CL_WHITE"%d"CL_RESET"' Shops\n\t-'" + CL_WHITE"%d"CL_RESET"' Scripts\n\t-'" + CL_WHITE"%d"CL_RESET"' Mobs\n\t-'" + CL_WHITE"%d"CL_RESET"' Mobs Cached\n\t-'" + CL_WHITE"%d"CL_RESET"' Mobs Not Cached\n", + npc_id - npc_new_min, "", npc_warp, npc_shop, npc_script, npc_mob, npc_cache_mob, npc_delay_mob); + + //Re-read the NPC Script Events cache. + npc_read_event_script(); + + //Execute the OnInit event for freshly loaded npcs. [Skotlex] + ShowStatus("Event '"CL_WHITE"OnInit"CL_RESET"' executed with '" + CL_WHITE"%d"CL_RESET"' NPCs.\n",npc_event_doall("OnInit")); + // Execute rest of the startup events if connected to char-server. [Lance] + if(!CheckForCharServer()){ + ShowStatus("Event '"CL_WHITE"OnCharIfInit"CL_RESET"' executed with '"CL_WHITE"%d"CL_RESET"' NPCs.\n", npc_event_doall("OnCharIfInit")); + ShowStatus("Event '"CL_WHITE"OnInterIfInit"CL_RESET"' executed with '"CL_WHITE"%d"CL_RESET"' NPCs.\n", npc_event_doall("OnInterIfInit")); + ShowStatus("Event '"CL_WHITE"OnInterIfInitOnce"CL_RESET"' executed with '"CL_WHITE"%d"CL_RESET"' NPCs.\n", npc_event_doall("OnInterIfInitOnce")); + } + return 0; +} + +/*========================================== + * 終了 + *------------------------------------------ + */ +int do_final_npc(void) +{ + int i; + struct block_list *bl; + + for (i = START_NPC_NUM; i < npc_id; i++){ + if ((bl = map_id2bl(i))){ + if (bl->type == BL_NPC) + npc_unload((struct npc_data *)bl); + else if (bl->type&(BL_MOB|BL_PET)) + unit_free(bl, 0); + } + } + + ev_db->destroy(ev_db, NULL); + //There is no free function for npcname_db because at this point there shouldn't be any npcs left! + //So if there is anything remaining, let the memory manager catch it and report it. + npcname_db->destroy(npcname_db, NULL); + ers_destroy(timer_event_ers); + npc_clearsrcfile(); + + return 0; +} + +static void npc_debug_warps_sub(struct npc_data *nd) +{ + int m; + if (nd->bl.type != BL_NPC || nd->bl.subtype != WARP || nd->bl.m < 0) + return; + + m = map_mapindex2mapid(nd->u.warp.mapindex); + if (m < 0) return; //Warps to another map, nothing to do about it. + + if (map_getcell(m, nd->u.warp.x, nd->u.warp.y, CELL_CHKNPC)) { + ShowWarning("Warp %s at %s(%d,%d) warps directly on top of an area npc at %s(%d,%d)\n", + nd->name, + map[nd->bl.m].name, nd->bl.x, nd->bl.y, + map[m].name, nd->u.warp.x, nd->u.warp.y + ); + } + if (map_getcell(m, nd->u.warp.x, nd->u.warp.y, CELL_CHKNOPASS)) { + ShowWarning("Warp %s at %s(%d,%d) warps to a non-walkable tile at %s(%d,%d)\n", + nd->name, + map[nd->bl.m].name, nd->bl.x, nd->bl.y, + map[m].name, nd->u.warp.x, nd->u.warp.y + ); + } +} + +static void npc_debug_warps(void) +{ + int m, i; + for (m = 0; m < map_num; m++) + for (i = 0; i < map[m].npc_num; i++) + npc_debug_warps_sub(map[m].npc[i]); +} + +/*========================================== + * npc初期化 + *------------------------------------------ + */ +int do_init_npc(void) +{ + struct npc_src_list *nsl; + time_t last_time = time(0); + int busy, i; + char c = '-'; + + //Stock view data for normal npcs. + malloc_set(&npc_viewdb, 0, sizeof(npc_viewdb)); + npc_viewdb[0].class_ = INVISIBLE_CLASS; //Invisible class is stored here. + for (busy = 1; busy < MAX_NPC_CLASS; busy++) + npc_viewdb[busy].class_ = busy; + busy = 0; + // indoorrswtable.txt and etcinfo.txt [Celest] + if (battle_config.indoors_override_grffile) + npc_read_indoors(); + + // comparing only the first 24 chars of labels that are 50 chars long isn't that nice + // will cause "duplicated" labels where actually no dup is... + ev_db = db_alloc(__FILE__,__LINE__,DB_STRING,DB_OPT_DUP_KEY|DB_OPT_RELEASE_DATA,51); + npcname_db = db_alloc(__FILE__,__LINE__,DB_STRING,DB_OPT_BASE,NAME_LENGTH); + + malloc_set(&ev_tm_b, -1, sizeof(ev_tm_b)); + timer_event_ers = ers_new((uint32)sizeof(struct timer_event_data)); + + for (nsl = npc_src_first; nsl; nsl = nsl->next) { + npc_parsesrcfile(nsl->name); + current_file = NULL; + printf("\r"); + if (script_config.verbose_mode) + ShowStatus ("Loading NPCs... %-53s", nsl->name); + else { + ShowStatus("Loading NPCs... Working: "); + if (last_time != time(0)) { + last_time = time(0); + switch(busy) { + case 0: c='\\'; busy++; break; + case 1: c='|'; busy++; break; + case 2: c='/'; busy++; break; + case 3: c='-'; busy=0; + } + } + printf("[%c]",c); + } + fflush(stdout); + } + printf("\r"); + ShowInfo ("Done loading '"CL_WHITE"%d"CL_RESET"' NPCs:%30s\n\t-'" + CL_WHITE"%d"CL_RESET"' Warps\n\t-'" + CL_WHITE"%d"CL_RESET"' Shops\n\t-'" + CL_WHITE"%d"CL_RESET"' Scripts\n\t-'" + CL_WHITE"%d"CL_RESET"' Mobs\n\t-'" + CL_WHITE"%d"CL_RESET"' Mobs Cached\n\t-'" + CL_WHITE"%d"CL_RESET"' Mobs Not Cached\n", + npc_id - START_NPC_NUM, "", npc_warp, npc_shop, npc_script, npc_mob, npc_cache_mob, npc_delay_mob); + + malloc_set(script_event, 0, sizeof(script_event)); + npc_read_event_script(); + //Debug function to locate all endless loop warps. + if (battle_config.warp_point_debug) + npc_debug_warps(); + + add_timer_func_list(npc_event_timer,"npc_event_timer"); + add_timer_func_list(npc_event_do_clock,"npc_event_do_clock"); + add_timer_func_list(npc_timerevent,"npc_timerevent"); + + // Init dummy NPC + fake_nd = (struct npc_data *)aCalloc(sizeof(struct npc_data),1); + fake_nd->bl.prev = fake_nd->bl.next = NULL; + fake_nd->bl.m = -1; + fake_nd->bl.x = 0; + fake_nd->bl.y = 0; + fake_nd->bl.id = npc_get_new_npc_id(); + fake_nd->class_ = -1; + fake_nd->speed = 200; + fake_nd->u.scr.script = NULL; + fake_nd->u.scr.src_id = 0; + fake_nd->chatdb = NULL; + for (i = 0; i < MAX_EVENTTIMER; i++) + fake_nd->eventtimer[i] = -1; + strcpy(fake_nd->name,"FAKE_NPC"); + memcpy(fake_nd->exname, fake_nd->name, 9); + + npc_script++; + fake_nd->bl.type = BL_NPC; + fake_nd->bl.subtype = SCRIPT; + + strdb_put(npcname_db, fake_nd->exname, fake_nd); + fake_nd->u.scr.timerid = -1; + map_addiddb(&fake_nd->bl); + // End of initialization + + return 0; +} +// [Lance] +int npc_changename(const char *name, const char *newname, short look){ + struct npc_data *nd= (struct npc_data *) strdb_remove(npcname_db,(unsigned char*)name); + if (nd==NULL) + return 0; + npc_enable(name,0); + strcpy(nd->name,newname); + nd->class_ = look; + npc_enable(newname,1); + return 0; +} |