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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-12-01 17:17:09 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-12-01 17:17:09 +0000 |
commit | 61248161ad0386b46d3f37ed4457366841501036 (patch) | |
tree | 2b7e762eeda38166316d2e7cc8018509831d9475 /src/map/npc.c | |
parent | 22746a0a0a9efe5fc7e84496f5780116c52f2abe (diff) | |
download | hercules-61248161ad0386b46d3f37ed4457366841501036.tar.gz hercules-61248161ad0386b46d3f37ed4457366841501036.tar.bz2 hercules-61248161ad0386b46d3f37ed4457366841501036.tar.xz hercules-61248161ad0386b46d3f37ed4457366841501036.zip |
- Fixed txt-converter compilation.
- Added my_global.h include to login converter
- Removed sd->char_id since we can use sd->status.char_id instead.
- Small speedup in STRECOVERY, and made it not unlock a mob's target.
- Fixed GS_GROUNDDRIFT consuming ammo when it's time expires (so it was consuming 2 grenades instead of one). Also added a "explosion effect" when their time runs out.
- gvg_dungeon mapflag won't set pvp related mapflags anymore, pc_dead will force pvp ranking gain/loss on gvg_dungeon maps now.
- Now when coming out of hiding land-effects will trigger on the character.
- Made the pc_setpos message when being placed on an unwalkable tile tell you which player triggered it.
- Fixed land effects not taking effect inmediately on map-load when the invincible timer is disabled.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9374 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/npc.c')
-rw-r--r-- | src/map/npc.c | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/src/map/npc.c b/src/map/npc.c index 3af9d5e2e..fe01a7ded 100644 --- a/src/map/npc.c +++ b/src/map/npc.c @@ -2452,10 +2452,7 @@ static int npc_parse_mapflag (char *w1, char *w2, char *w3, char *w4) }
else if (strcmpi(w3,"gvg_dungeon")==0) {
map[m].flag.gvg_dungeon=state;
- map[m].flag.pvp=state;
- map[m].flag.pvp_noparty=!state;
- map[m].flag.pvp_noguild=!state;
- map[m].flag.pvp_nocalcrank=state;
+ if (state) map[m].flag.pvp=0;
}
else if (strcmpi(w3,"gvg_castle")==0) {
map[m].flag.gvg_castle=state;
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