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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-05-11 20:03:22 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-05-11 20:03:22 +0000 |
commit | a3cd04965d83f00ee9ca0020f60bea1f5c83ac6b (patch) | |
tree | 63da4f4d60806a5eb790b7d1072e042d38872b3a /src/map/npc.c | |
parent | 7eaf99edd466011a1ac3c909157b0422120cae4e (diff) | |
download | hercules-a3cd04965d83f00ee9ca0020f60bea1f5c83ac6b.tar.gz hercules-a3cd04965d83f00ee9ca0020f60bea1f5c83ac6b.tar.bz2 hercules-a3cd04965d83f00ee9ca0020f60bea1f5c83ac6b.tar.xz hercules-a3cd04965d83f00ee9ca0020f60bea1f5c83ac6b.zip |
- Changed a bit the MAX_ZENY checks in trade.c to prevent overflows.
- Rewrote npc_selllist for a more proper-clean implementation.
- Increased NPC_POWERUP's dex bonus to +25*lv
- Moved TK_DOWNKICK's stun time from time to time2
- Added TK_TURNKICK's stun to splash-pushed mobs. Duration is 2secs (time2)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6557 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/npc.c')
-rw-r--r-- | src/map/npc.c | 88 |
1 files changed, 54 insertions, 34 deletions
diff --git a/src/map/npc.c b/src/map/npc.c index 7d9db7358..c463b0282 100644 --- a/src/map/npc.c +++ b/src/map/npc.c @@ -1223,52 +1223,59 @@ int npc_selllist(struct map_session_data *sd,int n,unsigned short *item_list) {
double z;
int i,skill,itemamount=0;
-
+ struct npc_data *nd;
+
nullpo_retr(1, sd);
nullpo_retr(1, item_list);
+ nd = (struct npc_data *)map_id2bl(sd->npc_shopid);
+ if (!nd) return 1;
+ nd = nd->master_nd; //For OnSell triggers.
+
//if (npc_checknear(sd,sd->npc_shopid))
// return 1;
for(i=0,z=0;i<n;i++) {
- int nameid;
- if (item_list[i*2]-2 <0 || item_list[i*2]-2 >=MAX_INVENTORY)
- return 1;
- nameid=sd->status.inventory[item_list[i*2]-2].nameid;
- if (nameid == 0 ||
- sd->status.inventory[item_list[i*2]-2].amount < item_list[i*2+1])
- return 1;
- if (itemdb_value_notoc(nameid))
- z+=(double)itemdb_value_sell(nameid) * item_list[i*2+1];
+ int nameid, idx, qty;
+ idx = item_list[i*2]-2;
+ qty = item_list[i*2+1];
+
+ if (idx <0 || idx >=MAX_INVENTORY || qty < 0)
+ break;
+
+ nameid=sd->status.inventory[idx].nameid;
+ if (nameid == 0 || !sd->inventory_data[idx] ||
+ sd->status.inventory[idx].amount < qty)
+ break;
+
+ if (sd->inventory_data[idx]->flag.value_notoc)
+ z+=(double)qty*sd->inventory_data[idx]->value_sell;
else
- z+=(double)pc_modifysellvalue(sd,itemdb_value_sell(nameid)) * item_list[i*2+1];
- itemamount+=item_list[i*2+1];
+ z+=(double)qty*pc_modifysellvalue(sd,sd->inventory_data[idx]->value_sell);
+
+ if(sd->inventory_data[idx]->type==7 && sd->status.inventory[idx].card[0] == (short)0xff00)
+ {
+ if(search_petDB_index(sd->status.inventory[idx].nameid, PET_EGG) >= 0)
+ intif_delete_petdata(MakeDWord(sd->status.inventory[idx].card[1],sd->status.inventory[idx].card[2]));
+ }
+
+ if(log_config.pick) //Logs items, Sold to NPC (S)hop [Lupus]
+ log_pick(sd, "S", 0, nameid, qty, &sd->status.inventory[idx]);
+
+ if(nd) {
+ setd_sub(sd, "@sold_nameid", i, (void *)(int)sd->status.inventory[idx].nameid);
+ setd_sub(sd, "@sold_quantity", i, (void *)(int)qty);
+ }
+ itemamount+=qty;
+ pc_delitem(sd,idx,qty,0);
}
if (z > MAX_ZENY) z = MAX_ZENY;
- //Logs (S)hopping Zeny [Lupus]
- if(log_config.zeny > 0 )
+ if(log_config.zeny) //Logs (S)hopping Zeny [Lupus]
log_zeny(sd, "S", sd, (int)z);
- //Logs
pc_getzeny(sd,(int)z);
- for(i=0;i<n;i++) {
- int item_id=item_list[i*2]-2;
- if( sd->status.inventory[item_id].nameid>0 && sd->inventory_data[item_id] != NULL &&
- sd->inventory_data[item_id]->type==7 && sd->status.inventory[item_id].amount>0 &&
- sd->status.inventory[item_id].card[0] == (short)0xff00)
- if(search_petDB_index(sd->status.inventory[item_id].nameid, PET_EGG) >= 0)
- intif_delete_petdata(MakeDWord(sd->status.inventory[item_id].card[1],sd->status.inventory[item_id].card[2]));
-
- //Logs items, Sold to NPC (S)hop [Lupus]
- if(sd && log_config.pick > 0 )
- log_pick(sd, "S", 0, sd->status.inventory[item_id].nameid, -item_list[i*2+1], &sd->status.inventory[item_id]);
- //Logs
-
- pc_delitem(sd,item_id,item_list[i*2+1],0);
- }
-
- //lol
+
if (battle_config.shop_exp > 0 && z > 0 && (skill = pc_checkskill(sd,MC_OVERCHARGE)) > 0) {
if (sd->status.skill[MC_OVERCHARGE].flag != 0)
skill = sd->status.skill[MC_OVERCHARGE].flag - 2;
@@ -1279,9 +1286,22 @@ int npc_selllist(struct map_session_data *sd,int n,unsigned short *item_list) pc_gainexp(sd,0,(int)z);
}
}
-
+
+ if(nd) {
+ unsigned char npc_ev[51];
+ sprintf(npc_ev, "%s::OnSellItem", nd->exname);
+ npc_event(sd, npc_ev, 0);
+ }
+
+ if (i<n) {
+ //Error/Exploit... of some sort. If we return 1, the client will not mark
+ //any item as deleted even though a few were sold. In such a case, we
+ //have no recourse but to kick them out so their inventory will refresh
+ //correctly on relog. [Skotlex]
+ if (i) clif_setwaitclose(sd->fd);
+ return 1;
+ }
return 0;
-
}
int npc_remove_map (struct npc_data *nd)
|