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authorInkfish <Inkfish@54d463be-8e91-2dee-dedb-b68131a5f0ec>2009-05-03 04:41:04 +0000
committerInkfish <Inkfish@54d463be-8e91-2dee-dedb-b68131a5f0ec>2009-05-03 04:41:04 +0000
commitd2a65817313f70414e16999f3b8881f0042cd786 (patch)
treef0b3da4925525c8766bfc6d5d7e30c3df71992c3 /src/map/npc.c
parent2875015cd6264e6e65f39bd805eef0f913eaebac (diff)
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* Players now cannot be revived during pvp respawn delay
* Fix a logical problem on my last commit git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13720 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/npc.c')
-rw-r--r--src/map/npc.c7
1 files changed, 6 insertions, 1 deletions
diff --git a/src/map/npc.c b/src/map/npc.c
index 8bdba2871..d8b1436a0 100644
--- a/src/map/npc.c
+++ b/src/map/npc.c
@@ -498,7 +498,12 @@ int npc_timerevent_start(struct npc_data* nd, int rid)
}
//Check if timer is already started.
- if( (sd && sd->npc_timer_id != -1) || nd->u.scr.timerid != -1 )
+ if( sd )
+ {
+ if( sd->npc_timer_id != -1 )
+ return 0;
+ }
+ else if( nd->u.scr.timerid != -1 )
return 0;
ted = ers_alloc(timer_event_ers, struct timer_event_data);