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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-12-11 16:04:24 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-12-11 16:04:24 +0000
commitebf34f01ebc8d2c1e3af90c58c6be5b240efc01c (patch)
treef773155526ba89186626de09faf7f2dcbe2bb1c9 /src/map/npc.c
parent1ce32a605550e2e3418d2ba23948ecc832d7c76c (diff)
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- Spirit of Sin and Enchant Deadly Poison now stack.
- Fixed skill damage card bonuses not working on magic skills. - Moved the setting of sd->npc_id = 0 in npc_dequeue to the beginning, since this function is called when a script is cancelled (TODO: but when this happens, shouldn't the previously ongoing script also be free'd?) - Made homunc's speed be recalculated when you respawn it from rest state. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9453 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/npc.c')
-rw-r--r--src/map/npc.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/npc.c b/src/map/npc.c
index 46fd4c4ab..d322fc530 100644
--- a/src/map/npc.c
+++ b/src/map/npc.c
@@ -162,6 +162,7 @@ int npc_event_dequeue(struct map_session_data *sd)
{
nullpo_retr(0, sd);
+ sd->npc_id=0;
if (!sd->eventqueue[0][0])
return 0; //Nothing to dequeue
@@ -171,7 +172,6 @@ int npc_event_dequeue(struct map_session_data *sd)
return 0;
}
//Event dequeued successfully, shift other elements.
- sd->npc_id=0; //FIXME: Shouldn't dequeueing fail when you have an npc_id set?
memmove(sd->eventqueue[0], sd->eventqueue[1], (MAX_EVENTQUEUE-1)*sizeof(sd->eventqueue[0]));
sd->eventqueue[MAX_EVENTQUEUE-1][0]=0;
return 1;